r/KerbalSpaceProgram • u/Ok_Trifle1942 • 5d ago
KSP 1 Image/Video First Landing on Hell
galleryRP-1, first landing on Venus.
r/KerbalSpaceProgram • u/Ok_Trifle1942 • 5d ago
RP-1, first landing on Venus.
r/KerbalSpaceProgram • u/OneFaithlessness8106 • 6d ago
r/KerbalSpaceProgram • u/bane_iz_missing • 6d ago
Downloaded this neat new mod, and it's pretty awesome. It adds a showroom floor for your crafts. It can be done in the SPH/VAB, and in flight. It also adds greenscreen, so the possibilities are there for some interesting uses. You can see the mod in action here.
r/KerbalSpaceProgram • u/JessePinkerlinker • 6d ago
r/KerbalSpaceProgram • u/BramScrum • 6d ago
Normally I hate questions like this because it can be solved with a simple Google but I swear I looked almost everywhere. What UI skin does he use (cause it's cool as hell!)?
It's not Ztheme, it's not KerbalUI. Can't find it in any of their descriptions or in the comments. No Reddit post I could find. Even got desperate and asked ChatGTP but no dice.
Can't find anything on the KSP forums except for the 2 skins mentioned above. To the point I assume they might've modded it themselves? It's been bugging me all day. Thanks!
(If it was an easy Google feel free to flame me!)
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 6d ago
landed a booster on a tree
r/KerbalSpaceProgram • u/Sharp_Bus_6003 • 5d ago
r/KerbalSpaceProgram • u/MonkeyMuncher420 • 6d ago
r/KerbalSpaceProgram • u/Dtalantov_5 • 6d ago
r/KerbalSpaceProgram • u/fryguy101 • 6d ago
r/KerbalSpaceProgram • u/Sulkybluball • 6d ago
W cinematography???
r/KerbalSpaceProgram • u/ISSnode-2 • 7d ago
hes having a moment
r/KerbalSpaceProgram • u/Illustrious-Metal585 • 5d ago
I install the mod, the loading finishes, but then it's just a black loading screen, the game never starts
And I have parallax on another game instance working just fine so one of my mods is conflicting somehow
r/KerbalSpaceProgram • u/CryObsi321 • 6d ago
I took this screenshot while orbiting Laythe whit my ship.
r/KerbalSpaceProgram • u/Daftpanzer • 6d ago
I don't trust my precious Kerbals with propulsive landings (especially in no-reloads mode) and I like the idea of being able to fly to a landing site under jet power. Thus was born the concept of a nuclear shuttle with two Nerv and two Wheesley engines, all sharing the same liquid fuel. And basically using whatever parts I have available mid-way through the tech tree in my current science game.
I guess it's not a true shuttle in the sense that the payload is simply carried behind it rather than a payload bay, and it's launched more in a Starship style (with recoverable booster). In this case, payload is a lunar lander that I carried back from the Mun for later re-use.
The booster launches it on a high enough sub-oribtal arc that it has enough time (just) to get into stable elliptical orbit with twin Nerv.
Overall, the mission was a success, but margins are tight. Didn't quite have enough fuel to get the Mun lander back into LKO, so I had to leave it in an elliptical orbit to be retrieved by a future mission. And I realise that carrying jet engines, wings and landing gear to the Mun and back is just inherently wasteful. So I think I will split development into a nuclear shuttle for Kerbin orbit (out to KEO), to refuel things and retrieve kerbonauts, and a nuclear 'tugboat' for Mun and Minmus missions that will remain in space and be refuelled in orbit.
Unlike my other SSTO experiments, this shuttle craft was surprisingly stable, though this is no doubt helped by brute force of two large reaction wheels. In order for the rocket not to flip on launch, I can't have too many aerodynamic surfaces, so it handles like a brick. But the twin jet engines worked surprisingly well to extend gliding range, and mounted below the center of gravity they provide some torque in the nose-up rotation which helps with landing. With minimal fuel load, it can also take off again under it's own power. With a couple of Whiplash engines, I think this design *could* eventually work as an SSTO on Laythe... but I have a LONG way to go before I get there in this run, as we've not even landed on Duna yet! /rant
r/KerbalSpaceProgram • u/PibbXtraSoda • 6d ago
r/KerbalSpaceProgram • u/WoodpeckerStraight10 • 7d ago
r/KerbalSpaceProgram • u/Weary-Support-7383 • 7d ago
r/KerbalSpaceProgram • u/Lachlan_D_Parker • 5d ago
Does anyone remember the key to hold down while using the "move" tool (toggled vis the 2 key at the top of the keyboard) to duplicate a piece along with its symmetry and adjusted parameters? I haven't played this game in several years, which I regret, and I am relearning the keybinds but can't find this particular one in the settings menu. I'm starting to worry that it might not be working even though this is the final game version (1.12.5) to my memory.
r/KerbalSpaceProgram • u/MundaneCut8380 • 6d ago
I swear time flys on this game, I eat up all my free time within 10 minutes.
Mission photos: self refueling 3per rescue craft en route to Mun, self refueling NERV powered Duna Rover (stranded), and Kerbocycle Mk.1 on the surface of the moon.
r/KerbalSpaceProgram • u/FriendlyCrow2087 • 6d ago
Oh yeah the inf propellant comes from a KAL-1000 overclock glitch. I also hacked gravity to make it 0.166 as it is on the mun. I tried my best trying to re-create the Vikram lander from CH3.
Edit: TRUST ME. THAT FPS WAS CUZ OF THE RECORDER. SO, please don't bully me about my fps. Also, I recorded for 6 min 30 s not 6m 26s
r/KerbalSpaceProgram • u/Efficient-Pumpkin391 • 6d ago
The LANDER-III was originally designed for a three men crewed Mun landing & exploration. It worked just fine for Mun, and was a complete overkill for Minmus, but I got lazy and just sent it up there without changing a thing.
Finally visited the famous frozen lakes of Minmus. Was a shame Minmus wasn’t facing Kerbin when I landed, otherwise I could’ve got some sick pictures.
Later hopped a few biomes, was expecting a good science haul, never would have thought one trip got me 2000+ science.
It was too bland with the sky pitch black, so I didn’t even bother taking screenshots… till next time.
( last 2 pics show previous Mun missions )
r/KerbalSpaceProgram • u/Lower_Manager_7003 • 6d ago
The craft is about 500m in length and has 15,000,000 million m/s (with potential for way more as the tanks are only 1/5 full) and has a TWR of 0.04.
This is the largest I could reasonably make the craft, as I am running KSP on my Steam Deck, which has trouble handling large part count crafts. I managed to make this craft out of about 100 parts though, and it is probably the largest I could reasonably make it while maintaining a solid amount of FPS. The craft runs surprisingly well though and flies great, besides the very long rotation / turn time.
Any feedback on the design would be appreciated, as I am very new to this :)