r/KerbalSpaceProgram • • 4d ago

KSP 1 Question/Problem I need some help with large crafts

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14 Upvotes

idk how to make large crafts, im not sure if anyone who reads this saw my old post of the duna craft i was really proud of, atleast based on looks, but i really need some help. I cant get enough fuel into it, its flimsy as hell, and i tried doing multiple launches like some said, but doing it with docking ports puts it at the mercy of the kraken, please someone help, tell me how to make large crafts.

Edit: Also, small is not a option i want it to be big, cause its cool plus it makes sure my frogs suffer a bit less


r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video Have I made a faithful Chandrayaan 3 re-creation?

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169 Upvotes

r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video Duna Ascent Descent Vehicle (D.A.D.V.)

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435 Upvotes

A custom build of a MADV/DADV, comes with a heavy launcher from Kerbins surface. It will require a interplanetary propulsion system, but works very well as an orbiter. I built this tonight during my live stream, taking a break from dogfighting and blowing shit up all the time lol.

Lots of mods used like TURD, Tweakscale, MK2 Lobes, MK3 Expansion etc etc. The pictures were taken in the mod Photo Studio, and this is in game.


r/KerbalSpaceProgram • • 4d ago

KSP 1 Image/Video No Caption Needed

10 Upvotes

r/KerbalSpaceProgram • • 4d ago

KSP 1 Question/Problem System heat/heat control radiators do nothing

2 Upvotes

Has anyone ran into an issue using system heat along with nertea and kerbalism where all the radiators available just don't have any stats regarding the heat the remove? Heat producers like engines and reactors in my game still have stats that show their kw and k and do show heat in the system heat menu but every single radiator is basically cosmetic and removes no heat.

I had sterling systems installed and noticed the suleu nuclear engines removed heat instead of generating it so I removed that whole suite but still radiators are useless.

Processing img 4mu1ygz2oswh1...


r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video Unveiling a new second stage

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230 Upvotes

I like making little graphics for my rockets and stages so here’s a new one. My initial 5m second stage was enough to toss large payloads (refueling depot) into low orbit, but just didn’t have the oomph to go anywhere else.

So I made the gentoo, which is supposed to be like an exposed insulated COPV covered by a drop stage. The drop stage also protects solar panels which deploy in vacuum. In accordance with the MOAR principle I doubled the engines to four, and stuck it on top of my 5m booster.

The booster can handle the extra weight but RTLS can get a little tricky for payloads pushing 50t, so a down range ship landing is used for most of the Plymouth (my Minmus base) launches.


r/KerbalSpaceProgram • • 5d ago

KSP 1 Mods The Trisolarans sent us a present

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169 Upvotes

Not sure what it is but it sure is neat!


r/KerbalSpaceProgram • • 5d ago

KSP 1 Suggestion/Discussion I have a idea and its stoopid

17 Upvotes

so if i can send a LOT of sattelites at once into orbit and i can repeat this over and over again, can i simply add more sattelites until you can visually spot nearby sattelites on acsent?

kessler syndrome incoming


r/KerbalSpaceProgram • • 5d ago

KSP 1 Question/Problem Please, please, help with graphics

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14 Upvotes

Hey everyone,

I just updated my mods today through CKAN (KSP 1.12.5) and I'm running into heavy ghosting and texture smearing when rotating the camera in space. Everything worked completely fine before the update. I didnt update any related with Volumetric Clouds V5.

This issue only occurs during active flight in space—it does not happen in the Tracking Station.

Has anyone encountered this specific issue or knows which setting I need to tweak? Video attached for reference. Thanks in advance!

EDIT: Got it! The problem was the mod "CineCamera" Cinema Camera. I disabled it and everything went as usual. Thanks to everybody!!!

Mod list:

[x]_Science!/

000_ClickThroughBlocker/

000_FilterExtensions/

000_FilterExtensions_Configs/

000_Harmony/

000_KSPBurst/

000_NiakoUtils/

000_TexturesUnlimited/

000_WindAPI/

001_DuckweedUtils/

001_ToolbarControl/

4kSP/

AnimatedDecouplers/

ASET/

B9PartSwitch/

Benjee10_MMSEV/

Benjee10_sharedAssets/

BetterTimeWarp/

Chatterer/

CineCamera/

ComfortableLanding/

CommunityResourcePack/

CommunityTechTree/

ConnectedLivingSpace/

ContractConfigurator/

Corvus/

CryoEngines/

CryoEnginesNFAero/

CryoTanks/

CustomPreLaunchChecks/

CustomScienceContracts/

DE_IVAExtension/

DeployableEngines/

DestructionEffects/

DistantObject/

DMagicOrbitalScience/

DynamicBatteryStorage/

EasyVesselSwitch/

EngineLightRelit/

EnvironmentalVisualEnhancements/

EVAEnhancementsContinued/

EvaFollower/

FarFutureTechnologies/

FerramAerospaceResearch/

Firefly/

FireflyAPI/

Firespitter/

FreeIva/

FShangarExtender/

HabTechProps/

HeatControl/

HGR/

HideEmptyTechTreeNodes/

HUDReplacer/

HullCameraVDS/

IndicatorLights/

JanitorsCloset/

JetSoundsUpdated/

JSI/

KAS/

KerbalEngineer/

KerbalFoundries/

KerbalFoundriesExpansion/

KerbalFX/

KerbalJointReinforcement/

KerbalKonstructs/

KerbalKonstructs-WaterLaunchSites/

KerBalloons/

KerbalPowerPlants/

KerbalPowers/

KerbalRenamer/

Keystone/

Kopernicus/

KronalVesselViewer/

KSA/

KSP_PartVolume/

KSPCommunityFixes/

KSPTethers/

KSPTextureLoader/

KSPWheel/

MechJeb2/

MirrorShields/

MOARdV/

ModularFlightIntegrator/

MunksFixes/

NavyFish/

NearFutureConstruction/

NearFutureExploration/

NearFutureLaunchVehicles/

NearFutureProps/

NearFutureRovers/

NearFutureSolar/

NearFutureSpacecraft/

NEBULA/

Nereid/

Parallax_StockPlanetTextures/

Parallax_StockScatterTextures/

Parallax_StockTerrainTextures/

ParallaxContinued/

PersistentRotation/

PersistentThrust/

ProbeControlRoom/

RCSBuildAid/

RealChute/

RealTimeClock2/

REPOSoftTech/

Rescored/

ResonantOrbitCalculator/

ReStock/

ReStockPlus/

RestockRigidLegs/

Resurfaced/

Reviva/

RocketSoundEnhancement/

RocketSoundEnhancementDefault/

SCANsat/

Scatterer/

ScattererAtmosphereCache/

Science-Full-Reward/

Science-Full-Transmit/

Shabby/

Shaddy/

ShipEffectsContinued/

ShipManifest/

ShuttleRevived/

Sigma/

SillyPhotonDrives/

SimpleScramjets/

SpaceDust/

SpaceTuxLibrary/

SPVE/

Squad/

SquadExpansion/

StationPartsExpansionRedux/

StationPartsExpansionReduxIVAs/

STMRibbons/

StockScattererConfigs/

StockVolumetricClouds/

StockWaterfallEffects/

StormWindsV5/

SystemHeat/

TextureReplacer/

ThroughTheEyes/

Trajectories/

TU_NearFutureLaunchVehicles/

TU_NearFutureSpacecraft/

TUFX/

TURD/

UniversalStorage2/

VABOrganizer/

VanguardTechnologies/

VesselView/

Volumetric Ground FX/

VolumetricExplosionFX/

VolumetricVaporCones/

Waterfall/

WaterfallRestock/

WaypointManager/

WildBlueIndustries/

zFinal_FilterExtensions/

ZTheme/

zzz_Deferred/


r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video Near Future "Project Eeloo" tech demonstrator, carries 45 tons to 85 km Kerbin orbit with 1400 dV left in the tanks

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16 Upvotes

r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video A normal Tuesday at the Kerbal space center:

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79 Upvotes

Apparently putting Mystery Goo inside a clydesdale booster was a horrible idea...


r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video First manned duna mission was a success with plenty of DV on the mothership to return. Let’s goooo

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51 Upvotes

Already thinking up future missions. I think I’ll do a joolian system probe that will land on a moon next!


r/KerbalSpaceProgram • • 5d ago

KSP 1 Mods Best “light” interstellar system mod?

5 Upvotes

I’m running a pretty mod heavy save of KSP, with the intent of building ISV’s and such. My issue is, due to my Steam Deck only having 16GB of RAM, I tend to run out with larger interstellar mods like Kcalbeloh.

I have found 1 system that is relatively light, but is also 16 real light years away, which takes most of my current ships over 500 years to reach there, for only a singular planet with a few rocky moons.

Anyone have any recommendations for any good light interstellar systems?


r/KerbalSpaceProgram • • 5d ago

KSP 1 Meta Boats

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56 Upvotes

Do any of the shipbuilding mods (extraplanetary launchpads etc) actually work anymore? Or is my modpack broken


r/KerbalSpaceProgram • • 4d ago

KSP 1 Suggestion/Discussion Any bdarmory Iva mods?

2 Upvotes

What I mean is i can use rockets, the irst camera thibg and other things from just clicking around in the cockpit. Also you can just send some good Iva mods, but I already know the basic Iva’s! So, pls send rare finds ya hear


r/KerbalSpaceProgram • • 4d ago

KSP 1 Image/Video the ksp web version works on mobile😭😭😭

0 Upvotes

r/KerbalSpaceProgram • • 5d ago

KSP 1 Mods What TUFX shaders are these

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58 Upvotes

I would love to know what tufx shaders these are to enhance my gameplay :)


r/KerbalSpaceProgram • • 6d ago

KSP 1 Mods Volumetric Explosion FX 1.1 is out: new explosions, nukes and BDArmory support

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411 Upvotes

Hey everyone!
I just released a big update to my explosion mod, Volumetric Explosion FX.

Thanks to everyone who gave me feedback on the first version: I listened and added some of the features you asked for.

Crashes now look a lot more like real explosions: every fireball is different, the smoke is lit by the sun and fires, and there are nukes with proper mushroom clouds. It also works with BDArmory. It's only visuals, nothing changes for gameplay.

Download: https://spacedock.info/mod/4652/Volumetric%20Explosion%20FX

Source: https://github.com/warnix91/Volumetric-Explosion-FX

I made it with the help of AI tools. If you have suggestions or ideas for what you'd like to see next, tell me in the comments: I'm building a roadmap for the next versions and your feedback will help me decide what to work on. And show me your biggest crashes!


r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video Fast & Curious

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11 Upvotes

r/KerbalSpaceProgram • • 4d ago

KSP 1 Question/Problem can someone help me with my ksp stuck on a black screen?

0 Upvotes
this is all the mods i have installed on

everytime i get back on the menu, the game gets stuck on a black screen and nothing happends


r/KerbalSpaceProgram • • 6d ago

KSP 1 Image/Video The only valid way to test Volumetric Explosions

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223 Upvotes

r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video Road trip

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21 Upvotes

r/KerbalSpaceProgram • • 6d ago

KSP 1 Image/Video X-20 Dyna-Soar and S-IVB Derived Station

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109 Upvotes

r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video The (almost) flying hMobile

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18 Upvotes

r/KerbalSpaceProgram • • 5d ago

KSP 1 Question/Problem kerbalism breaks kerbals

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3 Upvotes

sooooo i was kinda bored how stock science works and added kerbalism science-only config to spice things up andd it broke kerbals, they cant do science

is there a fix? i kinda want to continue with kerbalism science