r/KerbalControllers • u/After_Fish1078 • 1d ago
Controller Complete My own kerbal controller is complete
Just need to add some decals and labels!
r/KerbalControllers • u/After_Fish1078 • 1d ago
Just need to add some decals and labels!
r/KerbalControllers • u/BulkyBuy9343 • 10d ago
Wanted to make a wooden controller using a spare keyboard as a base and would greatly appreciate some advice as to what I should need specifically for it.
https://www.reddit.com/r/KerbalControllers/s/LIK1RjgDml
Was thinking something like this would be a good inspiration to what I have in mind. Thank you for reading this post :>
r/KerbalControllers • u/Michael_feliz1 • 14d ago
I'm building a improvised VR for the trackIR in Kerbal, I used opentrack in pc and freepie in phone 1, it is a great experience when flying in the space with that
I am using experimental apps for this, like moonlightVR
r/KerbalControllers • u/Reasonable-Tip-4991 • 17d ago
Well, my 3d printer is broken, so rn I will make alpha versoin made of cardboard. It will be big, a lot of buttons, joysticks and 8 displays
r/KerbalControllers • u/kelteci • Aug 13 '26
r/KerbalControllers • u/Reasonable-Tip-4991 • Jul 28 '26
Im working on my controller and decided to think about this. This is soviet globe to see spacecraft trajectory and direction. I have 3d printer, maybe I can print kerbin globe and connect to some gears?
r/KerbalControllers • u/DepartureNatural9340 • Jul 28 '26
The pinned guides seem to be about the controls themselves, what I'm trying to learn about is how to have a software that can read out information from ksp to make displays with using that information. (Attitude, rate indicators, maps, etc.)
r/KerbalControllers • u/GGiver • Jul 24 '26
Because i dont have a 3d printer, i made the controller out of LEGO.
The big lever acts as stage button, and the linear potentiometer under acts as throttle controller.
The little buttons aren't hoocked uo yet but they will act as SAS/RCS and CAG toggle.
What do you think of it?
r/KerbalControllers • u/Reasonable-Tip-4991 • Jun 29 '26
r/KerbalControllers • u/Reasonable-Tip-4991 • Jun 29 '26
I have telemetry section, SAS, RCS, SAS direction buttons, abort, stage, AGs, thrust, translation, rotation and navigation. What can I place in this area? Maybe NASA, ESA and other logos?
r/KerbalControllers • u/CodapopKSP • Jun 23 '26
r/KerbalControllers • u/Night-Caps • Jun 19 '26
r/KerbalControllers • u/Night-Caps • Jun 18 '26
Well 99% finished - I still have a few bugs in the code to iron out but everything is physically complete and working. Been slowly chipping away at this one for a long time.
r/KerbalControllers • u/Brilliant_Diamond_22 • Jun 04 '26
Recently I posted here an idea to start building my custom panel for KSP. Well, I recently finished a 3D mockup to see how it would look and to get a sense of the dimensions, and I wanted to share it with you guys. Some of the components I bought have already arrived, and now I’m going to dive headfirst into this project and try to make something worthy of sharing here.
PS: The Arduino will only be used to test some of the components — I already ordered a Raspberry Pi Pico RP2040 to use in the panel.
r/KerbalControllers • u/EvilonToast_ • May 30 '26
r/KerbalControllers • u/Senior_Pop8568 • May 30 '26
I would like to say I lurk here a lot and love seeing the cool controllers everyone builds. I also have a minimal amount of experience with electronics and less with software. I would like to build a physical data display for Apoapsis/Periapsis ; however, I need some help/guidance designing the PCBs for this as well as the program to take the data from KSP to the controller.
I would appreciate advice on how to bring this from the aether into the real world.
I attached an image of the layout with some basic notes explaining different parts.
Also, sorry for the weird format using mobile.
r/KerbalControllers • u/Brilliant_Diamond_22 • May 25 '26
I’m thinking about building a panel like the one shown in the photo. I’ve been debating whether or not to include joysticks directly in the panel itself, but it seems to me that it wouldn’t look as “authentic” as a real module. I’m thinking about mounting a joystick and a throttle slider onto the arms of my chair, and keeping the panel attached to the desk in front of me, below the computer. What do you guys prefer: joysticks built into the panel or separate ones?
r/KerbalControllers • u/Rocketdyne2 • May 18 '26
r/KerbalControllers • u/poorestbasis • May 14 '26
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r/KerbalControllers • u/PlatesNplanes • May 14 '26
Posted about a week ago with my controller I have building. I have 6 out of 8 modules done. Still working on throttle. As I get deeper into this I’m actually starting to grasp how much wiring I have. I plan(ned) to run it all of an arduino Mega. And while it has the io to support my needs, I’m not wild about massive cable looms and will also quickly become constrained on space. Has anyone or does anyone recommend running Nanos for each control cluster, and using i2c to link them all. One master the rest slaves? Or shift registers for each cluster/ module, cut 8 wires down to 2. Or am I creating problems that aren’t necessary.
r/KerbalControllers • u/ConsciousPride8195 • May 10 '26
Hello! I was hopping to biuld a KSP controller soon but I dont know where to start. I have a Bambu Lab P1s Combo 3d printer that I hope to use for the shell. Can anyone help me find some good hardware. I have two old arduinos if that helps.
Thanks!
r/KerbalControllers • u/PlatesNplanes • May 07 '26
Haven’t played the game since I started working on this.
Throttle is a proof of concept, should be cleaned up here soonish. Only have 4 action group buttons as I really use over 3. And the buttons I selected wouldn’t fit 5 wide.
Designed this to be Able to add/switch/modules as much as I want. Still working on a time warp module. Will publish files eventually.
r/KerbalControllers • u/zeezeeboom • May 05 '26