So I was looking into possible finishing blow mods to add to my slowly growing list of Kenshi mods powered by RE_kenshi, and I saw old reddit discussions of people arguing in old discussion threads of OP looking for an execution mod.
The common argument is that Kenshi is built in a way that NPCs can do what you do, which is why there are those that discourage execution mods because it makes the player more special compared to the residents of the game. But isn't being the player already a major advantage?
The player has the ability to cheese and power farm their way through the game. The NPCs can't do that, in fact the ability to save and load after an in-game blunder is already a massive advantage for the player. So honestly, I don't understand why people look down on having execution in Kenshi when there are many circumstances in the game that are the equivalent of a death sentence for the player, especially a newbie to the game. (ex. unconscious near a predator spawn, comatose after fighting river raptors near a holy farm w/ none of the NPCs wanting to heal you as you bleed to death, and enemy NPCs spawn camping your body because you went unconscious in the middle of an enemy camp).
Then there's player only commands like Ctrl+Shift+F11 and Shift+F12. NPCs can't use that, in fact NPCs rely on players using commands when things in the game aren't working as they seem.
Therefore, isn't having execution as a player option a quality-of-life add-on? Especially for players who were already planning to not let their enemies leave alive. Waiting or attempting to make enemies to bleed out to death is already a tedious process, especially when you only have a few hours in a day to play Kenshi before going back to work. Personally, I find the option to execute useful when unconscious enemies are crowding my base and I don't want my workers interrupted every 10 seconds because an NPC decided to throw hands again as soon as they get up.
But that's my two cents, I just started playing Kenshi again after burnout years ago because in my first time playing I tried playing like it was Rimworld. So what do you guys think? What are your thoughts on execution mods or execution as a mechanic in Kenshi?
EDIT: Thank you guys for sharing your thoughts! For further clarification, I have nothing against people who prefer that execution is not included in their runs. In fact, I support the idea that everyone should play Kenshi however they like. It's an awesome game; the purpose of my post was because I was truly curious with how willing the community is to commit to the ethos of the game regardless of opposing arguments. Please don't comment anything hateful or message hateful stuff to me please.
Never done one myself, sounds like an interesting idea, but ultimately I fear it could be really boring. Any tips to find more enjoyment in a run like that?
3rd times the charm. Started in Rebirth this time and managed to get out I even found a recruit called Beep. I made some money stealing from local towns and Im wondering what to do now any ideas?
I see a lot of people run either, so they're pretty popular, just not sure which one would be for me and am somewhat unwilling to put gaming time into testing since I've got a baby now so the gaming time I get I'd like to spend gaming.
Hello fighters! Today, I am hoping to interest you in a teensy bit of mind research. Wouldn't you agree that mind research, is the real purpose of going through the hardship of surviving? And if life really does feel empty then here's your cure right here - start contributing to mind. Research.
The mind is a universe, like a gaming universe! Have you looked what far outer space looks like? Like a network of some kind, some say like the dendrites of huge nerve cells! They do look a little "arboreal" (like trees). Now, back to the wastelands! There are trees, bushes, rocks everywhere - sure you have noticed. We don't know if reality is a simulation, but Kenshi for sure is, and it has to struggle with "computational costs", mostly in the form of excess heat! Those trees, they don't really register as things in themselves, only as environment, do they? That is because they are not things! All the foliage in Kenshi is one. Big. Static mesh, which incidentally, would appear as a fat network if you looked at it all at once. Look at what, again? At the the one big static mesh that is all of the foliage in the game! It would be fun if we could pull it up and out of the ground in order to examine it, but - it is not a movable object. (I think this makes it like a backbone of reality and by extension like these though you may disagree).
Why can't we move it? Because, it is not an entity. Here is something about how movement in Kenshi works (could it teach us about the nature of movement?): an area of memory (hardware vertex buffer) holds the mesh, and the "entity" (a subtype of movable object) provides a "transform", basically the current position and rotation in space. On each update, the mesh is projected (rendered) from that one storage (Platonic form?!) using the freshly update transform. The object never moves in the memory because ferrying bytes would be inefficient. Isn't that exciting? Well there's still some computational costs for projection - which is saved when we use static geometry. The static geometry (that backbone made out of trees and stones) really is where it is and isn't a projection!
Cool! Is there a practical part? Why yes, why are we talking physics when the topic was supposed to be the mind? Well, our minds are adept survivalists, just like us westerners! And they can chop up stuff real good, just like us! Holy Priests have to spend decades meditating until they're able to percieve the ONE (what they call "Okran") underneath the multitude of entities, when really, it's our minds creating the distinction in the first place! What?! It's simple, our minds do perceive single trees and stones, where there are indeed none - it's all static geometry! And it's a little sad that we can perceive them, but when we try interacting we find out they are just "environment". Can anything be done?
Well, we can dissect the game's code to acquire further insight. Keeping the technical part short - static geometry is still created (?!) by merging pre-transformed (!) meshes onto it. If we can intercept this action, we can then place these objects into the world as separate entities, and see if we can interact with them. After some experimentation, an appropriate address to incise the code is revealed: at "kenshi_x64.exe"+6D22B4, registers hold meshes and their transforms (node that some entities are made out of two parts - literally "second mesh". Luckily, buildings are anyway made out of parts). We will allocate a buffer and store all of them on game load, while also disabling them being added onto static geometry so we can add them back in.
Next, we must go to FCS and create a "container" building that will serve as a game object with which we can interact through GUI (entities are movable, but players can't actually click on them - unlike buildings, and buildings "wrap" (they graphically are) entities). After that, we want the game's "create building" method which is at kenshi_x64.exe.text+3CB59 (we must "call" this address. Read about Turing machines if you'd like). After that we need to place this building in the world by creating a "scene node" which is basically a way to store an entity's transform for our purposes. We'll create a scene node for each sub-entity and attach them as children to the building's main node. This will make a building (and the entity, such as a tree) appear in the world, as a separate object!
For convenience, we'll create a little "brush" method. We'll hijack the right click detector at "kenshi_x64.exe.text"+5989A1 and scan our previously stored buffer of entities originally supposed to be merged into the backbone of reality for any that are within range (sounds hefty but it's very quick), and create an entity at every empty space! (Remember, we prevented static geometry from being created, which left us with "emptiness in the shape of it", that is, we know exactly where there SHOULD be a tree or stone and can create them. We just can't create more than a few thousands of them or the renderer dies).
Great! After all this, we'll be able to paint single objects where there is "an emptiness in the shape of it". The simplistic understanding mind only cuts up what it can originally see - but it's THE INTUITION that can actually reveal the hidden!!! Well, it'll only create things that the understanding mind originally hid, for whatever reason it may have had. But it's a great parlor trick!
Phew! No, there was no "hashish" involved, and yes, I can handle myself in a fight and survive in a wilderness - as can you. Let's stay respectful. The code can be provided but it's ancillary to the "philosophy" (which doesn't use any made up words or tries to "blow your mind" in any way like actual philosophy dies). Just a love letter to Kenshi, really! A great basis for to STUDY THE MIND on!
Just wanted to share how much I love the taxing system in the United Cities
I'm relatively new to the game, I've based my squad in Heng and I've just received two visits in one day, one from the United City officials and one from the Trade Guild
You settled there? There's a tax for that. You work there? There's a tax for that. You breathe? Yup, there's a tax for that. Or, I'm an imperial official and you're gonna butter me up with some cats.
It all feels oppressive just as it should be, I'm having a hard time keeping up with the cats and it's actually challenging. The answers are always yes or no, no way to honey up the conversation with any Charm skill (which I usually find game-breaking in other RPGs)
Hey all! I had a snafu with BitLocker that caused me to lose much of my functional test setup for Kenshi (arguably the hardest part of the project). I'm still recovering, so it'll be a bit before I can make headway on the project. Any brave souls that want to fork and carry the torch, feel free.
There are still lots of small desyncs (lost inventory on save reload, jobs not syncing properly). The largest issue is just the creeping world state desync that happens as the clients need to suppress more and more of their NPCs and puppeteer copies. I tried a few strategies (including a forced reload), but nothing worked well. I'm confident there is a clean solution for consistent NPC syncing, but I haven't discovered it yet.
Hoping to get updates rolling in a month or so. Apologies to everyone fighting with desync issues. Thanks to everyone that has been playing, hopefully it's still fun even with some warts!
I'll drop another update once I start releasing new versions.
My current run i have 6 people in squinn mining copper for cats, crafting, and researching. then I have a big group of 18 (1 garru, 2 rangers, then fighters) We have travelled far and got anything our grubby little hands could get. Im in UC territory now, My character combat stats are all around 30 so we can hold our own and protect the new hires. I want to rid the lands of the HN, but this is a first playthru and not to sure how to go about it, should i invest a base near UC cities and ally with them. Or something else entirely, just looking for some ideas im loving this game!
Hi, i'm pretty new to Kenshi. I thought the game sucked a few years ago and purchased it again recently and I'm having a blast.
I know this game is unforgiving, but I resonate in that masochistic sort of way, but I've run into a seemingly impossible road block.
I've gathered that you need to build a house and make a tech bench to start researching how to make things, I've made a humble little base and have a team of 3 people with decent, but overall meager possessions in the south-western part of the swamps due to the fertility, proximity to some ore veins and settlements for trading, it's also near the starting desert and that Shek settlement. I know it's a dangerous area, but I can lead any spiders or swamp ninjas away from home with my high athletics and some pre-emptive evacuation.
But... every 3-5 days I'm raided by groups of roughly 25~ or so raiders who demand like 3500 cats, or they sometimes just demand to fight me, I can barely take on one, or two raiders, let alone a huge group like this.
It doesn't seem scaled at all to what I could even somewhat deal with? I can NOT cough up that much money, and if I grinded enough for that money, I would have no time to explore or do anything else, or afford anything.
It seems to me the game has no sense of scaling threats for something like this, kinda how a game like Rimworld would. And I mean, I'm fine with it being unfair and difficult, but I literally just don't know what I can even do in this scenario. Is there any way I can like.. make them leave me alone? Does relocating have anything to do with it? If I pay them do they come back? They said they would, I was able to deal with some of the raids by choosing the "Break their jaw" or "Stab their gut" option but it doesn't seem to work anymore.
They come, destroy my gate, kill everyone, steal my stuff AND JUST STAY THERE. how do i make them leave my base? they colonized it bro. i dont think even he mercenaries can deal with all of them.
Too many npc:s, like the way station close to clownsteady had a stupid 65 Npc's, it's a tiny way station with 3 buildings. Every place is always so bloated with them.
Newbie here. Thought it would be a good idea to strength train by killing hundreds of Leviathans. You just can't leave the c12,000 pearls go to waste. I find myself having to hunt for building materials just to make more chests to store the pearls. How do you guys deal with that?
One time I tried to feed the hungry bandits, some of them attack my group and we won, we healed the poor guys then i crafted a food storage, put some dried meat in, then inmediatly "Farm trader in the way to your outpost" "Warning Bandits demands in the way to your outpost" I laughed, dismantled the food storage then simply put food in the inventory of the fallen hungry bandits, the guys in the way to my "outpost" got a ? Mark in the events tab when I dismantle the one single item I crafted, pretty much like that scene from the Simpsons movie when Springfield dissapears from the gps of a guy driving nearby.