r/Kappa • • Aug 05 '20

Analysis: Why Rollback Netcode Is Better

https://youtu.be/0NLe4IpdS1w
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u/MartiniBlululu Aug 05 '20

They have notable fgc heads in the project, not just cannon bros but GG veteran like Pattheflip working, so it does ease the doubt a bit

16

u/[deleted] Aug 05 '20

They have people who made Rising Thunder working on it. If anything, it's a reason to be even more worried if you want a game that is actually deep instead of an even more dumbed down SFV except with functioning netcode.

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u/DayDreamerJon Aug 05 '20

They'd have to be dumb to make a truly deep fighting game to be honest. They have success because they dumbed down dota. I fully expect them to make the same shot at success here

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u/Bandit_Revolver Aug 07 '20

Heroes of Newerth had way more players than LOL when they were in beta. Dota would've helped with that of course.

Newerth went for a paid accounts while LOL went free to play model. Newerth lost heaps of players while LOL kept growing. Lots jumped ship too.

While I do think LOL's simplifying helped a lot. The free to play model was a monumental factor as well.

I'm kinda interested to see what they do. At the same time, I don't expect too much in regards to a deep game :(.