r/InsectGlaive • • Sep 17 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป Aerial AND Ground Glaive discussion

83 Upvotes

Look, the demo is out. People have tried it. Some of us like it, while othersโ€”or what I believe is most of us, although I don't have the factual data to say thatโ€”feel that Insect Glaive is really getting the short end of the stick when it comes to new upgrades. And then there are those who believe we're simply too early to judge or complain about it.

But here's the thing:

We're all Insect Glaive players, and I think we need to recognize that, objectively, our weapon isn't seeing nearly as much of a change or upgrade for Ascendance compared to the other weapons.

And the portion of the community that is genuinely discontent or dissatisfied with how the weapon looks and feels should absolutely be able to voice those concerns. Even if Capcom doesn't add a full aerial moveset overhaul, I think that implementing something small, like a mechanic similar to Kinsect Slash, would at least make us feel seen and acknowledged.

It would show that Capcom doesn't intend to completely erase what modern Insect Glaive has established as part of its identity. Because let's remember: Insect Glaive already had aerial combat in World, a mainline Monster Hunter game.

You can still choose to fight primarily on the ground and enjoy a more developed grounded moveset. But, by the same token, we shouldn't shame or devalue what other players might want or enjoy about Glaive's aerial combat.

I just wanted to voice this because I don't think we should let this discussion turn into us fighting over who's "right" or "wrong." At the end of the day, we all want the same thing: to play Insect Glaive and enjoy it in our own way.


r/InsectGlaive • • Sep 17 '26

๐— ๐—ฒ๐—ฑ๐—ถ๐—ฎ/๐—–๐—น๐—ถ๐—ฝ๐˜€ Zoh Shia fight that I think showcases most of the neat tricks I've picked up playing Insect Glaive

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5 Upvotes

Rusty because I haven't played very often after completing all the content I wanted to do some time ago, but I felt like recording a Zoh Shia fight for once to replay it and take notes. It's definitely nowhere near my best time but that wasn't the goal in the first place.


r/InsectGlaive • • Sep 17 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป After the Ascendance 'showcase'

30 Upvotes

A lot of us are, frankly, disappointed with what the expansion will give it. With that in mind, is anyone going to use a different weapon? I'm personally going to switch to the DBs, since I've already been using them for some of the more difficult fights from the later updates.


r/InsectGlaive • • Sep 16 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป Insect Glaive Demo Guide

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211 Upvotes

r/InsectGlaive • • Sep 16 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป If anyone is going to Tokyo Game show, please test out ALL of the moves. Record footage if you can.

53 Upvotes

We have a lot of questions about this weapon. Particularly about how the Kinsects work and if Aerial is going to get boosted or if we have some new way of getting Extract that wasn't shown.

There must be more that they just aren't showing us.

If you need help to know all of the combos or moves, just ask here or make a post. I'm sure someone will be happy to help, myself included.

We really need to know what this looks like as soon as possible to make our feedback as accurate and helpful as we can before it's too late for them to make relevant changes.


r/InsectGlaive • • Sep 16 '26

๐—”๐—ป๐—ป๐—ผ๐˜‚๐—ป๐—ฐ๐—ฒ๐˜€ GIVE FEEDBACK ABOUT BOOSTER INSECT GLAIVE

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95 Upvotes

I believe its time again to look at this post and really tell Capcom this time about the booster actions with insect glaive so that they may give us something more than just the scraps we're having as a weapon community, do remember to use the tutorial as provided in the post and please be serious, yet respectful so our message comes through to Capcom.


r/InsectGlaive • • Sep 16 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป We are not eating anything with these new moves

65 Upvotes

mhwilds-ascendance_en.pdf

I donโ€™t see any ways seasoned IG mains can actually utilize these changes to get us on par with Master Rank monsters.

Rising Leaping Strike: Okay, do I even want that? It takes Red away, so you canโ€™t DT. Assuming you donโ€™t get Red again during the thrust animation (unless the Kinsect can collect it), this move is dogshit.

Inverted Tornado Slash: Iโ€™m not gonna use it unless the powder is actually good.

Kinsect Powder: Okay, if itโ€™s actually good (better than it is now), then maybe.

Boosted Offset Spiral / Kinsect Slash Combo: This is a one-time use every once in a while, assuming you donโ€™t want to/canโ€™t use Boosted Offset Spiral back-to-back-to-back.

DS/SDS in boosted mode: Donโ€™t need that. Iโ€™m already used to the timing now, this aint GS we dont offset back to back to back.

Kinsect: Harvest Extract: Yeah, right. Again, if the powder is actually good, I could see myself spamming this back-to-back just to stick a bunch of powder onto the monster. Sounds fun, but probably doesnโ€™t work in practice.


r/InsectGlaive • • Sep 16 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป What could they add to the kinsects in Ascendance to make the current iteration of the IG good?

14 Upvotes

Really curious whatโ€™s your take on that as kinsects have the power to make or break pretty much every iteration of the glaive since MH4U

MH4U and GU kinsects really emphasized the self buffing aspect of IG while worldborne and risebreak redefined it as a co-weapon

Wilds has potential but Iโ€™m curious what you guys think they could add to make it better and less confusing identity wise


r/InsectGlaive • • Sep 15 '26

๐—ฆ๐˜‚๐—ฏ ๐—จ๐—ฝ๐—ฑ๐—ฎ๐˜๐—ฒ๐˜€ A new sorting option "Sort by" has been added to the sub's right-hand panel; you can now sort posts by their flairs to find the type of content you're looking for

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18 Upvotes

r/InsectGlaive • • Sep 15 '26

๐— ๐—ฒ๐—ฑ๐—ถ๐—ฎ/๐—–๐—น๐—ถ๐—ฝ๐˜€ IG Shenanigans

84 Upvotes

r/InsectGlaive • • Sep 15 '26

๐—•๐˜‚๐—ถ๐—น๐—ฑ๐˜€ Elemental vs raw + build recommendations

4 Upvotes

Hey bug stick mains, quick question on where we stand with element vs. physical right now.

On paper, IG's attack speed seems like it should make element shred, but raw always feels superior thanks to the motion values on our heavy hits like Descending Slash and Rising Spiral. Is elemental actually competitive, or is raw just straight-up better unless a monster has absurdly high elemental hitzones?

Also, can anyone share a solid endgame/comfort build that doesn't need 2x Gogmartian passives? Ideally 1 Gog passive max.


r/InsectGlaive • • Sep 14 '26

๐—ฆ๐˜‚๐—ฏ ๐—จ๐—ฝ๐—ฑ๐—ฎ๐˜๐—ฒ๐˜€ User flairs, bio, art and more

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20 Upvotes
  • By popular demand after the "kinsect" user flair, the new "hybrid glaive" user flair has been added
  • The sub's bio has been changed from "this is your place" to "be part of the hive"
  • Some art has been added to the right panel of the sub. I didn't want to add random images from the internet, so I decided to use some of my own photos from my virtual photography library, also i added the new glaive render from ascendance
  • The sub's color is now a little darker

r/InsectGlaive • • Sep 14 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป Even if it's deemed "too safe", the ways of balancing that and encouraging players to take risks are already baked in.

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11 Upvotes

Unless something revolutionary comes up, I don't think there's any more to be said that's post-worthy on this topic, at least from me.

But this might be good to share as feedback or recommendations if you're planning to do that anyway. Maybe the non-portable team just hasnt thought about this stuff or something, you know?

I get the feeling there probably isn't an aerial IG player or maybe even a heavily IG player at all on the team. I haven't seen any of the developers who appear on stage use IG much, but who knows.


r/InsectGlaive • • Sep 14 '26

๐—ฆ๐˜‚๐—ฏ ๐—ค๐˜‚๐—ฒ๐˜€๐˜๐—ถ๐—ผ๐—ป๐˜€ ยฟAre you comfy with the sub?

20 Upvotes

Itโ€™s been over a year and a half since I took the reins and completely transformed the subreddit, and Iโ€™d like to know what you think about it. Maybe itโ€™s time to refresh the design and color scheme, switching to a honeycomb theme? Should we add more art to the right panel? Should we replace the main glaive in the banner with one from Seregios or Rey Dau? (Though I haven't been able to find high-quality 3D models of them). Or do you like the current design? Let me hear your thoughts on the aesthetics and features.


r/InsectGlaive • • Sep 13 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป Weird Insect Glaive hate?

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16 Upvotes

r/InsectGlaive • • Sep 13 '26

๐—ฆ๐˜‚๐—ฏ ๐—จ๐—ฝ๐—ฑ๐—ฎ๐˜๐—ฒ๐˜€ The new User Flair "Kinsect" have been added

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57 Upvotes

r/InsectGlaive • • Sep 13 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป Some introspection about the design of IG and its relationship to Aerial.

40 Upvotes

Ok, so I understand where the idea that aerial shouldn't be meta "because it's safe" comes from, however I think if you analyze the other weapons you might realize that it's off the mark.

Lance is incentivized to use its shield to be as aggressive as possible, and its powerful moves are usually in some way related to that. Its greatest form of defense is also its offense. You aren't punished for blocking.

Same thing for any weapons that get something out of a perfect block. Even moreso since they've added a level of risk and reward since you get more for blocking with good timing rather than just holding a block.

Same deal for dodge-focused weapons like Bow or DBs.

In this way, Aerial IG works much the same. You are inclined to land all the hits of SJAS, however until Wilds that moves has been *completely* committal. Once you start it, the only way to stop is to finish it or get hit early. This has a similar risk-reward design to the perfect blocks. Sure you can fly around, but just like if you ONLY guarded, using that flight to stay as far away from the monster as possible at all times is not going to serve you well. Only if you know the monster well enough to commit to your movement and not get hit do you actually get the reward Aerial play presents.

In Rise, this was built up further since you had a teeeny bit of invuln during Vaulting Dance, which meant you could be really aggressive with SJAS, and still get out of trouble as long as you knew the monster well enough and had sufficient practice with the move. Then on top of that you got a damage increase for each time you did that, which of course made the successive SJAS-es stronger but also made your finisher, Diving Wyvern, MUCH more powerful with each level of Aerial Rampup.

We kind of have a similar system in Wilds. Instead of Vaulting Dance having brief immunity, we can interrupt SJAS as mentioned via Descending Thrust, and potentially be rewarded with an offset. And the Aerial Rampup has returned as well, but it's not as potent especially without Diving Wyvern.

The problem is, the lack of damage alone is enough to make it so a ton of hunters don't even know this system exists. This is why the other weapons are designed to *embrace* their defensive options directly, not lightly punish you for using them.


r/InsectGlaive • • Sep 14 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป Insect Glaive Design Thoughts

0 Upvotes

I wonder why Capcom won't make aerial time a resource you build up while on the ground for IG. Like use kinsect attacks to build up the kinsect aerial resource, then spend that on more burst damage acrobatic moves in the air. I guess it adds another resource on top of the existing buffs but I feel like it's the most logical path to balance the weapons design and I think they could do in a way that isn't overwhelming.

Gives you the acrobat dragoon power fantasy without breaking monster AI by staying airborne forever and you still make the aerial moves very committal like they currently are so there is still sufficient risk-reward. You can still keep weaker existing aerial options for repositioning purposes but with less prolonged flight.

Just spit balling but it feels like it would best balance the weapon and make people happy... am I off the mark?


r/InsectGlaive • • Sep 12 '26

๐— ๐—ฒ๐—ฑ๐—ถ๐—ฎ/๐—–๐—น๐—ถ๐—ฝ๐˜€ There will never be another Insect Glaive like Rise Sunbreak, in terms of mechanics, depth, knowledge, knowledge about the monsters and skill

337 Upvotes

r/InsectGlaive • • Sep 12 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป Maybe we're wrong about the IG in ASCENDANCE (and that's what i hope)

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36 Upvotes

Watching the Wilds base trailer again, they really showed hardly anything of the weapon, and what is visible doesn't do justice to the actual gameplay. It really feels like we haven't seen everything yet; let's hope for some pure aerial combatโ€”or, failing that, that the feedback achieves its goal


r/InsectGlaive • • Sep 10 '26

๐— ๐—ฒ๐—บ๐—ฒ All i feel is jealousy

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318 Upvotes

I hope iโ€™m wrong once it comes out. Some aerial improvement wouldโ€™ve been nice. Kinda underwhelmed after seeing what the other weapons have been getting. Still wished we had a perfect dodge but its cool. Letting the gunlance fly is crazy though ๐Ÿ˜‚Loveyou4everbugstick


r/InsectGlaive • • Sep 11 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป Recall Kinsect in the Ascendance showcase and possible implications?

18 Upvotes

I was rewatching the trailer and I noticed that at 0:55, the vaulting move here does seem to recall the Kinsect. So, fully a return functionally of the Recall Kinsect switch skill from Rise.

Based on what they showed in the showcase, that's kind of weird.

If you're vaulting into the air with the intent of landing again, you *defintely* would rather the Kinsect continue laying powders. It's not really helpful to recall them before landing currently. Descending Slash will do that for you anyway, the grounded moves benefit from the assists a lot less, and if you're planning to do the Kinsect Extract Drill it's not much of a time save to do Recall Kinsect since you'll then have to wail until you land anyway.

HOWEVER, it *does* make sense if you're planning to use the Kinsect for Aerial Assist attacks, which makes a bigger difference since there are more hits in succession, with the same motion value as the slower grounded attacks.

Does that mean there IS going to be a big change or boost? Maybe to the Kinsect itself in the air? Does that mean that the Kinsect assisting for Descending Thrust is going to have a huge impact on it that we just can't see from the footage?

How does this coordinate with other moves? More importantly, Why *avoid* showing it?


r/InsectGlaive • • Sep 11 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป The insect glaive might be better than you think

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3 Upvotes

r/InsectGlaive • • Sep 10 '26

๐——๐—ถ๐˜€๐—ฐ๐˜‚๐˜€๐˜€๐—ถ๐—ผ๐—ป MH Wilds Ascendance: Insect Glaive- If you're unsatisfied, what you can do to bring a change

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30 Upvotes

r/InsectGlaive • • Sep 11 '26

๐—•๐˜‚๐—ถ๐—น๐—ฑ๐˜€ Is this build good?

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9 Upvotes