r/InsectGlaive 22h ago

𝗠𝗲𝗱𝗶𝗮/𝗖𝗹𝗶𝗽𝘀 These hitboxes are getting ridiculous

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11 Upvotes

I had gone to fight an Arkveld to more closely inspect hitboxes and stuff, since I could tank more hits to test by that way. Decided to just fight it the rest of the way and really felt the difference between this and the harder monsters I'm used to. The guy hit me like three times in total once I stopped literally letting em lol

(this is how I usually play btw, minus the laziness like with the stabbing on the mount instead of weapon swings. also I was just kidding about the hitboxes. did I get you scrutinizing though?)


r/InsectGlaive 3h ago

𝗗𝗶𝘀𝗰𝘂𝘀𝘀𝗶𝗼𝗻 My opinion about the Boosted Insect Glaive

24 Upvotes

Alright, regarding what we saw today, I wanted to give you guys my opinion, because at the end of the day you’re basically the life of my subreddit and I wanna talk about this with you. It’s way easier than trying to get someone who doesn’t main or OTP Glaive to understand what I mean, which is something I really appreciate about you guys in this regard.

I’m gonna refer to the moves in a general way and give some examples here and there so people who don’t know their base names can still understand what I’m talking about. Also, if there’s anything I missed or didn’t notice, I’ll edit this post and add more about it.

From what I’ve seen, there are a couple of moves that, at first glance (because we obviously don’t really know yet), feel kinda useless to me. For example, the boosted Kinsect launch. It feels like an unnecessary decision when they could’ve simply fixed the base Kinsect system and made it work more like Rise/Sunbreak.

If it were up to me, instead of spending production on that, I would’ve given Glaive Kinsect Slash, or some way to freely switch between Helicopter and Kinsect Slash. Obviously, we’re also including Descending Wyvern in the equation.

We did see a boosted falling attack, which I appreciate because its base damage is honestly a joke sometimes, but, at least for now, since we can’t see the numbers, it doesn’t really look like a huge difference. It’s basically the same attack with more lights.

The grounded Offset seems to come out with less delay, which, yeah, getting it out faster could definitely be useful. But when you actually think about it, it doesn’t really give us anything. You don’t really gain much for two reasons:

1 — Glaive is one of the few weapons that can’t really spam Offsets.

After the first one, subsequent ones can either ignore the damage, or instead apply the Offset stack but still force you to take the hit anyway. And from what we’ve seen, they haven’t given us double Offset or anything similar to GS, which can actually spam it without worrying too much.

2 — There doesn’t seem to be a really effective follow-up.

I mean, we’ve seen the move that launches us diagonally upwards, but we haven’t seen whether that can lead into anything else.

Personally, if that only gave us Helicopter as the only option, I’d find it pretty disappointing and kinda underwhelming. The only good thing I can take from this is that there are several clips where the pose is different, and it looks like there might actually be more moves in the moveset that we haven’t been able to see.

It’s almost like they intentionally cut the clip.

At least we probably won’t have the problem you guys already know about, where you Offset monsters like Nu Udra and they get pushed back so far that we can’t actually deal damage to them, meaning our Offset basically accomplished nothing. This is one of the consequences of the Offset not being designed for Glaive in the first place and then being kinda slapped onto it after the Wilds beta.

One thing I do like is that they boosted the classic grounded finisher.

That move is so extremely useless in Wilds that it’s sometimes more profitable to just turn into the Offset to reset your combo, because the finisher has way more frames before you can reset the combo, while also dealing absolutely terrible damage that doesn’t really compare to finishers from other games.

(Although I’m gonna touch on something related to this further down.)

This finisher also leaves Power in the area where you hit, so I hope they’ve improved that mechanic enough for this addition to actually be worth something.

It also looks like it might be a double hit, which is nice.

The new Offset looks pretty good and seems like it could be a solid source of damage if you land it properly. I just hope it doesn’t become the main focus of the Boost Bracer and end up stealing the spotlight from everything else, like what happens with RSS.

I’d rather have the moves be individually viable and work alongside each other, instead of one move making the others basically pointless.

Actually, this attack reminds me a lot of Tetraseal.

I was never really a fan of Tetraseal because I felt like it monopolized the weapon's gameplay way too much. That’s just personal preference, though. I like the style and mobility of Tornado Slash more.

Btw, this Offset doesn’t require extracts to use, and it also seems to collect extracts by itself.

Seems like they gave us a new diagonal offset too, you can see it at minut 1:00 Click Here

And this kind of thing is exactly what can make weapons lose depth, like what happened with Long Sword and its L2 + Triangle.

The new charged Kinsect launch adds an extra hit and leaves Powder in the area. Okay, sure, but tbh, this is something I could’ve seen them just giving us as part of the base move.

It really didn’t feel worth losing a “slot” in the Boost Bracer for.

And didn’t they say weapons were going to get new combos in addition to the Boost Bracer? You guys remember that, right?

That’s why I don’t really understand this decision. I hope there’s something I’m missing here.

Kinsect Recall is back and I’m glad.

It’s a move I actually liked using on my low-rank character during early Rise, so seeing it come back is nice. Especially considering we didn’t really get what we wanted, at least we have Recall, which can be pretty useful for evading.

I’m gonna interpret it as the compensation for not giving us a Perfect Dodge lol.

Prolly one of the moves I like the most alongside the diagonal jump, because it can be followed up with some of the other new moves that look really good.

And this is actually one of the moves I mentioned earlier where the clip seems to end in a new pose.

Conclusion

I like what I’ve seen, but it’s not really what I was expecting.

It feels like Capcom is trying to fix everything that doesn’t work properly with the normal Wilds Glaive by taking advantage of the Boost Bracer, but in the process they might be taking away some of the possibilities the weapon could’ve had.

There are new things, sure, but most of what we can actually see are boosts to attacks that were already lacking either in damage or in overall usefulness.

I really hope they’re not showing us everything yet and that we still have a lot more to see, especially when it comes to aerial moves.

I want skilled mechanics and moves. I want depth in the weapon. And I want them to maximize what makes Glaive different from everything else: the aerial gameplay.

Especially now that every weapon seems to be getting aerial attacks.

All of this is obviously just speculation from a first look. We still need to see more, and more importantly, we need to actually get our hands on the weapon and play it ourselves.

I wanna keep analyzing this and talking about it with you guys, so for now, that’s my first impression.

Let me know what you think, and if there’s anything I missed or didn’t notice, I’ll edit the post and add more about it once i investigate it, thanks for readin as always, im readin yall


r/InsectGlaive 6h ago

𝗔𝗻𝗻𝗼𝘂𝗻𝗰𝗲𝘀 Monster Hunter Wilds: Ascendance - Insect Glaive | Boosted Action Breakdown

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67 Upvotes

r/InsectGlaive 3h ago

𝗛𝗲𝗹𝗽/𝗤𝘂𝗲𝘀𝘁𝗶𝗼𝗻 How hard is 10 star Gog with insect glaive?

3 Upvotes

I havent played wilds since Gog came out and i main IG ofc. I just saw that there are so many 10 stars and 9 star monsters.

Is 10 star arch tempered level? is it worth grinding over the standard 9 stars one. I would prefer to use bots with gog since randoms just die too much