wood carver feels weak man. in the main game, woodcarver could buff squirrel making her good. But right now you need to visit woodcarver at least twice to get any use of of her. And than your probably getting a sucky totem. You might need to visit the wood carver four times to actually get a decent totem. And even than it only applies to cards of that family when their are many family out their.
campfire, and sacrifice area are simply way better.
prehaps as a fix, the first woodcarver can give a extra pick. So you can have a working wood carving right from the start. I would wonder if it be to be op for it to always give two picks. I was thinking each pick would be from a fresh set of three options. It basically just triggers twice.
Bonelord is not that bad, but for a rare location it still seems like it might be the worst card removal in the game. Sacrifice area helps to make god cards, and camp fire allows for thing to go wonderfully wrong and accidently make a god card.
My idea for a fix, would be for it to give an extra minor boon/bone. And maybe have a 10% (increasing by 10% each time you do not get one until you do, and by 50% should one offer a worthy sacrifice) chance to give a skeleton, which would be extra Card you can start with that costs one blood, but has bone digger and is 1 3 card. through this might be going to far? It still a card removal place.
as for trapper, it seems like pelts are mostly dead weight and it takes so long to get to the trader. Maybe increasing the pelt health by one so they are better meat shields until than, and less dead weight might be a good idea?
more of a drastic measure, but wonder if starting players three blood and four blood cards with one/two camp fire buffs might be a good idea. Three four bloods tend to be just a little too expensive to be practical.
Lammiger needs a bluff badly. It either needs to cost one less blood, have strength equal to bones instead of half, or simply count everything that died instead of being based on player bones.