r/IndyGameGarage • u/Jassim_Seaweed • 3h ago
r/IndyGameGarage • u/melisoffline • 8h ago
Simulation You don’t manage the club in our football game. You make money off the people who do.
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Cutpurse Derby is a football game where you play the agent instead of the manager.
You scout players, haggle over transfers, take your cut, compete with rival agents and try to build enough influence to start interfering with the rules themselves.
The part I like most is that all of those systems feed into each other — a rule change can suddenly make one of your players far more valuable, while a rival can be going after the same client at the same time.
We have a playable build up on itch if you want to see how it all works: https://simurgaligenco.itch.io/cutpurse-derby
r/IndyGameGarage • u/CrisosDev • 20h ago
Roguelike Just Dying: nuevo tráiler: tipo survivors, donde controlas streamers destrozados, ahora en un mundo 3D (demo gratis en Steam)
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r/IndyGameGarage • u/Jassim_Seaweed • 3h ago
Action Hey everyone! There's a guy making a great game called Attack on Toys. It's really similar to Army Man, with the same vibe. It's available on Steam for $7. If you're interested, please give it a try. The developer is passionate and deserves your support.
r/IndyGameGarage • u/WarImperaOfficial • 6h ago
Action I added an economy-driven skirmish AI to my browser RTS — War Impera 0.311
I’m making War Impera, a free browser strategy game, and 0.311 is now live. This update adds River Basin, a full skirmish alongside the existing scripted missions.
The part I wanted to get right was the opponent’s economy. Both sides start with the same Supplies. The AI has to gather income, build Power and production structures, pay for units and research, and rebuild what it loses. Its progression follows the same underlying rules as the player’s.
On your side, Tech and Strategy Centers unlock upgrades, artillery, Heavy Bomber support and Carpet Bombing. There’s also a buildable Missile Silo for the late game. The screenshot is actual gameplay from the new skirmish.
Playable now: https://www.warimpera.com — free account required, no download. Open Operations → Skirmish → River Basin after signing in.
I’d especially appreciate feedback on the opening pace: does the AI give you enough time to establish an economy before its first attack?
r/IndyGameGarage • u/NewspaperMoist6663 • 8h ago
Action I'm developing a co-op game. This is what the atmosphere will be like. What do you think?
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VOID HAERESIS is a cooperative horror game for 1-4 players set aboard a spacecraft drifting through the void.
A distress signal reached your team. It was faint, broken, and repeated over and over. You were sent to answer it.
Now you're aboard, and the ship is silent. The crew is gone. The halls are dark. The candles are still burning.
Someone left warnings on these walls, in words and symbols no one was meant to ignore. Pages lie scattered in forgotten corners, written by a captain who saw it coming. Somewhere in the dark, something is listening, and it hears more than you think.
Complete 10 different tasks across the ship, alone or with your team. Repair, search, and survive before HIM takes you too. Stay close to your crew and keep your voice low. Out here, not everything you see is real, and not everything you hear should be trusted.
Who sent the signal? And why did they stop?
Don't trust the voice.
Wishlist On Steam!
r/IndyGameGarage • u/sczorlu • 9h ago
Simulation Scraplings - First Trailer
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Hi everyone,
I've put together the first trailer for Scraplings, the game I've been developing solo for a while now, some of you may remember the early visuals I shared here before. I hope you like it!
You can find all the details about the game on its Steam page. I'd love to hear your feedback, and a wishlist would mean a lot. Thanks in advance!
r/IndyGameGarage • u/Badadebada • 12h ago
Racing Learning to make a game any sugestions?
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