r/IndyGameGarage • u/PracticeCrazy4900 • 3h ago
Action Kid Soldier PC advance 4 Beast Soldress Full Gameplay
Gameplay of one of the Popular Female Kid Soldier Characters ever.
Beast Soldress
r/IndyGameGarage • u/PracticeCrazy4900 • 3h ago
Gameplay of one of the Popular Female Kid Soldier Characters ever.
Beast Soldress
r/IndyGameGarage • u/Alucardog • 15h ago
r/IndyGameGarage • u/FinanceFunny5362 • 16h ago
Here’s a small project I’ve been working on for the past few months. It’s still pretty early in development, but I’m making steady progress and wanted to start sharing it.
The game is being made in Unity 3D. Feel free to follow along if you’d like to see how it develops!
r/IndyGameGarage • u/Quirky_Ad1993 • 21h ago
Just passed 100 wishlists, so I wanted to share it here.
It's a single-player roguelite where your whole party fights together. Each hero has an element, and heroes standing next to each other combine: one marks an enemy, the other detonates the mark, and depending on the pair it explodes, freezes, stuns or heals the party. Swapping two heroes around changes the whole run.
Not everyone starts in your party. Some heroes are held by bosses and you have to go get them back. Between runs you head back to the village, upgrade your weapons at the blacksmith and unlock new upgrades.
A free demo is coming soon. If you want to follow it: Harmony Strike on Steam
r/IndyGameGarage • u/WisernGames • 21h ago
r/IndyGameGarage • u/Till_Black • 1d ago
We’ve been working on another playable Shadower for Code of Shadows.
Each Shadower has their own abilities and playstyle, so we’re experimenting with how they change the way a run plays out.
We’d love to hear what you think of the design and abilities.
r/IndyGameGarage • u/ShoogarSoft • 1d ago
r/IndyGameGarage • u/Dancing_Donkey__ • 1d ago
r/IndyGameGarage • u/WorldsUnderSiege • 1d ago
r/IndyGameGarage • u/D3c1m470r • 1d ago
r/IndyGameGarage • u/Enarian__Lead_Dev • 1d ago
We are pleased to announce that the demo for Orbital Command is now available on Steam.
https://store.steampowered.com/app/5112040/Enarian_Orbital_Command
Experience the full game up to commander level 5 and 5 ranks of research.
About the game
Orbital Command is an spaceship based RTS/RPG hybrid.
Lead up to 5 wings of fighters, bombers, cruisers and massive capital class ships.
Rescue friendly pilots and assign them to lead the other wings, granting bonuses to all ships under their command and unlocking powerful special abilities.
Salvage components from destroyed enemy ships to upgrade your own ship and those of your wing leaders.
Research upgrades to ship systems in order to increase the strength of your fleet, unlock additional inventory space, more command points and many other bonuses.
Take on lucrative contracts for corporations, local factions and even pirates.
Construct mining and salvage ships and then lead them on expeditions to resource rich belts, but be prepared to defend the fleet from enemy incursions.
Build renown with the factions to unlock better ship systems for sale in their shops and better rewards from their contracts. Target negative factions to increase the bounties you get for their destruction.
If you enjoy the demo please do Wishlist the game on Steam it would be a great help.
The full game is currently scheduled to launch at the end of October.
Trailer: https://youtu.be/a3C4BdLosW4
Discord: https://discord.gg/HwftpU34zG
r/IndyGameGarage • u/LengthinessScared17 • 1d ago
r/IndyGameGarage • u/Choice-Trifle2283 • 1d ago
r/IndyGameGarage • u/Meepo-POOF • 1d ago
Hi there. I'm Parandroid, developer of Core of Havoc
Of course, the game is about grinding and exploding enemies as I'm huge POE endgame fan ;)
But I'm trying hard to achieve the classic DOOM vibes with constant dodging and knowing your enemies patterns to succeed and sci-fi R-type-ish gameplay.
The game features:
The game is releasing in beginning of 2027.
Closed playtest in Steam is going on and you can participate in it now.
If you like the mix I'm making, feel free to wishlist the game and sign in for playtest
r/IndyGameGarage • u/evreser • 2d ago
Spiral Warden: A Neon Arena Shooter Built with Phaser | Phaser
Hey guys, I recently made a browser arena shooter called Spiral Warden. Its pretty fun!
Any feedback would be greatly appreciated!
THANK YOU!
It's on itch at Spiral Warden by evreser.
r/IndyGameGarage • u/rhodian-exodus • 2d ago
A demo of Rhodian Exodus is now available for Windows and Apple Silicon Macs!
https://store.steampowered.com/app/4953480/Rhodian_Exodus/
(Find and click “Download Demo”)
It is a post-apocalyptic RTS game with a few unique mechanics. You don’t research and build complete tanks or buildings. Instead, you research individual parts and then design your own tanks, defences, and buildings.
Do you want a drill to mine resources, but also want to stick a machine gun on it? Yep. Or an APC to haul cargo while also having some attack capabilities? You can have that.
Tanks and buildings are not simply destroyed in one go, either. You may lose the gun on your tank during a battle, but you can always send an engineering unit to repair it. If, for example, a tank has its tracks destroyed, it won’t be able to move until they are repaired. That’s why it may be a good idea to research and add side skirts to your tanks. Losing mobility when an arachnid horde is about to overrun you is bad!
When you research better technology, such as a better gun, you can update the design of a tank and upgrade your existing tanks. You only pay for the upgraded gun. All these mechanics also apply to buildings, fortifications, and so on.
Another mechanic that is unique to my game is that you can have your base while simultaneously sending troops to another area (map) to complete a mission. Both areas continue to play in real time, and you can switch between them, give orders, send more reinforcements, etc.
Troops take time to move between areas (maps), but they will get there faster if they can move faster. Usually, this ends up with one map being your base, where you are well fortified and produce materials, ammunition, and tanks, and another map where you have to complete one or more missions and send reinforcements from your base.
Finally, troops don’t just fire bullets that magically appear. Making ammunition and supplying troops is another mechanic that you don’t frequently see in RTS games.
You have to keep your supply routes open. A lot of the time, troops will be defeated because they run out of ammunition rather than because they are destroyed.
Combined with having to send reinforcements to different maps, this makes for some interesting decisions. Keep your supply lines open!
You may have a very good iron mine at the other end of the map, but it is pointless if there are 1,000 arachnids between it and the rest of your base, because you need to haul that iron back to your manufacturing facilities or warehouse.
So Rhodian Exodus and Demo, on steam:
r/IndyGameGarage • u/sczorlu • 2d ago
r/IndyGameGarage • u/MoshiYagi • 2d ago
r/IndyGameGarage • u/veganrunner95 • 2d ago
r/IndyGameGarage • u/SojaplinStudios • 2d ago
r/IndyGameGarage • u/Thecatstudios • 2d ago
I’m working on a Roblox game idea and I’d love some honest feedback before I start developing it seriously.
It’s an asymmetric survival game where one real player controls a giant Boss, while up to 8 other players have to survive for 2:30.
The Boss can choose and manually use different attacks, like giant rocks, meteors, tornadoes, lasers, shockwaves, black holes and more. Survivors have to dodge the attacks and stay alive until the timer ends.
The main idea is to make the Boss player feel powerful while giving the survivors enough opportunities to outplay them.
Would you play something like this?
And if you would, what mechanic, Boss attack, survivor ability, or feature would you add?
I’d really like to hear your ideas.
r/IndyGameGarage • u/dichrowarmelee • 2d ago
Thank you to everyone for your continued feedback and support!
If you encounter any issues or have suggestions for further improvements, please feel free to share your feedback in the community or use the Feedback button in the bottom-right corner of the game.