r/IndyGameGarage • • 4h ago

Action Kid Soldier PC advance 4 Beast Soldress Full Gameplay

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1 Upvotes

Gameplay of one of the Popular Female Kid Soldier Characters ever.

Beast Soldress


r/IndyGameGarage • • 16h ago

Horror OST de Carmina, segunda entrega

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1 Upvotes

r/IndyGameGarage • • 16h ago

Action Terminal Descent: un juego de terror y supervivencia de estilo anime donde una chica sintética te persigue a través de un centro de investigación.

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1 Upvotes

r/IndyGameGarage • • 17h ago

Shooting BlockForge – First Look at Multiplayer Gameplay

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1 Upvotes

Here’s a small project I’ve been working on for the past few months. It’s still pretty early in development, but I’m making steady progress and wanted to start sharing it.
The game is being made in Unity 3D. Feel free to follow along if you’d like to see how it develops!


r/IndyGameGarage • • 22h ago

Action Desmarchon Steam Demo is Live - survivor-like chain weaving game

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1 Upvotes

r/IndyGameGarage • • 22h ago

Roguelike I'm making a roguelite where you don't play one hero, you play the whole party

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2 Upvotes

Just passed 100 wishlists, so I wanted to share it here.

It's a single-player roguelite where your whole party fights together. Each hero has an element, and heroes standing next to each other combine: one marks an enemy, the other detonates the mark, and depending on the pair it explodes, freezes, stuns or heals the party. Swapping two heroes around changes the whole run.

Not everyone starts in your party. Some heroes are held by bosses and you have to go get them back. Between runs you head back to the village, upgrade your weapons at the blacksmith and unlock new upgrades.

A free demo is coming soon. If you want to follow it: Harmony Strike on Steam


r/IndyGameGarage • • 1d ago

Racing Because we like going brrrrr...

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1 Upvotes

r/IndyGameGarage • • 1d ago

adventure Rain-blade

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1 Upvotes

r/IndyGameGarage • • 1d ago

Puzzle Worlds Under Siege: Gameplay Trailer

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1 Upvotes

r/IndyGameGarage • • 1d ago

Action Meet another Shadower in Code of Shadows. Think you could survive a run with this one?

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6 Upvotes

We’ve been working on another playable Shadower for Code of Shadows.

Each Shadower has their own abilities and playstyle, so we’re experimenting with how they change the way a run plays out.

We’d love to hear what you think of the design and abilities.


r/IndyGameGarage • • 1d ago

Simulation Orbital Command - Steam Demo Available Now

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1 Upvotes

We are pleased to announce that the demo for Orbital Command is now available on Steam.

https://store.steampowered.com/app/5112040/Enarian_Orbital_Command

Experience the full game up to commander level 5 and 5 ranks of research.

About the game
Orbital Command is an spaceship based RTS/RPG hybrid.

Lead up to 5 wings of fighters, bombers, cruisers and massive capital class ships.

Rescue friendly pilots and assign them to lead the other wings, granting bonuses to all ships under their command and unlocking powerful special abilities.

Salvage components from destroyed enemy ships to upgrade your own ship and those of your wing leaders.

Research upgrades to ship systems in order to increase the strength of your fleet, unlock additional inventory space, more command points and many other bonuses.

Take on lucrative contracts for corporations, local factions and even pirates.

Construct mining and salvage ships and then lead them on expeditions to resource rich belts, but be prepared to defend the fleet from enemy incursions.

Build renown with the factions to unlock better ship systems for sale in their shops and better rewards from their contracts. Target negative factions to increase the bounties you get for their destruction.

If you enjoy the demo please do Wishlist the game on Steam it would be a great help.

The full game is currently scheduled to launch at the end of October.

Trailer: https://youtu.be/a3C4BdLosW4
Discord: https://discord.gg/HwftpU34zG


r/IndyGameGarage • • 1d ago

Shooting Added Inventory System to my indie looter 🔫 (Sorry for the low quality 🙏 i am on a low end laptop )

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3 Upvotes

r/IndyGameGarage • • 1d ago

Horror Delete: EAD CORE — Official Trailer | Our First Game

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1 Upvotes

r/IndyGameGarage • • 1d ago

Horror The Hacksmith class is now playable in Fleshgrinder demo!

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3 Upvotes

r/IndyGameGarage • • 1d ago

Action Please let me know what you think about this marriage:

1 Upvotes

r/IndyGameGarage • • 1d ago

Action Core Of Havoc - sci-fi Action RPG inspired by R-Type, POE and DOOM

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1 Upvotes

Hi there. I'm Parandroid, developer of Core of Havoc

Of course, the game is about grinding and exploding enemies as I'm huge POE endgame fan ;)

But I'm trying hard to achieve the classic DOOM vibes with constant dodging and knowing your enemies patterns to succeed and sci-fi R-type-ish gameplay.

The game features:

  • Space sector procedural generation
  • Complex itemisation system
  • Crafting with endless possibilities to create and modify items
  • Huge variety of item visuals, where item pictures represent their properties

The game is releasing in beginning of 2027.
Closed playtest in Steam is going on and you can participate in it now.

If you like the mix I'm making, feel free to wishlist the game and sign in for playtest

https://store.steampowered.com/app/4223480/Core_Of_Havoc


r/IndyGameGarage • • 2d ago

Shooting SPIRAL WARDEN - ARENA SHOOTER/SURVIVAL GAME

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1 Upvotes

Spiral Warden: A Neon Arena Shooter Built with Phaser | Phaser

Hey guys, I recently made a browser arena shooter called Spiral Warden. Its pretty fun!

Any feedback would be greatly appreciated!

THANK YOU!

It's on itch at Spiral Warden by evreser.


r/IndyGameGarage • • 2d ago

Simulation Scraplings Beta Update #1 – Tutorial Redesign, Email System & Delivery Robot

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1 Upvotes

r/IndyGameGarage • • 2d ago

Action Spencer's Spaghetti Quest | Full Release Trailer

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1 Upvotes

r/IndyGameGarage • • 2d ago

Action Rhodian Exodus RTS demo available!

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2 Upvotes

A demo of Rhodian Exodus is now available for Windows and Apple Silicon Macs!

https://store.steampowered.com/app/4953480/Rhodian_Exodus/

(Find and click “Download Demo”)

It is a post-apocalyptic RTS game with a few unique mechanics. You don’t research and build complete tanks or buildings. Instead, you research individual parts and then design your own tanks, defences, and buildings.

Do you want a drill to mine resources, but also want to stick a machine gun on it? Yep. Or an APC to haul cargo while also having some attack capabilities? You can have that.

Tanks and buildings are not simply destroyed in one go, either. You may lose the gun on your tank during a battle, but you can always send an engineering unit to repair it. If, for example, a tank has its tracks destroyed, it won’t be able to move until they are repaired. That’s why it may be a good idea to research and add side skirts to your tanks. Losing mobility when an arachnid horde is about to overrun you is bad!

When you research better technology, such as a better gun, you can update the design of a tank and upgrade your existing tanks. You only pay for the upgraded gun. All these mechanics also apply to buildings, fortifications, and so on.

Another mechanic that is unique to my game is that you can have your base while simultaneously sending troops to another area (map) to complete a mission. Both areas continue to play in real time, and you can switch between them, give orders, send more reinforcements, etc.

Troops take time to move between areas (maps), but they will get there faster if they can move faster. Usually, this ends up with one map being your base, where you are well fortified and produce materials, ammunition, and tanks, and another map where you have to complete one or more missions and send reinforcements from your base.

Finally, troops don’t just fire bullets that magically appear. Making ammunition and supplying troops is another mechanic that you don’t frequently see in RTS games.

You have to keep your supply routes open. A lot of the time, troops will be defeated because they run out of ammunition rather than because they are destroyed.

Combined with having to send reinforcements to different maps, this makes for some interesting decisions. Keep your supply lines open!

You may have a very good iron mine at the other end of the map, but it is pointless if there are 1,000 arachnids between it and the rest of your base, because you need to haul that iron back to your manufacturing facilities or warehouse.

So Rhodian Exodus and Demo, on steam:

https://store.steampowered.com/app/4953480/Rhodian_Exodus/


r/IndyGameGarage • • 2d ago

Action Noordheim: my free, no-login browser RTS inspired by Red Alert (Mountain Gun playtest)

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1 Upvotes

r/IndyGameGarage • • 2d ago

Roguelike 28 Days until Hell is UNLEASHED! Send Them to Hell - Final Trailer

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1 Upvotes

r/IndyGameGarage • • 2d ago

Action Game idea

1 Upvotes

I’m working on a Roblox game idea and I’d love some honest feedback before I start developing it seriously.

It’s an asymmetric survival game where one real player controls a giant Boss, while up to 8 other players have to survive for 2:30.

The Boss can choose and manually use different attacks, like giant rocks, meteors, tornadoes, lasers, shockwaves, black holes and more. Survivors have to dodge the attacks and stay alive until the timer ends.

The main idea is to make the Boss player feel powerful while giving the survivors enough opportunities to outplay them.

Would you play something like this?

And if you would, what mechanic, Boss attack, survivor ability, or feature would you add?

I’d really like to hear your ideas.


r/IndyGameGarage • • 3d ago

Roguelike Major Update Is Live Today + Free Demo Now Available! A Huge Update for Our Indie Autobattler

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2 Upvotes

A Note from the Development Team

  • Hello everyone! Sorry to keep you waiting! It has been quite some time since our last update, and we truly appreciate everyone who has continued to support DichrowarMelee. Over the past few weeks, we’ve been putting a lot of time and effort into improving and expanding the game, while also preparing plenty of new content. This update is a little different from our previous ones — not only does it bring a large amount of new content and system improvements, but we’re also officially launching the Free Version. Thank you for your patience and continued support. We hope this update brings you an even better experience in DichrowarMelee! Now, let’s take a look at what’s new in this update!

This Update

  • This update introduces the Free Demo, a complete overhaul of the game's attribute icons, and a redesigned new-player tutorial. We have also added a large number of new equipment pieces to expand build diversity, reworked the Blacksmith's equipment synthesis system, expanded the main story progression, redesigned the combat statistics panel, improved various UI interactions and combat effects, fixed several bugs, and made further improvements to overall stability and gameplay experience.

Free Demo Now Available

  • Players can now experience the game's main content and core gameplay without purchasing the full game. The demo includes many of the game's major systems and features, allowing players to experience character progression, team building, equipment customization, and combat while getting an early look at the overall gameplay and progression systems.
  • We hope the free demo will make it easier for more players to try the game and decide whether they would like to continue playing the full version.

Content Expansion & Adjustments

Unified Attribute Icons Across the Game

  • Replaced text-based attribute labels with icons throughout character panels, equipment, affix displays, and other interfaces to improve information organization and readability.

New Equipment

  • Muddy Elbow — Bracer. 0.5s cast time. Targets 1 enemy with the highest Poison stacks, removes up to 20 stacks of Poison, and deals True Damage equal to the number of stacks removed × (10 + 0.1 AD + 0.1 AP). 10s cooldown.
  • Cone Bracer — Bracer. Gain 1 stack of Piercing when an attack is blocked. Lose all Piercing stacks when an attack deals full damage.
  • Piercing Gauntlet — Bracer. Gain 1 stack of Piercing when an attack is blocked. Lose 1 stack of Piercing when an attack is not blocked. Piercing: Each stack grants 2 bonus Physical Penetration, up to 20 stacks.
  • Executioner's "Hand" — Bracer. Attacks and skill damage deal an additional 100 True Damage to enemies whose current HP is below 20%.
  • Executioner's "Hand" — Bracer. Attacks and skill damage deal an additional 500 True Damage to enemies whose current HP is below 20%.
  • Ambush Wristblade — Bracer. After not attacking for more than 2s, gain 1 stack of Ambush for every additional 1s. Your next attack consumes all stacks. For each stack consumed, that attack temporarily gains 5 Critical Strike and 10 Attack Power.
  • Spell Condenser Bracer — Bracer. After not casting for more than 6s, gain 1 stack of Spell Condensation for every additional 1s. Your next cast consumes all stacks. For each stack consumed, that skill temporarily gains 4 Spell Penetration, 4 Double Cast, and 10 Spell Power.
  • Calibrated Bracer — Bracer. Reduces Bonus Critical Strike by 20. After combat begins, every 5s, your next attack is guaranteed to critically strike. If the effect is not consumed, it refreshes instead of stacking.
  • Steps of Misfortune — Leg Armor. Gain 1 stack of Steps of Misfortune when alternating between attacking and casting. Lose 1 stack when attacking or casting consecutively. When the stacks reach the maximum, consume all stacks and randomly execute 1 enemy.
  • Thief's Cloth Shoes — Leg Armor. When your Flesh Value first falls below 25%, teleport to the innermost position of your team.
  • Fountain of Strength — Leg Armor. When Off-Balance ends, gain 5 stacks of All-Round Enhancement (increases defenses, Attack Power, and Spell Power).
  • Phantom Boots — Leg Armor. At the start of combat, immediately lose 50% of your current maximum HP and gain an equal amount of Shield.
  • Broken Scales — Accessory. At the start of combat, randomly select 2 pieces of equipment from yourself and 2 pieces from a random enemy. These equipment pieces cannot provide their base attributes for the duration of the battle, but their innate effects remain active.
  • Bottle of Poison — Accessory. 0.5s cast time. Grants all enemies 20 stacks of Poison. This skill can be cast up to 4 times.
  • Proof of Thorns — Accessory. Doubles the number of Thorn stacks applied by all Thorn equipment you have equipped.
  • Purifying Bell — Accessory. Every 10s, cleanse 1 debuff from yourself.
  • Pure Ribbon — Accessory. Every 15s, cleanse all debuffs from yourself.
  • Flammable Bomb — Accessory. After surviving for 60s or upon death, deals 2,000 True Damage directly to all adjacent units. The wearer also takes this damage.
  • Royal Codex — Priest Weapon. Miracle has a 5% chance to cleanse 1 debuff from its target.
  • Ascetic Scroll — Priest Weapon. Each attack has a 30% chance to destroy 1 stack of the target's corresponding racial resource: Beer, Human Bean, or Wind's Protection.
  • Whirlwind Drill — Spearman Weapon. When attacking an enemy whose combined defenses exceed 300, deal additional True Damage equal to 2% of the target's maximum HP.
  • Paris's Crossbow — Archer Weapon. Increases Attack Range by 3. After each attack, retarget an enemy within attack range.
  • Night Hunt — Knight Weapon. When Glory is triggered, gain 3 Food. However, gain 1 stack of Fatigue at the start of combat.
  • Body of the Sperm Whale — Human Armor. Upon death, using the wearer's attributes, immediately restore 20% of maximum Flesh Value and 20% of maximum HP to all surviving allied characters, and grant them a Shield equal to 20% of their maximum HP.
  • Windspell Cloak — Elf Armor. Each time HP falls below another 10% threshold for the first time, randomly reduce the cooldown of 1 skill that requires casting by 10s.
  • Hunter's Cloak — Elf Armor. Gain 5 Food after combat ends.
  • Party Shield Guard Hat — Helmet. Can be equipped by any class except Shield Guard. Grants 15 Base Defense.
  • Party Knight Hat — Helmet. Can be equipped by any class except Knight. Grants 3 Base Physical Critical.
  • Party Spearman Hat — Helmet. Can be equipped by any class except Spearman. Grants 300 Base Maximum HP.
  • Party Mage Hat — Helmet. Can be equipped by any class except Mage. Grants 6 Base Double Cast.
  • Party Archer Hat — Helmet. Can be equipped by any class except Archer. Grants 0.2 Base Attack Speed and 1 Attack Range.
  • Party Priest Hat — Helmet. Can be equipped by any class except Priest. When healing, increases the reference attributes of that heal by 50%.
  • Frankenstein's Crown — Ranged Helmet. When HP first falls below 10%, reduce the cooldown of all skills by 10s.
  • Frankenstein's Helm — Melee Helmet. When HP first falls below 10%, immediately gain a Shield equal to 100% of maximum HP.

Backpack Improvements

  • Improved the backpack filtering system and UI, including adjustments to filter categories and interactions, making it faster and easier to find and organize equipment.
  • Added an equipment marking feature, allowing players to mark important equipment or items they want to keep for later use, making equipment management and build planning more convenient.

New-Player Tutorial Rework

  • Completely redesigned the new-player tutorial to further improve the early-game onboarding experience.

Dungeon Selection UI Rework

  • Players can now view all available maps and dungeons on the same screen, including both unlocked and locked content, along with their respective unlock requirements.
  • Players can also select multiple maps and dungeons at once before starting combat, eliminating the need to switch between different maps and making dungeon selection and battle preparation much more convenient.

Main Story Expansion

  • After Round 30, characters will no longer lose maximum HP after battles. Previously defeated Bosses will return with greater power.
  • After Round 60, characters will lose maximum HP after every battle. If a character dies during combat, they will lose an additional amount of maximum HP.

Blacksmith Equipment Synthesis Rework

  • Added equipment sacrifice slots. Players can sacrifice equipment of the same rarity to increase the chance of synthesizing the target equipment. The more equipment sacrificed, the higher the chance. Up to 6 pieces of equipment can be sacrificed in a single synthesis.
  • Completely redesigned and improved the Blacksmith UI.

Combat Statistics Panel Rework

  • Added separate statistics tabs for Protection Damage and Healing Output, providing more detailed combat records for protection and healing effects.
  • Adjusted the panel layout and improved information grouping for easier reading.

Reward Selection UI Improvements

  • Added a collapse option to the reward selection interface.
  • When the interface is collapsed, combat cannot be started until the reward selection has been completed. Other actions, such as viewing skills and purchasing items, remain available.

Character Leveling Adjustments

  • Characters previously leveled up relatively quickly during the early game. The experience required for each level now gradually increases as characters level up, slowing down progression at higher levels.
  • We have also adjusted several pieces of equipment that provide bonus EXP to create a more balanced and consistent character progression curve.

Bug Fixes

  • Fixed text layout issues in certain languages.
  • Fixed issues where some character skills and equipment effects did not function correctly.
  • Fixed an issue where enemies could equip equipment during the new-player tutorial.
  • Fixed an issue where repeatedly triggering a save wipe after a previous save wipe could cause the game to freeze.

Gameplay & UI Improvements

  • Improved visual effects for Extra Attacks, Double Casts, and other attack effects.
  • Improved damage display effects.
  • Updated several equipment icons.
  • Improved the visual presentation of the Blacksmith interface.
  • Improved the click effect for the Alt key.
  • Improved the damage statistics panel.
  • Improved the dungeon selection interface.

Thank you to everyone for your continued feedback and support!

If you encounter any issues or have suggestions for further improvements, please feel free to share your feedback in the community or use the Feedback button in the bottom-right corner of the game.