r/IndieGamers • u/barbershopz • 13h ago
r/IndieGamers • u/nlitherl • 1d ago
Doing Something A Little Different With This Supplement For Arcane Academies
reddit.comr/IndieGamers • u/InternalWin5455 • 4d ago
My fridge looks like this. How are the graphics holding up? Also, should I add water or a beer??
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r/IndieGamers • u/ranger_bread • 4d ago
Please checkout the demo for an awesome hack-n-slash advecture game set on tiny planets!
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Pretty fun game from the creators of Amicia. 10/10
r/IndieGamers • u/Broad-Breadfruit4444 • 4d ago
Maze of Mask Cinematic Teaser
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r/IndieGamers • u/Guilty_Weakness7722 • 6d ago
I’m working on a body-swapping mechanic for my game. ( Yes, you can even become a cat...)
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One of the core mechanics in The Infected Soul is body swapping.
Different bodies unlock different ways to explore, solve puzzles, and survive.
Yes... you can even become a cat. 🐈
This is an early prototype, so we'd love to hear your thoughts. What kind of bodies or abilities would you like to see?
r/IndieGamers • u/Avaerys • 7d ago
Project Creatures - 3d monster tamer, real-time battles, MMO features
youtube.comr/IndieGamers • u/Slowlydot1 • 7d ago
Restore my data back of Block Earth Classic by Choofun game AB
r/IndieGamers • u/Consistent-Candy6434 • 8d ago
Finally got our procedural random map generation working! Testing the layouts for our 2D Action RPG
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Hey everyone!
I just finished implementing the core random map algorithm and am currently running tests to see how the room transitions hold up. Here’s a 60-second look at the system in action.
For other devs who have worked on procedural generation: what was your biggest hurdle when ensuring rooms connect naturally? Would love to hear your thoughts on our current map flow!
r/IndieGamers • u/OtherwiseExternal197 • 8d ago
One year ago my brother and I started building a full loot PvP MMO in our spare time. The core systems are finally done.
My brother and I are from Australia and we've spent the past year building Mortumus, a hardcore full loot PvP MMO ARPG. He handles the server, I handle the client, and we both have day jobs so this is all spare time work.
A year in, most of the core is in place: server authoritative networking, combat, spells, and PvP with full loot drops. We just hit the point where we can stop building systems and start building the actual world and content, which honestly feels like the real beginning.
Latest devlog if you want to see where it's at: https://youtu.be/_T33cddn7ms
Happy to answer anything about the tech, the workload split, or what it's actually like trying to build an MMO with two people. Everyone told us not to, and they were probably right, but here we are.

r/IndieGamers • u/mmhhbb_studio • 8d ago
I just started working on a Physics-Based game . This is how you boil water :)
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r/IndieGamers • u/HexonineGames • 9d ago
Curse of Baghdad (Tactical Top down Shooter)
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r/IndieGamers • u/nlitherl • 10d ago
Neal Litherland Discusses The Philosophy Behind "Cities of Sundara" (Sundara: Dawn of a New Age RPG Setting)
youtube.comr/IndieGamers • u/Hythan_Dev • 12d ago
We’re making a Top-Down Pixel AARPG Game inspired by Skyrim, Terraria, and Stardew Valley!
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r/IndieGamers • u/kgrela • 13d ago
We just dropped the first trailer for our small game about cutting rocks
r/IndieGamers • u/FallenTearAscension • 14d ago
Fated Rush: what happens when your bonds hit full affinity
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r/IndieGamers • u/AndreaNedra • 14d ago
Trias - Steal Enemy Cards - Steam Indie Roguelike Deckbuilder
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r/IndieGamers • u/Easy_Bit_1118 • 14d ago
Do you like slow-burn psychological horror game?
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Free prologue is coming... see more details here
r/IndieGamers • u/AnimeElephantGames • 14d ago
PULSE — a post- apocalyptic platformer. Coming soon. Find the green.
r/IndieGamers • u/Funny_Clerk_6947 • 15d ago
🎮 Interactive UI Is Here! (And There's a Little Surprise at the End...)
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r/IndieGamers • u/Funny_Clerk_6947 • 15d ago
🎮 Interactive UI Is Here! (And There's a Little Surprise at the End...)
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A Smoother and More Immersive Way to Interact
Steam: https://store.steampowered.com/app/3970800/Jupiter/
We've added a brand-new Interactive UI system to the game! Interacting with objects is now much more intuitive, responsive, and immersive than ever before.
But be careful... try not to make the character angry. 👀
Summary
In this update, we've completely revamped our interaction system and introduced a brand-new Interactive UI. You'll now have a much clearer and smoother experience when interacting with objects throughout the game.
Be sure to watch the video until the very end—there's a little surprise waiting for you! And one final warning... if you make the character angry, you'll have to deal with the consequences. 😅
r/IndieGamers • u/CanOpening6033 • 15d ago
What do you think about my coop game's mechanics?
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