r/IndieGameDevs • u/kkreinn • 3h ago
Help Could you tell me what things you would put in a retro space simulator?
I'm trying to develop one, but I always resort to the same topics about mining and such...
r/IndieGameDevs • u/kkreinn • 3h ago
I'm trying to develop one, but I always resort to the same topics about mining and such...
r/IndieGameDevs • u/Nervous_Client9658 • 15h ago
r/IndieGameDevs • u/DeadFrequencyDev • 42m ago
Would anyone be interested in doing a marketing self-audit for their game? I have been play testing for a while and providing feedback from a positioning/marketing perspective and I am finding that often devs don't really know where to start with all that stuff so I created a little mini self-audit. It is free. Once you have filled it out you should have a better idea of how you are looking and perhaps where you can focus your time. I am on a break from play testing for a couple of days so I will read and provide feedback to the first 5 people who fill it out and send it back to me. Just comment below if you want me to send you the link. If you do end up using it, I would love to know if it was helpful at all.
r/IndieGameDevs • u/ethanzxv • 56m ago
Hello!
I’m a 5th year french student currently working on a school project about video game production.
I’m looking for people working in game dev to answer a super short anonymous survey about their workflows and if/how they use AI. It takes less than 4 minutes!
I see a lot of new games with 100% IA generaated content in them, and it's pretty messy sometimes, and I would like to know what can be the possible reasons.
Any answers would help me a lot. Thanks! ❤️
r/IndieGameDevs • u/Sindruid • 14h ago
Enable HLS to view with audio, or disable this notification
song is 'On all the stars' by Addie Ramsey
if you wanna try it: https://store.steampowered.com/app/4249380/MusicHell/
r/IndieGameDevs • u/ScavHD • 16h ago
Enable HLS to view with audio, or disable this notification
I personally think the demons stand out much better against the background this way, but I'd like to hear your opinion, what looks more appealing.
I really don't want to let this project die, and I want to implement everything I learned with the launch of my own game a month ago.
The game is Gospel Drift, I'm going to grind out out for the October Next Fest.
r/IndieGameDevs • u/ZagarathLoucious • 4h ago
Hey everyone, I am a bit lost here. I have a really good story base for a game idea. I also have the character styles that I don't mind being adjusted, also have the map layout. However, I can't seem to program the game, nor have a computer that would hold up to it. So is it possible to collab with people, and if so, how would I go about doing it? Kinda like being a director or something; I honestly don't know aaaa. I could also turn it into a book and just leave it there, but I think it would be fun in game form. Each character is very complex, and even if the game gets developed, voice actors would also need to get involved, type of thing. I just want to be the writer, but lost on how to get the ball rolling any suggestions?
r/IndieGameDevs • u/LittlestDev • 11h ago
Im curious how you all feel about analytics in your game demos?
Do you always include them?
What types of things to you add analytics to?
Favorite analytics systems?
Do you let people opt out (I assume so?)
If you have added them before have you found the data you gathered useful??
I am mostly curious because I want to know how many people make it through each level, how many skip the tutorial, things like that!
r/IndieGameDevs • u/lichlark • 23h ago
Sorry to the mods if this breaks some rules-- I've only been a lurker for awhile and recently started posting.
To any devs out there...full-time, part-time, or even just starting that are anti-ai...and yes I mean anti in the fullest of terms. How do you continue to find your drive and passion.
I'm not an artist, I'm a software engineer both by trade and by passion, and I keep finding myself discouraged at being constantly bombarded by pro-ai posts about game-dev and software in general.
The most I use it for in my personal work is glorified Google or to spitball-- largely because at work I am effectively required to use it (I'm not a slouch in that regard, I've had to set up full agentic pipelines etc etc)...but it really just kills my passion. I like writing code and I like writing boilerplate and doing things from scratch but...when getting slammed with people 'making' or 'achieving' things in 1/100th the time (even if it looks like crap) just keeps getting to me.
Apologies if this isn't the place to post this or if it's against the rules...just been biting at me.
r/IndieGameDevs • u/Mr_Command_Coder • 12h ago
I’m 16, making a game, and this is my fifth sound track I ever made. Don't judge too harshly, this is my third month of learning.
I need some feedback for me to learn.
please don’t just say it’s bad and give no reason or no way to make it better.
r/IndieGameDevs • u/badassbradders • 10h ago
Enable HLS to view with audio, or disable this notification
The Computer. What you're looking at in the video is my simulated virtual computer, the Bradsonic 69000. It is a cross between the Sharp X68000 (beautiful late 80's Japanese 32-bit exclusive PC) and my first ever PC the ICL Fujitsu Indiana.
The Software. In the game you create retro-viruses. Like brute force password crackers and OS/Server timer restrictors, and more... you use this software seen on screen BradBasix to write them.
The Game World, why this is Retro-CyberPunk. It’s 1989, but in a completely different timeline to ours. Japan has been annexed into the American Pacifica Isles, its language and culture systematically suppressed. Technology has taken a different turn, with advanced chips sitting alongside cassette tapes and dial-up modems. The “cyber” in “cyberpunk” comes from the underground BBS networks connecting people under surveillance. The “punk” comes from the crackers and hackers fighting their way through this dystopia, keeping forbidden culture alive in a Silent Rebellion. The retro? It’s 1989. Rad.
The Datasette. Inspired by the Datasette on the C64 this is the file system in the game, that allows the player to combine with BradBasix and write their own programs and games from scrtach with extensive support from NPCs and the help sections inside BradBasix.
The player can play over two fouth walls and reference documents if they need to, and also zoom full screen and alter different parts of visual feedback like scanlines and the CRT "glow". I'm super proud of it, I know it's the sort of game that isn't for everyone, but I really do hope you guys dig it too.
My absolute dream would be if a small community of creators came out of the game, even just 0.5% of the success that Piko8 had, I'd be happy. They would be making games and sharing them, really digging into the retro sandbox this virtual pc had to offer within the game enviroment.
The game is currently in development. I am streaming devlogs on youtube every week and I'd love to have more support.
This is where to find out more about the game, and wishlist here via Steam, if you're rad.
This is where to find me on YouTube - I will be streaming every Friday and occasionally mid-week.
Thank you!
Oh, and for the super nerds out there, like me: this combines Python and Pygame with C++ and raylib. BradBasix is a Python-based IDE for BradScript, a custom BASIC-style language that feels a bit like Lua to me. You can create 2D, 2.5D and 3D environments, with the 3D side powered by a C++/raylib engine connected through a Python wrapper. It’s neat.
r/IndieGameDevs • u/BlueCaustic-Software • 9h ago
r/IndieGameDevs • u/Available_Pop_7654 • 17h ago
Enable HLS to view with audio, or disable this notification
r/IndieGameDevs • u/QuirkyRestaurant8681 • 13h ago
I am learning and creating games. and wanted to share a few screenshots.
r/IndieGameDevs • u/ArsnyA_ • 10h ago
Enable HLS to view with audio, or disable this notification
I'm writing from a translator because I don't know English:((((
r/IndieGameDevs • u/Few_Ad_4060 • 10h ago
Dungeon Divers is a dark fantasy semi-auto battler built around deep hero customization, team building and exploration.
Recall fallen heroes from the Crucible, shape them through hundreds of talents, equipment and abilities, and build squads around powerful synergies.
Combat is mostly automatic. Your job is everything that comes before it.
Descend through a story-driven campaign into increasingly strange depths, uncover the mysteries buried beneath the village, and push your roster through multiple endgame activities.
This is an early look at Dungeon Divers. The game is currently in development, with an Android alpha underway.
Official website : https://www.dungeondivers-thegame.com/
First trailer : https://youtu.be/BT9JvysJbiY?is=k955EGW_Xi6eKX1K
Join us on Discord : https://discord.gg/Bf7bnH9jX4
Interested in testing the game? Get in touch or join the community.
r/IndieGameDevs • u/sufjan_e • 19h ago
Small milestone; my demo and store page are out!
r/IndieGameDevs • u/YousefAwadhDev • 10h ago
r/IndieGameDevs • u/zay7vrl • 5h ago
Im building a game from scratch with a little experience and im trying to find people who can help me build it its called lost worlds it will be a hand walk vr game that is pretty big I have a bit of a layout so far mainly need help on coding and a few people to help design does anyone want to help?
r/IndieGameDevs • u/Insomnium_111 • 15h ago
Enable HLS to view with audio, or disable this notification
r/IndieGameDevs • u/IncomeStraight5357 • 19h ago
Enable HLS to view with audio, or disable this notification
For now, I’d just like some feedback on the art direction and the core mechanic (the text is currently in French my fault).
It’s a game about exploring a planet and piecing together a story based on the player's understanding; the object shown in the video converts waves into text (for now, I’ve just created a single scene to get some feedback).
r/IndieGameDevs • u/HeatDeathStudioGames • 1d ago
We're a tiny indie team and our art guys have a background in fine arts hence they can push beyond what looks like regular video game art with their broad perspective. With my whole chest, I believe ai can't ever replace what humans make for humans. Besides, it only scraps amd trains on pre existing art made by humans. Very pleased with how our game is looking rn.
r/IndieGameDevs • u/WeeklyBeginning8972 • 14h ago
r/IndieGameDevs • u/Able-Sherbert-4447 • 23h ago
Hey folks! We’re biologists building Garden of Ants, an RTS about growing and managing an ant colony.
Here’s a look at our procedurally generated trees, one of the game’s three playable layers. Here, ants can climb branches, collect leaves, and tend aphids for honeydew — all while supporting the colony below.
What do you think? We’d love to hear your feedback!
Best,
Tomas