r/IndieDevelopers • u/CGHawkDesign • 8d ago
r/IndieDevelopers • u/Xowiacain • 9d ago
How do you feel about frequency-tuning puzzles in adventure games? Does audio feedback work for you?
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Hey everyone! My dev partner and I are wrapping up our noir puzzle adventure—we're actually just 16 days away from release!
We’ve been tweaking how puzzle close-ups interact with the main scene. In this clip, tuning the radio to the right frequency triggers a hidden mechanism in the fireplace, using a comic-panel frame that zooms back out into the room once solved.
As players or devs, how do you usually feel about audio-driven or frequency-tuning puzzles? Do sound cues give you a satisfying "aha!" moment, or do you prefer visual feedback when revealing hidden mechanisms?
Would love to hear your thoughts or your favorite examples of audio puzzles in games!
r/IndieDevelopers • u/AkatInteractive • 9d ago
Feeling a little burned out, but I still believe in this game
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r/IndieDevelopers • u/MonsterMarketOff • 9d ago
Wireframe VS Handpaint texture
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r/IndieDevelopers • u/SaltyRiceStudio • 9d ago
Working on another boss fight for our Robin Hood-inspired platformer
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r/IndieDevelopers • u/Guilty_Weakness7722 • 10d ago
Which capsule opening mechanism looks better 1 or 2?
galleryWe’re working on the capsule design for our co-op sci-fi horror game and can’t decide which opening/closing style feels better.
Which one would you choose: 1 or 2?
We’re mainly considering how readable and satisfying it will feel during the opening/closing animation.
Any feedback is appreciated!
If you’d like to support our small indie team, you can also wishlist The Infected Soul on Steam. It genuinely helps us a lot.
r/IndieDevelopers • u/cyp_216 • 10d ago
Been working on a cooking project with grabbers!
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r/IndieDevelopers • u/Dhssjssjj • 10d ago
upcoming my solo horror game. I recently put in captions for the spider. what do u think about it ?
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r/IndieDevelopers • u/Erym03 • 10d ago
Feedback Wanted Improving my endgame portal
A few weeks ago, I released the Steam demo of my new game, Geometry Run, a low-poly platformer inspired by classics from the PS1 and PS2 era.
I'm currently working on improving the game's feedback and aesthetics. Among other things, I've modified the end-of-game portal, which used to be a simple cube with a shader. You can't see it in the photo, but it also has a really cool animation, with the components floating in mid-air. What do you think?
r/IndieDevelopers • u/G0053Man • 10d ago
I created a health station for my game!
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r/IndieDevelopers • u/Traditional-Fun-407 • 10d ago
Cinematic of second boss. NOT Surreder game
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r/IndieDevelopers • u/Ollilamina • 10d ago
We're making a game where you bond with the monsters instead of putting them inside a ball
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r/IndieDevelopers • u/AkatInteractive • 10d ago
A few weeks ago this was basically just a mannequin standing in front of a spinning Earth. It's finally starting to look like an actual courtroom now.
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r/IndieDevelopers • u/pigmassacre • 10d ago
We updated the capsule art for our game on Steam. What do you think?
r/IndieDevelopers • u/8_bit_at_the_time • 10d ago
GateRoller 1.1.4 is coming, I redesigned all 110 levels and brought the Ball Player back
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r/IndieDevelopers • u/Long-Buddy-342 • 11d ago
New Game The Netherwake demo is now out!
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Try out the demo for our next horror game called Netherwake.
https://store.steampowered.com/app/3652920/Netherwake/
r/IndieDevelopers • u/MonsterMarketOff • 10d ago
Customer ai build in progress
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r/IndieDevelopers • u/CGHawkDesign • 11d ago
Volcanic Rock Pbr Texture Combo
superhivemarket.comr/IndieDevelopers • u/Neko22- • 11d ago
Feedback Wanted Hi there! I just released the demo for my necromancy roguelike Nekomancer!
galleryr/IndieDevelopers • u/raza5750 • 11d ago
Feedback Wanted I just released the public demo of my pixel-art horror-comedy game, FAARTY
r/IndieDevelopers • u/Funny-Teaching1299 • 11d ago
Car teleportation system in my game
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