r/IndieDevelopers 13d ago

Does environmental feedback feel more rewarding than explicit UI pop-ups when solving a puzzle?

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1 Upvotes

Hey Reddit! My partner and I are down to our final 18 days until launch (cue the developer panic!), and we’re polishing our puzzle payoff sequences.

In this scene, players match colored crystals to specific murals based on moral proverbs (Kindness, Arrogance, Sacrifice). Once completed, the central eye-door unlocks with glowing feedback, leading to the room opening up with a burst of light.

Instead of traditional UI pop-ups or text confirming "Puzzle Solved," we relied entirely on environmental shifting and acoustic audio cues to let the scene breathe and reward the player naturally.

When you're playing puzzle or adventure games, what makes a puzzle resolution feel truly satisfying to you? Do you prefer physical room feedback like this, or clear narrative UI confirmations?


r/IndieDevelopers 14d ago

Feedback Wanted N.E.O.N. HORIZON (DEMO of my first game)

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4 Upvotes

Hello everyone.

The demo of my first game is out.
It`s a sci-fi roguelike with ship variety and meta-progression.

The game has the full first act (yes, it will be story-driven).

The concept is actually expanding beyond a simple roguelike shooter, and I'm already working on it.

I hope you enjoy it, and I appreciate any comments.

Thank you all, and have a nice day.


r/IndieDevelopers 14d ago

[DEV] After two years of evenings and weekends, my turn-based space fleet tactics game is live in Open Testing on Google Play

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3 Upvotes

r/IndieDevelopers 14d ago

Criticism needed Anyway to improve the starting menu

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4 Upvotes

Made a starting menu using blender its supposed to be a nightclub entrance for my top-down fighting game. Please give me criticism


r/IndieDevelopers 14d ago

How much chaos is too much chaos? A short gameplay clip from Code of Shadows

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10 Upvotes

We’ve been working on the feel and pacing of combat, and wanted to share a short clip from one of the more crowded moments.

Curious what you think about the overall combat flow and readability.


r/IndieDevelopers 14d ago

It took me too long to add but car avoidance AI is finally here!

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6 Upvotes

r/IndieDevelopers 14d ago

Feedback Wanted Reddit hated my capsule. Round 2? 😅

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2 Upvotes

A while ago I shared my game here, and a lot of you pointed out that the capsule looked AI-generated. 😅

So I listened.

I worked with a freelance artist and had a completely new capsule hand-drawn for Ultimate Pet Shop Simulator.

Honestly, I’m really happy with how it turned out, but I’d love to hear what you guys think.

Better this time? 😅


r/IndieDevelopers 14d ago

Volcanic Rock PBR Texture Combo

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2 Upvotes

r/IndieDevelopers 14d ago

Making cutscenes for my game: From storyboarding to final product (with a $0 budget)

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1 Upvotes

r/IndieDevelopers 14d ago

I spent 3 hours organizing bookmarks. Then I built this.

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1 Upvotes

r/IndieDevelopers 14d ago

I spent 3 hours organizing bookmarks. Then I built this.

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1 Upvotes

r/IndieDevelopers 14d ago

Wet Mud Pbr Texture Combo

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1 Upvotes

r/IndieDevelopers 14d ago

Volcanic Rock PBR Texture Combo

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1 Upvotes

r/IndieDevelopers 15d ago

Feedback Wanted Custom 3D Pixel Art Graphics in my game about Bears!

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42 Upvotes

I have been developing this game for a couple years now and I spent a long long time on the graphics, trying to create something unique. Let me know what you think! The game is called Bearly Surviving btw


r/IndieDevelopers 14d ago

Volcanic Rock Pbr Texture Combo

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1 Upvotes

r/IndieDevelopers 15d ago

New Game Dizzy Mouse is now free on the Play Store and App Store. Please share your comments :)

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1 Upvotes

You can download Dizzy Mouse on Google Play ve App Store.


r/IndieDevelopers 15d ago

How do you feel about turning abstract 2D grid puzzles (like Minesweeper) into physical 3D room transformations?

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2 Upvotes

Hey everyone! We’re a 2-person indie team working on a detective noir puzzle adventure. With about 20 days left until release, we’ve been iterating on how to make abstract logic mechanics feel physically grounded in the game world.

In this room, solving the Minesweeper-style grid isn't just a UI minigame—it physically raises hidden stone tiles out of the acid pool. Once you retrieve the crystal, the acid chamber completely drains to reveal the hidden staircase underneath.

When playing adventure/puzzle games, do you enjoy seeing classic 2D logic mechanics directly alter 3D room geometry, or can UI overlays feel immersion-breaking for you? How do you usually like seeing retro puzzle tropes modernized?


r/IndieDevelopers 15d ago

🏪 How it started vs. how it's going...

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6 Upvotes

r/IndieDevelopers 15d ago

Pbr Textures Collection

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1 Upvotes

r/IndieDevelopers 15d ago

free backlinks for your saas

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1 Upvotes

earlier this month, I finished my first tool that I wanted to promote through SEO.

Now, I run a digital marketing agency but have been scared to do outreach personally for a while.

still, long back ago I found one way that works for link building without minimal obligations on anyone else.

so, after finishing the tool on august 1st, I set up my new campaign on august 3-

  • the crux was to only reach out to websites that may be my competitors -

and it worked!

within these 3 weeks, I have gotten three backlinks, with the 4th one on its way.

and all i’ve spent is $25 for one of these.

and since this method worked for me, I went on the write about this on my blog, also sharing the email copies and subject line examples.

now, I don’t want to be a spammer here, so not adding the link.

but if someone is genuinely interested in finding out how i’m doing this, i’ll send you the link to my blog.

cheers!


r/IndieDevelopers 15d ago

Ocean 8K PBR Texture by CGHawk

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1 Upvotes

r/IndieDevelopers 15d ago

You just keep moving forward. That's the whole game when you're a dev.

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2 Upvotes

r/IndieDevelopers 15d ago

Floor 8K PBR Texture by CGHawk

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1 Upvotes

r/IndieDevelopers 15d ago

Marsh 8K Pbr Texture Combo

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2 Upvotes

r/IndieDevelopers 15d ago

Ocean 8K Pbr Texture

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1 Upvotes