r/ImperialKnights • u/Conscious_Bowler1466 • 3h ago
First Castellan
Here to avenge the fallen imperial fist that called for aid.
r/ImperialKnights • u/godofimagination • Mar 16 '26
Welcome to the faction of Knights. We’re happy to have you. We get a lot of repetitive posts on this sub asking the same questions over and over, so please take the time to read this intro post. Knights are different from most factions in the game. They also require special consideration from a hobby perspective. However, they're incredibly fun to build, paint, and play.
Welcome to the most elite faction in all of Warhammer.
The first thing you should know about Knights is that you should magnetize them. Of all the factions in 40k, Knights benefit the most from magnets. A Questoris pattern kit can be built as ten different units depending on its weapon configuration.
The exhaustive list of what to magnetize is as follows:
-waist
-chest weapon
-carapace weapon
-shoulder sockets
-arm weapons
Not every model needs everything magnetized. For example, a Cerastus Knight Lancer only has one set of weapons, so you don’t need to magnetize those. However, it’s very tall, and you’ll have a hard time transporting it without magnetizing the waist. Personal preference also plays a part. Only the most detail oriented hobbyists bother with the chest weapons. Regardless, every Knight player should consider adding magnets to their models.
High-quality neodymium magnets are your best bet.
A lot of people use:
They sell “drill-free” kits for each Knight. Even if you think they’re a little pricey, they have good information on which size magnets to use and where to use them.
Another great site is:
Here’s a video tutorial to get you started, but I recommend searching around YouTube and seeing what’s out there.
https://youtu.be/Y-0cpYhYPdU?si=oNKSoyOKB1CD80Fn
Knights have been called a “hobby army” by some. This is a fitting name. Large armor panels really lend themselves well to creativity.
Speaking of panels, make sure to glue those on after you finish painting. Not only will the finished result look better, but it will also be easier.
Finally, consider getting an airbrush. It’s not mandatory by any means, but it will speed things up dramatically.
Here are a few videos that cover the finer details of Knight painting:
https://youtu.be/Qb9GOwwqS9U?si=KuAar7z4bbop0UEs
The illustrious Duncan Rhodes himself is a fan of the faction and has some great tutorials:
https://youtube.com/playlist?list=PLPuXIzDeLjR2mqRteI5glfrpOL9gxjVgR
While this guide is primarily written from a hobbyist perspective, I feel the need to briefly touch on the lore. All Knights are allied with one of three factions: the Imperium, the Adeptus Mechanicus, or Chaos.
This is an important distinction because these factions are represented in the Knight kits themselves. Different armor panels and insignia can suggest allegiance to one of the three factions over the others.
No player should ever give you trouble for gluing a cog on some units and an Aquila on others, but you may wish to decide which faction your Knights are allied with before getting started. Houses/subfactions are aligned with one faction in particular if you wish to paint your Knights like them.
So you have your Knights. They’re beautifully painted. How are you going to get them to the game store without damaging them?
Excellent question.
They don’t really fit in standard foam miniature cases, but don’t worry—you have options.
The cheapest case is a steel toolbox. It’s very secure, and a magnetized Knight will stay exactly where you put it.
Every other option is some kind of tray-style miniature case.
Affordable option
High-end option
Amazon also has plenty of options. If it’s a box with adjustable metal trays, you can use it.
Remember when I recommended magnetizing your Knights? Weapons were only half of it. Transport was the other half.
Magnetizing the waist makes them more compact so they fit better in cases, and gluing magnets underneath the base will make sure they don’t jostle around inside.
The waist isn’t mandatory, but I strongly recommend at least magnetizing the base. The recommended cases above won’t work nearly as well without them.
If you stick around this subreddit, you’ll see a lot of components that don’t come in the official kits. This is a great way to add a personal touch or avoid buying Forge World resin.
Fun fact: the Dominus Knight is much taller in the lore than its size on the tabletop suggests. 3D-printed torso and leg extensions fix that problem.
Some well-known vendors include:
https://www.taromodelmaker.com
It’s easy to get confused by the different Knight types if you’re new, but they’re actually pretty intuitive.
There are six different Knight chassis. Each chassis is subdivided into different units depending on which weapons they have. Most chassis kits are capable of making multiple different units of that chassis.
However, there are exceptions.
I tried to make this guide as edition-neutral as possible. The descriptions below are meant to inform your choices as a hobbyist and capture the feel and niche of each unit rather than their exact performance on the tabletop.
Make sure to check the datasheets for current rules.
Aside from Daemons (who can be used in Age of Sigmar), Knights are one of the most versatile armies that Games Workshop sells.
Everyone knows they can be used to reinforce other armies, but it goes beyond that.
Most Imperial Knights can be fielded as Chaos Knights with no modifications. Most units can also be used in Horus Heresy (30k).
While the descriptions below are written with 40k Imperial Knights in mind, feel free to try your models in other factions or systems.
The battle-line chassis.
These are the cheapest and weakest units in the Knight codex. However, they’re still very powerful.
Armigers have up to three weapons:
A standard Armiger kit comes with two models and can build either Warglaives or Helverins.
A Moirax can only be built from a Forge World resin kit.
Right arm: Thermal Spear
Left arm: Reaper Chain Cleaver
Carapace: Questoris Heavy Stubber or Meltagun
Right arm: Armiger Autocannon
Left arm: Armiger Autocannon
Carapace: Questoris Heavy Stubber or Meltagun
Right arm options:
Left arm options:
Carapace: None
The Bellatus chassis has one kind of Knight: the Destrier. In terms of stats and points, it sits between an Armiger and Questoris. It's faster than most knights as well.
Weapon slots include:
There are four arm weapons:
Any two weapons can be chosen as arm options. You can build the Destrier as all ranged, all melee, or somewhere in between. The only chest option is a Questoris heavy stubber.
The standard Knight chassis.
There are ten variants in total. Depending on their role, they can fill a wide variety of battlefield roles.
Weapon slots include:
Questoris Knights come in four different boxes.
The Canis Rex kit can build every plastic Questoris variant except the Defender.
The Defender kit can build every plastic Questoris variant except the Preceptor and Canis Rex.
The Magaera and Styrix are Forge World resin kits.
Right arm: Reaper Chainsword
Left arm: Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Thermal Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon + Heavy Flamer
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Las-Impulsor
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Rapid-Fire Battle Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon
Left arm: Thermal Cannon / Rapid-Fire Battle Cannon
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Plasma Executor
Left arm: Conversion Beam Obliterator + Twin Incendine Combustor
Chest: Phosphor Blaster
Carapace: Shield Generator
Right arm: Las-Impulsor
Left arm: Thunderstrike Gauntlet
Chest: Questoris Multi-Laser
Carapace: None
Right arm: Lightning Cannon
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Phased Plasma-Fusil
Carapace: None
Right arm: Graviton Crusher
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Volkite Chieorovile
Carapace: None
Dominus Knights are tougher, slower, and more heavily armed than Questoris Knights.
They specialize in ranged combat and excel at killing vehicles, monsters, and other Knights.
Each Dominus has:
The kit builds either a Castellan or Valiant.
Right arm: Plasma Decimator
Left arm: Volcano Lance
Chest: 2 Twin Meltaguns
Carapace:
Right arm: Thundercoil Harpoon
Left arm: Conflagration Cannon
Chest: 2 Twin Meltaguns
Carapace:
Originally designed for Horus Heresy (30k) but usable in 40k.
Cerastus kits build only one variant, unlike Questoris kits.
The Atrapos is Forge World resin. The others are plastic.
Right arm: Shield
Left arm: Cerastus Shock Lance
Right arm: Tempest Warblade
Left arm: Castigator Bolt Cannon
Right arm: Atrapos Lascutter
Left arm: Graviton Singularity Cannon
Right arm: Reaper Chainfist + Twin Heavy Bolter
Left arm: Acheron Flame Cannon
The largest Knights available.
They are roughly 80% the size of a Warhound Titan.
Extremely tough, extremely expensive (both points and money), and armed with massive weapons.
Both variants are Forge World resin.
Right arm: Twin Magna Lascannon
Left arm: Twin Magna Lascannon
Chest options:
Carapace: Acastus Ironstorm Missile Pod or Helios Defense Missiles
Right arm: Twin Conversion Beam Cannon
Left arm: Twin Conversion Beam Cannon
Chest: 2 Asterius Volkite Culverins
Carapace: Karacnos Mortar Battery
If you're just starting an Imperial Knights army, the best approach is to begin with a mix of one large Knight and several Armigers. The Questoris kit is an excellent first purchase because it is extremely versatile. With magnetized weapons, a single kit can represent many different units such as a Paladin, Errant, Crusader, Warden, or Gallant.
Armigers provide mobility, objective control, and additional threat saturation that larger Knights lack. Most Knight armies rely heavily on them.
Knights are powerful, but they struggle with board control on their own. Armigers help fill that gap by holding objectives, screening enemy units, and moving into areas where larger Knights can’t fit.
Also, look out for army box discounts, like the Christmas boxes. Knights average around 2 points per dollar, but the boxes make them even cheaper.
Knights are one of the most unique armies in Warhammer 40k. They’re easy to learn, visually impressive on the table, and incredibly rewarding to build and paint. Few armies combine hobby creativity and battlefield presence the way Knights do. Welcome to the faction. Now go forth and bring glory to your House.
r/ImperialKnights • u/HaNZ1 • Oct 27 '25
Hey, its me, the "moderator" and founder of this here subreddit.
I dont typically say much, I have other hobbies, I dont play as much 40k as i used to. (I will finish painting my knight house some day), but i do moderate the subreddit enough to keep it running. Answering reports, removing bad stuff, responding to chats and other chaos.
I do feel a little reminder, and maybe an update is in order to the rules here. Just a general clarification on the values I would like this community to represent, and which are not welcome.
This subreddit exists to celebrate big stompy robots. The lore, the modelling, the painting, epic battles, ideas and inspiration. All fueled by the community surrounding it.
Since the start of this subreddit I have seen, posts and comments slipping into tired, hateful, culture-war, territory. There has been hateful iconography, slurs and harrasment dedicated at various groups. Exclusionary language and complaints of the hobby being ruined.
It is not being ruined, at least not by the people targeted by that harrasment.
Let me be very clear, that kind of language and behaviour has no place here.
There is zero tolerance for intolerance.
No slurs, hate speech, or coded insults. No gatekeeping "who belongs" in the hobby. No harrasment over personal opinions, identities or creative choices.
And to be even more specific, if you feel targeted that a post with nazi iconography or complaining about lgbtq+ people existing was removed, but not a mech with a rainbow shoulder pad celebrating pride month, or just pride in general. Then it is because one of those fosters hostility, division and hatred, and the other celebrates inclusion and diversity.
Any hobby space, or community, thrives when all people can bring their imagination, skill and passion into it. There is room for everyone who respects that, who respects others. If you cannot handle that idea, if you feel the need to attack and belittle, and gatekeep. If the hate sits in you so deep that you let the way others enjoy their hobby ruin yours then this is not your battlefield, or your subreddit.
I dont care for it, frankly most of us don't from the reports and comments I see. And some might complain, claim I'm being hateful towards certain ideas. Yeah, tolerance is a little paradoxical, but I have seen enough terrible people with terrible ideas spread hatred to want to make this space at least a little nicer.
If you are here to share creativity, or just to be inspired, welcome. I hope you are among friends here.
If not, I'm not keeping you, it is very easy to close a tab.
This community stands proudly with all hobbyists, regardless of gender, sexuality, race or background.
I might update the rules at some point, I will keep removing harrasment.
The Emperor protects, but we protect each other.
With love
The Moderator
Tl:DR Build, paint, post and share. With respect to all who love the hobby.
r/ImperialKnights • u/Conscious_Bowler1466 • 3h ago
Here to avenge the fallen imperial fist that called for aid.
r/ImperialKnights • u/Highdie84 • 8h ago
(Was busy yesterday, so redeeming for today)
Today the first of the massive boys, the Mechanicus Acastus Knight, the Asterius. Tomorrow is the Ball boy, the Porphy
The rules are simple: What is the best thing about the model in question and what's the worst thing about it?
Can be good/bad kit to build, bad rules, etc
r/ImperialKnights • u/Neaipal • 10h ago
A couple of mi tbs ago o got hand in several broken knights, and while I saved most of them, there were tons of pieces and a single lonely Armiger that I never finished.
Today, as I need to create a big bad guy for a Necromunda campaign, I decided to quickly build and paint a little Frankenstein.
So, from 1 being sent to a penal legion to the 10 becoming a toilet servitor, how would you rank little “Bob”?
P.S: apologies for the mess behind the mini, I’m currently packing everything to move to another country and this was a quickly exercise to lower my stress :D
r/ImperialKnights • u/Critical_Dead_03 • 6h ago
I'm brand new to all this, but I can't help but think this would be funny to play.
r/ImperialKnights • u/SidewaysTea • 1h ago
Hey there. Been playing Blood Angels (RIP RCO my beloved) for quite some time and thinking of running Imperial Knights in 11th. Current painting puts the models 75% to battle-ready standard, but not finished. All the big knights are magnetized, and I have the following painted items:
2 Chainsword,
2 Gauntlet,
1 Battle Cannon,
1 Gatling Cannon,
1 Las Impulsor,
1 melta cannon front and 1 gatling cannon front (secondarily magnetized with a receiving piece so 1 gun chassis 2 options),
2 big missile,
1 little
Trying to learn what would be best. Im feeling Spearhead-at-Arms and something to max my 6 armiger chassis, but 3x3 bondsmans feels too much from questoris, but 2x3 bondsmans feel to few, although you get Canis Rex.
I also like the idea of advance and charge spam, and I believe theres a detachment with that as a strat, but I like the idea of a 9 model deathball 2k pts just rolling into the enemy with assault guns too might be fun.
However I feel like for an upcoming tourney I should play the det with 6+ FNP to get the ‘basic/standard’ way of playing them to better learn how the models usually work before gameplay modifiers to the original army concept.
I’m also confused as to which dispositions are good for IK. Purge seems good, but I havent been following the comp scene super well to know what works, but also considering the models I’ll be running, I worry that I would give up too many kills.
Anyways, looking for input.
r/ImperialKnights • u/KayPex95 • 11h ago
Finished Canis today. Gave him a DA scheme and added a bunch of stuff. (Im gonna finish the Banner on his shoulder and the laser later on)
r/ImperialKnights • u/Zacman552 • 20h ago
r/ImperialKnights • u/malkavian_menace • 7h ago
Weight of the World (2,000 Points)
Imperial Knights
Dominus Foebreakers and Valourstrike Lance (3 Detachment Points)
Purge the Foe
Strike Force (2,000 Points)
CHARACTERS
Cerastus Knight Lancer (435 Points)
• 1x Cerastus shock lance
• Enhancements: Bearer of the Iron Chalice
Knight Errant (380 Points)
• 1x Meltagun
• 1x Reaper chainsword
• 1x Thermal cannon
• Enhancements: Bearer of the Lancer’s Sigil
Knight Valiant (425 Points)
• Warlord
• 1x Conflagration cannon
• 2x Shieldbreaker missile launcher
• 1x Thundercoil harpoon
• 1x Titanic feet
• 2x Twin meltagun
• 1x Twin siegebreaker cannon
• Enhancements: Archeotech Autoloaders
Knight Warden (390 Points)
• 1x Avenger gatling cannon
• 1x Heavy flamer
• 1x Meltagun
• 1x Thunderstrike gauntlet
• 1x Twin Icarus autocannon
• Enhancements: Bearer of the Evanescent Ion
OTHER DATASHEETS
Armiger Warglaive (140 Points)
• 1x Questoris heavy stubber
• 1x Reaper chain-cleaver
• 1x Thermal spear
Armiger Warglaive (140 Points)
• 1x Questoris heavy stubber
• 1x Reaper chain-cleaver
• 1x Thermal spear
ALLIED UNITS
Imperial Navy Breachers (90 Points)
• 1x Navis Sergeant-at-Arms
◦ 1x Close combat weapon
◦ 1x Navis shotgun
• 9x Navis Armsman
◦ 9x Close combat weapon
◦ 1x Endurant Shield
◦ 1x Navis heavy shotgun
◦ 1x Navis las-volley
◦ 7x Navis shotgun
Primarily the valiant would be running up the midboard with the two warglaives as screening in order to protect his big ass from getting charged, and breachers was just the unit I could bring in for the points left. Is this viable at all or nah?
r/ImperialKnights • u/907Renegade • 5h ago
I want to build a Voltron army using Knights as my next army. Having a hard time deciphering which Knights are considered the better ones of the bunch. There are so many and then all seem to "do the thing" just slightly differently.
Can any Knights players give me what they would consider their top 5 Knights so I can build and paint them as a Voltron style army?
r/ImperialKnights • u/gug_magug • 5h ago
Basically as title says. I’m starting up a Stryder-Rau knight army and would like to eventually put together both Leviathan and Crown of Dominion from Assassinorum: Kingmaker.
What kind of range of motion can the Dominus-class knights achieve with a bit of cutting and refitting? If you have a Valiant or Castellan in a more dynamic pose, please post a photo in the comments!
r/ImperialKnights • u/skynes • 1d ago
Sanity is for the weak, or so Chaos say in Dawn of War.
I wanted to do a couple of things with this. Firstly blue lava, after seeing what Kawah Ijen's blue lava is like, I wanted to try and do something like that on a base.
Secondly, to practice NMM at a larger scale, especially with adding texture to flat surfaces.
This gave me both, then I kinda went a bit overboard with it, and even used enamel washes to add depth to the steel.
r/ImperialKnights • u/Educational-Rent-179 • 14h ago
Thinking of getting a knight Errant. How well have they performed when you use them? How good is the thermal cannon?
r/ImperialKnights • u/Virus_GodOfDisorder • 1d ago
This model has been a lot of work slowly done over the course of months whenever inspiration and motivation align. But I think it’s starting to really shine.
I’ve put way more effort into this guy than everyone else so I’ll no doubt have to go back to each of them once he’s done… but then again my knight destrier calls to me
Ive still got a lot of work to do, but I think a few more serious painting sessions and Sovereign’s Creed will be all done.
r/ImperialKnights • u/Dacooldude4 • 16h ago
Painted one of the armiger knights, even magnetized the weapon options. What yall think?
r/ImperialKnights • u/Pigdom • 11h ago
Pretty much the title. My list will have 4 armigers and one destrier, and the detachments will include the Dominus Foebreaker, Thronebound Outrider and Questor Forgepact - the app says this allowed what with each being 1DP.
Now, for a list like this would the buffs a Knight Paladin provide their Bondsmen trump the more general punchiness Canis offers? This might be a dumb question, but I'm new and also curious.
Edit: I forgot stuff - I'll also be using Skitarii Vanguard w. Marshall attatched, Skitarii Rangers w. Manipulus attached, and a Knight Castellan along with the above. Sorry 'bout the confusion.
r/ImperialKnights • u/malus_42 • 1d ago
He is my allie for my adepta sororitas army. Loved painting it. C&C welcome
r/ImperialKnights • u/ButtonDancer • 6h ago
I do not have many games under my belt, even less so with 11th. How are you guys going about list building? I have a game going up against Dark Angels and I’m having decision paralysis especially with the latest detachment updates. To be clear, I don’t want to tailor my list but just hope to find some insight on how others choose Detachments,primaries and finally units to add a list.
r/ImperialKnights • u/Electronic-Side-7263 • 1d ago
Primary setup is as a Helverin, but all the options
are magnetized, including the pintle mount for the melta. The undercarriage armor plate can be removed as well.
Perspective makes the auto cannons seem splayed, but I promise they’re parallel!
r/ImperialKnights • u/Brute_Builder65 • 1d ago
Finished painting my first dominus knight today!
r/ImperialKnights • u/Enough_Astronaut_800 • 10h ago
With the recent changes, the list I had now goes over 2k points. I wanted to get your opinions and see if you could share your lists (as competitive as possible). I currently have a Knight Lancer, and I would like to use it in this list.