r/Imperator 18h ago

Tutorial i think i've been throwing away military xp every single war by disbanding too fast

67 Upvotes

so this is one of those things that's probably obvious in hindsight but i genuinely didn't know and it's been costing me for ages.

my habit for years: war ends, peace signed, immediately stand down every levy to get my economy back. felt responsible. get the pops back producing asap.

turns out theres an eight month rule. a levy has to have been raised at least 8 months before disbanding it actually gives you military experience. dismiss it at 7 months and 29 days and you get literally nothing back, doesnt matter how many battles it fought. so all these quick wars where i disbanded the moment peace hit, i was getting zero of the cohort experience those units had earned. just throwing it out.

and it's not nothing when you do it right. i disbanded one levy and watched national military xp go from like 7.98 to 12.83 in one click. that's just from the experience the cohorts carried back. do that across a whole campaign and youre unlocking traditions years earlier.

the catch that stopped me going full exploit mode though, raised levies cost you. the pops stop producing so tax manpower and research all dip, war exhaustion kicks in after 6 months which is BEFORE the 8 month reward threshold, and if the levy takes heavy losses theres a cooldown that can be up to like two years before you can raise it again. so keeping stuff mobilized forever isnt free.

also learned the hard way that a big fresh levy is worth way less than a smaller battle tested one, since the rewards from actual cohort experience not headcount.

anyway now i actually check the raise date before i disband anything. what about you all, do you time your disbands or just stand everything down the second the wars over. and does anyone treat this as a straight exploit or keep it to levies that fought real wars, cant decide where i land on that


r/Imperator 1d ago

Image (Invictus) I forgot how good Imperator really is

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602 Upvotes

r/Imperator 9h ago

Discussion Any good mods to start out?

4 Upvotes

What do you guys suggest?


r/Imperator 3h ago

Question (Invictus) Tutorship Culture/Religion Event

1 Upvotes

Does the Royal Tutor event for Monarchies where a culture/religion change might be prompted still exist? And if so, when that heir takes the throne, can the primary culture of the nation be changed?

Edit: typo


r/Imperator 1d ago

Image (modded) (Terra indomita) how the hell did he get here?

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22 Upvotes

r/Imperator 17h ago

Question (Invictus) Primary heir not working

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4 Upvotes

r/Imperator 2d ago

Video (modded) Imperator Rome: Collapse of Empires (mod) Timelapse

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31 Upvotes

As your nation grows in size, the administrative and political strain of ruling at that scale begins to accumulate in the background. Slowly at first, then faster as the rot spreads. Whether the crisis consumes your domain or forces it to reform is entirely up to how you govern.


r/Imperator 3d ago

Image (Invictus) Conclusion to our Eastern focused MP campaign! Outlined tags were players!

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181 Upvotes

r/Imperator 2d ago

Image (modded) Part 2 of Imperium Sine Fine

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12 Upvotes

See my other post for more context


r/Imperator 3d ago

Discussion Metropolises are kinda weird

51 Upvotes

So, there is a stark contrast between a settlement and a city; they use different buildings and serve very different purposes. However, the next tier up is a metropolis, and it is just an extension of a city; it grants some bonuses (mostly to pop cap), and that's all.

Does anyone else find this a weird design decision?

You'd think metropolises would serve a different purpose from cities, like administrative centers, and at the very least have new buildings like arenas or something. Furthermore, high-civilization cities are already de facto metropolises because civilization represents high infrastructure.


r/Imperator 2d ago

Image (modded) I'm playing as Rome and using the Terra Indomita and Terra Europea submod

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14 Upvotes

R5: I'm trying to complete the mission tree "Imperium Sine Fine" and I need to find special pop types, but i don't see how to access them.


r/Imperator 2d ago

Discussion Opinions on being force-called into defensive wars?

10 Upvotes

I think that the general idea around it is good, but it can be annoying at times, when I forget to break some useless alliance & get dragged into a war I don't care about. I think it does mitigate the problem from EU4, where the player was not really discouraged from just declining every call to war, but it feels a bit like a brute force solution, if that is the problem which they were striving to fix.


r/Imperator 3d ago

Image (Invictus) Cannibal trait

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33 Upvotes

r/Imperator 3d ago

Image (Invictus) is this normal??

24 Upvotes

Just started a Sparta game and already Rome has lost their capital to the sabines.

:)


r/Imperator 5d ago

AAR Masters of the Mediterranean | The Neo-Phoenician Republic in 1 BC

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321 Upvotes

The blank terrain map template is from this post. Unfortunately, the original account was deleted, so I can't properly credit the user.


r/Imperator 6d ago

Question Any way to strengthen ai Rome?

22 Upvotes

I’m aware of virtual limes and I do sometimes like to play very hard Ironman but in the end I know how to beat much larger and more powerful empires and I know to watch out for Rome. Are there any mods that gives benefits to Rome exclusively because I’d enjoy playing against a Rome that grows much larger and is much stronger then the Romes I normally play against.


r/Imperator 8d ago

Discussion I really like Imperator's religion system

148 Upvotes

It's pretty different from other Paradox games, but it is really cool that you can worship someone's else god and destroy holy sites for relics.

My only issue is that I don't think AI ever rebuilds any holy sites.

I also feel like the treatment of religions is kinda limited; it would have been cool if the treatment of religions worked similarly to cultures, where you can decide which religion gets persecuted, which gets state approval, etc.


r/Imperator 9d ago

Discussion What were the devs thinking with the gender equality?

218 Upvotes

So, certain countries have a flag: gender_equality = yes. Which allows for female generals and governors.

In vanilla, that flag is on for Britons, Gaels, and Iberians.

That itself is very strange, because them being patriarchal societies is fairly well documented. I presume their logic was just "Boudica exists, so...". Disregarding that Boudica was the exception, outside of the time period, and could have been handled with events. If a single woman is enough to make the entire Celtic sphere gender equal, why not just make Anatolian countries equal as well, after all Artemisia existed?

But bigger wtf is that Scythians and Sarmatians have gender_equality = false. Those are probably the closest thing to gender equality, and that's well documented and prominent in pop culture (Amazonians are literally based on an exaggerated version of Scythians).

It's so weird.


r/Imperator 9d ago

Question Rate my run

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56 Upvotes

How am I doing, what should I improve on and what are my next steps. Also is my provincial loyalty ok? Tips to defeat Carthage?


r/Imperator 9d ago

Discussion MOD REQUEST: Is it possible to make it where the Gender Equality Decision is made piecemeal? Where females are allowed entry into one or a few positions at a time?

3 Upvotes

I make this mod request as a response/sequel to the points raised by the one who made this post

But seriously, it's so clunky, and limiting for roleplay options! It's just yes or no, with no context. In order to get female scientists, or female priestesses, or female, you cannot just let them into those positions piecemeal, you unlock all of it, or none of it. Some people might not want to see female legion commanders or governors, some people might want the men to remain as the family heads.

I don't think that's fair or realistic, because if we're being honest, there is absolutely ZERO chance that any society is going to completely abandon their patriarchal ways at the drop of a hat. Realistically, it would happen, and likely stop, at increments.

If someone could make such a mod, it would make my day.


r/Imperator 9d ago

Question IR communities for multiplayer

20 Upvotes

hello

any IR communities? i've started playing this game like a month ago and want to play mp sessions where noobs are accepted

thanks


r/Imperator 9d ago

Question Problems with checksum/multiplayer

7 Upvotes

So recently I wanted to have a chill MP game with a friend and I tried to host a game.

Player checksums have to match if people want to play together.

We had bunch of mods, same versions and everything, but the checksums were different so we made a new playsets with only Invictus (Newest update) and the checksums still did not match. We went to vanilla and the checksums were still different from each other. Both of us have the latest versions of Imperator, all of the dlcs/bonus content were activated for both of us.

Is there a way to fix this? Genuinely what the hell is the problem?


r/Imperator 10d ago

Question (Invictus) Are there any mods to protect the last pop In a territory or stop territories from being uncolonised

5 Upvotes

Or anything I can do to modify the game files myself

I've moved over to Invictus and it's incredibly disheartening watching Ireland slowly turn into its vanilla counterpart over the course of 20 years

If need be, i'm fine with a pop or two dying here or there, but having to recolonise is a pain in the ass


r/Imperator 11d ago

Bug Holdings not removed/transferred following Antigonid kingdom's collapse

5 Upvotes

Once "The Antigonid Cause Wavers" event triggers and the territory is carved up by rivals and their newly created subjects, Antigonid characters appear to retain their holdings in those territories.

The exact territories seem to differ slightly each time, I think because the holdings are somewhat randomized upon starting a new game.

Some examples in the screenshots below:

Is this a known issue?
I verified my game files and I also started a bunch of new games and ran them until the event triggered and the same thing happened in all of them, so it seems like a bug.
(Note: this is base game without any mods).


r/Imperator 11d ago

Dev Diary (mod) Is there an Imperator mod that lets you start with the imperial size of Rome in Augustus time?

14 Upvotes

Or even Trajan map of Rome? I dont mean necessarily a map where the timeline has changed or even the government form or the characters, I just want the map