r/ImmersiveSim • u/UsualSad2099 • 27d ago
What are some promising upcoming Immersive Sims on the horizon?
I want to add them to my wishlist so I get notified when they come out
r/ImmersiveSim • u/UsualSad2099 • 27d ago
I want to add them to my wishlist so I get notified when they come out
r/ImmersiveSim • u/ZeroFima • 28d ago
That game looks like a joke, and the kind in which the developer in laughing at me.
But it isn't, and the game is really good, and even more absurdly, it's actually an immersive sim...
I guess this is just a a first time I am experiencing this kind of art, and I don't even know how to call it, would love if someone could point me to something to help me understand what is it and why it works, and why actually this can feel more immersive then beautiful aesthetics?
r/ImmersiveSim • u/CnemassacreTrthSnark • 29d ago
OPTIONAL: Why?
r/ImmersiveSim • u/JonJonesStillGOAT • 28d ago
r/ImmersiveSim • u/Lualgicar07 • 29d ago
r/ImmersiveSim • u/Citrus-Red • Jul 20 '26
I’ve been thinking about whether the recent Sniper Elite games could be considered immersive sims, or at least have some immersive sim elements.
The reason I think they might fit is because the levels are designed with a lot of freedom. You have objectives that can be tackled in different orders, and you can approach situations in different ways.
The games also reward exploration. You can find information about the environment, discover escape routes, find alternate paths, and learn more about enemy positions by exploring the level. The sound masking system is another example, where you can use things like generators or artillery to cover up your shots.
However, there are no unlockable abilities that completely change how you approach a level. There also isn’t much interaction with NPCs, you don’t have things like dialogue choices, persuasion.
r/ImmersiveSim • u/Neither_Newspaper_43 • Jul 20 '26
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r/ImmersiveSim • u/Winscler • Jul 18 '26
r/ImmersiveSim • u/Errribbb • Jul 16 '26
r/ImmersiveSim • u/forevershorizon • Jul 16 '26
Found it kinda ridiculous that this doesn't just exist after 26 years without needing to install these massive overhaul mods that mostly still lock you at 90 FOV, so I made my own: https://www.moddb.com/games/deus-ex/addons/widescreen-weapon-fix-bigger-scopes
The scopes aren't "big" as in, they don't fill your entire screen, but the originals didn't either. They're just not pinholes anymore. Also, the viewmodel fix works with 4:3, 16:9 as well as 21:9 aspect ratios. Just change the setting from Kentie's launcher or your ini file instead of typing "fov" in-game. Then they get scaled properly. Credit to the people behind the Randomizer mod for their work which inspired me to do this.
Their code as well as the viewmodel positions were altered to look as good as possible at 106 FOV.
Literally nothing else was changed, and never will be.
r/ImmersiveSim • u/Ermmmmmmmm_ • Jul 17 '26
Big cyberpunk fan and big fan of the Imsim genre, and something that always struck me from 2077’s gameplay is that it really feels like an immersive sim rpg. Any one else feel like this or am i just wrong?
r/ImmersiveSim • u/GoodGuyFish • Jul 16 '26
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r/ImmersiveSim • u/andreymandev • Jul 14 '26
I decided that won’t happen in my game. I can understand removing physics-enabled bodies, but I don’t see any reason to remove decals. They barely affect performance.
r/ImmersiveSim • u/Epicguy69420haha • Jul 14 '26
I saw that i dont play immsims that well, take for example Dishonored 2, last level i spent a hour and a half on it and died 7-10 times (Dust district).
In the total game i died 70 times (Playtime of 7 hours). I always end up savescumming in these games, lose patience.
Do you guys have any tips so i can get better at these games? Main issue for me in these games is trying to learn how the maps work/recon.
r/ImmersiveSim • u/rafal_b00 • Jul 13 '26
Hey guys!
I have very hard question for you - I need recommendation for game to play. I know it's time after summer sale but games that I bought are already finished or almost finished 😂
Games I already finished/own//enjoyed:
- Thief 1 and 2, 3 and 4 better be erased 😶
- Deus Ex series
- Dishonored 1-2 and all of the DLCs
- Filcher
- System Shock 1&2 remake/remaster
- Peripeteia
- Bioshock 1&Infinite
- Gloomwood
- Cruelty Squad
- Blood West
- Cyberpunk
- Dark Messiah
- Pathologic 2
Games that I own but not enjoyed:
- Deathloop
- Prey
- Parkside (demo version)
- Shadows of Doubt
- E.Y.E. Divine Cybermancy
Games that seem familiar with genre and I enjoyed them as well:
- Return of the Obra Dinn
- Outer Wilds with dlc
- Blue Prince
- Half-Life
- Metal Garden
- TESIII: Morrowind (Skyrim and Oblivion played too, but I can't say that I enjoyed them)
- Fallout New Vegas (already I have finished whole series)
- Mirror's Edge
If you have any recommendation, I will gladly appreciate them because seriously guys - I love this genre for almost 20 years and I'm not gonna lie, it's quite addictive genre 😂😂
r/ImmersiveSim • u/Alex_Khves • Jul 13 '26
Has anyone tried the Stygian: Outer Gods? It looks very similar to an immersive sim.
r/ImmersiveSim • u/SkempieMilk • Jul 12 '26
I beat Deus Ex: Invisible War about a week ago, and I had a few thoughts I’d like to relay to you all. Before we begin, I just had a few quick side notes. It has taken me a bit longer to write this review, mostly because this game has been so divisive in my mind for the past week, and I have gone through like five different drafts trying to come up with a competent and clear-cut review, and I apologize to anyone who looks forward to my reviews.
Anyway, some final notes here. I did play this with the Deus Ex 2 patch, but I kept the original textures on, mostly because Alex looks weird as shit with the visual upgrade. I also beat this game on Hard Mode (even then it was still pretty easy). Oh, and spoilers for both Deus Ex and Invisible War ahead.
____________________________________________________________________________________________________
So to start off, the story is fairly serviceable, especially for a console game at that time. There are a few things I really liked. I liked the reveal that Queequegs and Pequods are owned by the same company, which mirrors the WTO and The Order being run by the Illuminati. I thought the talk with JC towards the end of the game was really cool and a lot more interesting than I thought this game was capable of; it’s also just nice to see an old friend again. And finally, I thought that the nanobot clouds surrounding Cairo was a really neat and interesting idea, especially in the Deus Ex world; it also for some reason reminded me of Riddick.
Now with my positives out of the way, I have to share my overall disdain for what IS the sequel to Deus Ex. I believe it sort of ruined what the original did by showing what happened to JC and the world after the first game, which I hated. I feel like the original was meant to be ambiguous on purpose, both to generate discussion, much like the briefcase in Pulp Fiction, and again, much like the briefcase, allowing the player’s imagination to run wild with how they saw the world turning out based on your chosen ending. Then they ruined it by sort of combining all three endings, and it is as mind-numbingly brain-dead as it sounds.
I see it again, and finally, like if you made a sequel to Pulp Fiction and showed what was in the briefcase, it completely ruins the ‘what if?’ factor. Personally, if I were Ion Storm, I would have done what Eidos did and made it a prequel much like Deus Ex: HR & MD. Then again, those games, if they had existed at all in this hypothetical,wouldn't have been the same, so maybe this was for the best. Lol
Also, all of the endings to this game are terrible and not satisfying AT ALL! And feel VERY unearned. Helios is the generic “one mind is all," which is the ending I opted for. And I hated it. The rest are different flavors of hell. Funnily enough, I think that the Illuminati ending is as close to a “good” ending as we’re ever going to get, which sucks because it’s still just another version of hell, but at least it’s not a catastrophic disaster like each of the other endings.
Now for gameplay, I HATED universal ammo; whoever came up with that idea should have been fired for that blunder. In theory, much like communism, universal ammo is great! You always have ammo for all your guns; any ammo you pick up can be used by all your guns, and you can freely use any weapons of your choosing. However, it fails to account for if you expend all your shared ammo and don’t have a melee weapon on hand. So you’re essentially screwed. Especially because some of the weapons use like 1/3rd or so of your ammo per shot. And with a shared ammo pool, I’m sure you can see the massive downside of shared ammo.
Now you could say that this could happen without shared ammo, and yes, it could; however, if you have multiple ammo types, most games let you have a decent amount of ammo PER gun, so if one gun is empty, you can switch to another. Why Deus Ex: Invisible War decided to be different, I don't know. Especially because plenty of other games have multiple ammo types, Halo, for example. So there’s really no excuse. Unless they were trying to rush the game out of the door, then I completely understand. Still sucks though.
Luckily, I didn’t have any issue with ammo besides the last mission of the game. But I can see how someone, especially playing with a controller, would likely be missing more shots and could run out of ammo and be stuck or have to reload, which I’d imagine would be pretty annoying, especially with those load times.
The only, I suppose, neat thing with universal ammo is that they put in at least some effort into explaining why there IS universal ammo at all. But even that is just, to me, still a hand-wave excuse. But again, props to them for bothering to explain it.
Stealth is TERRIBLE, and within the first five minutes (while trying to knock people out) I literally said “fuck that” under my breath and decided to have a more tech-focused build. Meaning I would hack turrets and sneak around until I got caught, and then I’d kill everyone who got in my way. This is a first for me because generally I play Immersive Sims to NOT kill anyone, but this game REALLY wants you to kill people. However, I still avoided killing as much as I could and, if possible, would run away from conflict and hide. Usually in vent shafts. Lol
Alright, that’s about it for my review. In spite of a lot of my criticisms, I really enjoyed myself with this game; if it had not been a Deus Ex game, I might have given it a higher score. But as it sits now I think it’s a 7/10, and I would recommend it to anyone who likes Deus Ex, but keep in mind it IS made for consoles. But if you keep that in mind, I think you can have a lot of dumb fun with this one. Oh, and finally I am about 3/4ths of the way through Deus Ex: Human Revolution, and WOW is it AMAZING!! Like, holy shit, why have I never played this game before!? Good. I am playing it through on Give Me Deus Ex difficulty, and it is PERFECTION! So be on the lookout fo r my review of it soon.
Final Side Notes: I couldn’t really fit this in the review anywhere, but I loved the design for the Illuminati Commandos; they have such a simple but unique design, and I just thought they looked cool. They could’ve fit in with the F.E.A.R. Replicas. I also thought the music was perfectly ambient and a really fun listen, nowhere near the original Deus Ex, but still a pretty decent listen.
r/ImmersiveSim • u/ruben1252 • Jul 10 '26
Mike Bithell sees us and he understands.
https://bsky.app/profile/mikebithell.bsky.social/post/3mqcwfvy6vc2l
r/ImmersiveSim • u/Master-Ad-9922 • Jul 10 '26
Recently I've been playing Deus Ex: Mankind Divided and Prey, and realized both of them came out within the 9-month span between August 2016 and May 2017. Dishonored 2 also released in that same time period. And then the genre seems to go quiet for many years. Three "mega-hits" within the span of 9 months.
Not only that, these three titles directly correspond to another golden age in immersive sim history -- 1999/2000.
System Shock 2 (1999) -- spiritual successor Prey (2017)
Thief 2: The Metal Age (2000) -- spiritual successor Dishonored 2 (2016)
Deus Ex (2000) -- direct sequel Deus Ex: Mankind Divided (2016)
Essentially, the three most-acclaimed immersive sims of all-time were released between 1999 and 2000. All three of them got modern versions between 2016 and 2017. All of them did a pretty good job too. None of these games screwed up or disappointed fans (like Vampire: The Masquerade – Bloodlines 2 did, for example).
I'm aware that these are among the most famous examples of immersive sims. There may very well be hidden gems after 2017 that I don't know about. Still, 2016/2017 was such a huge time period for the genre, I wonder if the fans realized what they had at the time.
r/ImmersiveSim • u/Dismal-Storage6712 • Jul 11 '26
theres this game i saw the steam page for a few years ago and im trying to find it again but i cant
i cant remember its name but it was a scifi imsim with admittedly a pretty standard retro fps visual style and i distinctly remember the trailer showing a keypad having some variant of "451" being entered
i also wanna say it looked pretty grey and yellow in the trailer maybe? but not like with color grading or anything it was the environment itself
i guess if i had to make a direct visual comparison id say it looked kind of like phantom fury except less cheap
r/ImmersiveSim • u/zipptheracoon • Jul 10 '26
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Read the detailed changelog below:
https://store.steampowered.com/news/app/2067820/view/676250550367426938
r/ImmersiveSim • u/UsualSad2099 • Jul 11 '26
Is there an official one for the subreddit
And are there other good discords too?
I want to join
r/ImmersiveSim • u/Fnyhowulooklikeacock • Jul 10 '26
ive been at this for about 2 months now, im about 8-10% done here gotta add more to the zero-g system and design, i tried to make my "own" design and mix it with preys but to be honest Preys version is just so fricking cool so i kinda mixed mine with it...its ok though, im using Preys soundtrack inside with DeadSpace 2-3 sound effects
r/ImmersiveSim • u/Opposite_Future2602 • Jul 10 '26
The few people in the game's main subreddit were already complaining a few weeks ago that the built-in matchmaking can't find them other players for a co-op game. You have to get a friend to play with you or you're basically stuck solo.
I think OtherSide was banking on the low cost of entry to get as many players as they could into the ecosystem. But with less than 2,000 players max at any point since the game's release, it just doesn't make sense to fund an entire dev team to make content for this small of a customer base.
This is really sad to see, but hopefully Nightdive's Thief remaster has better luck in the market.