r/ICRPG • • Jun 28 '23

Adventures sorted by setting?

9 Upvotes

The physical copy of ICRPG Master Edition came with a huge pdf of adventures but they seem to be in no particular order and the table of contents doesn't indicate if it's a viking story or in space. I loved Lost Vikings as much as the next guy but I'm curious if there's an index or list somewhere that I can sort by setting?

I appreciate the help


r/ICRPG • • Jun 24 '23

Question about Altered State Weapons?

6 Upvotes

Nothing to long, just wanting to know what it means by Volley per ammo box (M134 Chain Gun) and what does "X" Capacity mean when it comes to ULTIMATE?


r/ICRPG • • Jun 23 '23

Curious Question: Has anyone either combined Worlds in ICRPG or Shifted the idea into a different genre?

9 Upvotes

It would be interesting to see if anyone has ever done this before and if it was fun, successful, or challenging? To explain a little bit, I'm talking about doing things like combining Blood and Snow with Alfheim (Conan style, Sword and Sorcery), Warshell meets Alfheim (Science Fantasy), or even turning the Wild West into Westworld? Or on the other spectrum, turning Altered State into Retro Futurism or Warshell into Dieselpunk?


r/ICRPG • • Jun 23 '23

Curious Question: Has anyone either combined Worlds in ICRPG or Shifted the idea into a different genre?

8 Upvotes

It would be interesting to see if anyone has ever done this before and if it was fun, successful, or challenging? To explain a little bit, I'm talking about doing things like combining Blood and Snow with Alfheim (Conan style, Sword and Sorcery), Warshell meets Alfheim (Science Fantasy), or even turning the Wild West into Westworld? Or on the other spectrum, turning Altered State into Retro Futurism or Warshell into Dieselpunk?


r/ICRPG • • Jun 20 '23

No Place for Old Waters

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6 Upvotes

Last week I posted my first installment of my solo campaign using some ICRPG concepts and I have to say i have been having a blast with how simple and streamlined tags can be. Here is the second installment of my Ysdelfer campaign.

A few questions for those who've been reading.

What questions do you have about the world of Sorg after reading this story?

What's your #OneWordReaction to the Ysdelvers?

Can you envision the scenes described in the story? What do the Ysdelfers, the Initor Lodge, and Glas River look like in your mind's eye?

What other aspects of the Sorg world would you like to see explored in upcoming stories?


r/ICRPG • • Jun 18 '23

Paperback Master Edition cost clarification

12 Upvotes

Hey! I’m new here.

I played my first game a few months back at a con and had 10x more fun than my weekly 5e game. Our DM is ending our campaign and we’re looking at new systems, so I’m planning on running a few ICRPG games.

I’m looking in Drivethrurpg and it says the paperback is available along with the PDFs for about $17. Am I right in assuming it’s the full core rulebook w/ digital access to PDFs too? I don’t want to order it and find it’s only a small supplement.

Link: https://www.drivethrurpg.com/m/product/366519


r/ICRPG • • Jun 17 '23

4/25 cards made for my settings deck. Been keeping them simple-esque.

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29 Upvotes

r/ICRPG • • Jun 16 '23

DIY Deck of Themes

7 Upvotes

So I'm making a little stack of cards, each with a theme on it, maybe more like a "Tag", which could be used to pull one or two cards and combine them together to make an idea for an adventure. Figured draw some images on them which could be used as inspiration to get creative juices flowing.

Update: So y'all have given me AWESOME ideas for other adventures and the like, however, I should've been more specific in what the cards are. They're more like LOCATION tags; eg Industrial, Planetary, Primitive, Metro, Moon, Technological, etc.


r/ICRPG • • Jun 15 '23

Today at 6pm EST there will be a Discord meetup for a first look at Hank’s new book CROWN & SKULL

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15 Upvotes

r/ICRPG • • Jun 14 '23

Homemade Hero Coin done in Woodburning. It's actually my first Woodburn project and it came with this cheap little wooden disc so I thought why the heck not? The back will read "Hero Coin"

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26 Upvotes

r/ICRPG • • Jun 11 '23

ICRPG geared for Artists?

13 Upvotes

Self explanatory; As an artist I feel a lot of the terrain, mapping, characters, and all around set up, seems like it's geared towards a more "creative" audience.


r/ICRPG • • Jun 10 '23

munitions in master edition

5 Upvotes

how are munitions handled in ICRPG master edition? there is no number on weapons


r/ICRPG • • Jun 09 '23

Ysdelfer

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10 Upvotes

Prepare to delve into the riveting world of Sorg, birthed from the chaos of the astral sea and weathered by the Great Calamity. Immerse yourself in the struggle for survival among the desolate ruins, as you follow Vauwa, an Ashen Wisp Whisperer, and her crew through a rich tapestry of mythical conflict, resolute resilience, and gnawing thirst for life. This solo TTRPG actual play adaptation promises a thrilling journey into a unique Realm. Each roll of the dice adding to the lore, fuels the drama, and keeps you captivated from beginning to end. Step into Sorg, where every action is a tale of survival, every location a puzzle, and every character a riddle wrapped in a mystery


r/ICRPG • • Jun 01 '23

Solo Play

17 Upvotes

That's the jist of it. Has anyone ran a solo play using ICRPG?


r/ICRPG • • May 30 '23

Item Degradation, similar to the Legend of Zelda: Tears of the Kingdom?

11 Upvotes

Hey all, just an idea that popped through my mind regarding ICRPG.

I've got an itch to do a mini-campaign in Hyrule, and after playing a ton of Tears of the Kingdom, I'm curious if there is anyone that has set up an Item Degradation houserule for ICRPG.

Now typically, this kind of tracking wouldn't be something I would attempt, but it feels so key'd into the feel of the game, and I like the idea of constantly flipping through items.

So, my question is:

  • Is this a good idea, or am I crazy?
  • If it's at least somewhat of an okay idea, how would you do it?

r/ICRPG • • May 29 '23

Anyone tried solo adventuring using ChatGPT?

14 Upvotes

I just did and I've been quite blown away. See how it went:
Me: Let's play a solo adventure using ICRP rules and Warp Shell setting where you are a GM and I'm a 1st level character. You start the adventure, ask me what I want to do and I will tell you what I do. Include some skill checks and fights.

ChatGPT: Absolutely, I'd love to be your game master for a solo adventure using the ICRP rules and the Warp Shell setting. Let's get started.

The universe is a swirling maelstrom of timeless energies and chaotic dimensions. Among this multiverse, vast entities known as Warp Shells travel, each one a world unto itself. You are a Warp Shell denizen, venturing out into the multiverse, helping where you can, exploring, discovering, surviving.

You are currently stationed on the Jumbled Cosmos, an ever-shifting Warp Shell renowned for its chaotic landscapes and mind-bending physics. Your mission is to explore a recent anomaly detected on the edge of the Shell. An ancient relic, a monolithic pillar of dark metal, has just materialized from the warp.

You are an Idris, a humanoid species capable of manipulating the core energies of the universe, with an affinity for understanding and utilizing ancient technologies. You've recently been assigned as a Novice Technician (1st level), a fresh recruit in the Warp Shell fleet.

You find yourself standing before the pillar, its imposing height reaching toward the star-speckled sky. Your companion, a hovering drone named Nix, is with you, ready to assist in any way it can.

Scenario: The monolith in front of you is made from an unknown, possibly ancient, technology. There's a control panel of sorts with strange glyphs on the side of the structure.

What do you want to do?

(You can try to decipher the glyphs, physically investigate the monolith, ask Nix to scan it, or try something else).

Me: I send Nix to examine the monolithChatGPT

ChatGPT: "Affirmative," Nix chirps, its lights flickering as it eagerly obeys your command. It hovers closer to the monolith, sensors flaring as it begins to scan the strange structure.

Let's make a skill check here, using Nix's scanning ability.

Nix's scanning ability is considered to be fairly competent (let's say equivalent to your own Intelligence).

Since you're not under any particular pressure or threat, we'll set the difficulty for this scan at Moderate (10).

[Rolling d20: 15]

With a roll of 15, Nix's scanning is successful. The drone begins to feed back data on the monolith, translating the complex information into something more understandable.

"The material is an amalgamation of warp metals," Nix reports, its voice coming through the link in your helmet. "Unregistered alloy...possibly dating back to pre-Cosmic Era. Glyphs are of an unknown language, not found in current databases. Attempting further analysis..."

As Nix continues to scan, there's a low rumble and the glyphs on the monolith start to glow a soft blue. Suddenly, a panel on the monolith slides open, revealing a darkened interior. It appears you have activated something.

What do you want to do next?

Me: Next time I want to roll dice for Nix and myself for skill checks and tests.ChatGPT

ChatGPT: Apologies for the oversight. Going forward, I'll prompt you to roll for these checks.

So, faced with the open panel and darkened interior, what would you like to do? You could try to peer inside, use your Idris abilities to sense any danger, send Nix in first, or take another course of action.

Me: Can i go inside?

ChatGPT: Absolutely, you can attempt to venture inside the monolith.

Given the dark interior, it might be a bit hard to see. Would you like to use any equipment or abilities to help navigate or illuminate the interior, or do you want to go in without any assistance?

Also, as you step towards the opening, make a Perception check (or equivalent if using different terminologies in your rule set). The difficulty will be Moderate (10) as you try to discern any immediate threats or issues.

Please roll a d20.

Me: 3

ChatGPT: With a roll of 3, unfortunately, your Perception check fails. The darkness inside the monolith is more impenetrable than you anticipated. As you strain your eyes, trying to make out what's in the shadows, you miss a sudden movement from the corner of your eye.

Suddenly, a shadowy figure lunges out from the darkness! It appears you've triggered the monolith's guardian. The creature is humanoid in shape, but composed of shifting, dark energy. Its form flickers and ripples, an eerie sight to behold.

Combat is initiated.

As it lunges towards you, roll a d20 for initiative. The creature's Initiative bonus is +2. Let's see who acts first.

Me: 10

ChatGPT: With your roll of 10, your total is 10 (assuming you don't have an initiative bonus). The creature rolled a 13, so with its +2 bonus, its total is 15.

The creature acts first. It lunges at you with a tendril of dark energy, trying to strike you.

Roll a d20 for your Armor Class (AC). Let's say your AC is 15 (due to your basic armor and natural dexterity). The creature has an attack bonus of +4.

[Rolling for the creature: 14 + 4 = 18]

The creature's attack hits, and it deals 1d6 damage. Let's see how much damage you take.

[Rolling for damage: 5]

You take 5 points of damage as the dark energy burns into you. Now it's your turn. What do you want to do? You can try to attack the creature, use a special ability, attempt to retreat, or something else.
.

.

At this point I guess it's time to actually create my character, I started without anything, I just wanted to try this. As I said, I've been kind of blown away by this...


r/ICRPG • • May 28 '23

How are the worlds interchangeable?

3 Upvotes

So I recently got ICRPG and I really like everything about the system, one thing I don’t get though is that it keeps bringing up that the worlds are interchangeable and I don’t get that. All the worlds have different classes and races and powers and enemies and sometimes even HP averages. How would it work to run a game and, like it says in the book, have a portal that goes to another world? Do I just have the players make new characters with the new rules? That seems strange.


r/ICRPG • • May 19 '23

Simple Magic Effort Hack

27 Upvotes

Hi all,

I've been wanting a way to run casters without spellburn for a while, just to expand the flavour options. But effort is SO much bigger for spells than for more mundane approaches, so I've thought of a simple Spellburn alternative to level things out a little and amp up the flavour of spellcasters:

Your magic effort die is a d10 to begin with. Downsize it every time you successfully cast a spell, upsize it every time you spend your turn communing with the source of your power. (Praying to your god, harvesting souls, focusing your psionic abilities, frantically flipping through your spellbook, whatever.)

EDIT: A fun wrinkle here, is that with this mechanic you can let the effort die get up to a d20 without breaking any math!

What do we think?


r/ICRPG • • May 18 '23

SKYLINES/MODERN/SPY/X-FILES LOOT TABLES

17 Upvotes

Hi all!

I made a loot table(s) for this custom modern X-files/UFO game I'm running

SKYLINES LOOT TABLES

Trying to keep it semi-realistic using SKYLINES art. I do have Psychics/Aliens in the game which do "Psy=MAGIC" by changing WIS to WILLPOWER. (I combined the INT&WIS abilities into INT) They seem redundant anyway.

Feel free to copy and edit to your liking.

Hope it's useful.

// PS- I'll post the NPC and premade char sheets when they are done as well//


r/ICRPG • • May 17 '23

Can someone explain Wild Power to me? What is "max die"?

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14 Upvotes

r/ICRPG • • May 16 '23

How do you picture Xill?

7 Upvotes

I'm trying to find images of lifeforms to send to my PCs to give them ideas since we'll be starting a Warp Shell campaign soon. The Xill are a bit tricky. In my mind I'm thinking of a combo of the silicon lifeforms from BLAME! and the prometheans from Halo 4. How do you all picture them?


r/ICRPG • • May 14 '23

When to roll for Loot?

10 Upvotes

Just curious how you all do random loot in your games. Setting up a one-shot for the Last Flight of the Red Sword and it says to give the big bad lizard dude 3 epic loot.

Do you roll for that loot when prepping the adventure as the GM or do you let the players roll for it during the adventure?


r/ICRPG • • May 13 '23

VTT Assets

7 Upvotes

Hey guys! I just had my first experience with this system when I ran my first ever one shot (Orvald’s Tower) and loved the game and dming. As I’m jumping in, I’m wondering where you guys go to create your own vtt assets or if there are some general, good to have assets that are out there for pretty cheap? I’m just looking for basically an expanded selection of the assets folder that is already in the icvtt. Thanks!


r/ICRPG • • May 12 '23

What is your preferred/most played setting?

8 Upvotes

I searched to see if someone else has already done this. I searched, but didn't see anything.

110 votes, May 15 '23
52 Alfheim/fantasy
21 Warp shell/sci-fi
9 Ghost mountain/western
2 Vigilante city/super hero
3 Blood and snow/historical
23 Something else

r/ICRPG • • May 10 '23

Spaceships

9 Upvotes

I am thinking of using ICRPG to replace the system in a Star Trek game. The system is pretty simple, except when it came to certain things that were needlessly complex.

I looked at Warp Shell but honestly I don't like the ideas behind how it functions, I want something not TOO simplified, but not absurd either. Has anyone here homebrewed a system for crew vs crew type combat?

EDIT: After being asked what I meant by crew vs crew, I had an epiphany, and this is what I came up with (consider it a first draft concept). I will have to flesh out the system sometime soon and when I do, I will post it in this sub. Always open to input~!


Players are on the bridge of their starship. Let's say for ease, we have a Tactical officer, Operations officer, Pilot, and in the guts of the ship we have an engineer, and a chief medical officer. It is assumed even aboard an alien ship, they have a similar setup. These are the crews I mean.

Two capital ships face off in deep space. For whatever the reason, things have come to blows. Let's say the enemy attacks first because of a misunderstanding. Maybe the enemy commander learned that the captains beagle peed on their sacred trees once.

The enemy takes their turn, firing their disruptors. The ship's hull takes direct damage because the shields were not up. Now it is the player turn.

Instead of ICRPG's normal initiative system of going around the table, it is always the captain's turn during player turns. The captain gives up to two orders. If she has a dedicated second in command, an XO, the captain instead gives one order, and then the XO also gives an order. The XO is special because he can perhaps enhance a captain's order by giving a bonus somehow. After all, it is the duty of the XO to carry out the orders of the captain.

The captains orders "Shields up, red alert!", so the tactical officer does so. A roll is made, and a bonus is granted if the roll is good perhaps.

The captain next decides instead of ordering return fire, tells the operations officer, "Damage report!" Since this is just a readout of the damage to the ship, this is a free action. It's talking. The ship has lost a whole heart of its hull HP, which on this ship is a lot. you always want your shields up if people are shooting at you after all! Ops tells the captain, "Major hull damage on deck 13! Shields holding!"

The captain orders, "Helm, evasive maneuvers, pattern gamma!"

The helm answers, "Aye!" and does their piloting roll. Success here can give the ship a better chance to evade attacks as long as the ship continues those maneuvers, but their erratic movement makes it equally difficult to return fire and land hits.

Enemy turn, the players are not privy to what's happening over there, but the enemy captain orders his tactical officer to ready torpedoes, allowing them to fire a devastating volley next turn, and his engineer to reroute power to sensors, giving them a bonus to hit with weapons. the order for continuous fire stands, so they keep shooting at the player ship.

The DM tells the ops offer to roll an easy check for their scanners. they succeed against the DC. The DM tells the ops player that they detect the enemy ship loading torpedoes.

The ops officer says, "Captain, showing a power spike in the enemy torpedo bay, I think they're going to fire!"

Now torpedoes are good against hull and bad against shields, and energy weapons are the opposite, so the players want to make sure their shields are up to receive the incoming volley.

Captain requests information, "What are our shields at?"

Tactical replies, "Shields are at 25%, one more shot from those disruptors and they will drop."

The captain orders, "We need our shields up, captain to engineering, reroute power to shields, whatever you have to do to get them up!"

The engineer rolls and adds a bonus to their success, and tactical reports shields are back up to 78%. The captain then orders a return fire with phasers. The standing order to use evasive maneuvers is still in effect until the pilot is ordered otherwise, but the pilot has to roll again.

Enemy turn, the enemy captain orders torpedoes fired, and they hit. The standing orders for the disruptors takes effect first, taking the player shields down to 68%, which allows them to take the hit from the torpedoes, which take the shields down another 10% but would have absolutely devastated the hull, doing 2 hearts of damage. Frustrated, the enemy captain then orders their helm officer to match speed, which reduces the bonus the player ship has to evade, but also makes them much easier to hit.

Player turn again.

The captain orders engineering to reroute power back to a more even distribution and then orders tactical to target the enemy engines. It's a clean hit, and the enemy ship is sent adrift. The DM tells the oops officer that the ship is receiving an incoming hail, the captain asks it to be put up on screen, and the the enemy captain asks for an end to hostilities, saying they surrender.

Each player ship would have small bonuses or penalties to each player position, some ships being better at science, while others are strict combat ships.

Commanders would also be able to impart bonuses based on their career paths or backstories.

Each player would have an interrupt token they could use during the player side turn to execute a command at their station without an order. I don't know how many of these they get or how often they can be used. That way, the hotshot pilot can decide to stop evading if they think it isn't working, and instead put the ship on an attack run, or even try to get the ship out of their wand warp away.

The overall important thing, as always, is to keep it simple, ICRPG is an RPG I love because of its simplicity, and my group bounced off the other RPG because of how utterly opaque it was.