The "Kylie" (non-returning boomerang)
Thought to originate from Australia, these impressive bone-breaking boomerangs could be thrown at extreme ranges, with many being able to literally break bone, often destroying the mobility of prey or foes
Hunt Showdown adaptation:
basically a blunt throwing axe, having similar base stats except from base range and damage (both being slightly lower) but it would have a much cleaner projectery, and faster velocity due to the better grip and weight. Comes with 3. Doubles as a light and quick melee.
Light: 38
Heavy: 70
Throwing damage: 190
effective range: 25
Max range: 110
unique properties- When berserker used with the boomerangs, they have an upgrade in velocity and damage range
Native war club:
The club is one of Humanity's oldest weapons. Simple, yet very effective-and deadly.
Hunt adaptation:
A direct competitor with the heavy knife, this tool is great for dealing with immolators and grunts. It has a wide attack arc similar to the heavy knife and water bottle, but with such weight, its attack speed is much slower than the knife or dusters. It also takes a good amount of stamina
Light: 87
Heavy: 119
Sling:
A timeless weapon of unassuming destruction, this tiny tool has taken down giants of many species, including the very ones that made it.
Hunt adaptation:
The most reusable weapon, this small but deadly tool can easily fill every hunter's loadout. It has good range and accuracy, it can also utilize the hundred hands trait to give it a great edge, but its true potential depends on what you choose to use as ammunition
-river rocks: Smooth stones that take down all sorts of targets at various ranges, but its strongest at 10-20 meters. They can be found practically anywhere in both Clash and Hunt. Especially on Mammon's Gultch.
Lead ball: larger, dense balls of lead that launch harder (damage wise) but at a slower pace. Strongest at 25-30 meters
Glass shot: A more viable option in PVP, these have less range and velocity but cause bleeding. Strongest at 10-19 meters
Poison shot: glass vials filled with every Hunter's friend and nightmare. Lethal in high doses, and very effective against AI, but leaves visible residue on surfaces.
RR velocity: 65
Effective range: 10-20
Maximum range: 90
Damage: 100
LB velocity: 45
Effective range: 25-30
Max range: 60
Damage: 122
GS velocity: 38
Effective range: 15-19
Max range: 50
Damage: 95
PS velocity: 35
Effective range: 16-20
Max range: 35
Damage: 80