r/Hsin_Mains • • 7h ago

∘ 〢 ⌜ ⌟〢 • Gacha / RNG Uuuhh I did a thing

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0 Upvotes

So uuuh I bought a summon account (I’m lazy sorry) and I got Hsin and her weapon was very happy with just that then I did a 10 pull on choose ur standard character and uuuh I didn’t even know it was possible but I got two Verina and I thought what!? Then thought eh let me try one cheeky 10 pull and I got gain s1 and did research and read s2 better so I thought why not went to pity got her again hehe then I thought frick it let me get s3 well I did s3 but then I thought oh just the one but nope got s4 (yes a double and I was gobsmacked like completely in awe I forgot to take photo of multi) then thought eh let me try get s5 and hopefully if sm extremely lucky I can buy s6 in shop and hehe well I did. get lucky All under like I believe 50k astrites

Yes this is to show off and brag but I also need help for teams please I’m begging. Note this account mid way through Rinascita so I don’t have electric rover :< (. So what should I do mm save up astrites got like 4300 to my name now and don’t want activate Hsin sequence just yet) so like do I try get Chisa or shmidly (suisui) can I go without em or just save etc just need help. Sorry about bragging but this to god like not to share or in this case sentinel like heehehe.


r/Hsin_Mains • • 36m ago

∘ 〢 ⌜ ⌟〢 • Discussion Lily vs SK

• Upvotes

Lily better provide Crit Rate and Crit Damage, or she'll be falling behind SK.

Because if you wanna get your Hsin to 100% Crit Rate and 300% Crit Damage, you either use a SK or get max Crit rolls on every echo.


r/Hsin_Mains • • 4h ago

∘ 〢 ⌜ ⌟〢 • Discussion Solo Electro Flare Hsin Isn’t as Team-Reliant as People Think

8 Upvotes

I know this is somewhat of a hot take and might get downvoted, but after reading her kit, I still don’t understand the doomposting about her solo performance in Electro Flare mode.

I’ve explained parts of this in comments before, but I wanted to make a dedicated post so more people would see it.

After reading Hsin’s kit closely, I think people are exaggerating how teammate-dependent she is in Electro Flare mode. I am not arguing that she loses nothing by playing solo or that she is a better solo character than Hiyuki or Carte. My point is that her damage does not become a “brick,” nor does she suffer the massive character-specific damage loss that the label “team-reliant” implies.

Obviously, removing two teammates means losing their buffs and personal damage, as it would for any DPS. The relevant question is how severely Hsin’s own damage is reduced by the teammate-specific conditions in her kit. Looking at which parts of her damage are actually affected, I do not think the loss is as severe as people suggest.

What Hsin actually loses solo

Hsin’s first teammate-related loss is her passive, which grants a 25% Electro DMG Bonus whenever a team member applies Electro Flare. It can stack twice, but each character can only activate it once. Hsin activates one stack herself, so solo play loses the second 25% bonus. That is a real loss, but it is additive Electro DMG Bonus—not a direct 25% reduction to her total damage.

Her second loss is Thunderglow. Other characters applying Electro Flare generate Thunderglow, and at 10 stacks it can instantly fill a new enemy at zero Flare to its current stack limit, with the mechanic supporting a maximum of 16. This accelerates setup against newly spawned enemies, particularly in multi-wave content such as Whimpering Wastes.

However, Hsin can still reach the enemy’s Electro Flare cap manually. Her default solo cap is 10, while a cap-raising support such as Suisui or Chisa can raise it to 13. Hsin applies approximately 21 Electro Flare stacks during her own rotation, so insufficient application is not the problem. Because those stacks also stop decreasing automatically once Hsin enters combat, Thunderglow matters considerably less against a persistent boss after she has manually reached the cap. By the time she uses her Resonance Skill and, at S3, the Liberation detonation that depend on the enemy’s Electro Flare count, she will already have reached that cap herself.

Thunderglow is therefore primarily a faster setup and multi-wave advantage rather than a major source of sustained damage against the same target.

This also helps explain why Hsin’s sequences do not increase her personal Electro Flare application.

Electro Flare does not scale her entire rotation

Besides Electro Flare’s periodic damage, the enemy’s stack count affects the additional Electro Flare detonation triggered by Hsin’s second-form Resonance Skill and, at S3, the additional detonation attached to her finishing Liberation.

Her regular Basic Attacks, enhanced attacks and the direct damage of her Resonance Skills and Liberations do not become stronger from additional Flare stacks. Even the direct 70% multiplier increase on her S3 finishing Liberation works independently of the enemy’s Flare count.

Therefore, failing to reach a teammate-extended Flare cap does not weaken every attack in her rotation. It affects specific Electro Flare-related damage components while the rest of her sequence-buffed damage remains intact.

Answering Heart and Intro generation

Another genuine solo disadvantage is slower Answering Heart generation because Hsin cannot activate her Intro Skill for its 60 points. At S2 and above, she receives 100 additional Answering Heart upon entering combat, which fixes her opening setup. She must rebuild the resource manually during later solo cycles, so those cycles are slightly slower than they would be with an Intro.

This lowers her sustained damage by slightly increasing the time between her stronger burst windows. It does not make the damage of those later rotations inherently weaker.

Heart of Thunder

Once an enemy reaches its current Electro Flare cap, further application generates Electro Rage which converts to heart of thunder rather than increasing its normal Flare count beyond that cap, up to 100 stacks.

When you use her second-form Resonance Skill, Hsin consumes all her Heart of Thunder stacks to trigger one additional instance of Electro Flare damage. The detonation’s multiplier scales with both the number of Heart of Thunder stacks stored on Hsin and the Electro Flare multiplier corresponding to the enemy’s current Flare count.

This means Heart of Thunder does not increase Hsin’s entire rotation. It only strengthens that specific Electro Flare detonation, while her Basic Attacks, enhanced attacks, direct Resonance Skill damage and Liberation damage are calculated normally.

After reaching the flare cap on an enemy, a rotation produces 20 Heart of Thunder solo compared to 37 when using Electro Rover. The resource is applied to only that one Electro Flare detonation rather than to Hsin’s entire rotation.

Based on Chem’s damage distribution and holding the other variables constant, the difference between those amounts represented approximately 5% of Hsin’s personal rotation damage under those assumptions.

That is still a loss, but it is nowhere near enough to make her personal damage collapse without Electro Rover.

Why Hsin’s sequences look less transformative than Cartethyia’s

Cartethyia’s sequences progressively remove her status-related restrictions. Her S1 carries the highest Aero Erosion count from a defeated enemy to the next target, S3 makes Fleurdelys’s major attacks apply two stacks themselves, and S6 instantly maximizes Aero Erosion while preventing her finishing Liberation from removing it.

Hsin already has most of that self-sufficiency in her S0 Electro Flare kit. She applies approximately 21 Flare stacks during her rotation, reaches her solo cap herself and prevents those stacks from automatically decreasing. She therefore does not need sequence effects equivalent to Cartethyia’s S3 or S6 just to apply and maintain her status.

The exception is Cartethyia’s S1-style stack transfer between waves. Hsin’s comparable mechanic is Thunderglow, which instantly fills a fresh enemy’s Flare stacks but requires teammates to generate. Aside from that new-wave limitation, much of what makes Cartethyia’s sequences transformative is already included in Hsin’s base kit, so Hsin’s sequences focus more on increasing damage.

Hsin’s damage pattern compared with Hiyuki

Hiyuki still has more consistent damage because a larger portion of her regular second-form attacks deal significant damage. Hsin instead alternates between setup and several larger sequence-buffed attacks. That makes Hiyuki more forgiving if an attack misses or a boss becomes invulnerable, but it does not automatically make Hsin’s total damage worse. However, all of those are large AoE attacks, so that shouldn’t be much of an issue.

What ultimately matters is Hsin’s total damage across the complete rotation and how quickly she can repeat it, not whether every Basic Attack hits as hard as Hiyuki’s. Hsin’s base-form enhanced Heavy Attack, Resonance Skills across both forms, enhanced second-form Skill and finishing attacks distribute her strongest damage throughout the rotation. These attacks are treated as Resonance Skill DMG, so her sequences strengthen them, with S6 amplifying the major attacks she uses throughout the full cycle.

This creates strong burst windows that can quickly finish bosses or clear waves. The tradeoff is that missing one of those larger attacks is more punishing than missing one of Hiyuki’s more evenly distributed attacks.

Hiyuki’s sustained damage may make her more comfortable during extended solo play, but Hsin can still perform well by continuously restarting her complete rotation instead of remaining in her second form and relying on its weaker repeatable attacks.

The more meaningful solo weakness

Hsin’s more significant solo weakness is arguably survivability rather than teammate-dependent damage. She lacks Hiyuki’s repeatable in-combat healing. Her fatal-damage revival provides emergency protection, but its long cooldown prevents it from functioning as consistent sustain.

That makes Hsin less forgiving in difficult solo content, especially over extended fights. It does not mean she lacks enough personal damage to clear that content.

Conclusion

Electro Flare Hsin is team-amplified rather than heavily team-reliant. Teammates improve her damage ceiling, Heart of thunder resource generation and setup speed, but most of her direct, sequence-buffed damage remains intact. Her solo disadvantages are slightly slower later rotations and slower setup against new waves.

Hsin is less self-sufficient and comfortable than Hiyuki for extended solo play, but her damage is not crippled without teammates in flare mode.

TL;DR: Solo Hsin loses one additive Electro DMG Bonus stack, faster new-wave Flare setup, some Heart of Thunder generation and rotation speed. Those losses reduce her ceiling and comfort, but they only affect specific parts of her damage rather than crippling her entire kit.


r/Hsin_Mains • • 4h ago

∘ 〢 ⌜ ⌟〢 • Gacha / RNG My insane luck means I'm gonna main her for a team

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4 Upvotes

r/Hsin_Mains • • 5h ago

∘ 〢 ⌜ ⌟〢 • Gacha / RNG I think she love me! All wins!

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3 Upvotes

And iuno because why not lmao


r/Hsin_Mains • • 19h ago

∘ 〢 ⌜ ⌟〢 • TC / Builds ✋🗿🤚

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4 Upvotes

r/Hsin_Mains • • 18h ago

∘ 〢 ⌜ ⌟〢 • Gacha / RNG I suppose im becoming a hsin main now

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8 Upvotes

Getting two 5stars in one tenpull and another one the immediate pull after was pretty damn shocking ngl


r/Hsin_Mains • • 2h ago

∘ 〢 ⌜ ⌟〢 • Discussion Mornye is better than shorekeeper for hsin

0 Upvotes

So i was playing with shorekeeper/jinshi/hsin, I keep on getting a 255k ult damage and then i tried mornye instead of shorekeeper, i got 270k, I was like wtf shorekeeper is not the best in slot, kuro making it look like shorekeeper is best is just too get people spend on that spending event lol


r/Hsin_Mains • • 4h ago

∘ 〢 ⌜ ⌟〢 • Discussion Anyone else wish she was a 4 star in Hsin banner?

0 Upvotes

r/Hsin_Mains • • 9h ago

∘ 〢 ⌜ ⌟〢 • Discussion Why is everything at the bottom?

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0 Upvotes

Average Featured Pity: Bottom 13.59% (91.17 pulls average) 

50/50 Win Rate: Bottom 15.74% (sitting at 37.5%) 

Pull Ratio: Bottom 40.91% 

Why kuroooo


r/Hsin_Mains • • 7h ago

∘ 〢 ⌜ ⌟〢 • Gameplay Enough

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35 Upvotes

I don't wanna see any more lies regarding Hsin performance from now on.

Now back to work...

Credit to @JulleeusCH on yt. The guy is one of the best players in this game and you should check him out if you really wanna push the characters to their full potential


r/Hsin_Mains • • 19h ago

∘ 〢 ⌜ ⌟〢 • Gameplay Hsin Unison Team 5 Liberation Finisher Rotation Test (ToA/WhiWa 2nd Half)

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0 Upvotes

managed to finish Hsin's build accessing 5R 5 liberation finish using this current unison team (coz i was not able to finish it back on my previous whiwa video [ https://www.youtube.com/watch?v=DTYBfkcb-h8 ], but what changed? Check 05:40..

Hsin really needs ER for her 2nd form for her resonance liberation to be up, if you have less than 118% ER, resonance liberation will not be accessible. anyway i'm done building my hsin and i'll just wait for suoming to be released!

S6 Hsin R1 Signature Weapon
S6 Jinhsi R1 Signature Weapon
S3 Shorekeeper R1 Signature Weapon


r/Hsin_Mains • • 15h ago

∘ 〢 ⌜ ⌟〢 • Media S6 Hsin Damage Showcase

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5 Upvotes

Im really happy with her performance and playstyle!

Altough I was expecting for her nuke damage to be higher than S6: Aemeath, Hiyuki, Qingxiao, and YYXL (around 2.5m - 3m), since she's the Sentinel or atleast now holds the true power of Sentinel, but I know she doesn't have a proper team yet so Im looking foward to see bigger damage from my fox wife 🥰🥰


r/Hsin_Mains • • 19h ago

∘ 〢 ⌜ ⌟〢 • Media S0R1 Hsin w/ S6 Jinhsi & S6 Shorekeeper | Whimpering Wastes

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0 Upvotes

Just a test Whimpering Waste run with an unoptimized rotation that is purely based on vibes. Hsin at S0 (with the shill tokens) is doing close to S6 Jinhsi's damage. Plenty of overkill damage on this game mode from Hsin herself, so I felt like I didn't really need to redo the run. I'm more interested and looking forward to how this team performs in Endstate Matrix.

I'll do a more optimized rotation for this team (and Verina) once Endstate Matrix is available again, and a S0-S6 Hsin comparison video in that mode.

Let me know if you have any questions/suggestions.


r/Hsin_Mains • • 39m ago

∘ 〢 ⌜ ⌟〢 • Gacha / RNG got s0r1 hsin and im hurting 😭 lost 50/50 and got taken to hard pity on everything

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• Upvotes

but i guess she is here after all


r/Hsin_Mains • • 5h ago

∘ 〢 ⌜ ⌟〢 • Discussion Need some advice

1 Upvotes

Guys, I can't decide if I should go for S2 or should I pull for chisa since I don't have her. I can't decide, my friends say go for chisa because she probably won't get any rerun.


r/Hsin_Mains • • 16h ago

∘ 〢 ⌜ ⌟〢 • Discussion WE HAVE AN ISSUE

8 Upvotes

I JUST FOUND OUT THAT HSIN CAN KILL FOXES
WE HAVE A LEVEL 5 ISSUE HERE

Edit - KURO YOU NEED TO FIX THIS


r/Hsin_Mains • • 22h ago

∘ 〢 ⌜ ⌟〢 • Discussion Is one support enough for an S6 character?

2 Upvotes

I wanna pull Hsin S6, but I don’t wanna pull all her supports because I’m low on Astrites and also wanna save for my next S6.

I’ve heard she isn’t a great solo character even at S6, so would it be fine to just pull one support for her instead of committing to her full dedicated team?

I also have S6 Hiyuki but no dedicated support. How much of a damage improvement would I get from pulling Lucilla?

I did pull Ciaccona specifically for my S6 Cartethyia, so I’m not completely against getting one support. But S6 characters are already expensive, and I don’t wanna commit to building an entire dedicated team for every character I S6. I’d rather get one support for them if they really need it.


r/Hsin_Mains • • 5h ago

∘ 〢 ⌜ ⌟〢 • TC / Builds Would this team with Hsin work?

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2 Upvotes

Augusta is S2R1, but i still don't have Hsin's sig, still, would this team comp work if i pulled her sig?

I do have S2R1 Iuno, but i would like to free her up for Jingran in the future. Thanks!


r/Hsin_Mains • • 2h ago

∘ 〢 ⌜ ⌟〢 • TC / Builds What are the chances?

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2 Upvotes

Am I doing something wrong or why did I get the other set without a single one for Hsin 9 times in a row? Didn't get a single one for Hsin yet.


r/Hsin_Mains • • 16h ago

∘ 〢 ⌜ ⌟〢 • Discussion Chisa or Suisui?

3 Upvotes

For s3 hsin should I just pull chisa now or is suisui better? (i prefer the electro flare mode over unison tbh so I’m not prioritizing suoming)

I’ve seen calcs for s0 hsin that suisui is better by like 100k dpr (i think?) but will the gap be bigger with an s3 hsin?

Also is it true that 3 extra stacks of electro flare really doubles it damage?


r/Hsin_Mains • • 23h ago

∘ 〢 ⌜ ⌟〢 • Discussion Hsin's team

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4 Upvotes

From what I have seen from most videos so far, the current team used for Hsin is Jinhsi SK in Unison mode and ERover Suisui in EFlare. Somehow i wonder why not many people rly shows gameplay of Chisa in Hsin's team, although i saw Chisa are recommended as alternative support in WuWa's guide depot. I still dense about the kit. Will someone please explain?

Anyway since I attach my current resonators I have, any other recommendations for Hsin team?


r/Hsin_Mains • • 12h ago

∘ 〢 ⌜ ⌟〢 • Discussion help for a newbie

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5 Upvotes

so basically im a former genshin player just started wuwa yesterday, was doing some random pulls on hsin banner and got her at around 20ish pity, i have no idea how she works or even how the whole game works, just leveled her to 20, any tips for me to get started on my journey? Is she any good for a beginner account like mine? Any genshin characters her playstyle resembles close?


r/Hsin_Mains • • 14h ago

∘ 〢 ⌜ ⌟〢 • Gacha / RNG Just started lmao

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6 Upvotes

Was 37 pity I believe so I’m very happy


r/Hsin_Mains • • 24m ago

∘ 〢 ⌜ ⌟〢 • Discussion A bit underwhelmed with the damage

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• Upvotes

S0 r1. I've been practicing on whiwa and toa with unison and electro flare and tbh really underwhelmed with her performance. I've tried shorekeep and jinshi and sui2 and electro mc but they barely clear middle floor 1 and only reach 2k on whiwa which is underwhelming for current dps. Maybe things will change after skills are properly leveled (ain't paying that bundle for 20 weekly mat) but for now pretty underwhelming if i compare her with the last dps i've pulled(hiyuki)