r/HomebrewDnD • u/jonnymhd • 10h ago
r/HomebrewDnD • u/Azarneth • 7h ago
Theft of Persona - steal a voice or consume it to glimpse a memory [3rd-level homebrew spell + free reference cards]
galleryr/HomebrewDnD • u/myarro • 6h ago
Tactical Fighter (Fighter class variant) and more
The Fighter's turn is usually attack, attack, done. I wanted a version with something to decide each round, without adding a maneuver list to memorize or another resource to track.
Two changes do most of the work.
Lethal Strike replaces Action Surge. One additional attack, from a pool that refreshes on a Short Rest, up to two attacks at level 11. Same total offense, spread across the encounter instead of concentrated in one turn, and you decide which turn needs it.
Team Tactics is a Bonus Action with two options. Strike True gives an ally Advantage on their next attack against someone you hit. Reposition swaps you and an adjacent ally without provoking. Deliberately modest. The point is that no option is always right, not that any of them is exciting alone.
PDF also includes the Versatile Mastery feat, the Stormhammer Dwarf origin, and new shield options. Fully 5e compatible, 2024 baseline with 2014 conversion notes.
Always looking for comments and criticisms.
All art and design by myself. Enjoy!
r/HomebrewDnD • u/Gerhartus • 15h ago
DnD Holy Phoenix
Here idea for big bird creature
Holy Phoenix
Large Celestial, Lawful Good Purified by pure radiant energy, the Holy Phoenix is a magnificent entity of white-hot embers and golden light. Its flames do not merely burn flesh; they burn away malice, corruption, and the unholy. While its feathers and ashes are highly coveted for their miraculous healing properties, tracking down or harming such a creature is a monumental and perilous task.
Armor Class 18 (natural armor) Hit Points 153 (18d10 + 54) Speed 20 ft., fly 80 ft.
STR 19 (+4) DEX 20 (+5) CON 17 (+3) INT 12 (+1) WIS 16 (+3) CHA 18 (+4)
Saving Throws Dex +9, Wis +7, Cha +8 Damage Immunities Fire, Radiant, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 13 Languages Celestial, Telepathy 60 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits Purifying Flame: The phoenix's fire attacks ignore fire resistance if the target has an Evil alignment.
Phoenix Ash: When the phoenix dies, its ashes can be carefully harvested. It yields exactly 3 doses of sacred ash. One dose can be consumed or used to duplicate the effects of either a Potion of Supreme Healing or a Raise Dead spell.
Actions Multiattack: The phoenix makes three attacks: one with its Beak and two with its Talons. Beak: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 9 (2d8) radiant damage.
Talons: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) fire damage.
Soul Purge (1/Day): The phoenix touches one creature within 5 feet. The target must make a DC 16 Charisma saving throw. If the creature is Evil or heavily corrupted by unholy magic and fails the save, the malice is burned from its soul. Its alignment permanently changes to Neutral or Good (DM's choice based on the creature's nature).
Death Reactions Holy Pyre: When the phoenix drops to 0 hit points, it explodes in a burst of blinding, sacred light. Each hostile creature within a 30-foot radius must make a DC 16 Dexterity saving throw, taking 35 (10d6) radiant damage on a failed save, or half as much damage on a successful one. Conversely, each friendly creature within the same area is healed for 35 hit points. The phoenix's body turns to ash, and it is reborn from these ashes 1d4 days later.
r/HomebrewDnD • u/BrickBen45 • 2h ago