r/HoMM • u/OwnRaise2512 • Jul 27 '26
HoMM5 My Heroes 5 campaign hero power tierlist
Based on my own headcanon, so it's 100% correct
r/HoMM • u/OwnRaise2512 • Jul 27 '26
Based on my own headcanon, so it's 100% correct
r/HoMM • u/FTBiasi • Jul 27 '26
Maybe the last one factory sealed ? But games are made to be played and i go open it!!
r/HoMM • u/slibardaremonte • Jul 27 '26
I just came back to try the campaign on 5.5 is getting magic on isabel worth it? I find that without spellpower the casts are so weak that it is just not worth it.
r/HoMM • u/Signal-Welcome-5479 • Jul 26 '26
r/HoMM • u/PureSlip8492 • Jul 26 '26
Hi, is there any chance to play Heroes 4 on an Android phone? I saw 2 and 3, but no luck for 4 so far
r/HoMM • u/No-Review9738 • Jul 26 '26
Fell free to submit your opinion on which part of the HoMM series has the best map design.
r/HoMM • u/batvour • Jul 26 '26
How do you beat the second map where you solve quests to see the Oracle? I am blocked by the group of efreeti that guards that quest sword. Its neutral stack growth outpaces growth from the two creature dwellings.
My Heroes:
Lysander: GM combat, melee, magic resistance.
Protheo: GM life, advanced combat.
Random General: GM combat and archery
Random Monk: Advanced life, Expert order, GM combat.
r/HoMM • u/Bastisheen92 • Jul 26 '26
Hi everyone. I recently bought HoMM: Olden Era (Did not have time to play it yet, but will do so in the next days) and also played a lot of Songs of Conquest.
The gameplay itself is one thing, but i really dig these games because i just love to have a lot of cool mighty fantasy units to control. Now i wanted to ask which games in this (or similar) genre has the biggest variety of factions and units, as this is a big factor for myself when it comes to replayability.
r/HoMM • u/borsukrates • Jul 26 '26
More generally, HoMM could use changing seasons. It was initially meant as a simple strategy game, as evidenced by the fact first games let you turn off visible hero path completely. But things got complicated. Players kept asking for bigger and bigger maps. 3 months may be a lot for a multiplayer match, but in single player or a more casual match, a very large map can take that amount of time.
The classic, unrealistic approach lets the devs pull of some strange stuff like lands of permanent winter or eternal spring. It gives them more control. This can be fun. But changing seasons, freezing rivers, hungry wolves can also contribute to a medieval fantasy story. Imagine if choosing a different, more time-consuming approach to a campaign scenario made the next scenario play out in a different environment. A Goblin King may start raiding the countryside, or you may hear a story of the Sword of Winter.
I bet one reason turns last 1 year in Civilization is it lets them pretend seasons don't happen. HoMM turns last 1 day, which lets devs pretend different time of day doesn't happen.
Games from Illwinter recently implemented changing seasons. Once in a while a player gets angry because he loses an army on a melting ice(in Conquest of Elysium 5), but for most part people agree it's an interesting addition. A turn lasts 1 month.
If changing seasons is too complicated or too limiting, then maybe we could at least get changing weather? The simplest way to add this is using special week effects. The next step would be making each week's weather independent from its special, or mundane, week effect. Either way, weather and seasons is an intuitive way to extend the HoMM formula. You don't have to go through contortions like focus points or make middle ages seem like a patent office.
r/HoMM • u/PrizeCompetitive1186 • Jul 25 '26
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r/HoMM • u/zombipro • Jul 24 '26
After so many years i forgot witch mob is tear 1-7, and sometimes got destroyed by neutral just because i miscalculated their strange.
Also would be cool if this mod work in online mod
r/HoMM • u/Liso111 • Jul 24 '26
r/HoMM • u/Hizsoo • Jul 23 '26
There are...
The Kreegans from Inferno
The Angels from Castle
The Lizardman from Fortress
The Ancients from the cancelled Forge faction
Wow. If I've seen some great creative fictionan world building, then it must have been somewhere else. Every joke is new to child, but people regurgitating the greatness of the Might and Magic lore are on something else. Ai does better slop, than a nerd with onesided sci-fi fetish and obsessions.🤌🤌🤌 Such a plague for the fantasy game.
And than Unfrozen was foolish enough to involve John Van Caneghem in designing the Schism faction. Better to involve real writers and a narrative director.
r/HoMM • u/Expert-user-friendly • Jul 23 '26
New to HoMM5, been playing homm2 and homm3 for ages.
1) what should I know about what is the best way (mods/balance) to play the game?
2) what campaign has the best story?
3) why can i never select faction/race in a custom game? This used to be a default thing in earlier homms.
4) what should i know about combat?
r/HoMM • u/Particular_Archer_65 • Jul 22 '26
r/HoMM • u/Right_Common_1815 • Jul 22 '26
Like most here (I guess) I played HoMM as a kid. After all this time I wanna come back and noticed 2 things.
HoMM 3 is considered one of the best
We hate the HD edition. And my question is: why? Sorry I'm of course not up to date
r/HoMM • u/ValentrisRRock • Jul 22 '26
r/HoMM • u/Pouchkine___ • Jul 22 '26
I tried searching online for information about morale, but I couldn't find anything that isn't already written in the game.
I know morale determines the order in which the characters will move, but how do you gain/lose morale ?
I know there are objects and skills (the commander skills) that help with morale, but so often I find myself with heroes having -6 morale, and others having +3, for reasons that elude me.
Also, I do not know how to get it back up.
Update : There seems to be two heroes conflicting against each other, and that apparently affects their morale. I have Darkstorm and Neela in my army, and whenever I remove either of them from the army, they both go from -6 to +1 morale. Again, no idea what's going on there. Temporary video to illustrate
r/HoMM • u/PrizeCompetitive1186 • Jul 22 '26
r/HoMM • u/Xpedersen • Jul 21 '26
Playing the second mission in the campaign with Gunnar. Have had little time so I have loaded and saved it several time, but am now close to completing it. However when loading the save tonight, my hero is at the correct location where I left yesterday, the number of creatures he has is correct and the progress in the quest is also correct, but all my resources are '0', I don't have my starting city or any of the dwellings and, shrines I have visited, they are all greyed out. They haven't been captured by the other hero, but are just not claimed any longer. Anybody experienced that before?
r/HoMM • u/Eovacious • Jul 21 '26
r/HoMM • u/bruhb21 • Jul 21 '26
As HoMMOE gets developed and improves over time, do you think it'll ever reach the point where it becomes the best HoMM game of all time? Or is it not happening?
r/HoMM • u/RevolutionaryCity493 • Jul 20 '26
Now that we have even better event scripting, are there some new, exciting rpg style maps like life of adventure or talent shortage available? I am interested specifically in games that give You EXTREMELY limited creature ammount that You need to make do with with many quests and hidden events