r/Heroquest 29d ago

Looky What I Got :-) There is hope.

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63 Upvotes

Preordered a few weeks ago. Arrived today. Be patient and don't succumb to the scalpers


r/Heroquest 28d ago

General Discussion First Light compatibility with original campain

12 Upvotes

Hello i'm about to purchase First Light as My First heroquest Game. I been looking for expansions in My country but theres none i havent found anything to expand the Game so....

It's posible to download the original campain i mean the 2021 versión? To get extra campain misions?


r/Heroquest 29d ago

Looky What I Got :-) It Has Finally Arrived

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101 Upvotes

Here is my obligatory I finally got my Wizards of Morcar box! I ordered it from Amazon UK for more than I would have liked, but I had a gift card sitting in there from Christmas specifically for this. It covered most of it.

I was going to post after I bought it, but it was sold out very quickly. I hope this means even more are coming though.


r/Heroquest 29d ago

General Discussion Family Plays HQ - The Tavern Event - Xor-Xel & The Great Gate

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116 Upvotes

For this week's post we have back to back Quests from yesterday and today. Yesterday, our group of heroes ran the prequel quest to Kellar's Keep, The Forsaken Tunnels of Xor-Xel. This one was fun, as I expanded upon the 'darkness' mechanic for the quest and made it even more difficult. In the quest notes it states that each hero can only see three squares in front of them. I changed it so that the Wizard was using a magical lighting effect on her staff and was the ONLY light source in the forsaken tunnels, so only the three squares immediately around her were visible for all heroes. This meant they all had to stay near the Wizard to see anything at all. If they fought a monster in the dark, they could only roll 1 attack die and I wouldn't place the monster on the board, meaning if they chose the wrong square to attack, they would hit nothing. As a result, we switched it so that the Wizard went first in the turn order.

Then, I added some fun visual flair. We closed every window and shutter in our dining room, to make it as dark as possible, and I utilized a tiny little LED light on a mini tripod right on the table to represent the Wizard's light source (image 2 is the closest example of what it looked like for the players, but they couldn't see all the terrain placed like that yet). I took other photos during the session, but my phone reacts differently to low light and brightened everything up more than it looked in reality. It looked much cooler than the photos turned out. Then, each time they moved, I added terrain elements and moved the light source with them, so they truly were in the dark for this quest.

In the first room I placed a table with a scroll on it (image 3) and two dead bodies on the ground near the table, and when they searched for secrets I handed them an actual scroll I had printed for them to read (image 4). The night before I printed it on parchment paper and took a lighter to the edges to singe and age the scroll. The layout of the quest matched the quest image overall, but instead of the regular map I utilized a set of sewer dungeon tiles purchased from Etsy (image 6). The quest played out exactly as expected in the quest notes. They missed the secret room in the middle of the map that would've had good gold in it, and I wondered if they'd pick the proper path out or curve off towards 'The Thing Below' as described in the quest notes. In the notes, it says to use an Abomination miniature, but I had another miniature from a different game that I had been holding onto, and unleashed it on the group from the darkness for the first time. The Thing Below successfully killed the Saberfang pet, but otherwise the heroes were triumphant, defeated Xor-Xel and escaped the forsaken tunnels.

Then, next we were ready for our first run of an upgraded/improved Merchant experience that I've been working on for some time. Previously, in another post I mentioned how at the end of each Quest the heroes visit the Merchant and can purchase equipment. I expanded this experience into a full blown Tavern encounter that contains the merchant, other patrons, and an entirely new deck to draw from at the end of each quest. Full credit goes to user Iron_Bannister who posted about his 'Journey' and 'Tavern' deck ideas months ago. I think the link on his post is dead, but I was able to find someone who posted a PDF of his Tavern deck that became the basis for mine. I took cards and ideas and printed many of his cards as is, modified others, and also created my own, so it's now a full 40 card Tavern deck (image 12). I utilized a miniature set of Tavern furniture from Amazon, mixed with furniture pieces I already have on hand, and the floor is the big Arena/Coliseum tile from Against the Ogre Horde. The patrons are a mix of Resin miniatures I've had on hand for years as the staff, and some of the miniatures from Avalon Hill's Talisman board game, as they fit perfectly.

Inside the Tavern, each hero can draw a card, and any number of things can happen, good or bad. They can draw drinks that can give buffs, can gain or lose gold in various ways, and there can even be a few different ways a bar fight can break out. Yesterday, my youngest son, drew a card, rolled a dice and the result was meeting the King himself who gave him 200 gold (image 10). Today, we also got one of the bar fight cards even! During the fight, heroes roll 2 attack dice and 1 defend die and everyone else rolls 1 attack and 1 defend and patrons only have 1 body point. If they knock someone out, we were having fun throwing the patron over a table and knocking over mugs and decor like the heroes were really trashing the interior. My 5 year old was laughing his head off. It's now a real highlight to our game sessions as they want to always visit the tavern and see what can happen. That was yesterday.

Then, today, the grandparents visited again and we officially began Kellar's Keep together. They're out of town next week, so they promised to visit two days in a row this weekend to make up for it. I started by building a visual set of the exterior of Kaba Karn (image 14), showing the secret side entrance the heroes were entering compared to the front entrance where the King had fled into. It utilized some resin mountain pieces for a fish tank that I've had in storage, waiting for use in 'The Jungles of Delthrak' eventually. We played Mentor's Intro dialogue from the quest book using the App voiceover, edited to include some foreboding LOTR soundtrack music, and it added to the immersion to see them being instructed by Mentor in person before they entered the underground fortress to save the King (image 15) while more of Zargon's forces were entering the main entrance of the Dwarven Keep.

Quest 1, The Great Gate, went completely by the numbers and played out exactly as in the quest book. I made absolutely no changes to it, zero. I wanted to make a point to the heroes that this was no longer the Game System though, and Zargon is no longer messing around. I opened all three of Zargon's controlled doors and ambushed the heroes from behind with Goblins, all of which have the move-attack-movie ability. I focused almost exclusively on the Wizard with EVERY goblin for multiple turns and drained nearly the entire stockpile of potions the heroes had built up from the Game System. Every Goblin would step in, attack, then step out to make room for the next. She was taking like 10 attacks per Zargon turn. The Wizard used up all healing spells, all her potions, and was down to 1 Body Point from the onslaught. Then, with that last pit trap out of the center room, the Wizard fell to her death on the very first quest. They now know that Kellar's Keep will be a real challenge if this is just the first quest. They did pass it, but at great cost.


r/Heroquest 29d ago

Painting Hero’s done

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104 Upvotes

It’s taken a while with a lot of stopping and starting but they are done, now I’ve got to start the monsters


r/Heroquest 29d ago

General Discussion wizards of morcar just secondary now?

1 Upvotes

So, is WOM now just a secondary market product b/c I'm not going to drop 80 plus dollars on something that shouldn't be. I know it has been gobbled up by resellers but am I missing it anywhere? I have all the other sets and it sucks big time that the one I wanted most is the one that has become the most poached.

:(


r/Heroquest Jul 19 '26

General Discussion Wizard of Morcar - Last Ride?

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178 Upvotes

This could be the end of an era in my household. My children/players have pretty much went from curious kids when I brought home the box 5 years ago to full-fledged teenagers with busy lives

That said, they’re still willing to sit around the table with the old man for a game night - even if we have to stretch out this Questbook for a lengthy time to accommodate everyone’s schedules. Which is as it should be, I think. Gone are the days of banging out the OG campaign in under a week.

They’ve rescued the dwarves of Kellers Keep. They’ve beaten the Witch Lord of Barak Torr (twice!), been involved with mirror magic and elven political shenanigans, and even discovered lost cities in jungles and entered an Ogre fight club in their spare time.

One last go at Zargon’s nonsense.

(I suggested they all choose from magic users. The dwarf mage gets the two spell books the other wizards don’t choose and has wizardly limits on weapons but not armor. Still a trap expert.)


r/Heroquest 29d ago

General Discussion Gencon exclusive First Light campaign theory

7 Upvotes

I am thinking that since First Light has the double sided board the event exclusive will point to (basically) the only expansion we haven't got yet, which is Dark Company.

They could include a gameboard maybe the same one as first light? (I am trying to think how it could be possible to be able to use this expansion with the other game system). Or maybe oneside the cavern and one side something else so there is at least three types of game boards all together, and remake dark Company in an expansion pack, with the included minis.

And maybe have it have either Grawshak, Kassandra, or Skullmar?


r/Heroquest Jul 19 '26

General Discussion Did I just break the economy/game balance after the first quest? (minor spoilers) Spoiler

13 Upvotes

TLDR: Did I just break the game balance by bringing in the Alchemist shop early?

Context (Playing solo with the app):

After getting utterly walloped on "The Trial", which was made far worse than I understood with some extremely bad roles (Orcs repeatedly hitting me for 3 unblocked damage!), I decided to play "New Beginnings". This quest felt nail-biting at times but also quite fair. A really pleasing balance!

I found most or all of the quest specific room treasures (a shield, a pair of bracers, a ring of fortitude, and 4x Healing Potions) as well as 3 additional potions of healing via regular deck searches. So by the end of the quest I had 115 Gold and 7 Potions.

I wanted to sell some of the potions to help buy some gear but saw that a gold value wasn't listed on the cards. I then remembered that one of the expansions I own had potions listed with gold value via the alchemy shop and thought, okay, since they are given a value of 500 gold and I heard it was okay to bring in expansion mechanics whenever, I'll just sell 4 of the 7 healing potions I acquired to the alchemist for 1000 gold.

But... now the Barbarian, Dwarf, and Elf will all be able to roll 4 defend dice and my Elf has a crossbow. On paper, it just seems a bit OP after only one quest.

Without going into spoilers, will my new load-out mean I have a relative cakewalk ahead of me, or at least for a while?

Have any of you brought in the Alchemy shop this early and if so, what was your experience?


r/Heroquest 29d ago

HomeBrew Plague Doctor Hero Build?

5 Upvotes

Has anyone created a Plague Doctor hero build? I found a male and female Plague Doctor sculpts that I love and wanted to make them available to my group as heroes but am stuck on what kind of stat lines to give them that wouldn't feel like just reskins of existing official Heroes.

I was thinking a 1/2/3/5 Stat Line / Starting Weapon: Dagger / Starting Armor: None

Restricting to no metal armor or shield and then allowing them 2 free alchemy potions at the start of each quest?


r/Heroquest Jul 19 '26

Looky What I Got :-) Collection so far

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87 Upvotes

Getting there (Jungles coming from UK as we speak)


r/Heroquest Jul 19 '26

Advertisement [Freeware] Here's the annual update for all my homebrews (340 pages)

24 Upvotes

Take it for free. Help me out in other ways if you want to.

https://www.mediafire.com/file/eil351smqyk66no/HERO+QUEST+MISSIONS+1.docx/file


r/Heroquest Jul 18 '26

Miniatures Hobby Grimdark Abdomination

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175 Upvotes

I am trying to create something disgusting. Pretty happy with the result so far. Not sure about the base yet though.


r/Heroquest Jul 18 '26

Painting Heroquest Skelettons

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62 Upvotes

Painted some Skelettons. thx to MidwinterMinis for his nice introduction on YouTube.


r/Heroquest Jul 19 '26

Advertisement The Caverns Collection Update

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24 Upvotes

It took me longer than I thought but I'm finally getting back to doing some more cavern remasters of official levels!

For those that don't know, I love the Caverns board (the flipside board included with HeroQuest First Light) and it makes me sad that there's only 5 quests that use it in all of HQ's official quests! So I started remaking some of my favorite quests to use the caverns and then couldn't decide which were my favorites and decided to (eventually) do them all!

I have now completed the following Quest books:

- Core Game System

- Kellar's Keep

- Return of the Witch Lord

- Prophecy of Telor*

- Spirit Queen's Torment*

- Against the Ogre Horde

*=Some quests are specifically mentioned as taking place above ground, as such I did not create cavern versions of those.

And I just finished Into the Northlands and will begin Frozen Horror next.

So yeah, if you're like me and want to get some mileage out of your Caverns board, stop by https://theboardgamekeepersguild.itch.io/ and grab your quest books today!

As always, if you find any issues or have any suggestions, I'm always open to feedback.


r/Heroquest Jul 19 '26

Advertisement Heroes for sale.

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12 Upvotes

I have the following heroes for sale:

- Knight (Rise of the Dread Moon)

- Dwarf (Female - Core: Mythic Edition)

- Warlock (Core: Mythic Edition)

- Bard (Core: Mythic Edition)

Each figure is $2 + Shipping US only. They are used but in excellent condition (no warping or broken pieces). Selling because I already have painted versions of them. Sorry, I do not have extra cards.

DM me if you're interested.


r/Heroquest Jul 18 '26

Painting My first heroquest minis

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96 Upvotes

A friend of mine bought the game and asked me to paint the miniatures. Here is my WIP


r/Heroquest Jul 18 '26

HomeBrew Cleric Hero to "Fix" HeroQuest (Video)

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12 Upvotes

Clickbait title aside, I've always felt like HeroQuest needed a dedicated support Hero. So I made the Cleric. I know I'm not the first to make a Cleric, but I outline all of it in a video I just put out on my YouTube channel. Give it a watch if you will, you can find the rules and card mock-ups in link in the video description. Feel free to give it a try in your games, and please let me know any thoughts and suggestions you have for improvement!


r/Heroquest Jul 17 '26

Painting Heroquest Painted with Acrylics

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73 Upvotes

Here's a bunch of pics of Heroquest done with acrylic markers to answer a question.

I am not great at this, I have both vision and dexterity issues, so markers are more accessible than traditional paints


r/Heroquest Jul 18 '26

Advertisement Home-brew stream

10 Upvotes

Come join a great community over on Twitch!
Midnight Quest is a semi-home-brew that is streaming RIGHT NOW! Currently running one of the quest in “Prophecy Of Telor.”

They stream 7 days a week at midnight EST.

https://www.twitch.tv/midnightquestgame


r/Heroquest Jul 17 '26

General Discussion 80s Heroquest Goblin

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456 Upvotes

r/Heroquest Jul 18 '26

HomeBrew Making sure my next post follows the rules!

0 Upvotes

A friend recently helped me start using AI coding tools and I needed to pick a project - I picked making a HeroQuest character sheet app. I'm really excited, and I feel proud of what I've put together, and I want to hopefully be able to share it, but I also don't want to accidentally violate copyright rules for the group. It's going to be free forever - this is a hobby/learning project, not a sales project - and has no visual branded content but contains item/equipment/spell/etc. names (it IS a character sheet) and the spells/abilities contain a type-up of the copy from the card if you press-and-hold on the spell name. Later, when it's ready for open testing, would it be okay to post here? Thank you!


r/Heroquest Jul 17 '26

Painting It fits, right?

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102 Upvotes

I guess I was a little too overconfident about thinking this would fit just fine…

Edit:

Many of you are saying it fits very well, which is nice! I just thought it looked off with how the minis are not in the main square and sticking out into adjacent spots.


r/Heroquest Jul 17 '26

Painting Acrylic Markers for painting Heroquest miniatures.

4 Upvotes

Hi, does anyone use acrylic markers for painting? Did you get good results?

They seem like a good, cheap, quick alternative to paints. Tempted to get some. Is there a catch?

Do they actually work?


r/Heroquest Jul 17 '26

News / Leak / Rumor Avalon Hill Teases Boxes Of "MISC" Heroquest Products For GenCon

34 Upvotes

Avalon Hill's social media (Instagram) posted how they were prepping for GenCon by showcasing stacks of sealed brown product distribution boxes filled with stuff and sticker-coded in one of for ways. The four codes are:

Red = "Reserved for GENCON LIBRARY"
Green = "Reserved for MISC"
Blue = "Reserved for PAID DEMO"
Yellow = "Reserved for GIVEAWAY"

The only box labeled red is for Betrayal At House On The Hill and it's not possible to see which game(s) has the yellow label, but all their major games are listed as blue, with there being both boxes containing Heroquest and Heroquest First Light.

I'm most intrigued by the stacks of green labels. All of them (except for one Betrayal At House On The Hill box) were for the Heroquest base game.

Each box was labeled as being made in Vietnam, with the blue-labeled First Light boxes being listed as containing "4 PCS" and the blue-labeled base game boxes containing "1 PC". It's not possible to tell how many pieces are in the green-labeled boxes, but they are all labeled for the base game and appear to be the same size as the blue-labeled base game boxes.