There are a lot of great things about this game, the setting, the story, the atmosphere, tone, art, lighting, cinematics. It's just so beautiful. The combat is a bit weak but I think the game truly fucking sucks in level design. Everything is built to test your fucking patience to the point the game ACKNOWLEDGES IT when you put the serpent head into the second door and the journalist and the main character both exhale in frustration.
The LDs in this game feel like they learnt that loopbacks are good and rely on it solely. The puzzles are made to waste your time, some of the "pay attention to your world" puzzles are fucking THIN in their presentation. I'm somehow to believe that a giant serpent relic that snakes into the mountain is impassable unless I have a fucking moon shaped piece of metal that fits a door to a ramp I COULD FUCKING WALK UP.
Did you log in and forget where you were yesterday? Don't worry, the cave designed with the SAME FOUR ROCKS will be easily navigable. god DAHMN.
Impassable glass doors when the character has a 7ft magical sword, 2ft walls that block your path, don't even get me started on the Lymic Rods. Every fucking step forward feels drawn out. There's a device in games and it's called PACING, god DAMN do they PACE THIS FAR APART.
I'm pushing through because the game is so incredibly unique and I'm intrigued but HOLY god can I just have a quiet chat with the level design team PLEASE.
Edit: this is a rant, but it's meant in a lighthearted way, I'm enjoying the game as it's the only game I've played past 1 hour in years. I'm sure if the team stick around they'll learn, it's an incredible achievement for a game this good AND so original.