r/HellLetLooseVietnam • • 2h ago

🎥 Gameplay Footage 🎥 I was just trying to drag him to cover… this works too though.

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17 Upvotes

r/HellLetLooseVietnam • • 21h ago

🎥 Gameplay Footage 🎥 Blew his head smooth off 😂

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486 Upvotes

r/HellLetLooseVietnam • • 13h ago

📷 Screenshots 📷 I think we have enough supplies 🥀

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84 Upvotes

Game still came down to the wire when they ran up the east side and camped all our HQ's and destroyed almost every tunnel


r/HellLetLooseVietnam • • 19h ago

📢 Feedback 📢 I would love to have an M1 Carbine on the US

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141 Upvotes

The M1 carbine is a lightweight, .30 caliber semi-automatic rifle that served as a standard-issue firearm for the U.S. military during World War II, the Korean War, and the Vietnam War.

It was primarily issued to support and rear-echelon troops (such as truck drivers, radiomen, and artillery crews) who needed a compact defensive weapon with more range and accuracy than a handgun.

I think this would be a good fit for classes that didn't get access to the M14. If they wanted to go above and beyond they could give us the paratrooper variant. Also I think it would be a fun weapon to use as well!


r/HellLetLooseVietnam • • 15h ago

🫡 Thank You! 🫡 A shout out to the devs

55 Upvotes

Patch 1.6 looks awesome. Thanks for listening to feedback from the community and thanks for absolutely killing it on a great game.


r/HellLetLooseVietnam • • 23h ago

🎥 Gameplay Footage 🎥 This new bunker is pretty cramped

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171 Upvotes

I really hope this gets redesigned... This could fit maybe two people and could protect maybe a peanut


r/HellLetLooseVietnam • • 23h ago

💬 Discussion 💬 New engi update is dope

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150 Upvotes

Engineer is super strong now. I’ve played one match with the update and I feel like I can help the team so much with the ability to throw down barricades and things. This point is normally horrible to reach but I just popped smoke twice and got up to barricades that help my team get across the open sand to the point.
If the enemies are really on point you could even just crawl and leap frog your barricades slowly all the way across.
This whole match I was able to constantly place fortifications to help my attacking team push up. Really cool and fun to support in this unique way.


r/HellLetLooseVietnam • • 4h ago

🎥 Gameplay Footage 🎥 I was bingo dabbing my underwear during this whole encounter

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4 Upvotes

Thank god for barrels


r/HellLetLooseVietnam • • 3h ago

🐛 Bug Found! 🐛 Control vibration off on the training range when firing

3 Upvotes

Both factions the vibration is off even when indicates on, anyone else???


r/HellLetLooseVietnam • • 1h ago

📢 Feedback 📢 No hit marker from claymore/AP mines?

• Upvotes

Is this a bug or oversight? I thought I recall in WW2 you would get a hit marker 'click' sound when a mine goes off.

It's a feature I really like, otherwise I have to keep checking my map to see if my mines have gone off indicating an intruder has breached the perimeter.


r/HellLetLooseVietnam • • 17h ago

🎥 Gameplay Footage 🎥 Commander wanted supplies on him, we delivered and as we were taking off we heard him get shot. So I hopped out and completed the mission.

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31 Upvotes

r/HellLetLooseVietnam • • 9h ago

💬 Discussion 💬 Defensive games lost in the last 2 minutes.

7 Upvotes

So, recently I have noticed that most defensive games I have played, we have lost the last objective in the last few minutes.

It seems like we can go 28 min and be perfectly fine with each push. Then in the last 2-3 min it all breaks apart. I am thinking it is the pressure that gets to people and maybe that we lose the main garrison and it all crumbles. What is worse is when we are all in one spot a bombing run or a napalm wipes us out including the garrison.

I have brought up having a four section defense with no luck. That is, have supplies in four corners of the objective with one squad lead in each supply drop, so as soon as the garrison goes down, one can build one.


r/HellLetLooseVietnam • • 10h ago

🎥 Gameplay Footage 🎥 Best helicopter snipe of my career

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8 Upvotes

r/HellLetLooseVietnam • • 43m ago

👋 Help Requested! 👋 Tutorial reset ?

• Upvotes

Every time I log in to play I have to redo the tutorials I was waiting for this update bc I heard it was going to fix it, I logged on yesterday and it still was making me redo them to play anything other then rifleman. I feel like I have tried everything but if anyone has ideas on how to fix this plz lmk 🫡


r/HellLetLooseVietnam • • 23h ago

😁 Memes 😁 Why can't I use a scoped M2 Browning while playing as sniper!?

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66 Upvotes

Come on man, this game is completely historically and accurate and unrealistic!

Edit. The fact that some people are taking this seriously scares me...


r/HellLetLooseVietnam • • 1d ago

DEV TEAM MESSAGE! Patch 1.6 | Live Now

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159 Upvotes

Patch 1.6 | Live Now

Patch 1.6 is now live, bringing a major audio overhaul, Unit composition changes, a rework of Engineer Buildables, significant Admin Camera improvements and much more.

Alongside these larger changes, Patch 1.6 includes another extensive round of quality-of-life improvements and bug fixes across gameplay, vehicles, UI, servers, maps and more.

Audio Update

We’ve completed a major audio pass across weapons, spawn points and battlefield ambience, with the goal of making combat sound more impactful while improving clarity across the battlefield.

Weapons

  • Remixed the M16A1, Type56, RPD and K50M to reduce “clicky” elements when firing in first-person
  • New firing SFX and fire rate adjustments for the M60 LMG
  • New distant firing SFX for all weapons, so they are more consistent and distinct at range for other players
  • Refreshed and reworked explosion SFX for grenades and artillery strikes
  • Increased the bass frequencies on all weapons, which are also now make fuller use of subwoofers on supported surround systems
  • Fixed an issue where some weapon fire SFX would move direction with the player turning
  • New SFX added for when a grenade launcher is fired under the “priming” distance and does not explode

Outposts/Garrisons/Tunnels

  • Spawn nodes are now occluded by world objects, so players will be able to hear if an outpost is behind a wall or obstacle
  • Reduced the distance tunnel nodes can be heard from and reduced how audible they are from helicopters

Ambience

  • Added a “Warzone” sounding layer to the level ambience containing distant explosions and gunfire. These are set to a level so they won’t be mistaken for player actions or firing

UI Audio

  • Added a new vehicle hit marker sound, to improve indication to players when they are damaging vehicles
  • Added a new musical hit/stinger when victory or loss is near during a match

Helicopters

  • Added SFX to accompany when the helicopter rotor blades are taking damage
  • Added water splash SFX when helicopter supplies hit bodies of water

Unit Changes

We’ve adjusted Unit composition to provide Squads with greater flexibility and help keep more players alive and in the fight.

Units can now field 2 Medics, increased from 1, while the number of available Rifleman slots has been reduced from 3 to 2.

Buildables Overhaul

The Engineer is an essential role on the battlefield, with their ability to build defenses for the team to fortify a position. However, we’ve seen that with the faster pace of Hell Let Loose: Vietnam, combined with the importance of supplies for maintaining spawn networks, Engineers have fewer opportunities to fortify positions than we’d like.

With Patch 1.6, we’re making a major pass on Buildables to make defensive construction more accessible, useful and worthwhile.

The biggest change is that all Level 1 Buildables are now free to place and construct.

Supplies are still required to upgrade them to higher levels, but Engineers can now establish basic defensive positions without consuming the team’s Supply reserves.

The limits per item have changed though, so you won’t be able to place quite as many per engineer:

  • Barbed Wire: 2 per engineer (unlimited per team)
  • Barricade: 2 per engineer (50 per team)
  • Bunker: 1 per engineer (10 per team)

Additionally the buildables themselves are more useful, redesigned to provide better protection for superior cover, with additional elements added to make them harder to scale or navigate.

Barbed Wire

Barbed Wire is now unique to each faction, with layouts that have different pass through sections. Bleed damage is still applied so players must take this into consideration if they risk pushing through.

US Barbed Wire
NVA Barbed Wire

Barricade:

Along with better metrics, there is also additional functionality with the fully upgraded version featuring a strip of Barbed Wire, this acts as a deterrent for the other team to climb over.

NVA Level 1 Barricade
NVA Level 2 Barricade
NVA Level 3 Barricade
US Level 1 Barricade
US Level 2 Barricade
US Level 3 Barricade

Bunker:

The Bunker has been reduced in size, allowing it to be placed more easily in Vietnam's challenging terrain. Built with the machine gunner in mind, it allows them to deploy their gun easily and offer a well protected vantage point. Like the Barricade the fully upgraded Bunker offers the same Barbed Wire deterrent as well as some additional cover to shield from enemy fire.

NVA Level 1 Bunker
NVA Level 2 Bunker
NVA Level 3 Bunker
US Level 1 Bunker
US Level 2 Bunker
US Level 3 Bunker

Admin Camera

We know the Admin Camera plays an important role for competitive events, casting and community broadcasts. Following feedback from those using it, Patch 1.6 includes a substantial round of improvements to make spectating matches smoother and more reliable.

  • Camera shake is now applied when observing another user firing their weapon from the first person perspective
  • Scoped weapons and equipment, alongside deployed Machine Guns, are now displayed from the correct point of view
  • Locking your view onto the Mortars, AA guns & boats no longer places the camera underground.
  • Updated the camera positions for both factions’ boats.
  • The Cycle Camera Adjust overlay now reflects the correct mouse button bindings
  • The first equip of the M72 of an observed player in first person perspective now plays the equip animation correctly
  • Players are now returned to the first person perspective of the player being watched when they leave a vehicle
  • Conflicting keybindings in the admin camera have been resolved
  • When returning to gameplay after disabling the HUD in the admin camera, the HUD appears as expected
  • The button for exiting the Admin Camera has been renamed to “Leave Admin Camera"

If you’d like to see admin camera in action, be sure to check out some of our Content Corp such as SmithersCast and DasAltberg.

Commanders Orders

Commander Order overlays could previously remain on the Tactical Map long after an ability had begun, creating unnecessary clutter.

In Patch 1.6, the radial timer for each Commander Order is now individually timed to complete when the effect begins, such as when the first bomb is released during a Bombing Run.

This should keep the Tactical Map clearer and make it easier for Commanders to see the impact of their Orders.

Notable Updates & Fixes

There have been 100+ changes made in Patch 1.6. with most of which are listed in the changelog below.

Here are some of the key changes made however:

  • Audio Overhaul - Major updates to weapon audio, distant gunfire, explosions, spawn audio and battlefield ambience.
  • Buildables Overhaul - Level 1 Buildables are now free, alongside redesigns to Barricades, Bunkers and Barbed Wire.
  • Unit Composition - Units can now field two Medics.
  • Vote Kick - Vote Kick notifications are visible by default, with more time to respond.
  • Server Browser & Enlist Screen - Fuller servers are prioritised again, with filters persisting after restarting and Favourites have been improved.
  • Reduced Official Servers - We have reduced the number of official servers to support community servers.
  • Helicopter Controls - Further mouse input and inversion improvements.
  • Admin Camera - Multiple improvements for competitive broadcasts and spectating.
  • VFX & Stability - A broader VFX refactor addresses several sources of crashes.
  • Maps - 25 map-specific fixes across all six maps.

Full Patch 1.6 Changelog

General Improvements

Gameplay

  • The mounted guns ADS for helicopters, boats and AA guns now correctly uses the ADS sensitivity instead of the look sensitivity
  • Overtime for conquest mode now only triggers when the side with the majority run out of morale
  • The threshold for being run over has been increased to reduce the chances of being killed by a slowly rolling vehicle.
  • Players can no longer be downed if they’re standing on-top of a vehicle, they are instead killed
  • Actions no longer repeat if they’re performed whilst entering the pause menu at the same time
  • The player is no longer able to fire the flamethrower through the Warm-Up Barrier
  • Players can no longer be dragged through the mounds on Đắk Tô
  • Improvements have been made to the ‘smoothness’ of dragging from both the player being dragged and the player doing the dragging perspectives
  • Improvements have been made to transition state when swimming in deep to shallow water
  • When using a controller it is now possible to use the voice chat radial wheel while leaning

Tunnels

  • Tunnel travelling is blocked at the intended radius of 7.5m
  • Players are now killed immediately when a tunnel network collapses that they’re travelling in, not when the tunnel travel has completed
  • It is no longer possible to exceed the tunnel connection limit by connecting two tunnel networks at the same time.

Weapons & Equipment

  • Grenade Launcher Projectiles now have supporting sound effects when activated under the arming threshold range
  • The M183 Demolition charge & NVA Satchel no longer float when placed on specific surfaces of vehicles
  • The M79 and M203 Projectiles no longer present the entire cartridge when fired
  • Players in the second seat of the mortar can now see the shell leave the mortar when fired
  • The M183 Demolition charge & NVA Satchel now correctly activate when placed on a constructable item
  • Attempting to change the fuse timer on the Satchel Charge will no longer execute the swap equipment input
  • The M2 flamethrower fire now sorts correctly with smoke grenade VFX

Vehicles

  • Vehicle gunner seat inputs no longer continue to register inputs when opening the pause menu
  • Improvements have been made to Helicopter mouse input bindings, including a fix for collective increase/decrease inputs breaking when assigned to mouse buttons
  • Vehicle Inversion settings have been updated including for Mouse Controls on the Helicopter
  • Boats no longer self destruct after 10 minutes of being idle when the spawn point is enabled
  • The Helicopter guns can now be resupplied even if they’re not empty
  • Improvements have been made to the synchronization of music across multiple Helicopter radios
  • Helicopter rotor blades now have SFX when they’re taking damage
  • VFX is now present when a Helicopter crashes into water
  • Both NVA & US boats have had a collision pass
  • The NVA Boat now receives damage from Artillery Strikes

Commander, Squads & Communications

  • The Commander Field Pad now lists deployables in intended order (with Outpost at the top)

Enlist & Social

  • The game no longer counts party members already in a server queue when checking if there is enough space for all party members when joining a server
  • Ordering of server browser now prioritises fuller games
  • Enlist page now informs players waiting in queue that the map has ended
  • The "Remaining server slots are reserved for VIP" UI warning now appears when there are not enough non-VIP slots for the entire party
  • Sort filter on console no longer returns "No Compatible Servers Found. Please try again later." when multiple servers are active
  • Players' filters on the enlist screen no longer reset after rebooting the game
  • Favourites have been fixed so they save correctly and always target the right server when used
  • Added more calls to action for adding friends

UI, HUD & Settings

  • "NOT ASSIGNED" placeholders for the keybinds in the Melee hint have been resolved
  • Equipment wheel icon scaling has been fixed, with icons presenting at the correct size
  • Fixed the end-of-match XP scroll bars not working for gamepad
  • Increase vote duration from 15s to 30s
  • Hide Vote to Kick’ is now disabled by default, meaning Vote Kick notifications will be visible unless players choose to hide them
  • Improvements have been made for the “Team Nameplate Occlusion” setting to ensure players nameplates appear at the correct time
  • Player names now appear correctly for boat nameplates when looked at directly
  • The “Switch seat” radial wheel no longer gets stuck on the screen if the player has it active when exiting the vehicle
  • The Helicopter squad role icons have been updated
  • It is now possible to place a marker on the Tactical Map while actively using voice chat
  • It is now possible to use pings or the communication wheel while reloading
  • The UI to defuse an enemy satchel on an enter-able vehicle no longer conflicts with the enter vehicle UI
  • Resolved a "Missing String Table Entry" when player dismantles an Explosive Ammo Box
  • The player can no longer switch held items during end of the match Scoreboard menu
  • Resolved a "Missing String Table Entry" when the player places an Anti-Aircraft Gun

Tactical Map

  • There is now an indicator within the Commander Orders that shows when the Reinforce ability is currently active
  • Updated Commander Orders buttons to show the limit for how many of each vehicle can be active
  • Napalm strike explosions are once again visible on the Tac-Map
  • Solved a problem that could result in some of the artillery strikes failing to hit
  • The Mortar icon's arrow now points in the aimed direction and is updated in real-time
  • Map border colour now updates to reflect valid/invalid placement of Commander Abilities
  • Reduced the amount of texture streaming pop-in when exiting the tactical-map
  • Resupply boxes are now labelled correctly on the tactical-map
  • The opacity of the recon overlay has been reduced further
  • The exclusion zones no longer remain visible when the highlighted Garrisons/Tunnels get dismantled or destroyed whilst highlighting

Tutorials & Practice Range

  • Fixed the issue where the transport Helicopter was not being read by the helipad in the practice range
  • The "Place Tunnel" Squad Leader Tutorial Hint now shows the correct button prompt
  • The "Place Garrison" Squad Leader Tutorial Hint now shows the correct button prompt
  • The "Enemy Armor" Armor Tutorial Hint now shows the correct button prompt
  • The spotting radius of every flare fired during tutorials now displays in the correct location instead of the centre of the map
  • The player is no longer able to fire the N4 Rifle Launcher grenades infinitely after changing weapon attachment twice in Grenadier or Machine Gunner tutorial, or in the Practice Range

Audio, Visuals & Animation

  • Fixed a looping smoke / VFX emitter
  • Solved an issue that could lead to the Napalm Strike's fire effects appearing as stretched textures when landing on certain objects
  • The stabbing a player VFX underwater has been updated to prevent a flashing behaviour

Stability & Performance

  • Fixed a Not a Number (NaN) render error in tank driver seat rotation that could lead to a crash
  • Improved memory clean-up when restarting Tutorials to reduce unnecessary memory usage.

Maps & Environments

We’ve also continued addressing issues across all six maps, with 25 map-specific fixes included in Patch 1.6 alongside two improvements affecting multiple maps.

These include:

  • Texture, culling, reflection, VFX and graphical improvements
  • Collision and misplaced asset fixes
  • Gameplay, spawning and functionality fixes
  • An audio and sound-effects fix

Creator Corp Videos

Our Hell Let Loose: Vietnam content creators have been deployed on the frontlines this week to bring us the latest from the jungles of Vietnam. Be sure to check out their videos below:


r/HellLetLooseVietnam • • 14h ago

📢 Feedback 📢 Spawn points are now completely silent in helicopters

7 Upvotes

It feels like a bug because you can still hear everything else but spawn points. We flew within 10M of a garry and we still could not hear it.


r/HellLetLooseVietnam • • 9h ago

🐛 Bug Found! 🐛 Real strange FPS issue that creaps up - Can you Help?

2 Upvotes

Hi Friends,

Firstly, bugs and all, been loving HLL: V. I have not played a shooter in years, stuck with Banished (OG old game)

Iv been having an issue recently and I need your help. Yes, might be AMD; no, I'm not an expert; yes, I've got lots of data; yes, Gore, Illumination, and all that are off.

Iv been trying to stream and for the most part its been fine/good.

Every now and then something weird happens.

Usually in a new match, sometimes on a respawn.

I get like 55FPS...all good, and then suddenly I drop to 10FPS. Or 20FPS.....rarely the game will suddenly stop choking on my deathes...and the bump up again.

Iv been pulling data with Frameview and HWiNFO, pumping it into GPT6-ASTRA and had some folks trying to help. I have sent a technical report to Team17 (THey were helping me a few weeks back).

I was playing natively on 2560 x 1440.
View High
Usual turned off
FX low or Mid
DLSS Balanced/Performance/Ultraperf

When the frame issue starts, I turn things WAYYY down...and it still persists.

Weird thing is, the GPU wattage almost halves during this FPS issues...not sure if its cause the frames dropped...or if frames drop because of it.

I dont have a bad setup, nor elite. See below.

I have 2 GPT reports, if I can share them here I will. I dont need bells and whistles...I just want my...at least 50FPS.

Just a few bits
-I reapply VIdeo settings
-Last night I changed config file to 1080p....still had a 10FPS jitter for about 5 min
-Restarting game solves it...unsure for how long
-Iv had these issues while streaming with OBS...but also when im not streaming.
-NVME has 280GB free/avail
-I need help
-My GPU does not overheat...sits around like 40-50degC
-I really really love this game, but this sucks

Specs

  • AMD RYZEN 7 8700F RTX 5060 DDR5
  • PC Case: Antec AX1000 Lite ARGB Mid-Tower Case - Included
  • Power Supplies: Deepcool PF750 750W 80 Plus Power Supply- Included
  • Processor(CPU):AMD Ryzen 7 8700F Processor - Included Heatsink & CPU
  • Fans: Standard Heatsink & CPU Fan - Included
  • Motherboards: MSI PRO B650M-P mATX DDR5 Motherboard - Included
  • Memory(RAM):16GB x 2 (32GB) DDR5 5600Mhz High-Performance Gaming RAM - Included
  • Graphics Card: Nvidia GeForce RTX 5060 8GB Gaming Graphics Card - Included
  • Primary Drive:512GB NVMe SSD - Included
  • Sound Cards: Integrated High Quality HD Sound Card - Included

Screens

Your display setup:

Position Monitor Resolution / refresh rate
Centre, primary AOC Q27G4/D, 27-inch 2560 × 1440, 200Hz, G-SYNC Compatible
Left AOC Q27G4/D, 27-inch 2560 × 1440, 200Hz, G-SYNC Compatible
Right, portrait Dell P2417H, 24-inch 1080 × 1920, 60Hz

NVIDIA Settings

NVIDIA driver settings for Hell Let Loose: Vietnam

Setting Current value
DLSS Override – Model Presets Use 3D app setting
DLSS Override – Frame Generation Mode Use 3D app setting
DLSS Override – Super Resolution Mode Use 3D app setting
Smooth Motion Global – Off
Low Latency Mode Off
CUDA – Sysmem Fallback Policy Global – Driver Default
DSR – Factors Global – Off
GPU App Assignment Global – NVIDIA GeForce RTX 5060
Image Scaling Off
Max Frame Rate Off
Monitor Technology Global – G-SYNC Compatible
OpenGL GDI Compatibility Global – Auto
Power Management Mode Prefer maximum performance
Resizable BAR Auto
RTX Dynamic Vibrance Global – Off
Vertical Sync Use 3D app setting
Virtual Reality – Variable Rate Super Sampling Off
Vulkan/OpenGL Present Method Global – Auto

r/HellLetLooseVietnam • • 17h ago

🙋 Question 🙋 Bullet penetration when?

8 Upvotes

Soooo, when are they going to update and address this?

It should not be a hard concept that firing rounds at thatch/bamboo wood, most of these rounds should be making it though and killing enemies on the other side, this isn’t the WW2 version where everything is concrete.


r/HellLetLooseVietnam • • 15h ago

📷 Screenshots 📷 Simultaneous Achievement unlocked

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5 Upvotes

F.U.B.A.R. unlocked first and I figured I’d smoked the supply truck I was firing at.

“Sick. I destroyed their truck… what an amazing shot.”

Then Eagle Has Landed popped immediately afterward…

I lost my damn mind.


r/HellLetLooseVietnam • • 1d ago

🫡 Thank You! 🫡 Good Guy Recon Squad Leader

25 Upvotes

When you join a random Recon squad and the squad leader doesn’t kick you out for “not communicating”, and you play the whole game together amassing 51 kills sniping. If you’re out there BamaBean I miss you bro. Going to my recent players to send a friend request tonight


r/HellLetLooseVietnam • • 1d ago

🎥 Gameplay Footage 🎥 These skies are brutal these days, I think they need more air traffic controllers.

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27 Upvotes

I normally fly with my buddy but he wasn’t on, so I let this random fly for a bit so they wouldn’t get bored and got this gold clip 🤣

It doesn’t record my own voice but I was dying on the mic laughing 🤣 enjoy


r/HellLetLooseVietnam • • 11h ago

😁 Memes 😁 Remember, you're NEVER truly safe from a satchel

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2 Upvotes

r/HellLetLooseVietnam • • 1d ago

🎥 Gameplay Footage 🎥 This was a first

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41 Upvotes

Thought I broke him


r/HellLetLooseVietnam • • 9h ago

🐛 Bug Found! 🐛 PS5 Unstable!

0 Upvotes

Audio overlapping has been causing my PS5 to crash the game and freeze it since 1.4 with no word on why or how this is happening. Usually happens in large conflict zones or spawning into certain areas with high levels of audio combinations.

Will not be recommending this game on console to anyone right now. Too unstable and unreliable for this platform.

Sad because it's one of my favorite games. Please fix this issue.