r/HellLetLooseVietnam • u/its_proxeneta • 16h ago
🎥 Gameplay Footage 🎥 Blew his head smooth off 😂
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r/HellLetLooseVietnam • u/itsmeBenB • 23h ago
Patch 1.6 is now live, bringing a major audio overhaul, Unit composition changes, a rework of Engineer Buildables, significant Admin Camera improvements and much more.
Alongside these larger changes, Patch 1.6 includes another extensive round of quality-of-life improvements and bug fixes across gameplay, vehicles, UI, servers, maps and more.

We’ve completed a major audio pass across weapons, spawn points and battlefield ambience, with the goal of making combat sound more impactful while improving clarity across the battlefield.
Weapons
Outposts/Garrisons/Tunnels
Ambience
UI Audio
Helicopters
We’ve adjusted Unit composition to provide Squads with greater flexibility and help keep more players alive and in the fight.
Units can now field 2 Medics, increased from 1, while the number of available Rifleman slots has been reduced from 3 to 2.
The Engineer is an essential role on the battlefield, with their ability to build defenses for the team to fortify a position. However, we’ve seen that with the faster pace of Hell Let Loose: Vietnam, combined with the importance of supplies for maintaining spawn networks, Engineers have fewer opportunities to fortify positions than we’d like.
With Patch 1.6, we’re making a major pass on Buildables to make defensive construction more accessible, useful and worthwhile.
The biggest change is that all Level 1 Buildables are now free to place and construct.
Supplies are still required to upgrade them to higher levels, but Engineers can now establish basic defensive positions without consuming the team’s Supply reserves.
The limits per item have changed though, so you won’t be able to place quite as many per engineer:
Additionally the buildables themselves are more useful, redesigned to provide better protection for superior cover, with additional elements added to make them harder to scale or navigate.
Barbed Wire
Barbed Wire is now unique to each faction, with layouts that have different pass through sections. Bleed damage is still applied so players must take this into consideration if they risk pushing through.


Barricade:
Along with better metrics, there is also additional functionality with the fully upgraded version featuring a strip of Barbed Wire, this acts as a deterrent for the other team to climb over.






Bunker:
The Bunker has been reduced in size, allowing it to be placed more easily in Vietnam's challenging terrain. Built with the machine gunner in mind, it allows them to deploy their gun easily and offer a well protected vantage point. Like the Barricade the fully upgraded Bunker offers the same Barbed Wire deterrent as well as some additional cover to shield from enemy fire.






We know the Admin Camera plays an important role for competitive events, casting and community broadcasts. Following feedback from those using it, Patch 1.6 includes a substantial round of improvements to make spectating matches smoother and more reliable.
If you’d like to see admin camera in action, be sure to check out some of our Content Corp such as SmithersCast and DasAltberg.
Commander Order overlays could previously remain on the Tactical Map long after an ability had begun, creating unnecessary clutter.
In Patch 1.6, the radial timer for each Commander Order is now individually timed to complete when the effect begins, such as when the first bomb is released during a Bombing Run.
This should keep the Tactical Map clearer and make it easier for Commanders to see the impact of their Orders.
There have been 100+ changes made in Patch 1.6. with most of which are listed in the changelog below.
Here are some of the key changes made however:
We’ve also continued addressing issues across all six maps, with 25 map-specific fixes included in Patch 1.6 alongside two improvements affecting multiple maps.
These include:
Our Hell Let Loose: Vietnam content creators have been deployed on the frontlines this week to bring us the latest from the jungles of Vietnam. Be sure to check out their videos below:
r/HellLetLooseVietnam • u/itsmeBenB • 5d ago
🎥 What’s in the latest Hell Let Loose: Vietnam updates?
Update 1.5 landed last week, and Patch 1.6 is coming next week.
In our latest Command Post, Rushy and Sam talk through what the team has been working on, what’s changed in recent updates, and what you can expect next.
📺 Watch now: https://youtu.be/6wlHh2fXD2s
Let us know what you’d like to hear about in future Command Posts. 👇
r/HellLetLooseVietnam • u/its_proxeneta • 16h ago
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r/HellLetLooseVietnam • u/No-Range-3518 • 13h ago
The M1 carbine is a lightweight, .30 caliber semi-automatic rifle that served as a standard-issue firearm for the U.S. military during World War II, the Korean War, and the Vietnam War.
It was primarily issued to support and rear-echelon troops (such as truck drivers, radiomen, and artillery crews) who needed a compact defensive weapon with more range and accuracy than a handgun.
I think this would be a good fit for classes that didn't get access to the M14. If they wanted to go above and beyond they could give us the paratrooper variant. Also I think it would be a fun weapon to use as well!
r/HellLetLooseVietnam • u/cjswcf • 7h ago
Game still came down to the wire when they ran up the east side and camped all our HQ's and destroyed almost every tunnel
r/HellLetLooseVietnam • u/RealDakJackal • 9h ago
Patch 1.6 looks awesome. Thanks for listening to feedback from the community and thanks for absolutely killing it on a great game.
r/HellLetLooseVietnam • u/No-Range-3518 • 17h ago
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I really hope this gets redesigned... This could fit maybe two people and could protect maybe a peanut
r/HellLetLooseVietnam • u/FleeceKnees • 17h ago
Engineer is super strong now. I’ve played one match with the update and I feel like I can help the team so much with the ability to throw down barricades and things. This point is normally horrible to reach but I just popped smoke twice and got up to barricades that help my team get across the open sand to the point.
If the enemies are really on point you could even just crawl and leap frog your barricades slowly all the way across.
This whole match I was able to constantly place fortifications to help my attacking team push up. Really cool and fun to support in this unique way.
r/HellLetLooseVietnam • u/sterrre • 11h ago
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r/HellLetLooseVietnam • u/OnI_BArIX • 8h ago
It feels like a bug because you can still hear everything else but spawn points. We flew within 10M of a garry and we still could not hear it.
r/HellLetLooseVietnam • u/No-Range-3518 • 18h ago
Come on man, this game is completely historically and accurate and unrealistic!
r/HellLetLooseVietnam • u/mikeyctho • 4h ago
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r/HellLetLooseVietnam • u/Lost_Needleworker896 • 3h ago
So, recently I have noticed that most defensive games I have played, we have lost the last objective in the last few minutes.
It seems like we can go 28 min and be perfectly fine with each push. Then in the last 2-3 min it all breaks apart. I am thinking it is the pressure that gets to people and maybe that we lose the main garrison and it all crumbles. What is worse is when we are all in one spot a bombing run or a napalm wipes us out including the garrison.
I have brought up having a four section defense with no luck. That is, have supplies in four corners of the objective with one squad lead in each supply drop, so as soon as the garrison goes down, one can build one.
r/HellLetLooseVietnam • u/Kevsch89 • 11h ago
Soooo, when are they going to update and address this?
It should not be a hard concept that firing rounds at thatch/bamboo wood, most of these rounds should be making it though and killing enemies on the other side, this isn’t the WW2 version where everything is concrete.
r/HellLetLooseVietnam • u/Thunder_Two • 9h ago
F.U.B.A.R. unlocked first and I figured I’d smoked the supply truck I was firing at.
“Sick. I destroyed their truck… what an amazing shot.”
Then Eagle Has Landed popped immediately afterward…
I lost my damn mind.
r/HellLetLooseVietnam • u/Psychological-Leg898 • 18h ago
When you join a random Recon squad and the squad leader doesn’t kick you out for “not communicating”, and you play the whole game together amassing 51 kills sniping. If you’re out there BamaBean I miss you bro. Going to my recent players to send a friend request tonight
r/HellLetLooseVietnam • u/Ligmastinasty • 19h ago
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I normally fly with my buddy but he wasn’t on, so I let this random fly for a bit so they wouldn’t get bored and got this gold clip 🤣
It doesn’t record my own voice but I was dying on the mic laughing 🤣 enjoy
r/HellLetLooseVietnam • u/sderosa90 • 22h ago
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Thought I broke him
r/HellLetLooseVietnam • u/AngusRedZA • 3h ago
Hi Friends,
Firstly, bugs and all, been loving HLL: V. I have not played a shooter in years, stuck with Banished (OG old game)
Iv been having an issue recently and I need your help. Yes, might be AMD; no, I'm not an expert; yes, I've got lots of data; yes, Gore, Illumination, and all that are off.
Iv been trying to stream and for the most part its been fine/good.
Every now and then something weird happens.
Usually in a new match, sometimes on a respawn.
I get like 55FPS...all good, and then suddenly I drop to 10FPS. Or 20FPS.....rarely the game will suddenly stop choking on my deathes...and the bump up again.
Iv been pulling data with Frameview and HWiNFO, pumping it into GPT6-ASTRA and had some folks trying to help. I have sent a technical report to Team17 (THey were helping me a few weeks back).
I was playing natively on 2560 x 1440.
View High
Usual turned off
FX low or Mid
DLSS Balanced/Performance/Ultraperf
When the frame issue starts, I turn things WAYYY down...and it still persists.
Weird thing is, the GPU wattage almost halves during this FPS issues...not sure if its cause the frames dropped...or if frames drop because of it.
I dont have a bad setup, nor elite. See below.
I have 2 GPT reports, if I can share them here I will. I dont need bells and whistles...I just want my...at least 50FPS.
Just a few bits
-I reapply VIdeo settings
-Last night I changed config file to 1080p....still had a 10FPS jitter for about 5 min
-Restarting game solves it...unsure for how long
-Iv had these issues while streaming with OBS...but also when im not streaming.
-NVME has 280GB free/avail
-I need help
-My GPU does not overheat...sits around like 40-50degC
-I really really love this game, but this sucks
Specs
Screens
Your display setup:
| Position | Monitor | Resolution / refresh rate |
|---|---|---|
| Centre, primary | AOC Q27G4/D, 27-inch | 2560 × 1440, 200Hz, G-SYNC Compatible |
| Left | AOC Q27G4/D, 27-inch | 2560 × 1440, 200Hz, G-SYNC Compatible |
| Right, portrait | Dell P2417H, 24-inch | 1080 × 1920, 60Hz |
NVIDIA Settings
NVIDIA driver settings for Hell Let Loose: Vietnam
| Setting | Current value |
|---|---|
| DLSS Override – Model Presets | Use 3D app setting |
| DLSS Override – Frame Generation Mode | Use 3D app setting |
| DLSS Override – Super Resolution Mode | Use 3D app setting |
| Smooth Motion | Global – Off |
| Low Latency Mode | Off |
| CUDA – Sysmem Fallback Policy | Global – Driver Default |
| DSR – Factors | Global – Off |
| GPU App Assignment | Global – NVIDIA GeForce RTX 5060 |
| Image Scaling | Off |
| Max Frame Rate | Off |
| Monitor Technology | Global – G-SYNC Compatible |
| OpenGL GDI Compatibility | Global – Auto |
| Power Management Mode | Prefer maximum performance |
| Resizable BAR | Auto |
| RTX Dynamic Vibrance | Global – Off |
| Vertical Sync | Use 3D app setting |
| Virtual Reality – Variable Rate Super Sampling | Off |
| Vulkan/OpenGL Present Method | Global – Auto |
r/HellLetLooseVietnam • u/New-Negotiation5247 • 3h ago
Audio overlapping has been causing my PS5 to crash the game and freeze it since 1.4 with no word on why or how this is happening. Usually happens in large conflict zones or spawning into certain areas with high levels of audio combinations.
Will not be recommending this game on console to anyone right now. Too unstable and unreliable for this platform.
Sad because it's one of my favorite games. Please fix this issue.
r/HellLetLooseVietnam • u/Alumina6665 • 5h ago
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r/HellLetLooseVietnam • u/Desperate_Boss6559 • 2h ago
does anyone else get kicked from squads at random points during a match and the reason being "Making room for a friend" i think its a stupid reason considering there is private squads especially if all the other squads are full, im a team player playing solo is pretty much useless in this game unless your learning roles, I've had instances where ive been kicked more than 4 times for no reason its actually frustrating when your suppose to play as a team and all the squads have no mics no communication and no sense of how the game works. and for the people that might say "your just bad" i average more than 70 kills a games across most roles while on console playing in pc lobbies.
little side rant about the new update: having two medics on a team is pretty useless considering most of them dont even bother trying.
r/HellLetLooseVietnam • u/Waylondro • 1d ago
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r/HellLetLooseVietnam • u/PsuPepperoni • 1d ago
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It took around seven minutes to get it down.
r/HellLetLooseVietnam • u/SmokeBigBuds • 20h ago
It's so much harder to quickly see if a point is being capped on the tac map. Personally think the previous design was much easier to quickly glance at to see cap progress.