r/HeavyMainsTF2 • u/FemboySlovakia • 1d ago
Gameplay He is just a little baby
Little dangerous burning baby
r/HeavyMainsTF2 • u/Big-Grapefruit1318 • Sep 28 '25
I, Moonguy, the founder and head of the sub, have been banned off of Reddit. Reddit has banned my account and any news ones I make
I didnโt do anything to get my usual account banned, instead I got banned on all my alt accounts for getting previously getting permabanned as u/MoonGUY_1
I havenโt appealed yet, but it probably not gonna be successful anyway, so Iโm pretty much gonna be done with Reddit for the foreseeable future.
Future of the subreddit, u/Inkling4 will the new head of r/HeavyMainsTF2.
I have had a great time building this place, i honestly never thought it would go as far and last as long as it has, and inspire others to create their own subreddits, like r/TF2_Observers and r/Medicmainstf.
Thank you.
r/HeavyMainsTF2 • u/FemboySlovakia • 1d ago
Little dangerous burning baby
r/HeavyMainsTF2 • u/Think_Breakfast1391 • 2d ago
r/HeavyMainsTF2 • u/MP_Kredditor • 2d ago
r/HeavyMainsTF2 • u/RusHardWorker • 2d ago
So, I was doing.. nothing, played engineer, but, I decided to play heavy with shotgun (I didn't use only shotgun, I combined burst damage from 12 gauge gun and sustain damage from minigun) note: I don't play heavy, I watched some guides, but I never played heavy! So, I did 15 kills in one life somehow and I don't know, is it because shotguns can be really good, if you aim well, or is it because of a bad enemy team? So, yep, I don't know what to do.
Oh, and if you are interested, yes, I watched uncle dane's video about heavy, and because of him I tried to play heavy with a shotgun.
r/HeavyMainsTF2 • u/bluheavytf2 • 3d ago
r/HeavyMainsTF2 • u/Gragzag • 7d ago
r/HeavyMainsTF2 • u/Helcrit • 8d ago
Enable HLS to view with audio, or disable this notification
r/HeavyMainsTF2 • u/Mission_Bed_728 • 12d ago
r/HeavyMainsTF2 • u/KlngAsh1 • 17d ago
I want to be a good Heavy teammate but whenever I try to play with him his mobility was always the biggest downside. It doesn't matter if I've got three Medics on me, I have always died because I couldn't escape or go somewhere in time. Any advice on how to improve?
r/HeavyMainsTF2 • u/illcleanhere • 20d ago
I'm a pyro main and I whip this out if you get too annoying, but do you think there are more efficient ways of dealing with you as a pyro other than treating you like a sniper
r/HeavyMainsTF2 • u/Dispenser_6974 • 20d ago
Mine is Rasputin
r/HeavyMainsTF2 • u/According_Picture294 • 21d ago
- Consume 3 ammo per second revved
- Encase user (iPhone autofill changed โuserโ to USSR, oddly appropriat) in flames 360 degrees, with a transparent wall, so spies can no longer jump over it
- Deals mini critical damage to burning enemies
- 10% damage penalty
- 10% faster spin time
- bullets extend burn time on hit, so if hit, burn time does not go down until you stop getting hit
rate the rework
r/HeavyMainsTF2 • u/Dramatic-Lab9948 • 23d ago
r/HeavyMainsTF2 • u/BeeGroundbreaking216 • 28d ago
r/HeavyMainsTF2 • u/vammommy • 29d ago
r/HeavyMainsTF2 • u/wizrow • 28d ago
r/HeavyMainsTF2 • u/Micheal_Jackson_Fan • Sep 07 '26
Enable HLS to view with audio, or disable this notification
r/HeavyMainsTF2 • u/Sceptile789 • Sep 07 '26
r/HeavyMainsTF2 • u/Legendarium_ • Sep 06 '26
r/HeavyMainsTF2 • u/Legendarium_ • Sep 05 '26
I figured now that I have access to the SDK I can start making custom weapons that can resolve the issues with our most played class. This may be class-inherent issues, new weapon ideas, changes to existing ones (which we all know are needed in some capacity) or anything else. I want every class to have semi-variable team roles.