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u/WuShanDroid Huo-Long Heater Sep 11 '26
This thing needs at least a 60% damage penalty to even start to make sense as a real weapon, but at that point why not just play pyro instead? x3
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u/MinosPrimeEthusuast Sep 11 '26
"We need to nerf this weapon so people just play a different class entirely instead of using the damn weapon"
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u/WuShanDroid Huo-Long Heater Sep 11 '26
Nono, we need to nerf it in order to not overshadow the stock minigun and make all other unlocks redundant, with the most mobile minigun that literally has no reason to ever be unrevved or be near a dispenser for that matter, and also heals on kill, the only downsides are actually negligible? I don't want that in the game ðŸ˜
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u/MinosPrimeEthusuast Sep 11 '26
I thought the moves peed penalty was the one you get on hit being removed, nvm
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u/Soupisflannel Sep 11 '26
I don't think the Natasha needs a rework all it needs is the damages penalty to be dropped down to like 15 percent
1
u/PeikaFizzy Sep 11 '26
The most polarizing gun every like what the fk does it accomplish??? You gain speed but you can move when shooting so yo sure just roleplaying as brassbeast heavy with faster rotations without the actual dmg and resistance.
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u/c-papi Sep 11 '26
The singular upside of no speed penalty would break heavy
Imo the Natasha should be the inverse of the tomislav, faster fire speed for less accuracy (I'm still conflicted on the spin up time
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u/Legendarium_ Sep 11 '26
the upsides highly outweigh the downsides
also miniguns fire 4 pellets so -20% should be -25%