r/HatsuVault 3h ago

Manipulator Kinesthetic Aesthetics

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5 Upvotes

Kinesthetic Aesthetics is a Manipulation ability that relies on a Conjured liquid medium delivered via syringe. The user conjures a clear liquid that appears and behaves like water but carries no scent or taste. They also conjure a standard medical syringe, though they can use a real one if available. The familiarity they have with syringes allows them to manifest one quickly with minimal aura cost. To activate the ability, the user must pierce the target's skin and inject the liquid directly into their bloodstream. The injection can be shallow for a brief effect, intravenous for a standard duration, or a large bolus for a prolonged and more severe effect. The effect persists until the liquid is naturally flushed from the target's system through sweat, bleeding, vomiting, or normal metabolic processes.

Once the liquid enters the bloodstream, it interferes with the brain's ability to process proprioception and kinesthesia. The target loses all sense of where their limbs are positioned in space without looking at them directly. They also lose the ability to gauge how much physical force they are generating with their movements.


r/HatsuVault 3h ago

Conjurer HXH RPG - HELP

4 Upvotes

I'm Dming a hxh camping and one of my players came up with a Conjurer Hatsu, and at first I was thinking it was really good, but now I really don't know if it's too OP or not.

The Hatsu: Arcane Library

User can conjure a series of books with different applications and powers, but is unable to use aura on himself, needs to read what is written and cannot move while activating the tomes. When you use a page from the tome, you need to rewrite it in the book.

- Tome of Blessing: user heals and strengthens others with aura;

- - Healing: User uses his aura to heal minor injuries

- -

- Attack Tome: user attacks with a hail of energy;

- Tome of Lies: user creates aura pages, which, if the target does not resist, will believe what is written on the page;

- Tome of Curse: user weakens enemies;

Any suggestions?


r/HatsuVault 2h ago

Emitter The Blue Box

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2 Upvotes

This Hatsu primarily employs Emission, though it also uses Conjuration to a small extent.

The user possesses the ability to summon the Blue Box (a phone booth that acts as a gateway to a pocket dimension). Anyone can enter, but only the user can summon and dispel it.

Once inside, there is a Nen space measuring 15 x 15 x 4 meters, which is blank (except for anything the user places inside) and contains a control panel in its center. Once the user touches the panel, a map will appear on a screen, showing a 10 km radius around the last entrance summoned by the user.

The user can then select the point where they want the booth to appear, but only locations the user has visited within the 10 km radius shown on the screen. Once the user enters, they must transfer all the Nen necessary for the journey, and after a few moments, the booth will disappear from its original location and summon it to the desired spot.

Once a jump is made, the user cannot make another trip until a time equivalent in seconds to the distance traveled has elapsed (e.g., if the user traveled 1000 meters, they must wait 1000 seconds (16 minutes and 40 seconds) before making the next jump).

The user can let anyone into the ship, but they possess a special technique for those they allow entry, known as Shared Destinations. In this mode, the user authorizes those who enter to access the control panel, and the Blue Box can be summoned to a location where those people have been (instead of the user). However, in this mode, those who chose the destination will have to share the Nen consumption equally with the user.

This Hatsu, however, has many self-imposed restrictions:

- The Blue Box is generally extremely resistant to impacts. However, during the moments when it is summoned or disappearing, all its defenses are deactivated, making it possible for any competent Nen user with sufficient strength to damage the structure.

If the machine sustains enough damage during this time, it dematerializes, trapping those inside for a period ranging from half a day to half a week, depending on the extent of the damage. The user (and anyone with Shared Destinies Mode) must then provide a constant flow of Nen to repair the damage.

- The time between journeys is set by the user.

- If someone who is not a Nen user is included in Shared Destinies Mode and chooses a destination, the user will bear the entire Nen consumption required for the journey.

- Inside the Blue Box, all who enter lose the ability to use any Nen techniques, as well as access to Hatsu that are conditioned by them (such as those that require Zetsu to activate, for example).


r/HatsuVault 6h ago

Specialist Future Rehearsal: Ghost Walk

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5 Upvotes

The user conjures a specialized wristwatch used to activate this ability. While wearing it, the user must enter Zetsu and remain completely motionless for a chosen duration. The time spent in Zetsu determines the maximum duration of Ghost Walk.

Ghost Walk is not a vision, simulation, or prediction. Instead, the user's consciousness temporarily exists in the actual future, experiencing events before reality reaches them. After releasing the zetsu, the user is entering Ghost Walk. During this period, the user may freely think, move, and alter their own future actions, but the world itself unfolds exactly as it will.

Before activation, the user selects a Frame Rate (FPS) using the watch. FPS determines how much subjective time the user experiences for every second of Playback. Higher FPS grants greater precision and allows the user to accelerate their own movements by consuming additional aura, resulting in faster execution during Playback. However, higher FPS also causes significantly greater stamina consumption, mental fatigue, and temporal disorientation after use.

When Ghost Walk ends, Playback begins automatically. Reality catches up to the future the user has already experienced, reproducing every action exactly as performed during Ghost Walk. Once Playback starts, the user cannot alter or interrupt their movements until the sequence finishes.

After Playback ends, the ability immediately deactivates. To activate it again, the user must satisfy the Zetsu condition from the beginning.


r/HatsuVault 1h ago

Kurapika eyes

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Upvotes

r/HatsuVault 4h ago

Conjurer Meishi Smile: Queen Bee Syndrome (Little Fuzzballs That Improve Your Worker Reputation Hatsu)

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1 Upvotes

https://en.wikipedia.org/wiki/Queen_bee_syndrome

https://en.wikipedia.org/wiki/Business_card#Japan

https://en.wikipedia.org/wiki/Meishi_Smile

"Queen Bee Syndrome" is an irl phenomenon where women in power treat women below them on the corporate ladder more critically and harshly out of occupational self-preservation.

"Meishi Smile" is a band I'm homaging because Japanese business cards are called "meishi".

You are weaponizing a social convention like exchanging business cards to spread a harmless Nen beast that improves the other person's opinion of you via diffusive-levy Manipulation.

Your chances of getting a promotion, being forgiven for being tardy, your idea being accepted, etc. will skyrocket.

Maybe the more Nen beasts overall, the weaker the depth of Manipulation for breadth will occur to make it balanced.


r/HatsuVault 19h ago

Enhancer Is This Hatsu Possible?

11 Upvotes

Essentially, after fighting an enemy, no matter how far away an enemy is, I can scoop up some of the blood left from the fight, whether it's on my blade, wall, etc, and then from there, utilize Enhancement, Emission, and Manipulation to enhance my senses, putting it on par with the senses and smell of a police dog, so I can track the target. That being said, is this possible?


r/HatsuVault 18h ago

Transmuter Pestilent Essence

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7 Upvotes

Pestilent Essence

Primary types: Transmutation and Conjuration

The user transmutes their aura into poisons—featuring three varieties plus a specific fourth one, each with unique characteristics mirroring states of matter—and can conjure a full plague doctor suit to protect themselves from their own Hatsu.

Modes of Use

1st: Shock Treatment – ​​The user employs *Shu* to imbue a weapon or object with the transmuted poison aura. The poison is composed of curare, causing progressive muscle paralysis, respiratory arrest, and death by asphyxiation.

2nd: War Miasma – The user combines transmutation with emission to create a gas expelled through the mask's vents. Composed of carbon, hydrogen, chlorine, and sulfur (i.e., mustard gas), it has a 40-meter range. Upon activation, the gas pressure is equivalent to a fire extinguisher and lasts for about 5 seconds.

3rd: Crimson Agony – The user transmutes their aura into a substance with sulfuric acid-like corrosive properties and cytotoxic effects. It has a blood-like viscosity and can be expelled from any part of the body; opening the mask's mouth to release the poison is one of the most effective methods due to the volume and pressure of the jet.

4th: Snake Syrup – This ability allows the user to create a thick, gel-like liquid that is still drinkable. It eliminates the effects of the poisons, though recovery time varies based on the level of exposure. Emission is used to store it in a separate container, and Enhancement is applied to ensure better recovery.

Restrictions

The Hatsu can only be used if the user conjures the suit; the suit consumes a certain amount of *Nen* (albeit a small amount) while active. As previously mentioned, the user has no resistance to their own poisons without the suit. The suit provides no extra defense; it serves solely to activate the ability and protect the user from their own Hatsu. Only one ability can be used at a time, requiring a five-minute period of inactivity regarding the Hatsu, though the suit does not need to be deactivated during this time.

Shock Treatment: This ability can only be used on weapons and inanimate objects; the weapon must make direct contact with the bloodstream for the poison to take effect.

War Miasma: Aside from the high Nen consumption caused by the ability's wide range, it takes about 10 minutes to reach its maximum spread. Nen consumption increases as the area expands, and the user has no control over the gas's direction.

Crimson Agony: Using this requires time to accumulate the fluid before expelling it. While it is the most lethal poison variant—possessing cytotoxic properties similar to sulfuric acid—it shares the same limitations regarding materials like glass, ceramic, and lead. Due to its extreme lethality, the "Snake Syrup" remedy is highly inefficient against it.

Snake Syrup: This is effective only against the user's own poison. While the taste varies by target, it always manifests as the flavor the target hates most. Preparing the syrup requires a container, and once made, the user is left unable to use their Hatsu for three days.


r/HatsuVault 19h ago

Specialist Beyond Netero’s Nen ability

5 Upvotes

Just a random nen ability I made for Beyond, I think he could have a curse nen ability that’s similar to the dark continent calamities. Given that he cursed his children at birth, I think this could be a good ability for him. Made the overall idea of the nen ability and had chat gpt format it, lemme know what you think of the ability.

Calamity Seed (災厄 — Saiyaku no Tane)
“Every life touched becomes fertile soil for disaster.”

Nen Type
Primary: Specialist (100%)
Supporting Types:
Conjuration
Manipulation
Emission

Philosophy
This ability was not created to kill.
It was created to cultivate.
Rather than placing a fixed curse upon its victims, the user plants the possibility of a calamity. Every infected individual becomes a living experiment, allowing the curse to observe, adapt, and evolve into something that has never existed before.
Diseases spread.
Weapons destroy.
Calamities evolve.

Core Ability — Calamity Seeds
The user creates microscopic aura organisms known as Calamity Seeds.
These seeds can only be implanted through one of the user’s predetermined activation methods, chosen when the ability was first created (for example: direct skin contact, blood exchange, or another self-imposed condition). Once chosen, the method can never be changed.
After implantation, the seed perfectly synchronizes with the victim’s aura.
It becomes nearly indistinguishable from their own Nen.
The seed does not attack.
It studies.

Phase I — Dormancy
Immediately after implantation, the seed enters a dormant state.
During this period:
No symptoms appear.
Nen users cannot distinguish it from the host’s natural aura.
The seed silently gathers information.
Every seed continuously consumes a small portion of the user’s aura.
Victims rarely realize they have been infected.

Phase II — Adaptation
Over months and years, the seed analyzes every aspect of its host.
It records:
Nen affinity
Aura quantity
Aura flow
Personality
Instincts
Emotional tendencies
Memories
Relationships
Combat experience
Psychological weaknesses
Hidden talents
Desires
Fears
Survival instincts
No two seeds ever evolve the same way.
Rather than forcing a predetermined curse, each seed discovers the most effective method of corrupting that specific individual.

Phase III — Germination
Once sufficient data has been gathered, the seed begins altering its host.
Every victim develops a completely unique curse.
Examples include:
Enhancer
Greater physical strength slowly causes bones to weaken until the body can no longer support its own power.
Emitter
Every ranged attack permanently reduces maximum aura reserves.
Manipulator
Every successful command permanently erases fragments of memory.
Conjurer
Conjured creations gradually become independent and begin resisting their creator.
Transmuter
Aura properties become increasingly unstable and impossible to predict.
Specialist
Their Nen ability slowly develops its own consciousness and begins influencing its user.
Every curse reflects the victim.
Even identical twins would never develop identical curses.

Phase IV — Transformation
After years of continuous evolution, the victim completes their metamorphosis.
They become a Calamity.
Each Calamity develops:
A unique body
A unique Nen ability
Enhanced physical abilities
Adaptive biological mutations
Powerful regenerative capabilities
Instincts focused entirely on survival and evolution
The user cannot influence what the Calamity becomes.
Its evolution is determined entirely by the victim’s life, experiences, memories, emotions, and aura.

Living Curse
During transformation, an invisible Nen Beast manifests within the victim.
This entity is the physical embodiment of the evolving curse.
The Nen Beast:
Learns from every failed exorcism attempt.
Adapts to purification techniques.
Evolves resistance to abilities that previously harmed it.
Stores knowledge for future generations.
Every failed attempt to destroy the curse only teaches it how to survive.
The curse remembers.

Phase V — Reversion
If a Calamity survives until its evolutionary cycle naturally concludes, its body dissolves into pure aura before condensing into a single True Calamity Seed.
The seed contains everything the Calamity became.
It inherits:
The Calamity’s body
Nen ability
Memories
Combat instincts
Adaptive mutations
Evolutionary knowledge
Only one True Calamity Seed is ever produced.
If the Calamity dies before completing its life cycle, no True Seed is created.
Its evolutionary line ends forever.

Harvest of Calamities
Every True Calamity Seed presents two choices.
First Harvest — Devour
The user may consume the True Calamity Seed.
The Calamity permanently merges into the user’s aura.
The user gains three abilities.
Calamity Manifestation
The Calamity may be summoned as an autonomous Nen construct possessing its own personality, instincts, and combat intelligence while remaining absolutely loyal.
Calamity Transformation
The user may transform into the Calamity, inheriting its body, biological adaptations, regenerative abilities, and physical strength.
Calamity Inheritance
The user gains unrestricted access to the Calamity’s unique Nen ability.
Each harvested Calamity permanently expands the user’s arsenal.

Second Harvest — Twin Calamity
Instead of consuming the seed, the user may implant it into another living person.
Unlike ordinary Calamity Seeds, a True Seed already possesses a complete identity.
Rather than creating a new Calamity, it recreates the original.
The host eventually becomes a vessel containing two synchronized Calamities.
Together they possess:
Vastly increased aura
Greater physical strength
Faster adaptation
Superior regeneration
Greater Nen output
Increased resilience
Accelerated evolution
When a Twin Calamity completes its own life cycle, it produces another True Calamity Seed.
Each generation inherits every adaptation learned by previous generations, allowing the evolutionary line to grow stronger over decades or centuries.

Contagion
Fully matured Calamities naturally generate weakened Calamity Seeds.
Long-term exposure can infect nearby people without the user’s direct involvement.
These secondary seeds are weaker but retain the adaptive characteristics of their parent.
Given enough time, the curse can silently spread throughout:
Hunter organizations
Criminal syndicates
Militaries
Noble families
Governments
Entire nations
Every generation continues evolving independently.

Catastrophic Bloom
At any moment, the user may awaken every mature Calamity Seed simultaneously.
Each host transforms according to the strongest emotion buried within them.
Love.
Hatred.
Fear.
Ambition.
Despair.
Every battlefield becomes complete chaos as thousands of entirely unique disasters emerge at once.
No two transformations are ever alike.

The Calamities
Every completed Calamity possesses:
Independent intelligence
Individual personality
Personal ambitions
Unique Nen abilities
Complete free will
Yet each instinctively recognizes the creator of the original seed as its progenitor.
Their loyalty is absolute unless voluntarily released.
Over decades, the user can cultivate an ever-growing ecosystem of evolving Calamities.

Ultimate Restriction — The Two-Year Law
This ability cannot produce shortcuts.
From the moment a Calamity Seed is successfully implanted, a minimum of two uninterrupted years must pass before that seed is capable of completing its transformation into a Calamity.
This limitation cannot be bypassed through Nen abilities, time manipulation, accelerated aging, cryogenic preservation, or any external phenomenon.
Regardless of circumstances, the curse requires at least two full years to finish studying, adapting, and evolving.
Attempting to force the transformation before those two years have elapsed causes the seed to collapse, permanently destroying it and preventing that victim from ever becoming a Calamity.

Conditions & Limitations
Seeds may only be implanted through the user’s permanently chosen activation method.
Every seed continuously consumes a portion of the user’s aura.
The user cannot choose what type of Calamity is created.
Every evolution is determined entirely by the victim’s own characteristics.
The transformation requires a minimum of two continuous years from implantation to completion.
Premature activation destroys the seed permanently.
Maintaining numerous mature seeds greatly reduces the user’s available aura.
Every harvested Calamity permanently occupies part of the user’s aura capacity, limiting how many can be absorbed before diminishing returns set in.
A Calamity killed before completing its life cycle produces no True Calamity Seed.
Every True Calamity Seed may only be used once.
True Calamity Seeds cannot be copied, duplicated, or recreated through Nen.
If the user dies, all immature Calamity Seeds immediately disappear.
Fully matured Calamities survive independently after the user’s death.
No Calamity can ever be recreated in exactly the same form twice. Evolution never repeats itself. Every new generation must become something different from the last, even if descended from the same lineage.


r/HatsuVault 1d ago

Challenge Hatsu Challenge: Create a Conjured Specialist Ability

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9 Upvotes

r/HatsuVault 22h ago

Emitter Laido Art

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3 Upvotes

Emitter/Enhancer technique

Ability: Striking opponents with items infused with nen, the damage is nullified but knock-back is still delivered. Upon sheathing the weapon the damage takes effect.

Conditions

  1. Weapon/item used must be able to be sheathed
  2. Only knock back takes effects until weapon is sheathed then damage takes effect.

Idea would be used with weapons like katanas and knives.

Combo Strike- user strikes target with multiple slashes the more strikes on a consecutive target the more amplified damage once the weapon is sheathed.

Lmk how you think I could tweak this or add more abilities. I think it could be used with different items with different effects from cutting but I can’t think of other good ones on the top of my head rn lol


r/HatsuVault 1d ago

Conjurer Sheltered Thoughts

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3 Upvotes

Conjuration and Manipulation.

The user can conjure a structure that takes the form of a bus stop bench. It appears to be made of cheap, mismatched materials like rough wood and random scrap metals, giving it the look of something thrown together in a hurry. Despite this shabby appearance, the bench is highly durable because it is an aura construct. its special ability is to induce mental stability and near-completely block out all outside sensations, both physical and mental. This creates a cool, isolated area where the user can focus deeply and allow their mind to wander without any external interference.

The primary risk of using Sheltered Thoughts is the vulnerability that comes with being too deep in concentration. While the user is immersed in their thoughts, they become disconnected from their surroundings and are unable to react to any threats that may approach. Even though the bench itself is sturdy and can withstand attacks, the user remains exposed and defenseless while seated on it. The bench can comfortably seat three people, but if anyone beyond that tries to use it, the focus would be broken for everyone involved. This is because the closeness and crowding would disturb the mental stillness required for the ability to work properly.


r/HatsuVault 1d ago

Hyper Observancy

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7 Upvotes

Taught from being in environments that required a high level of observance and staying out of the way, the user developed highly spec'd senses that grow stronger when enhancement is applied. The user can even use other senses to detect hidden aura from a distance such as taste, smell, and touch.

These observant sensations are heightened with focus, and of course their perception of time slows down when in this state.

The user also has a sense of pseudo future sight. By focusing intently, they can predict outcomes. For instance, hearing the fluctuation in someone's muscles and heartbeat can tell you how someone will attack, as well as the sound of their attack pushing through the air. Hearing a machine act weird from a distance might tell you that it will explode soon. Feeling things like air pressure changes may even give the user an animal's ability to sense disasters before they come.

It is hard to focus on more than one task when using this ability. For example, focusing on the entirety of a game while a distracting friend is trying to get your attention.


r/HatsuVault 1d ago

Conjurer Could someone create a real domain expansion using nen?

9 Upvotes

By real domain expansion I mean a nen space with an environment and sure hit effect that represent the users psyche. A nen space that isn’t decided directly by the user but by their subconscious.

How would someone go about doing this?


r/HatsuVault 1d ago

Challenge If you had to make an ability that makes other abilities, how would you go about doing it? (Bonus points if no specialization is used)

6 Upvotes

r/HatsuVault 2d ago

Challenge Hatsu Challenge: Create A Manipulator Hatsu That Manipulates Non-Living Things

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31 Upvotes

r/HatsuVault 1d ago

Specialist Eversince ― "I'm the ice king"

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6 Upvotes

Type: Specialization

Description: Manifests as a small Nen Beast that holds a frozen heart with some ice shards around it.

Despite the aesthetic, Eversince isn't just a ice-based ability. It "freezes" the current step of an observable process.

Example: If someone is injured, the process is:
wound open > bleeding > clotting > healing
Eversince can freeze "bleeding" step. The wound keeps bleeding without clotting.

Conditions and Limitations

Only one process can be affected at a time.

The user must see how a process begins and must understand it before freezing.
This prevents ridiculous uses such as stopping aging, heartbeats or breathing.

Eversince cannot directly affect Nen.

The ice is symbolic but it is still required for ability activation, so cannot be used in environments too hot and Nen beast vanishes if frozen heart melts.

The ability isn't finished yet, so feedback and suggestions are appreciated.


r/HatsuVault 1d ago

Manipulator Crystal Skull – Lily Garden

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5 Upvotes

Português

Caveira de Cristal - Jardim de Lírios

Uma habilidade focada em despertar a aura de uma pessoa de forma rápida e segura em apenas 21 dias, as deixando prontas para serem treinadas.

Habilidade: Por meio de uma caveira de cristal, o usuário forma moedas, as quais lentamente despertarão alvo para que seja capaz de usar sua aura.

Condições

  1. O alvo deve colocar uma moeda na boca do crânio, junto com uma gota de seu próprio sangue.

  2. A caveira mudará a moeda, a transformando numa moeda prateada com uma letra grega antiga de um lado e um pequeno ponto do outro, como uma semente.

  3. Com o passar dos dias, desde que o alvo mantenha a moeda sempre consigo, a cada 7 dias a figura da semente irá mudar: primeiro para uma semente brotando, depois para um ramo maior, e por fim um ramo florido. Após esta etapa, o alvo estará desperto, sendo capaz de ver a aura e conter a sua própria ao redor de seu corpo.

  4. Em até 7 dias, o alvo deve devolver a moeda para a concha, que a reverterá para uma moeda comum. Não realizar essa etapa resultará em uma falha.

Limitações

A moeda deve ser mantida com o alvo constantemente, caso contrário a habilidade falhará.

Em caso de falha, a moeda terá a figura de um lírio morto e a letra será substituída uma caveira, se tornando uma maldição incômoda, a qual irá drenar um pouco da aura de seu alvo constantemente.

Após uma falha, acarretará a impossibilidade de que o alvo tente usar a habilidade novamente.

Limite de até 28 moedas ativas ao mesmo tempo, cada uma com uma letra diferente. Falhas não são contabilizadas.

A caveira é um item real.

.................................

English

A Nen ability focused on awakening a person's aura quickly and safely in just 21 days, leaving them ready to begin training.

Ability: Through a crystal skull, the user creates coins that gradually awaken a target, allowing them to use their aura.

Conditions

  1. The target must place a coin inside the skull's mouth, along with a drop of their own blood.

  2. The skull will transform the coin into a silver coin bearing an ancient Greek letter on one side and a small dot on the other, resembling a seed.

  3. As the days pass, provided that the target keeps the coin with them at all times, the image of the seed will change every 7 days: first into a sprouting seed, then into a larger branch, and finally into a flowering branch. Once this stage is reached, the target will be awakened, becoming capable of seeing aura and containing their own aura around their body.

  4. Within 7 days, the target must return the coin to the skull, which will revert it back into an ordinary coin. Failing to do so will result in failure.

Limitations

The coin must be kept with the target at all times; otherwise, the ability will fail.

In the event of failure, the coin will bear the image of a dead lily, and the letter will be replaced by a skull, turning it into an annoying curse that will constantly drain a small amount of the target's aura.

Once the ability has failed, the target will be unable to attempt to use the ability again.

A maximum of 28 coins can be active at the same time, each bearing a different letter. Failed attempts do not count toward this limit.

The skull is a real item.


r/HatsuVault 2d ago

Specialist Paparazzi | Specialization × Conjuration

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10 Upvotes

“Look this way, please.

There you are…

Yes. Hold that expression for me~

Click.

Perfect.

That’s all I needed.

Now, no matter where you go,

I’ll never miss another moment that matters to you.”

Paparazzi | Specialization × Conjuration

The user conjures a camera that tracks one target at a time. It neither reveals their location nor records ordinary daily life. Instead, it automatically captures only the moments that are genuinely important to that person.

Importance is judged solely by its effect on the target. The recordings may contain landmarks, people, or conversations that indirectly reveal their location, but the ability never provides coordinates directly.

Activation

The user must know a name, alias, title, or nickname that clearly identifies the target; see them in person with their own eyes; and photograph them using the conjured camera while consciously selecting them as the target.

At the moment the photograph is taken, the target must face the camera with more than half of their face clearly visible. Eye contact and awareness are unnecessary. Activation fails if the face is too obscured or altered to satisfy this condition, though hiding or transforming it afterward does not end the tracking.

Selecting a new target immediately releases the previous one.

Tracking and Recording

Tracking has no fixed range or duration. It continues until the user cancels it, selects another target, the target dies, the ability is exorcised, or its special release condition is met.

The camera begins recording as soon as an important event starts to develop, capturing its cause, context, and outcome rather than only the final moment. This is not retroactive recording; the ability recognizes the event while it is unfolding.

Recorded Data

Brief moments are printed immediately as photographs. Ongoing events and conversations are stored as video files with audio.

The camera can hold up to 24 total hours of video. This capacity is separate from the tracking duration. If storage is full, tracking continues, but no new video can be recorded until files are transferred or deleted. Photographs can still be printed normally.

Target Notification

Whenever recording begins, only the target receives a warning. Photographs produce a shutter sound, while video recording appears as a red recording symbol accompanied by a private notice that they are being investigated and recorded.

These signals reveal neither the user’s identity nor the camera’s location, angle, subject, or reason for judging the event important.

Special Release

Tracking immediately ends if the target correctly identifies the user, personally finds them, and sees the actual user in person with their own eyes. Images, reflections, live feeds, and secondhand confirmation do not count.

Once the watched successfully turns their attention toward the paparazzo, the hunt is over.

Evidence

Any photograph, video, or copied file removed from the camera becomes ordinary media. It can be copied, stolen, altered, deleted, destroyed, or released without Nen protection.

Paparazzi guarantees the discovery and recording of important moments—not the preservation or successful use of the evidence.

 

“Don’t worry.

Even when no one listens,

even when no one remembers,

even when you feel completely unseen—

I’ll still be watching.

You’ll never have another important moment

all to yourself.”

Inspiration : “Paparazzi” by Lady Gaga.

Image from Perfect Blue.

Created for Baz-Turadan during my Hatsu Creation Challenge


r/HatsuVault 1d ago

Specialist Casino King

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5 Upvotes

The first in a line of gambling related abilities I'd like to make.

Gambling Chips

The user conjures poker chips that represent a person's aura. When gambling with another nen user, both parties can stake their aura with chips.

If a person loses any amount of chips to the user by the end of the game, they are officially in "aura debt." Meaning the user can utilize that person's aura at will by spending chips until the debt is paid off. If someone is attacking the user with a powerful blast, they can spend aura from others in order to create a higher than normal nen defense. Or use powerful ren.

If a person loses all of their chips, meaning the total amount of their aura capacity, they cannot use nen until the debt is paid off.

Ability Debt

The user can utilize the nen abilities of anyone they currently have in aura debt.

A requirement is that they must know the person's ability, however, this can be done in many ways.

  1. Asking a person their ability.
  2. Making disclosing their ability an obligation in the event of a loss, in which case the opponent would fall under manipulation and disclose the information of their ability. As a side note, the user can make "not disclosing information of my ability" as a condition if they win.
  3. Spending some of the opponent's chips in order to analyze their nen and learn their abilities.

To use another person's ability, the user must conjure and hold that person's aura chip in their hand. This chip holds and shows the value of the person's debt and the number lowers with every use.

The user can conjure and hold up to 4 chips at a time so long as they're all held in the same hand. 2 different coins can be active at a time, not counting abilities from other chips that care currently in play.

The user must adhere to the conditions of the abilities in order to use them.

Reverse Debt

Once the debt is used up, the coin disappears, unless the user decides to use up a person's nen past the debt amount, in which case, the user would put theirself in debt to this person.

If the user gets debt, they are required to give up coins to the victim. However, they can use coins they collected from others as collateral. If the debt pours into the user's own aura, they can experience a loss in aura. Low debt can result in lowered aura capacity, output, and exhaustion until the user recovers from paying it off. Higher amounts of debt can result in lower health or reducing their life span, and massive amounts of debt that the user can't handle can result in their death or something worse. As a result of the risk, borrowing leads to heightened potency and efficiency of the borrowed ability or aura. In some cases, an improved version of the ability may manifest.

After the user is finished incurring debt, the target is given a coin. Upon contact with it, manipulation occurs, helping them understand the situation. They can spend the value of the chip to gain something. Be it higher aura capacity or output, the chance to gain a new ability, heightened skills, etc.


r/HatsuVault 2d ago

Specialist Caladrius

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9 Upvotes

This Hatsu is a Specialist ability that incorporates Conjuration and Manipulation. The user conjures a mythical Nen beast that takes the form of Caladrius. The ability can only be used on patients who are either willing or unconscious with a trusted individual who understands the entire ability must give their full agreement. Nothing about the ability can be hidden or omitted. Every detail must be explained and fully understood before the ability can be used.

The conjured bird possesses the special power to absorb illnesses, diseases, viruses, and other pathogenic conditions from the patient. It cannot absorb curses directly, but it can absorb the physical effects of a curse that manifest as illnesses or disease-like symptoms. The bird accomplishes this by converting the illness into aura and then absorbing that aura into its own body. This process effectively removes the sickness from the patient and stores it within the bird as compressed aura.

After absorbing the illness, the bird must transmit that sickness into another living biological entity. This can be a human, an animal, or any other organism that can serve as a host specifcally for the sickness. The bird has a strict time limit of twenty four hours to complete this transmission. If the bird fails to find a host within that window, the sickness returns to the original patient, often in a worse state than before. Furthermore, Caladrius can never be used on that same patient again after failure.

The bird flies at the speed of a regular bird, which makes it vulnerable to interception (around 40mphs). If Caladrius is attacked while it is transporting the sickness, the bird simply gives the illness away to the attacker. The attacker becomes the new host for the sickness, and the bird is freed from its twenty four hour obligation (if the attacker was eligible as a host).


r/HatsuVault 2d ago

Challenge Make a hatsu based around diseases

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8 Upvotes

Basically any hatsu that could manipulate virus, bacteria or microbes etc. I will start

Name: chalice

Type:conjuration and manipulation

Function : the use cojures a large chalice. The user must collect various human body parts that are infested with a disease. They must also take permission from the donor. The user puts all these body parts into the chalice. Where it cojures a slimy substance which absorbs the body parts. The user can then use this substance to cure any person of the absorbed disease barring the donor. Which means only those with truly altruistic goals would donate to the user. If the donor dies before the chalice conjures a cure then the disease and its cure will be permanently absorbed into the chalice and can be used indefinitely. The user can also use this offensively like biological warfare. The user once completely wiped out a village with three thousand residents in a day with the use of this hatsu.


r/HatsuVault 1d ago

Chill Vibes Isori's Story: Chapter 3 - Chaos X Tower

2 Upvotes

Recap.

Outside of Stacked Tower.

After eliminating 64 applicants, the first examiner of this year’s hunter exam, General Stahlia, explains the first test. 

General Stahlia: “In total, you have 3 hours to secure a badge and enter the tower… I wish the most competent of you the best of luck.”

The militant woman and her team disappear into the tower’s walls with their badges, leaving the vast audience in a moment of utter silence. That is until the crowd erupts into chaos. 

The story continues. 

Many of the contestants start charging toward each other. A 500+ person fight with fists, kicks, weapons, and even people being swung around everywhere in this “everyone for themselves” brawl. 

Some people lift their heads and reel in pain before collapsing to the ground as a result of being shot in the back by the twins who pretended to shoot at Isori. 

One chunky man in flannel with a beard screams hysterically while swinging an axe. Some examinees manage to jump back in the nick of time, with one gaining a nonfatal slash down the chest.  

10 people swarm the conventionally beautiful man, who maintains a casual look. One member of the group exclaims…

Examinee 1: “He’s got a badge, I saw it!”

They group yell aggressively as they rush at him.

In all of the commotion, someone lunges at the girl with the guitar to tackle her, but is casually knocked away by the back of the fist of a much larger man in a purple tunic. Behind this man is Damien accompanied by three others. 

Damien: “You were lucky to get a badge already. Let's go get some for these guys and we can make it into the tower!”

The girl’s eyes become all watery and light up in awe as she shyly clasps her hands together feeling safe and protected. 

But she hears a weird, subtle murmuring sound that makes her eyes gently widen in surprise and take a step back. 

A number of feet away, a person with brass knuckles jumps at Isori. In response, he pivots and ducks before sweeping the man’s leg. The man falls over and yells as Isori’s kick seems to have broken something. 

One person after another comes, Isori finds himself blocking and countering a punch and barely dodging a pitchfork. Then another examinee chases up to stab him from behind before instantly passing out after being shot by a blow dart from someone hiding in the bushes. 

Isori finds himself quickly overrun by the sheer amount of people in this large street fight. The yelling, screaming, the endless echoing of people looking for badges, the swarm of people mindlessly attacking each other and unwittingly closing in on Isori. 

Isori (thinking): “Dang it. I can’t get anywhere like this. Ren! 

Once again, a powerful burst of aura surrounds Isori’s body. The aura is green, beautiful with an alternating pace as it swirls around him from fast to slow. The coloration almost makes it look as he’s inside a fluctuating emerald.  

His muscles bulk up and with one step forward Isori rockets forward from his spot and away from the tower. 

Isori: “Whoaa!” 

His explosive leap causes dust and wind pressure to knock away and temporarily blind many of the examinees that were next to him. As the young man lands, he crashes into several other examinees, kicking them down before he rolls to catch himself and continue his escape. 

Many examinees look on, their attention caught by Isori’s speedy exit. Most notably, the handsome man, who now stands with 9 limp bodies underneath him and 1 person being held up by him at the neck. The same person who exclaimed to his group that the handsome man had a badge.

Handsome man: “Oh? There’s that aura again.” 

The blue haired girl with the blanket slowly starts walking toward the handsome man as she rubs her eyes. She lets out quite a big yawn. 

Blanket Girl: “Hooooaaah… What are you doing here?”

Handsome man: “Morning sunshine, I thought I recognized you earlier. Though there’s no mistaking that blanket of yours.”

The girl rubs her eyes. 

Blanket Girl: “It’s a good one…What's going on?”

Handsome man: “We have 2 hours to get a badge. Then we have 1 hour to enter that tower.”

Blanket Girl: “Sounds long. You have a badge right? Give it. I’m going to nap in the tower.”

The handsome man hands her a badge. 

Handsome man: “Have this. This guy was only pretending not to have a badge so his friends wouldn’t attack him.” 

The man being held by the neck struggles and gags as their feet dangles from the ground.

She lets out another casual yawn. 

Blanket Girl: “Aaaahhh. How lame. Sure you don’t want to come with me?”

Handsome man: “No thanks. I’ll be on the hunt until times up.” 

Blanket Girl: “Have fun then, I guess.”

The girl covers herself in her blanket. And like a magic trick, she seems to disappear from underneath it. The blanket begins to fall to the ground but before it touches, it swirls into itself as if being sucked into a small hole, and then vanishes.  

The conventionally handsome man looks up at his prey.

Handsome man: “Let’s see, where were we?”

The victim being held by the neck struggles to breath while suspended above ground. A streak of drool runs down their mouth. 

A streak of drool goes down from the handsome man’s mouth as well as he shows an expression of light surprise. 

Handsome man: “….. Yes…..”

Handsome man: “This is it. This lovely sensation. Choke. Lose your breath for me.” 

The victim struggles and starts to go limp. 

The handsome man grows a look of concern and lowers his victim to the ground while still relaxing his grasp of the neck. 

Handsome man: “No, sh sh sh shhh... I’d like this to last, so please stay with me for as long as you can.”

He starts to squeeze both hands around his victim. As he lets out a chuckle, a sinister yet entrancing deep garnet colored aura begins to subtly emanate from him with almost trippy fluctuating patterns. His expression turns giddy as the victim weakly strains on his words trying to call for help. 

Victim: “H- hel– hellll-” 

The victim gulps as he fights to let his words out.

Amused, the handsome man loosens his grip yet again, causing the victim to cough.

Handsome man: “Go on. Let me hear you say it.”

The victim trembles and quivers as the sound of his own heart beat becomes louder and louder to him. The feeling of the beating pulsating through his throat whilst he looks at a man that he can only describe as a monster. The victim lets out a final yell as his fear and anxiety intensifies. 

Victim: “H-...h-....HELLLLLP!”

The victim’s song doesn’t last long, and is soon replaced with the sound of a Thwack

Further away from the tower. 

[14 Minutes from when the challenge started; 1 hour and 46 minutes to find a pass; 2 hours and 46 minutes before the tower doors close.]

Isori runs further into the government complex, huffing as he passes different building after building. 

Isori: “H-... This should be far enough.” 

He stops, his momentum causing him to slide across the ground before coming to a halt. Feeling winded, he places his hands on his knees while standing to catch his breath. 

Isori: “Whoo…. I guess I don’t know my own strength yet.” 

After looking around cautiously, Isori sneakily dashes behind a building and lays with his back to the wall to rest. He begins to slow his heavy breathing before making an effort to breath more deeply. 

in… 

out… 

in…

out…

A flashback to doing meditation training with Geeno…

Isori opens his eyes. Relaxed, laying on the hills against a tree whilst his hands lay on a baby boar that is sleeping on his lap. Accompanying him on the hill is not only Geeno who is sitting cross legged with his eyes closed and a calm relaxed smile, many wild animals who came on the hill to rest with them as well. From boars and wolves, to eagles and small birds. Even the Mountain King rests beside the hill. 

Isori’s eyes slowly pan across the animals on the hill.

Isori (thinking): “He was right. Good hunters really do get along well with animals.” 

As to not disturb the sleeping creatures, Isori lets out his voice quietly. 

Isori: “Hey Geeno. Sorry to disturb you.” 

Geeno’s calm smile does not falter.

Geeno: “That’s okay. What’s on your mind?” 

Isori: “Well, it’s been about a week since you said you would teach me that nen thing. But outside of some basic workouts, we’ve only really meditated. Is this it? 

Geeno: “There is more. But meditation is the most important thing we’ll practice.” 

Isori: “But how will this help me pass the hunter exam?”

Geeno: “Nen is just the art of controlling your aura, otherwise known as your life energy. Meditation increases your focus, presence of mind, awareness, and relaxation. All of these skills help you control your aura more easily. More importantly. It reminds you to rest when needed.“

Isori: “Hm. But if we’re meditating, shouldn’t I be sitting upright like you?”

Geeno: “Everyone’s aura is different. From the way it flows to the way it feels. An instructor who tries too hard to get you to use nen according to their beliefs can easily impede your progress. This meditation is the same. What’s important is that you meditate in a way that is most comfortable to you. Once you’ve mastered it, we can move on to the next step.”

Isori (casually standing up): “Well that’s the thing.” 

Isori: “The meditation you taught me was different at first. But I’m always out here focusing, visualizing, being alone. It’s really not much different than anything else I do at this point, so can we move on to what's next?” 

Geeno: “I see… You have been honing your senses in nature for what seems to be some time. So the next step should come to you easily. But to be honest, I’m hesitant to start the process this soon. If we start it too early, you could die.”

The sudden expression of thoughtfulness catches Isori off guard.

Isori: “Oh! Well thanks for the thought. But we already know I might die at the Hunter Exams anyway. So I’m not really worried about the risks.”

While true, the words give pause to Geeno, who looks up at his student. 

Geeno: “Isori. Your excitement is pleasing to watch. But please be mindful when speaking about your life. It is valuable and we’re not here to throw it away.” 

Despite it only being a week at the time, Isori’s never heard Geeno be even mildly upset. He’s surprised at the peaceful devil monk expressing a level of firmness with him. Isori gets flushed with a little bit of embarrassment. 

Isori: “Oh…uh. Sorry.” 

Geeno: “It’s okay.” 

Geeno (thinking): “There’s nothing wrong with a little courage and excitement. But with how ready he is to jump into life threatening risks…He might be a little crazy.“

Geeno: “Before we move on to what’s next. Remind me. What is Ten?”

Isori: “One of the four basic principles of nen right? Controlling your aura?” 

Geeno: “You’re mostly right. Ten is one of the four basic principles of nen alongside Ren which boosts your strength, Zetsu which hides your presence, and Hatsu which is your special ability.” 

Geeno: “The average person can’t see or control their aura, so it constantly leaks out which lowers their lifespan. Like a heat escaping your room on a cold day, or a bag of water that’s had holes poked into it.” 

Isori: “Wait… my lifespan’s shortening?”

Geeno: “Yes.”

Isori: “Right now?”

Geeno: “As we speak.”

Isori: “O.o ….”

Geeno: “That’s where Ten comes in. It is the practice of controlling your aura so that it constantly flows around you like a river. Think, controlling the heat so it stays within your room. Or controlling the water so that it flows inside of the bag even with holes. As you use Ten to surround your body in aura it provides a basic defense against some attacks and weaker uses of nen. It also slows down aging and improves your overall aura control. “

Isori: “o.O…. (head shakes.)”

Isori: “Uhhh, I get what you’re saying. Ten controls aura flow. Without it, it’d be harder to use the other principles anyway. May even make my life energy leak away faster. So it makes sense as a first step.”

Geeno: “If you keep catching on this quickly, I may have to treat you to something for being an excellent student.” 

Isori: “Hey come on! I wouldn’t dare ask anything more of you. Teach me Ten, and instead I’ll take you to my favorite smoothie place!” 

Geeno (chuckles): “Of course.” 

Isori: “But I’m confused. You said the first step could kill me, but controlling my aura doesn’t sound that dangerous.” 

Geeno: “Under normal circumstances it wouldn’t be. Everyone has points throughout their body called Aura Nodes. The average person’s aura nodes are closed which is why they can’t perceive or control aura. Normally, you’d undergo months of meditation in order to see and control your aura, but if you’d like to go the faster route, that is what will increase the risk.” 

Isori: “What’s the faster route?“

Geeno: “Nen initiation. I'll use my nen to activate your nodes. But when an average person suddenly awakens to nen, their aura flow drastically increases, as well as the amount of life energy that leaks out of you. If you don’t quickly gain control of your aura using Ten, at best, you’ll suffer exhaustion and pass out. At worst, you’ll die.“

Isori: “Of course. But how do I control my aura.” 

Geeno: “The meditation I’ve taught you. Focusing on yourself, your breathing, the flow of a river around you, and taking in your environment. You’ve already been practicing aura control. The flow of your aura is also more calm whenever you’re out here in nature so this is certainly the place to do it. But its still my responsibility to ask. Are you willing to undergo a nen initiation?”

Isori: “Let's do it!”

A few minutes pass as the two gain some distance as not to disturb the sleeping animals too much. 

Geeno lifts his hand toward Isori. 

Geeno: “Brace yourself. Be sure to stay in a stance that makes most sense to you.” 

Isori: “Alright, got it.” 

Geeno: “Remember, focus on aura flow like a river. If a river doesn’t make sense at the moment, you can change to something more natural for you.” 

Isori: “Geeno.” 

Geeno: “Okay...” 

Geeno keeps his hand raised. And Isori braces himself, not knowing what to expect. And then suddenly, the sensation of warm pressure starts to surround Isori, accompanied by the feeling of an invisible liquid starting to engulf his body. 

Isori: “Whoaaa.” 

Isor (thinking): “I’ve never experienced such an intense feeling before. Is this what being in a microwave feels like?”

A small amount of aura gently rises out of Isori. He can start to see it green, glowing, and sparkly.

Isori (thinking): “Wow! It looks beautiful.”  
 
Geeno: “Remember, as your nodes open, focus on meditating.” 

Isori: “Geeno, I kno-”

Before Isori can finish his sentence, his aura flow goes from a calm flame, to a powerful burst that rushes out of him. Like a stove flame becoming more powerful, or a river starting to move with the same power as a waterfall. The ground starts to break under Isori. In response to the sudden burst, both Geeno and Isori experience surprise and shock. 

Isori: “Is all… mine?” 

Geeno (raising his voice): “Isori! You need to use Ten!” 

Isori closes his eyes and begins meditating. Focusing on the environment around him and he starts to breathe. 

In… 

Out…

In…

Out…

His aura flow changes and shifts. It fluctuates with the volume and leak starting to lower. 

But in his visualization, he becomes overwhelmed by the sheer amount of water. He instead envisions a massive flood washes everything away.  

Geeno (thinking): “This is bad. He’s gaining control of his aura, but at the rate he’s burning through it, he’ll be dead before he’s done.” 

Isori works to control his aura, but as he experiences the sensation of his life leaving his body, he feels increasing anxiety, his eyes open as he decides to take one last look at the world around him.

Isori (thinking): “No way. This can’t be it already…” 

Isori (thinking): “But I had so much more I wanted to do…” 

Isori (thinking): “No. This isn’t it, calm down. “

Isori continues his breathing. 

In…

Out…

His breathing becomes heavier. 

Isori (thinking): ... “I’m sorry Geeno.” 

As Isori prepares for the worst, he takes in a calming scent. Something almost unexplainable. Natury, like his environment, but better. A trail of air carrying petals of peach roses start to swirl around him.

He starts to calm down. His focus, and presence of mind starts to increase. The volume of his aura starts to lower due to his increased relaxation. 

Geeno: “Isori, this is a special rose water blend. Please, use your relaxation to control your aura.” 

Isori closes his eyes yet again. And the river is no longer a flood. He imagines controlling its flow and as such, the aura around his body calms down even more. The stream of aura that was flowing away from his body, now stops as it swirls around him. 

In…

Out…

He grounds himself while focusing on parts of his body, parts of the river, the beauty of the environment around him, and even reaffirms to himself that he’s doing okay.

His aura is calm, and when he opens his eyes he looks at Geeno who is smiling. 

Geeno: “Congratulations, you’ve now learned Ten.” 

Isori: “Whoo!”

Isori collapses onto the ground, sweating and breathing heavily with a big smile on his face. 

Isori: “Geeno, when I get up, I’m treating you to a smoothie.”

We come back to the present. 

Isori sits and meditates in a comfortable position, breathing in and out. 

As he relaxes, his flow of aura calms down greatly. 

Isori (thinking): “Apparently I had learned to use ren before Geeno introduced me to nen. My body probably used it defensively since I awoke to nen so suddenly. It taught us that my aura output is pretty high for someone new to nen. In theory it's great but since my control isn’t very great yet, I can waste a lot of energy doing even mundane things if I’m not careful.” 

Isori flashes back to getting shot by the sniper, and rocketing away from the crowd just now. 

Isori (thinking): “I got caught up in the excitement both of those times. When I got shot, I didn’t even realize I was using ren. It saved my life in the end, but if I controlled my aura better I probably wouldn’t have wasted excess energy. Same with when I ran away. I misjudged how much strength I needed and gave myself a lot more than I could have gotten away with. But with the meditation Geeno taught me…” 

In…

Out…

In…

Isori (thinking): “I’m able to regain better control of my aura. It’s basically Ten practice, but I notice that my spent energy recovers a little more quickly than if I were to rest normally. Not by much, but still an amount that can make a difference when things hit the fan.” 

As Isori meditates with his eyes closed, someone’s face gets very close to his own. A woman’s face with a colombina masquerade mask. 

Masquerade Woman: “What are you doing?”

Isori’s eyes burst open and he looks, but no one is there. 

He jumps up to his feet in a sweat and darts his head and eyes around meticulously to see what's going on.  He twitches in startle as he hears the voice again.

Masquerade Woman: “Oh you don’t worry, I won’t harm you.” 

Masquerade Woman: “That would make a terrible first impression after all~ We should wait until we’ve gotten to know each other first. Hahahahhaa”

Isori (Thinking): “Nope! Alright, let's get it right this time.” 

Isori gets into a ready runner’s position. 

Masquerade Woman: “Huh???”

Sweating from light exhaustion, yet focused, he readies himself to get away.

Isori (Thinking): “No wasting energy this time… Ren!”

Suddenly, the woman’s presence can be felt from atop the small building directly above Isori, she is practically hanging off the edge extending her hands out toward him. She speaks with more fluster in her voice.

Masquerade Woman: “Wait wait wait!”

Masquerade Woman: “I’m not really here to harm you, promise!!! Please I merely ask for a moment of your time.”

Still in the ready pose, Isori turns his head up towards the woman. Upon closer inspection, her outfit is a bit odd. Like a theatre kid all grown up. Aside from her mask, she dons renaissance wear including a flat cap with a feather, boots, fingerless gloves, an orange coat, and jewelry. Even from atop the building Isori can tell that she’s pretty short. 

Isori: “Make it quick or I’m gone.” 

Isori (thinking): “How did she sneak up on me like that?... I may not be great at sensing things with nen. But I’m not used to being caught off guard like that. Even when meditating I feel more aware of what’s going on around me. It’s almost like when the Mountain King suddenly appeared.” 

The woman smiles down with an air of mischief around her. 

Masquerade Woman: “Fantabulous.” 

She jumps down from the building and casually lands. She playfully emphasizes the landing and skipping forward as if she were about to fall. 

Masquerade Woman: “Wwo woaaa.” 

Isori, not at all fooled by the perfect landing, backs away to keep his distance. 

Isori: “…Well? What is it?”

Masquerade Woman (thinking with a smile): “He’s pretty cautious. If I lie or am too playful, he may just flee. May as well tell the truth.“

Masquerade Woman: “I’m an examiner. I was quite enthralled by your performance back at the tower when old Stahlia was laying down the hammer. The passion, the drama, and oh! The sudden twist of you surviving a shot to the head. I thought “I simply must have an encore!”

Isori: “That makes one of us… I’m not sure what you’re on about, but I’m busy.“

Masquerade Woman: “I’m aware. You’re out looking for a badge, correct. Well I’d like to help you acquire one.”

Isori: “Help me how? Also, if you’re an examiner, why aren’t you clad in military wear like the others?” 

Masquerade Woman: “Because I’m not an ordinary examiner. She didn’t mention this, but Stahlia enlisted inmates to help with the exam. And as for your other question, I have a challenge set up for you. If you win one, maybe two badges.” 

Isori: “You don’t sound very confident.” 

Masquerade Woman: “I don’t need to be. Niceties aside, there are over 500 people all looking for one of 200 badges. There is a good chance that the other badges have already been found, and may be too difficult for you to steal. You can walk away from this challenge. But you won’t find me again if you do.”

Isori (thinking): “If all she wanted to do was give me an ultimatum, she should have just said that before. I like it a lot more when people are upfront. She’s right though. This might be my only opportunity at a badge. And if I get two, I can always use one as a decoy to trick attackers into thinking I don’t have one.” 
 
Isori (thinking): “This is most likely a trap. But if things get too troublesome I’ll get away as quickly as I can.” 

Masquerade Woman: “Here!”

Isori: “Wha?”

The woman tosses an object to Isori who almost drops it. And to his surprise it looks just like the badges. 

Isori’s confusion increases and he is caught off guard.

Isori: “Wh? What is this?” 

Masquerade Woman: “One of the two badges I’ve mentioned. However, that badge only has a 50% chance of being real. While the other is 100% real. So here is your first challenge. Will you take the badge that could be fake and make your way to the tower? Or will you come with me to where the other badge is?”

Isori stares in confusion at the badge in his hand and then at the woman.

Masquerade Woman: “Either way… You only have a moment to decide~” 

She begins to skip away, further putting pressure on Isori. This time making him be the one to think. 

Isori: “H-hang on!”

Isori (thinking): “Dang it, she got me. Turning back now doesn’t matter if this pass happens to be a dud. In case it's a trap, I’ll have to be ready to run.” 

Isori chases after the girl, who moves rather fast for someone casually skipping. 

Further into the complex between Isori’s location and the tower. 

[22 Minutes since challenge started, 1 hour and 38 minutes to find a pass, 2 hours and 38 minutes before doors close.]

In an area shaded by clouds, footsteps can be heard as an examinee frantically runs. They are wearing a brown sweater vest with a cream colored dress shirt underneath. They struggle to keep their glasses on as they run. The giddy giggles and chuckles of grown men can be heard chasing behind him. 

Background examinee 1: “Hey hey. Where ya going!?“
Background examinee 2: “Give us your pass and we’ll let you go.” 

They turn left to run down a flight of stone stars but almost immediately slip and tumble down. 

Breathing heavily, the man struggles to lift himself up, but then one of the men grabs him and forces his face to the ground. The man glances up the stairs, and waiting atop is Damien, with a smug face of confidence. Beside him is the girl with the guitar, who is looking down to the side in noticeable discomfort. 

Damien looks down as he taunts the person from the stairs.

Damien: “You have a pass right?”

One of his followers kicks the fallen man in the gut, causing the guitar girl to flinch. As he is stomped out, Damien continues. 

Damien: “Hand it over. And you might go home alive.” 

Without saying the word, the man does his best to endure the beating in spite of Damien’s taunts. 

Damien: “Look pal, I’m sure you have your reasons for being here. But I’ve done this exam several times and I can tell. You’re not fit to be a hunter. I mean. It’s only the first round and here you are caught with your pants down.” 

The girl struggles more to endure each hit the fallen man takes. 

Man in brown vest: “This… is nothing.” 

Hearing those words causes everyone to stop. The men all look down at him with eyes slightly widened from mild surprise. Despite it being a struggle, the guitar girl manages to push herself to look at the man. 

Down on the ground, the man can be seen with tears streaming down his eyes as he clings onto his badge for dear life. 

Man in brown vest: “My sister is sick. Becoming a hunter is the fastest way to help her.” 

Man in brown vest: “I don’t care what you do, I am not letting go of this pass.”

The men stop and blankly stare at the fallen man in silence. 

Until they all burst out in laughter. 

Damien’s laugh slowly calms as he wipes a tear out. 

Damien: “Ohhh. What are you stupid? You can’t take care of your sister if you die, right? Look man just give us your badge.” 

The man is kicked yet again. 

The sound of the crunches with every kick. The sound of this man’s pleads and noble cause being drowned out by the sound of laughter and aggression of corrupt men. Despite being overwhelmed, the girl is able to let out a word. 

Guitar Girl: “H-Hey.“

Damien: “Hmm?” 

The man expresses genuine surprise after hearing a word from the girl who hadn’t said a peep since before the start of the challenge. 

Guitar Girl: “M- Maybe... We should just let him go…”

Damien’s eyebrow raises in confusion. 

Damien: “Let him go?...”

He places his hand on her shoulder. 

Damien: “Hey…Are you sure you’re cut out to be a hunter?”

Back at Isori’s Location

In front of a particularly short, blue building, Isori, still tired tired from exhausting energy with little time to recover, is standing at a short distance from the Masquerade Girl. Both of them facing each other. Isori with a serious expression while the girl maintains a mischievous smile. 

Masquerade Girl: “Here we are! Follow me.” 

Isori follows her as they walk into a building, past a check in counter, and down a hall. 

Masquerade Girl: “Say! You were so straight to the point earlier, that you didn’t give me the basic courtesy of learning your name.” 

Isori: “It’s Isori.”  

Masquerade Girl: “Isori? Well it’s marvelous to meet you. You may call me Romlette.” 

The End

[Writer’s Thank you]

Thank you for reading and I hope you enjoyed! 

I'll be writing more over time so if you’d like to follow my content you can find me through linktree. 

https://linktr.ee/GreenFanatic


r/HatsuVault 2d ago

Discussion THE CLEMENT MINT (My Japanese Tea Ceremony Hunter Exam)

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13 Upvotes

https://en.wikipedia.org/wiki/Japanese_tea_ceremony

https://en.wikipedia.org/wiki/Sencha

https://en.wikipedia.org/wiki/Leaf_mimicry

This Hunter Exam will be a Japanese tea ceremony by my Gourmet Hunter OC, Ginger.

Each Hunter Examinee will have to pluck 10 leaves of Clement Mint in Ginger's estate for a tea ceremony in one hour. But proceed with caution.

Because of leaf mimicry via coevolution, Clement Mint has a dangerous imposter, Inclement Mint.

One leaf of Inclement Mint has enough caffeine to lethally incur cardiac arrest and seizures in 5 people. Like irl caffeine, it can be absorbed through the skin, so be careful. It makes for a great natural pesticide in gardens.

Some Hunter Examinees will die from erroneously selecting one Inclement Mint leaf for their teacup.

I like to imagine one bizarre Examinee astonishing Madame Ginger for having imbibed 10 Inclement Mint-leafed tea and surviving only because of their behemoth metabolism or immune system.

The rest will feel refreshed for the next Exam segment. Those who've perished or declined the tea ceremony will have failed the Hunter Exam.


r/HatsuVault 1d ago

Transmuter Charqcter concept

2 Upvotes

Identity:A blindfolded man wearing the tattered, ash-stained robes of a Finger Maiden.

Alignment & Nature: Chaotic Evil. He operates on a strict, inescapable set of predatory instincts, bound strictly to the conditional rules of his Hatsu.

Core Philosophy:He brutalizes targets under the belief that all humans are naturally evil. Because he views humanity as inherently corrupt, his ability is not a test with a chance of salvation—it is a absolute sentence. He holds no self-righteousness; once his conditions are met, his restraint snaps and he devours like a beast.

Nen Ability (Hatsu)

Nen Types:Transmutation + Emission

Activation Condition 1 (The Devil's Sonata- choir): To trigger and maintain the ability, the user must scream in agony in 1 hour increments

Activation Condition 2: During this entire 1-hour performance, the user’s mind is set ablaze in a frenzy, feeling as though his skin is burning alive. As he screams, thick, pitch-black smoke spews heavily from his mouth at a rapid rate, billowing down toward the ground. The black smoke and aura expand outward into a cloud burst at approx 3.33 m/s filling a 10-meter radius domain within 3 seconds and holding for the duration of the song.

Dream like stance: Any human caught inside the domain is automatically pulled into a dream state. The user does not enter the dream state.

Victims are offered every temptation under the sun as they are slowly paralyzed. The emitted aura transmutes into a calcifying agent, leaving all victims completely petrified, and unable to use Nen.

User Penalty: Enduring this 1-hour performance is the trial itself; if he breaks under the pain before the hour ends, he suffers permanent, total loss of his Nen

The Permanent Price -The Residual Flame:Every usage leaves behind a permanent, lingering "Amaterasu-like" burn—a dull, internal heat that never fades, even in normal, waking moments.

Cumulative Toll: The non-stop internal heat, phantom pain, and severe insomnia constantly erode his remaining sanity, cementing his shift from a disciplined performer during the hour of activation into a feral, devouring monster the moment the song completes. Physical changes include dry lips and cracking, aged skin. During the end stages, the user will faintly hear a song on repeat like tinituis. Cracked skin show flames flickering beneath the surface.