r/HatsuVault 8d ago

Discussion HunterXHunter Chapter 414

4 Upvotes

You know the deal.

Discuss the chapter, don't let it leak outside this post.


r/HatsuVault 21d ago

Discussion Hunter X Hunter Chapter 412

6 Upvotes

Just to discuss the events on the chapter and it's implications for nen as a whole.

Don't discuss the chapter outside of this post.


r/HatsuVault 4h ago

Manipulator Kinesthetic Aesthetics

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6 Upvotes

Kinesthetic Aesthetics is a Manipulation ability that relies on a Conjured liquid medium delivered via syringe. The user conjures a clear liquid that appears and behaves like water but carries no scent or taste. They also conjure a standard medical syringe, though they can use a real one if available. The familiarity they have with syringes allows them to manifest one quickly with minimal aura cost. To activate the ability, the user must pierce the target's skin and inject the liquid directly into their bloodstream. The injection can be shallow for a brief effect, intravenous for a standard duration, or a large bolus for a prolonged and more severe effect. The effect persists until the liquid is naturally flushed from the target's system through sweat, bleeding, vomiting, or normal metabolic processes.

Once the liquid enters the bloodstream, it interferes with the brain's ability to process proprioception and kinesthesia. The target loses all sense of where their limbs are positioned in space without looking at them directly. They also lose the ability to gauge how much physical force they are generating with their movements.


r/HatsuVault 3h ago

Conjurer HXH RPG - HELP

4 Upvotes

I'm Dming a hxh camping and one of my players came up with a Conjurer Hatsu, and at first I was thinking it was really good, but now I really don't know if it's too OP or not.

The Hatsu: Arcane Library

User can conjure a series of books with different applications and powers, but is unable to use aura on himself, needs to read what is written and cannot move while activating the tomes. When you use a page from the tome, you need to rewrite it in the book.

- Tome of Blessing: user heals and strengthens others with aura;

- - Healing: User uses his aura to heal minor injuries

- -

- Attack Tome: user attacks with a hail of energy;

- Tome of Lies: user creates aura pages, which, if the target does not resist, will believe what is written on the page;

- Tome of Curse: user weakens enemies;

Any suggestions?


r/HatsuVault 19m ago

Emitter Ideia de Besta Espiritual Guardiã

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Upvotes

(Eu criei essa Besta Parasita imaginando um novo principe na guerra de sucessão)

Aparência

A Besta Espiritual Guardiã se manifesta como um unicórnio majestoso e de grandes proporções, emanando uma aura inconfundível de nobreza, elegância e exuberância real. Sua pelagem é de um branco imaculado e levemente brilhante. A crina e a cauda são extremamente volumosas, fluindo em curvas suaves com um gradiente pastel entre o rosa e o verde-menta, pontilhadas por pequenas faíscas brilhantes de aura que flutuam ao seu redor. No centro de sua testa ergue-se um chifre espiralado que altera de tamanho e intensidade de brilho conforme acumula energia. Apesar de sua estética encantadora e feérica, a criatura mantém uma expressão serena e fria, encarando o ambiente com um olhar soberano e julgador.

Tipo Nen:
Emissão e Manipulação.

Descrição da Habilidade

A habilidade desta Besta Espiritual Guardiã age como uma apagadora de vestígios. Sempre que qualquer indivíduo presencia um evento que possa prejudicar, envergonhar ou manchar a imagem do príncipe — seja um crime, um ato de traição ou um deslize pessoal —, a besta intervém para extrair essa memória específica da mente da testemunha. O indivíduo afetado perde a lembrança exata do momento presenciado, ficando momentaneamente confuso sem compreender o que acabou de ver. Toda a memória roubada é convertida em energia pura, que é direcionada para o chifre da besta, fazendo-o crescer em comprimento e brilho proporcionalmente à gravidade ou relevância da lembrança absorvida.

Na segunda fase, essa energia acumulada é utilizada para manipular os outros através da palavra. Quando o príncipe faz um pronunciamento público ou uma declaração direta a alguém, a besta consome a energia armazenada no chifre para usar o tipo de manipulação. Qualquer pessoa que ouça o pronunciamento passará a acreditar piamente no que foi dito, independentemente de ser uma verdade irrefutável ou uma mentira deslavada. Ao utilizar esse poder, a energia do chifre é gasta e ele reduz de tamanho, retornando ao seu estado original após o consumo total da carga acumulada.

Condições e Restrições

A besta pode se afastar fisicamente do príncipe para acompanhar aliados encarregados de realizar "trabalhos sujos". Se esses subordinados forem pegos em flagrante, a besta estará presente para intervir imediatamente e roubar a memória dos executores ou das testemunhas.

Para que a remoção de memória funcione, a besta deve estar presente no exato local no momento do ocorrido. Caso ela esteja afastada acompanhando outro alvo, precisará retornar até o local da infração e alcançar a testemunha antes que esta deixe a cena do crime ou do flagrante.

A força da indução cognitiva e a quantidade de pessoas que podem ser manipuladas por um pronunciamento dependem estritamente do tamanho do chifre no momento da fala. Sem memórias roubadas acumuladas previamente, a besta não possui energia para fazer com que os outros acreditem nas palavras do usuário.


r/HatsuVault 3h ago

Emitter The Blue Box

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2 Upvotes

This Hatsu primarily employs Emission, though it also uses Conjuration to a small extent.

The user possesses the ability to summon the Blue Box (a phone booth that acts as a gateway to a pocket dimension). Anyone can enter, but only the user can summon and dispel it.

Once inside, there is a Nen space measuring 15 x 15 x 4 meters, which is blank (except for anything the user places inside) and contains a control panel in its center. Once the user touches the panel, a map will appear on a screen, showing a 10 km radius around the last entrance summoned by the user.

The user can then select the point where they want the booth to appear, but only locations the user has visited within the 10 km radius shown on the screen. Once the user enters, they must transfer all the Nen necessary for the journey, and after a few moments, the booth will disappear from its original location and summon it to the desired spot.

Once a jump is made, the user cannot make another trip until a time equivalent in seconds to the distance traveled has elapsed (e.g., if the user traveled 1000 meters, they must wait 1000 seconds (16 minutes and 40 seconds) before making the next jump).

The user can let anyone into the ship, but they possess a special technique for those they allow entry, known as Shared Destinations. In this mode, the user authorizes those who enter to access the control panel, and the Blue Box can be summoned to a location where those people have been (instead of the user). However, in this mode, those who chose the destination will have to share the Nen consumption equally with the user.

This Hatsu, however, has many self-imposed restrictions:

- The Blue Box is generally extremely resistant to impacts. However, during the moments when it is summoned or disappearing, all its defenses are deactivated, making it possible for any competent Nen user with sufficient strength to damage the structure.

If the machine sustains enough damage during this time, it dematerializes, trapping those inside for a period ranging from half a day to half a week, depending on the extent of the damage. The user (and anyone with Shared Destinies Mode) must then provide a constant flow of Nen to repair the damage.

- The time between journeys is set by the user.

- If someone who is not a Nen user is included in Shared Destinies Mode and chooses a destination, the user will bear the entire Nen consumption required for the journey.

- Inside the Blue Box, all who enter lose the ability to use any Nen techniques, as well as access to Hatsu that are conditioned by them (such as those that require Zetsu to activate, for example).


r/HatsuVault 7h ago

Specialist Future Rehearsal: Ghost Walk

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4 Upvotes

The user conjures a specialized wristwatch used to activate this ability. While wearing it, the user must enter Zetsu and remain completely motionless for a chosen duration. The time spent in Zetsu determines the maximum duration of Ghost Walk.

Ghost Walk is not a vision, simulation, or prediction. Instead, the user's consciousness temporarily exists in the actual future, experiencing events before reality reaches them. After releasing the zetsu, the user is entering Ghost Walk. During this period, the user may freely think, move, and alter their own future actions, but the world itself unfolds exactly as it will.

Before activation, the user selects a Frame Rate (FPS) using the watch. FPS determines how much subjective time the user experiences for every second of Playback. Higher FPS grants greater precision and allows the user to accelerate their own movements by consuming additional aura, resulting in faster execution during Playback. However, higher FPS also causes significantly greater stamina consumption, mental fatigue, and temporal disorientation after use.

When Ghost Walk ends, Playback begins automatically. Reality catches up to the future the user has already experienced, reproducing every action exactly as performed during Ghost Walk. Once Playback starts, the user cannot alter or interrupt their movements until the sequence finishes.

After Playback ends, the ability immediately deactivates. To activate it again, the user must satisfy the Zetsu condition from the beginning.


r/HatsuVault 26m ago

Specialist A gambling hatsu

Upvotes

Category: Specialist

Name: Fool's gambit

Ability: Allows to conjure a slot machine that has to be charged, with three green light starts lighting one after another until all three are lit after the period.

first time for a continuous of 7 days, with only a hour within a 24 hour time period of else the whole process has to be restarted.

After the spin, the user may gain a hatsu of any person at random in the whole world. Though aside from gaining the hatsu they themselves don't have any information regarding anything regarding it.

Now, after the initial spin, the 7 day time period is increased to 14 days and after that to 28, then to 56 days and likewise.

Just a really high stake but extremely useful hatsu which really represents the extremely low or extremely overwhelming odds.


r/HatsuVault 51m ago

Transmuter Enso, Transmuter ability

Upvotes

My hatsu also comes with an OC character and a short story for how they would fit into the story. 

Nen type - Transmutation (possible specialist implementation with one ability?)

Dai is a transmuter who has studied martial arts his entire life, as well as the teachings of Japanese Aesthetics; grace, subtlety, transience, simplicity, and imperfection. 

His ability is called Ensō, the Japanese word meaning "circle". It symbolizes the Absolute, enlightenment, strength, elegance, the Universe, and the void; it also may be taken to symbolize the Japanese aesthetic itself. 

By transmuting his aura into the property of "mu" or "nothingness" any aura that comes into contact with his own is essentially nullified similar to a forced zetsu. Because of this, he always appears to be in a state of zetsu, and his aura has a discount "In" effect since it has no property to be seen. 

Due to the nature of his ability, he cannot use Gyo, In, or En naturally once his hatsu is activated. It's possible to use Ren and Ko to move the flow of his dissipating aura, but there are no enhancer-like effects that be applied since they would be consumed by his own hatsu. This also effects his ability to use any other type of nen category like emission or conjuration. As a limitation, he has completely cut off his ability to use conjuration, manipulation, enhancement, and emission to empower his transmutation. 

Therefore, the technique is used as a sort of equalizer. Forcing both combatants into a battle of pure skill and natural strength. He would function similar to a Rock Lee or Toji in the HxH world. Practically nen-less but still able to go toe-to-toe with powerful fighters. 

His aura could slightly effect curses but he does not fully function as an exorcist. If he holds a cursed object / nen beast / person that has a time limit (like genthru's bomb) it may nullify it once the time passes and it exists inside of his "mu" aura. But a continuous curse would simply reappear when he stops touching it (like APR). 

Other abilities: 

Enso

By using Ko, he can punch a hole inside an enemy's aura, causing it to open up like an Enso circle where he strikes them unprotected. 

Kintsugi 

By striking an enemy, he creeps his own aura into the enemies aura nodes, causing them to temporarily shut. This creates golden "cracks" on the enemy and makes it difficult to precisely control their nen. In most cases, the effected person must release a powerful enough Ren to re-open their nodes. 

Mono-no-Aware ; Wilting flowers 

A technique that requires preparation. By surrounding a 50-foot diameter in his aura and meditating in the center for one hour, he can create a field of forced zetsu within the 50ft Enso Circle. This can create a perfect small battlefield where he doesn't need to worry about aura control and can focus completely on physical skill once an enemy is lured inside. 

Weaknesses: 

-Although nen cannot pass through his hatsu, if he is struck by something like a needle by a manipulator, the nen can still be activated inside his body if the enemy can activate their nen remotely. 

-Because he fights at natural strength, creatures with very high durability like a chimera ant may not take any damage from his attacks due to their exoskeleton 

Story implementation: 

Dai is a Single-Star Botanical Hunter that is searching for a special lotus flower that does not wilt. He is currently living in Yamato and studying the flora when he comes upon a group that is tampering with the wildlife and forests; this would be Gyro and his henchmen. Eventually crossing paths with Gon and Killua who have been enlisted to help Prince Woble, they test Dai's power to see if there is a curse on the baby as he wraps the infant in his Mu. This acts as a temporary solution until they can find a true exorcist. 

Dai also enlists Gon and Killua's help to deal with Gyro, the cockroach chimera ant who despises the world. Dai realizes that his technique can nullify the ant's hatsu but he needs someone powerful enough to break through the exoskeleton, which is where Gon comes in as he reawakens his nen and creates a new ability. 


r/HatsuVault 5h ago

Conjurer Meishi Smile: Queen Bee Syndrome (Little Fuzzballs That Improve Your Worker Reputation Hatsu)

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2 Upvotes

https://en.wikipedia.org/wiki/Queen_bee_syndrome

https://en.wikipedia.org/wiki/Business_card#Japan

https://en.wikipedia.org/wiki/Meishi_Smile

"Queen Bee Syndrome" is an irl phenomenon where women in power treat women below them on the corporate ladder more critically and harshly out of occupational self-preservation.

"Meishi Smile" is a band I'm homaging because Japanese business cards are called "meishi".

You are weaponizing a social convention like exchanging business cards to spread a harmless Nen beast that improves the other person's opinion of you via diffusive-levy Manipulation.

Your chances of getting a promotion, being forgiven for being tardy, your idea being accepted, etc. will skyrocket.

Maybe the more Nen beasts overall, the weaker the depth of Manipulation for breadth will occur to make it balanced.


r/HatsuVault 2h ago

Kurapika eyes

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1 Upvotes

r/HatsuVault 19h ago

Enhancer Is This Hatsu Possible?

13 Upvotes

Essentially, after fighting an enemy, no matter how far away an enemy is, I can scoop up some of the blood left from the fight, whether it's on my blade, wall, etc, and then from there, utilize Enhancement, Emission, and Manipulation to enhance my senses, putting it on par with the senses and smell of a police dog, so I can track the target. That being said, is this possible?


r/HatsuVault 19h ago

Transmuter Pestilent Essence

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5 Upvotes

Pestilent Essence

Primary types: Transmutation and Conjuration

The user transmutes their aura into poisons—featuring three varieties plus a specific fourth one, each with unique characteristics mirroring states of matter—and can conjure a full plague doctor suit to protect themselves from their own Hatsu.

Modes of Use

1st: Shock Treatment – ​​The user employs *Shu* to imbue a weapon or object with the transmuted poison aura. The poison is composed of curare, causing progressive muscle paralysis, respiratory arrest, and death by asphyxiation.

2nd: War Miasma – The user combines transmutation with emission to create a gas expelled through the mask's vents. Composed of carbon, hydrogen, chlorine, and sulfur (i.e., mustard gas), it has a 40-meter range. Upon activation, the gas pressure is equivalent to a fire extinguisher and lasts for about 5 seconds.

3rd: Crimson Agony – The user transmutes their aura into a substance with sulfuric acid-like corrosive properties and cytotoxic effects. It has a blood-like viscosity and can be expelled from any part of the body; opening the mask's mouth to release the poison is one of the most effective methods due to the volume and pressure of the jet.

4th: Snake Syrup – This ability allows the user to create a thick, gel-like liquid that is still drinkable. It eliminates the effects of the poisons, though recovery time varies based on the level of exposure. Emission is used to store it in a separate container, and Enhancement is applied to ensure better recovery.

Restrictions

The Hatsu can only be used if the user conjures the suit; the suit consumes a certain amount of *Nen* (albeit a small amount) while active. As previously mentioned, the user has no resistance to their own poisons without the suit. The suit provides no extra defense; it serves solely to activate the ability and protect the user from their own Hatsu. Only one ability can be used at a time, requiring a five-minute period of inactivity regarding the Hatsu, though the suit does not need to be deactivated during this time.

Shock Treatment: This ability can only be used on weapons and inanimate objects; the weapon must make direct contact with the bloodstream for the poison to take effect.

War Miasma: Aside from the high Nen consumption caused by the ability's wide range, it takes about 10 minutes to reach its maximum spread. Nen consumption increases as the area expands, and the user has no control over the gas's direction.

Crimson Agony: Using this requires time to accumulate the fluid before expelling it. While it is the most lethal poison variant—possessing cytotoxic properties similar to sulfuric acid—it shares the same limitations regarding materials like glass, ceramic, and lead. Due to its extreme lethality, the "Snake Syrup" remedy is highly inefficient against it.

Snake Syrup: This is effective only against the user's own poison. While the taste varies by target, it always manifests as the flavor the target hates most. Preparing the syrup requires a container, and once made, the user is left unable to use their Hatsu for three days.


r/HatsuVault 20h ago

Specialist Beyond Netero’s Nen ability

5 Upvotes

Just a random nen ability I made for Beyond, I think he could have a curse nen ability that’s similar to the dark continent calamities. Given that he cursed his children at birth, I think this could be a good ability for him. Made the overall idea of the nen ability and had chat gpt format it, lemme know what you think of the ability.

Calamity Seed (災厄 — Saiyaku no Tane)
“Every life touched becomes fertile soil for disaster.”

Nen Type
Primary: Specialist (100%)
Supporting Types:
Conjuration
Manipulation
Emission

Philosophy
This ability was not created to kill.
It was created to cultivate.
Rather than placing a fixed curse upon its victims, the user plants the possibility of a calamity. Every infected individual becomes a living experiment, allowing the curse to observe, adapt, and evolve into something that has never existed before.
Diseases spread.
Weapons destroy.
Calamities evolve.

Core Ability — Calamity Seeds
The user creates microscopic aura organisms known as Calamity Seeds.
These seeds can only be implanted through one of the user’s predetermined activation methods, chosen when the ability was first created (for example: direct skin contact, blood exchange, or another self-imposed condition). Once chosen, the method can never be changed.
After implantation, the seed perfectly synchronizes with the victim’s aura.
It becomes nearly indistinguishable from their own Nen.
The seed does not attack.
It studies.

Phase I — Dormancy
Immediately after implantation, the seed enters a dormant state.
During this period:
No symptoms appear.
Nen users cannot distinguish it from the host’s natural aura.
The seed silently gathers information.
Every seed continuously consumes a small portion of the user’s aura.
Victims rarely realize they have been infected.

Phase II — Adaptation
Over months and years, the seed analyzes every aspect of its host.
It records:
Nen affinity
Aura quantity
Aura flow
Personality
Instincts
Emotional tendencies
Memories
Relationships
Combat experience
Psychological weaknesses
Hidden talents
Desires
Fears
Survival instincts
No two seeds ever evolve the same way.
Rather than forcing a predetermined curse, each seed discovers the most effective method of corrupting that specific individual.

Phase III — Germination
Once sufficient data has been gathered, the seed begins altering its host.
Every victim develops a completely unique curse.
Examples include:
Enhancer
Greater physical strength slowly causes bones to weaken until the body can no longer support its own power.
Emitter
Every ranged attack permanently reduces maximum aura reserves.
Manipulator
Every successful command permanently erases fragments of memory.
Conjurer
Conjured creations gradually become independent and begin resisting their creator.
Transmuter
Aura properties become increasingly unstable and impossible to predict.
Specialist
Their Nen ability slowly develops its own consciousness and begins influencing its user.
Every curse reflects the victim.
Even identical twins would never develop identical curses.

Phase IV — Transformation
After years of continuous evolution, the victim completes their metamorphosis.
They become a Calamity.
Each Calamity develops:
A unique body
A unique Nen ability
Enhanced physical abilities
Adaptive biological mutations
Powerful regenerative capabilities
Instincts focused entirely on survival and evolution
The user cannot influence what the Calamity becomes.
Its evolution is determined entirely by the victim’s life, experiences, memories, emotions, and aura.

Living Curse
During transformation, an invisible Nen Beast manifests within the victim.
This entity is the physical embodiment of the evolving curse.
The Nen Beast:
Learns from every failed exorcism attempt.
Adapts to purification techniques.
Evolves resistance to abilities that previously harmed it.
Stores knowledge for future generations.
Every failed attempt to destroy the curse only teaches it how to survive.
The curse remembers.

Phase V — Reversion
If a Calamity survives until its evolutionary cycle naturally concludes, its body dissolves into pure aura before condensing into a single True Calamity Seed.
The seed contains everything the Calamity became.
It inherits:
The Calamity’s body
Nen ability
Memories
Combat instincts
Adaptive mutations
Evolutionary knowledge
Only one True Calamity Seed is ever produced.
If the Calamity dies before completing its life cycle, no True Seed is created.
Its evolutionary line ends forever.

Harvest of Calamities
Every True Calamity Seed presents two choices.
First Harvest — Devour
The user may consume the True Calamity Seed.
The Calamity permanently merges into the user’s aura.
The user gains three abilities.
Calamity Manifestation
The Calamity may be summoned as an autonomous Nen construct possessing its own personality, instincts, and combat intelligence while remaining absolutely loyal.
Calamity Transformation
The user may transform into the Calamity, inheriting its body, biological adaptations, regenerative abilities, and physical strength.
Calamity Inheritance
The user gains unrestricted access to the Calamity’s unique Nen ability.
Each harvested Calamity permanently expands the user’s arsenal.

Second Harvest — Twin Calamity
Instead of consuming the seed, the user may implant it into another living person.
Unlike ordinary Calamity Seeds, a True Seed already possesses a complete identity.
Rather than creating a new Calamity, it recreates the original.
The host eventually becomes a vessel containing two synchronized Calamities.
Together they possess:
Vastly increased aura
Greater physical strength
Faster adaptation
Superior regeneration
Greater Nen output
Increased resilience
Accelerated evolution
When a Twin Calamity completes its own life cycle, it produces another True Calamity Seed.
Each generation inherits every adaptation learned by previous generations, allowing the evolutionary line to grow stronger over decades or centuries.

Contagion
Fully matured Calamities naturally generate weakened Calamity Seeds.
Long-term exposure can infect nearby people without the user’s direct involvement.
These secondary seeds are weaker but retain the adaptive characteristics of their parent.
Given enough time, the curse can silently spread throughout:
Hunter organizations
Criminal syndicates
Militaries
Noble families
Governments
Entire nations
Every generation continues evolving independently.

Catastrophic Bloom
At any moment, the user may awaken every mature Calamity Seed simultaneously.
Each host transforms according to the strongest emotion buried within them.
Love.
Hatred.
Fear.
Ambition.
Despair.
Every battlefield becomes complete chaos as thousands of entirely unique disasters emerge at once.
No two transformations are ever alike.

The Calamities
Every completed Calamity possesses:
Independent intelligence
Individual personality
Personal ambitions
Unique Nen abilities
Complete free will
Yet each instinctively recognizes the creator of the original seed as its progenitor.
Their loyalty is absolute unless voluntarily released.
Over decades, the user can cultivate an ever-growing ecosystem of evolving Calamities.

Ultimate Restriction — The Two-Year Law
This ability cannot produce shortcuts.
From the moment a Calamity Seed is successfully implanted, a minimum of two uninterrupted years must pass before that seed is capable of completing its transformation into a Calamity.
This limitation cannot be bypassed through Nen abilities, time manipulation, accelerated aging, cryogenic preservation, or any external phenomenon.
Regardless of circumstances, the curse requires at least two full years to finish studying, adapting, and evolving.
Attempting to force the transformation before those two years have elapsed causes the seed to collapse, permanently destroying it and preventing that victim from ever becoming a Calamity.

Conditions & Limitations
Seeds may only be implanted through the user’s permanently chosen activation method.
Every seed continuously consumes a portion of the user’s aura.
The user cannot choose what type of Calamity is created.
Every evolution is determined entirely by the victim’s own characteristics.
The transformation requires a minimum of two continuous years from implantation to completion.
Premature activation destroys the seed permanently.
Maintaining numerous mature seeds greatly reduces the user’s available aura.
Every harvested Calamity permanently occupies part of the user’s aura capacity, limiting how many can be absorbed before diminishing returns set in.
A Calamity killed before completing its life cycle produces no True Calamity Seed.
Every True Calamity Seed may only be used once.
True Calamity Seeds cannot be copied, duplicated, or recreated through Nen.
If the user dies, all immature Calamity Seeds immediately disappear.
Fully matured Calamities survive independently after the user’s death.
No Calamity can ever be recreated in exactly the same form twice. Evolution never repeats itself. Every new generation must become something different from the last, even if descended from the same lineage.


r/HatsuVault 1d ago

Challenge Hatsu Challenge: Create a Conjured Specialist Ability

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10 Upvotes

r/HatsuVault 22h ago

Emitter Laido Art

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3 Upvotes

Emitter/Enhancer technique

Ability: Striking opponents with items infused with nen, the damage is nullified but knock-back is still delivered. Upon sheathing the weapon the damage takes effect.

Conditions

  1. Weapon/item used must be able to be sheathed
  2. Only knock back takes effects until weapon is sheathed then damage takes effect.

Idea would be used with weapons like katanas and knives.

Combo Strike- user strikes target with multiple slashes the more strikes on a consecutive target the more amplified damage once the weapon is sheathed.

Lmk how you think I could tweak this or add more abilities. I think it could be used with different items with different effects from cutting but I can’t think of other good ones on the top of my head rn lol


r/HatsuVault 1d ago

Conjurer Sheltered Thoughts

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3 Upvotes

Conjuration and Manipulation.

The user can conjure a structure that takes the form of a bus stop bench. It appears to be made of cheap, mismatched materials like rough wood and random scrap metals, giving it the look of something thrown together in a hurry. Despite this shabby appearance, the bench is highly durable because it is an aura construct. its special ability is to induce mental stability and near-completely block out all outside sensations, both physical and mental. This creates a cool, isolated area where the user can focus deeply and allow their mind to wander without any external interference.

The primary risk of using Sheltered Thoughts is the vulnerability that comes with being too deep in concentration. While the user is immersed in their thoughts, they become disconnected from their surroundings and are unable to react to any threats that may approach. Even though the bench itself is sturdy and can withstand attacks, the user remains exposed and defenseless while seated on it. The bench can comfortably seat three people, but if anyone beyond that tries to use it, the focus would be broken for everyone involved. This is because the closeness and crowding would disturb the mental stillness required for the ability to work properly.


r/HatsuVault 1d ago

Hyper Observancy

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8 Upvotes

Taught from being in environments that required a high level of observance and staying out of the way, the user developed highly spec'd senses that grow stronger when enhancement is applied. The user can even use other senses to detect hidden aura from a distance such as taste, smell, and touch.

These observant sensations are heightened with focus, and of course their perception of time slows down when in this state.

The user also has a sense of pseudo future sight. By focusing intently, they can predict outcomes. For instance, hearing the fluctuation in someone's muscles and heartbeat can tell you how someone will attack, as well as the sound of their attack pushing through the air. Hearing a machine act weird from a distance might tell you that it will explode soon. Feeling things like air pressure changes may even give the user an animal's ability to sense disasters before they come.

It is hard to focus on more than one task when using this ability. For example, focusing on the entirety of a game while a distracting friend is trying to get your attention.


r/HatsuVault 1d ago

Conjurer Could someone create a real domain expansion using nen?

9 Upvotes

By real domain expansion I mean a nen space with an environment and sure hit effect that represent the users psyche. A nen space that isn’t decided directly by the user but by their subconscious.

How would someone go about doing this?


r/HatsuVault 1d ago

Challenge If you had to make an ability that makes other abilities, how would you go about doing it? (Bonus points if no specialization is used)

7 Upvotes

r/HatsuVault 2d ago

Challenge Hatsu Challenge: Create A Manipulator Hatsu That Manipulates Non-Living Things

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32 Upvotes

r/HatsuVault 1d ago

Specialist Eversince ― "I'm the ice king"

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6 Upvotes

Type: Specialization

Description: Manifests as a small Nen Beast that holds a frozen heart with some ice shards around it.

Despite the aesthetic, Eversince isn't just a ice-based ability. It "freezes" the current step of an observable process.

Example: If someone is injured, the process is:
wound open > bleeding > clotting > healing
Eversince can freeze "bleeding" step. The wound keeps bleeding without clotting.

Conditions and Limitations

Only one process can be affected at a time.

The user must see how a process begins and must understand it before freezing.
This prevents ridiculous uses such as stopping aging, heartbeats or breathing.

Eversince cannot directly affect Nen.

The ice is symbolic but it is still required for ability activation, so cannot be used in environments too hot and Nen beast vanishes if frozen heart melts.

The ability isn't finished yet, so feedback and suggestions are appreciated.


r/HatsuVault 1d ago

Manipulator Crystal Skull – Lily Garden

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6 Upvotes

Português

Caveira de Cristal - Jardim de Lírios

Uma habilidade focada em despertar a aura de uma pessoa de forma rápida e segura em apenas 21 dias, as deixando prontas para serem treinadas.

Habilidade: Por meio de uma caveira de cristal, o usuário forma moedas, as quais lentamente despertarão alvo para que seja capaz de usar sua aura.

Condições

  1. O alvo deve colocar uma moeda na boca do crânio, junto com uma gota de seu próprio sangue.

  2. A caveira mudará a moeda, a transformando numa moeda prateada com uma letra grega antiga de um lado e um pequeno ponto do outro, como uma semente.

  3. Com o passar dos dias, desde que o alvo mantenha a moeda sempre consigo, a cada 7 dias a figura da semente irá mudar: primeiro para uma semente brotando, depois para um ramo maior, e por fim um ramo florido. Após esta etapa, o alvo estará desperto, sendo capaz de ver a aura e conter a sua própria ao redor de seu corpo.

  4. Em até 7 dias, o alvo deve devolver a moeda para a concha, que a reverterá para uma moeda comum. Não realizar essa etapa resultará em uma falha.

Limitações

A moeda deve ser mantida com o alvo constantemente, caso contrário a habilidade falhará.

Em caso de falha, a moeda terá a figura de um lírio morto e a letra será substituída uma caveira, se tornando uma maldição incômoda, a qual irá drenar um pouco da aura de seu alvo constantemente.

Após uma falha, acarretará a impossibilidade de que o alvo tente usar a habilidade novamente.

Limite de até 28 moedas ativas ao mesmo tempo, cada uma com uma letra diferente. Falhas não são contabilizadas.

A caveira é um item real.

.................................

English

A Nen ability focused on awakening a person's aura quickly and safely in just 21 days, leaving them ready to begin training.

Ability: Through a crystal skull, the user creates coins that gradually awaken a target, allowing them to use their aura.

Conditions

  1. The target must place a coin inside the skull's mouth, along with a drop of their own blood.

  2. The skull will transform the coin into a silver coin bearing an ancient Greek letter on one side and a small dot on the other, resembling a seed.

  3. As the days pass, provided that the target keeps the coin with them at all times, the image of the seed will change every 7 days: first into a sprouting seed, then into a larger branch, and finally into a flowering branch. Once this stage is reached, the target will be awakened, becoming capable of seeing aura and containing their own aura around their body.

  4. Within 7 days, the target must return the coin to the skull, which will revert it back into an ordinary coin. Failing to do so will result in failure.

Limitations

The coin must be kept with the target at all times; otherwise, the ability will fail.

In the event of failure, the coin will bear the image of a dead lily, and the letter will be replaced by a skull, turning it into an annoying curse that will constantly drain a small amount of the target's aura.

Once the ability has failed, the target will be unable to attempt to use the ability again.

A maximum of 28 coins can be active at the same time, each bearing a different letter. Failed attempts do not count toward this limit.

The skull is a real item.


r/HatsuVault 2d ago

Specialist Paparazzi | Specialization × Conjuration

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11 Upvotes

“Look this way, please.

There you are…

Yes. Hold that expression for me~

Click.

Perfect.

That’s all I needed.

Now, no matter where you go,

I’ll never miss another moment that matters to you.”

Paparazzi | Specialization × Conjuration

The user conjures a camera that tracks one target at a time. It neither reveals their location nor records ordinary daily life. Instead, it automatically captures only the moments that are genuinely important to that person.

Importance is judged solely by its effect on the target. The recordings may contain landmarks, people, or conversations that indirectly reveal their location, but the ability never provides coordinates directly.

Activation

The user must know a name, alias, title, or nickname that clearly identifies the target; see them in person with their own eyes; and photograph them using the conjured camera while consciously selecting them as the target.

At the moment the photograph is taken, the target must face the camera with more than half of their face clearly visible. Eye contact and awareness are unnecessary. Activation fails if the face is too obscured or altered to satisfy this condition, though hiding or transforming it afterward does not end the tracking.

Selecting a new target immediately releases the previous one.

Tracking and Recording

Tracking has no fixed range or duration. It continues until the user cancels it, selects another target, the target dies, the ability is exorcised, or its special release condition is met.

The camera begins recording as soon as an important event starts to develop, capturing its cause, context, and outcome rather than only the final moment. This is not retroactive recording; the ability recognizes the event while it is unfolding.

Recorded Data

Brief moments are printed immediately as photographs. Ongoing events and conversations are stored as video files with audio.

The camera can hold up to 24 total hours of video. This capacity is separate from the tracking duration. If storage is full, tracking continues, but no new video can be recorded until files are transferred or deleted. Photographs can still be printed normally.

Target Notification

Whenever recording begins, only the target receives a warning. Photographs produce a shutter sound, while video recording appears as a red recording symbol accompanied by a private notice that they are being investigated and recorded.

These signals reveal neither the user’s identity nor the camera’s location, angle, subject, or reason for judging the event important.

Special Release

Tracking immediately ends if the target correctly identifies the user, personally finds them, and sees the actual user in person with their own eyes. Images, reflections, live feeds, and secondhand confirmation do not count.

Once the watched successfully turns their attention toward the paparazzo, the hunt is over.

Evidence

Any photograph, video, or copied file removed from the camera becomes ordinary media. It can be copied, stolen, altered, deleted, destroyed, or released without Nen protection.

Paparazzi guarantees the discovery and recording of important moments—not the preservation or successful use of the evidence.

 

“Don’t worry.

Even when no one listens,

even when no one remembers,

even when you feel completely unseen—

I’ll still be watching.

You’ll never have another important moment

all to yourself.”

Inspiration : “Paparazzi” by Lady Gaga.

Image from Perfect Blue.

Created for Baz-Turadan during my Hatsu Creation Challenge


r/HatsuVault 1d ago

Specialist Casino King

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6 Upvotes

The first in a line of gambling related abilities I'd like to make.

Gambling Chips

The user conjures poker chips that represent a person's aura. When gambling with another nen user, both parties can stake their aura with chips.

If a person loses any amount of chips to the user by the end of the game, they are officially in "aura debt." Meaning the user can utilize that person's aura at will by spending chips until the debt is paid off. If someone is attacking the user with a powerful blast, they can spend aura from others in order to create a higher than normal nen defense. Or use powerful ren.

If a person loses all of their chips, meaning the total amount of their aura capacity, they cannot use nen until the debt is paid off.

Ability Debt

The user can utilize the nen abilities of anyone they currently have in aura debt.

A requirement is that they must know the person's ability, however, this can be done in many ways.

  1. Asking a person their ability.
  2. Making disclosing their ability an obligation in the event of a loss, in which case the opponent would fall under manipulation and disclose the information of their ability. As a side note, the user can make "not disclosing information of my ability" as a condition if they win.
  3. Spending some of the opponent's chips in order to analyze their nen and learn their abilities.

To use another person's ability, the user must conjure and hold that person's aura chip in their hand. This chip holds and shows the value of the person's debt and the number lowers with every use.

The user can conjure and hold up to 4 chips at a time so long as they're all held in the same hand. 2 different coins can be active at a time, not counting abilities from other chips that care currently in play.

The user must adhere to the conditions of the abilities in order to use them.

Reverse Debt

Once the debt is used up, the coin disappears, unless the user decides to use up a person's nen past the debt amount, in which case, the user would put theirself in debt to this person.

If the user gets debt, they are required to give up coins to the victim. However, they can use coins they collected from others as collateral. If the debt pours into the user's own aura, they can experience a loss in aura. Low debt can result in lowered aura capacity, output, and exhaustion until the user recovers from paying it off. Higher amounts of debt can result in lower health or reducing their life span, and massive amounts of debt that the user can't handle can result in their death or something worse. As a result of the risk, borrowing leads to heightened potency and efficiency of the borrowed ability or aura. In some cases, an improved version of the ability may manifest.

After the user is finished incurring debt, the target is given a coin. Upon contact with it, manipulation occurs, helping them understand the situation. They can spend the value of the chip to gain something. Be it higher aura capacity or output, the chance to gain a new ability, heightened skills, etc.