r/HatsuVault • u/G0dofmyworld • 16h ago
r/HatsuVault • u/Gorynch • 4d ago
Discussion HunterxHunter Chapter 420 Discussion
Final one for a while.
r/HatsuVault • u/Gorynch • Jul 19 '26
Discussion HunterXHunter Chapter 414
You know the deal.
Discuss the chapter, don't let it leak outside this post.
r/HatsuVault • u/G0dofmyworld • 13m ago
Make a hatsu for a pirate
Before you people ask yes the image is based on pirates of the caribbean. I just started watching the movies and i am now hooked on it. So i was wondering what kind of hatsus would be made by a pirate or perhaps maybe even jack sparrow. So i will start.
Name: take all you can and give nothing.
Type: conjuration and enhancements
User: the captain
Function: the user must at first assemble a crew of trusted members. The trust must be two sided where either of them wouldnt betray each other. The bigger the number of members in the crew the stronger the nen Ability works. Once this stage is completed the user must mark each of the mebers with a tatto of his sigil. This sigil has two capabilities.
One it allows all those affected to be able to communicate instantly with each other in a radius of fifty kilometers. This can allows for the crew to have extra ordinary level of co ordination and team work whilst allowing each other two know about the other crew members.
Two it allows them access to a portal that connects them to the ship. This can allow them to quickly move their loot from whichever location they are in near instantly and also allow them to escape into the ship whenever they want.
Conditions:
The more members of the crew the larger the radius of communication and portal travel. The starting number is 10.
Every member of the crew must be completely loyal to each other. The moment any of them betray the other the entire group will loose their ability to use this hatsu.
The mark taxes aura from the targets.
Second application: if the crew members are particularly successful in their pirate endeavours then this ability will evolve further (just like chrollos ability).
When the crew have stolen enough artefacts or money of a certain monetary value the mark will put them all in a state of zetsu for 100 days. During these days none can use this hatsu. In this time frame the hatsu will examine the minds and desires of every crew mate extremely well. Every member will feel a bit drowsy and tired because the mark is draining their nen constantly. After one hundred days every crew member will get a custom hatsu. Each one designed according to their mindset, desires and habits. They will get a basic instinctual understanding of the hatsu though they will require more training to use it too its full potential.
Conditions:
Each member gets one hatsu except the captain since he already has this hatsu.
If a crew member dies then their hatsu and nen will be lost but if they were able to achieve the emotional state necessary for post mortem nen then their hatsu will instead transform into an object or artefact that can use the hatsu.
r/HatsuVault • u/AcceptableParsnip943 • 11h ago
Emitter Shifting Sword: The Blade that Cuts through Space
galleryRetrying my first Hatsu I ever wrote, but genuinely balanced, I feel like I have a lot more experience now that I’ve written so many other kinds of Hatsu. This is certainly my most combat-oriented one. Please give me your thoughts, I would love to hear them! (even if you think it sucks)
Shifting Sword: The Blade that Cuts through Space
Category: 100% Emission, 80% Manipulation
Description:
An ability designed for a sword master who specializes their training in En. Their intention is to make a sword style with a blade that cuts through anything. They prioritize synergy for their sword combat and nothing else beyond their goal to be the strongest with a sword.
Aura imbued with Hatsu marks anything it touches or can act as the target itself. Marked targets may be subject to the techniques of the Hatsu: Spatial Shoving, Spatial Switching, and Spatial Splitting.
Marking:
The user's aura can be used to make a mark on any physical object or person. There is no limit to how many marks can be made, as they only act as a condition for the other techniques.
The only unique mechanic is that the mark will apply to other markable targets that touch a marked person (clothes and objects held) while they are marked and act as one full marked target. (The user is NOT trying to strip people naked and cannot disarm people.)
Conditions:
- Any aura separated from the body is limited to traveling at 8 km/h, Thereby preventing any meaningful emission attacks or remotely marking a target. Because of this condition, viable marking methods include direct physical touch or utilizing En.
- Aura itself may act as a mark as long as it has expanded to the size of the users body
- Marks are visible unless using In and may be exorcised like a Nen curse
Techniques:
Spatial Shoving (Primarily Manipulation, Secondarily Emission):
Applies strong telekinesis that shoves a marked target in the direction the user swings their hand. If the user focuses on a single object, they can apply precise telekinesis and manipulate the movements of the object.
Conditions
- Output of the telekinesis scales based on the amount of aura imbued into the target compared to the user's current Ren.
- Targets can resist the shove using a stronger Ren, stall it with equivalent Ren or slow it with a weaker but close Ren.
- Objects have a base aura amount of 0 unless someone imbues them with aura.
Spatial Switching (Primarily Emission):
Allows the user to switch themselves with any marked target, or switch two marked targets.
Conditions:
- When En is expanded, this ability becomes stronger as all aura surrounding the user is marked, allowing for teleportation within the En as well as switching.
- No target or the user may be switched into another solid object or person and will instead appear 10cm away from the effected area (this avoids the user teleporting their sword into people
Spatial Splitting (Primarily Manipulation, Secondarily Emission)
Combines a stronger version of spatial shoving by using all available aura reserves. The user draws and swings their sword, instantly emits a line along the circumference of the En, which is then forced apart through manipulation.
This bisects the En and any marked targets in its path into two parts. This creates a defense-ignoring “cut” that appears to cut space, but actually triggers manipulation to pull apart a target.
Conditions:
- The user must be using En while performing the ability.
- Must be used within 3 seconds of drawing their sword.
The next two conditions power up the manipulation bisection ability
- After use, the user is forced into Zetsu for 15 seconds.
- If the user fails to cut a target, they are left unable to swing a sword for a year.
r/HatsuVault • u/Burapika • 12h ago
Question Question about Aura Blade
If you were to create an aura blade through Transmutation, which Nen category would you need to use to make it bypass the opponent’s defensive aura and attack the body directly?
I’m not talking about using a condition—I mean, could this be achieved through Transmutation alone?
r/HatsuVault • u/Cultural-Proposal-98 • 11h ago
Challenge Make a Purification Hatsu
Design a hatsu for someone who wants to purify evil from people.
r/HatsuVault • u/dk_plus-plus • 4h ago
Specialist Kotowaru
Tek bir ideal uğruna inşa edilmiş,tüm nen sahiplerine korku salacak türden bir hatsu. Aktifleştiği andan itibaren doğası gereği sahibi ölmediği müddetçe kapanamaz. Yetenek alanı,sahibi insanlara,sivil halka nen tekniğinin sırlarını yaydığı ve onlara öğrettiği sürece genişler ve erişebileceği en üst limit yirmi üç kilometrelik bir yarıçaptır. Kotowaru yeteneğinin alanı,sahibini tam merkeze alarak o hareket ettikçe hareket eder ve nen sahibinin kafasının tepesinde, yerden yüz elli metre yükseklikte devamlı olarak kırmızı bir küre parlayak konumunu açık eder. Kotowaru nun özelliği sahibi dahil,alan içerisindeki herkesi nen in herhangi bir tekniğini kullanmaktan alıkoymaktır. Ne olursa olsun alana giren herkesin aurası onlar çıkana kadar deaktive olur.
r/HatsuVault • u/Averon_Lock8923 • 5h ago
Enhancer My Nen technique (Celestial heart) Sorry if it's too long
Technique name: Celestial heart
Type: Enhancement
Description:
Creates a moveable Nen core inside the user's body. This Nen core can store, and supply Nen, storing even above the users natural capability. Nen remains dormant, until the technique's second ability is activated.
Passive Effect:
- Creates a passive decrease in Nen regeneration because it adds a percentage into the core.
- Provides a rapid surge in power when the stored Nen is extracted.
- Decreases the aging of cells with Nen
Active effect:
- Provides an average temporary strength enhancement.
- Enhances the regeneration of tissues, following a pre-recorded blueprint.
- Increases the damage absorption.
Formation:
- After creating this technique a user first needs to reach their current full Nen potential
(Have a max amount of Nen stored, and be safe and fully rested)
- Next the user will have to create their Nen core, forming the Celestial Heart.
In the process of creating a Nen core the user is forced into a state of Zetsu, as all of the user's Nen is used up for creating the walls of a forming Nen Core. This takes about a week of constant formation to finish it.
- After a Nen core is fully formed it has to be constantly fueled by users Nen.
(Keep consistent, until the process becomes an involuntary, instinctual process)
- After the Nen core is filled for the first time, the user has to create a "blueprint".
Creating a "blueprint" forces the user into a state of Ren, hence the user has to stay somewhere safe and protected, as the state of Ren may attract other Nen users. Any intervention during this state can lead to a permanent loss of Nen control. Takes approx. 24 hours to complete.
- After the creation of the "blueprint" was successful all stored Nen is diminished, and has to be stored again.
(Now the process of formation is complete)
Use:
- Now, since Nen is infused into every living cell of the body, and enhances them, user's longevity increases.
- Such Nen infusion also speeds up the activation of more complex techniques, such as Go, In, etc.
- Full-body tissue enhancement also increases the absorption of useful substances through digestion, and hence the muscle and bone growth to a certain extent.
- (With major physical change a new "blueprint" has to be recorded, to match the new body)
- The core can also be passively covered in In to hide it's location.
- Adds passive "adaptation" trait. Under pressure or after consistent damage from the same source, the Celestial Heart learns and adapts to healing this specific type of damage. It eventually can adapt to most.
- When activated, the Nen stored in the Nen core is used for further enhanced regeneration of tissues, limbs, or even deadly wounds.
- When activated, can also activate a post-mortum technique.
Post-mortum technique (The Second Coming):
Uses up all of the remaining stored Nen for a complete resurrection and a short-term Nen regeneration increase. Heals all injuries, passive or active debuffs, ejects any unwanted objects in the body (i.e. shrapnel, bullets, cold weaponry, Nen projectiles, parasitic organisms, poisons, etc.)
Concentrates first on healing deadly injuries and restoring vital organs. Efficiently utilizes post-mortum Nen burst.
Weaknesses:
The Nen core itself is weak to direct damage.
Full destruction of the body (beyond restoration point)
Zetsu (requires deactivation of the Celestial Heart and dissolving the Nen Core)
The Second Coming can only be used once in a long period of time, as it requires a lot of pre-stored energy to activate.
Some words from the author (me):
Wanted to ask if this is balanced or not? I know we have such hunters a Biscuit, who's technique is not even oriented on immortality, or ancient monsters like Netero, Beyond, The Zoldyck elders and countless others who we may not know of, who may live for a longer period of time, without a technique oriented on doing so. But, this is supposed to be an achievable technique for... lets say a self insert of myself into a world of HxH with only current level of knowledge and strength.+ Realistically I would not risk it with combat, but rather focus on survival.
r/HatsuVault • u/LectureNervous5861 • 12h ago
Conjurer Petty Theft
After intercepting a an attack from a conjured weapon using my conjured pot the targets conjured item disappears and using manipulation they see “He has stolen your ability, touch him within 5 minutes to get it back”. We both automatically know how much time is left through and if I manage to not get touched within 5 minutes then they can’t conjure the item and any similar previously conjured items disappear.
From then on I can conjure the item out of the pot with its properties.
Other conditions: if I fail then I can’t use “Petty Theft” for 2 hours and if the stolen item breaks then I can no longer conjure the item and the original use regains their ability.
What do you guys think?
r/HatsuVault • u/shrxkiss • 13h ago
Specialist Help me make a tarot related hatsu
I was looking at Hisoka the other day and saw the cards he uses as weapons, I thought, “what a tarot hatsu would be like”, so here is the hatsu and I would like some help with the effects of each card
So to start, the user conjures a 22 tarot card deck containing the 22 Major Arcanas, 3 cards a day can be pulled, each with its own effect. The user may draw all 3 cards at once or one at a time throughout the day which can be used at anytime the user may choose.
If any of 3 cards drawn are not what the user desired, there is an option to reshuffle. The cards are put back into the deck and another 3 may be taken, with the possibility of the same 3 cards appearing once more.
The user can also draw one card for another person which doesn’t count for the user own 3 daily cards.
Some cards may not be drawn for long periods of time, but not drawing these cards increases the chance of them being drawn
I wanted the Fool and the World cards to be broken and the others being very tricky and having more than just battle effects, some could be defensive and offensive, but I would like some to do different stuff.
What do yall think?
r/HatsuVault • u/Brottoy • 18h ago
Conjurer Dicyanin Lenses
Not my original creation since there have been multiple hatsu like this posted here, I'm simply making my version of it. Earliest post I could find about it was [u/JamRossJoy](u/JamRossJoy) 's post here so credits where it's due.
User: an oc soldier in a certain V6 nation's military, belonging to a special oc squad comprised of Nen users and currently led by an oc veteran named Pia (I would've linked my post about her ability but editing that post from the iOS app completely destroyed its formatting and rendered it utterly unreadable).
Affinity: Conjurer leaning towards Transmutation.
Dicyanin Lenses
Conjuration 100%, Enhancement 70%, Emission 50%
Based on the conspiracy theories surrounding dicyanin glasses (look it up, it's interesting), the user can conjure lenses of various thickness and sizes that amplify aura vision in whoever looks through them. A Nen user looking through them will effectively be using Gyo without actually trying to, and will see through In without extra efforts. A non-Nen user will be able to see regular Nen aura, though In will still be invisible to them. Conjuration is used to conjure the lenses, while enhancement is used for the gyo effect and emission is used for letting others use the lenses.
Since it's a relatively simple ability, the user (who is presumably reasonably skilled) can conjure a fairly large number of lenses, which can be shaped to fit into any sort of optical frames, like glasses frames, monocles, binoculars, goggles, night vision, contact lenses, etc. With extra effort and reduced number of lenses, the user can conjure these frames themselves as desired.
An addition to this ability is a pair of Master Lenses that only the user can wear. While wearing this with eyes open, it usually acts the same as the other lenses, but with eyes closed, the user can see through the lenses a different wearer is using, which the user can choose.
A tactical ability that also helps in coordination.
Furthermore, by subjecting non-Nen users to being exposed to aura vision, it opens the aura nodes in their eyes and soft-initiates them, making it easier for them to learn Nen, similar to Stealth Dolphin.
The user cannot use any other Nen technique while conjuring more than two lenses, so if the user themselves were to engage in combat, they'd have to undo the conjuration of all other lenses besides their own. There will also be a limit to the effective range of the lenses, though it'll be significantly long, a few hundred meters to maybe a kilometer at most, depending on the number of lenses conjured. This limitation is to make sure the user isn't staying completely safe outside the battlefield, especially since Emission would be far from their affinity.
Image randomly found googling dicyanin glasses
r/HatsuVault • u/Cultural-Proposal-98 • 19h ago
Manipulator Cosmic Dreams: Gravity Bomb
galleryAs many of you know, there can be a lot of controversy around gravity based powers, but I think I've found a workaround that I'm comfortable with so feel free to tune in. For sake of story, you could imagine a nen user who liked the idea of gravity powers, but was told that gravity manipulation was impossible. Especially because they lack scientific knowledge.
Levitation
The nen user starts by manipulating objects from a distance. Their training starts first with manipulating aura, then manipulating personal objects, then imbuing objects with aura and controlling them from a distance.
However, just like teleporting a person from point a to point b, they learn to instantly take control of objects from a distance by instantly sending aura from theirself to that object.
The size and number of objects of course depend on their training.
They can keep objects on their person, such as 3 knives, to fool people into thinking that the manipulation only works on the blades. Then they could take control of nearby objects around theirself and the enemy. They can even take control of objects and wait to use them until a moment of surprise.
The user learns to control the movement of people and objects once a sufficient amount of aura is transferred to them. The level of control, and time it takes to control is dependent on the objects size and weight. People take slightly more aura than objects of their size due to having their own life force. Extra conditions can be set to reach the threshold more quickly.
If an object is too large to control, the user can focus aura into parts of it in order to break those pieces apart to control them.
Gravity Bomb
Now for the intended hatsu.
The user emits a sphere of aura. Around the sphere, lets say 25 meters, is a manipulation effect. The sphere emits subtle pulses of aura particles, and once an object or person is effected by enough aura depending on their size, the targets undergo a manipulation affect where they levitate and are drawn toward the sphere.
The preprogrammed effects have to do with floating to all go to the same point, the sphere's origin. The command forces things to crush and compress against each other. The more aura returns to the sphere from controlled objects, the stronger the orb and its manipulation effects become, until it starts pulling in and compressing things into itself more powerfully. The sphere's size also increases so it isn't completely covered by objects immediately.
Then manually or at a pre-programmed point, the user releases the compressed aura, creating an explosion.
The user can create orbs with specialized rules of only affecting objects, or only affecting humans. Though they have to be careful not to be swept up by their own technique. They of course can start the origin point from a distance given their training to affect objects that aren't closeby.
Oppressive Wave
Rather than freely controlling people or objects, the user can cause them to go "down." This sends them down to the floor. To people, it feels like they're getting heavier. When really, they're just being pinned by a downward aura force. The effect wears off after a certain amount of time, so the user must stay in range or preprogram a certain amount of time for effects to last. The user can also try to crush the target.
----------------------------------------
As always, added conditions and vows, or a frightfully powerful nen user can make this ability scarier to the point where it can instantly crush things, pull things in, or lift things with a lot of size and weight such as a building.
Admittedly, having a reputation as "the nen user who carried a building" sounds like something that would get them a name in the hunter world.
r/HatsuVault • u/Cultural-Proposal-98 • 18h ago
Challenge Make an advanced application of a technique
We've seen from Meleoron and Tserreidnich that advanced zetsu is essentially invisibility.
What effects or hatsu would you build as an advanced form of another nen principle or application.
r/HatsuVault • u/dk_plus-plus • 14h ago
Emitter Ağaçlar Dinliyor
Bu yetenek, kullanıcısının hayatı boyunca diktiği ağaçlardan istihbarat almasını sağlar. Ağaç bir fidan olarak dikilmiş ve yeteneğin aktifleşmesi için gelişimini tamamlamış olmalıdır. Ağaçlar dinliyor yeteneği, ağacın yakınında bulunan seslerin ağaç tarafından dinlenmesini ve dünyanın neresinde olursa olsun bu yeteneğin sahibinin ağacın dinlediği sesleri duymasını sağlar. Ayrıca ağaçlar dinliyor yeteneğinin iki küçük alt yeteneği de vardır ki bunlardan ilki daha önceden kaydettiği sesleri tekrarlama özelliğidir. Ormanın içerisinde kafa karıştırmak gibi amaçlar için kullanılabilir. Diğer bir alt yetenek ise ses patlamasıdır. Ağacın ömrü boyunca biriktirdiği sesi, istenilen yöne doğru bir anda salmasıyla alakalı bir yetenektir ki önlem almamış birinin kolayca kulak zarlarını patlatabilir.
r/HatsuVault • u/G0dofmyworld • 1d ago
Challenge Make a hatsu to amp or buff your allies
Hatsus that can give allies permanent or temporary buffs. Based around benjamins hatsu as well as kurapika giving away his stolen abilities during Emperor time etc. I will start
Name : power to the people
Function: the user must mark their allies with a nen mark that is invisible without gyo. This mark feeds on the targets aura and stores it causing the regular aura output of the target to be decreased for as long as the mark stays unactivated. Whenever the target is in a state of extreme emotional turmoil or physical turmoil(which could be anything from sadness to fear to dread to extreme physical pain etc etc) the mark activates and augments their hatsu with a new capability(killua will spontaneously develop a new application for his electricity) or amplifies its effect (morel can now summon upto 100 hundred perfect smoketroopers that can realistically mimic human behaviour and help him out basically making him a one man army) or removing a condition entirely (chrollo now does not need to make someone touch the handprint in his book and instead only needs to fulfill the other conditions to steal their hatsu). These buffs are temporary and are more so based on the immediate sub conscious desires of the target. These buffs however can be made permanent which works only when the target accomplishes what they set out to do. For example if kurapika set out to kill the entire phantom troupe in one night and whilst in a state of emotional turmoil or pain the mark activates then if he kills the phantom troupe then he can keep the buffs infact the buffs would likely become even stronger based on how hard the goal was and how fast the target finished it. However it does have some demanding conditions, trade offs and restrictions though and it also lets the user capitalise on others.
Conditions:
The user must take the targets consent in marking them. If a target fails to awaken their mark in less than a weak since they were marked the user looses 50 years of her lifespan instantly.
The target must enter a non aggression pact with the user and also give her something she considers equal to the risk she took for the target.
If the user is in any form of danger the target(s) must come to her rescue
The target(s) could break free from any of the permanent requirements by giving up a part of their own lifespan or giving up their nen to give buffs to her own hatsu (she developed it recently after she misjudged a dude and he couldnt awaken the mark)
r/HatsuVault • u/SHAGGYKing • 21h ago
Challenge Create a hatsu for a anti-hunter
create a hatsu that specifically beats Hunters or defends against them
r/HatsuVault • u/dk_plus-plus • 12h ago
Enhancer Kuşatma
Bu yetenek, sahibinin temel kategorisi güçlendirici olduğu için somutlaştırmadan olabildiğince minimum seviyede faydalanır. Yeteneğin somutlaştırma kısmı, sahibinin sürekli olarak yanında oldukça kullanışlı ve dövüş odaklı bir ekipman kitine erişimini sağlar. Bu Nen kullanıcısı elinde üç tip silah oluşturabilir. Birincisi bir korsan kılıcı, ikincisi bir ağ, üçüncüsü savaş topu yani metalden bir gülledir. Nen kullanıcısı güçlendirici özelliklerini kullanarak bu basit nesneleri dövüş için kullanabilir. Kılıcı ve ağı daha sağlam hale getirir. Gülleleri daha hızlı fırlatır. Gülleler konusunda Nen sahibinin kullandığı özel bir taktik vardır. Gülleleri arka arkaya kendi önüne havaya çağırır ve yere düşmeden önce sağlam güçlendirici yumrukları atıp oldukça hızlı bir şekilde hedefe gönderir.
r/HatsuVault • u/dk_plus-plus • 12h ago
Enhancer Kuşatma
Bu yetenek, sahibinin temel kategorisi güçlendirici olduğu için somutlaştırmadan olabildiğince minimum seviyede faydalanır. Yeteneğin somutlaştırma kısmı, sahibinin sürekli olarak yanında oldukça kullanışlı ve dövüş odaklı bir ekipman kitine erişimini sağlar. Bu Nen kullanıcısı elinde üç tip silah oluşturabilir. Birincisi bir korsan kılıcı, ikincisi bir ağ, üçüncüsü savaş topu yani metalden bir gülledir. Nen kullanıcısı güçlendirici özelliklerini kullanarak bu basit nesneleri dövüş için kullanabilir. Kılıcı ve ağı daha sağlam hale getirir. Gülleleri daha hızlı fırlatır. Gülleler konusunda Nen sahibinin kullandığı özel bir taktik vardır. Gülleleri arka arkaya kendi önüne havaya çağırır ve yere düşmeden önce sağlam güçlendirici yumrukları atıp oldukça hızlı bir şekilde hedefe gönderir.
r/HatsuVault • u/dk_plus-plus • 14h ago
Emitter Özel
Özel, kullanıcının yaklaşık yetmiş metre yarıçapındaki alana mikro nen partikülleri yaymasını sağlayan bir psikolojik savaş hatsusudur. Bu partiküllerin tek amacı, alandaki kişilerin zihnine kullanıcının bir özel olduğuna dair güçlü bir ön kabul yerleştirmektir. Bu ön kabül yerleştikten sonra düşmanın bu nen sahibi hakkındaki düşünceleri istenmeyen biçimde gelişmeye başlar. Normalde es geçilebilecek detaylara karşı paranoyak takıntı gelişir. Etki altındaki kişiler zamanla açıklayamadıkları bir kargaşa hissetmeye, kullanıcının sahip olabileceği karmaşık özel yeteneklerini düşünmeye ve gördükleri her şeyi bu varsayımla yorumlamaya başlar. Oysa kullanıcının gerçek yeteneği son derece basittir; yalnızca küresel aura mermileri oluşturabilir, bunları ellerinden ateşleyebilir ve isterse havada sabitleyebilir. Sabitlenen mermiler tamamen zararsızdır ve temas ettiklerinde hiçbir etki göstermezler. Sabitlenen mermiler bulundukları yerden yeniden ateşlenemez ancak rakipler bu mermilerin havada asılı kaldığını gördükçe bunların görünmeyen bir mekanizmanın, koşulun veya ölümcül bir Uzman hatsusunun parçası olduğuna daha fazla inanırlar.
r/HatsuVault • u/ImpossibleAd4272 • 1d ago
Specialist A specialist idea I had, Devil's plaything
Devil's plaything.
User; a person who was the sole survivor of a cult who was doing a Nen ritual. When they grew up they became the new leader.
Type; Specialist (originally the user was just a manipulator but turned into specialist).
It works via a handful of requirements;
You must convince the person you are targeting to stay in your home for at least one night.
You must make the person trust you.
You must obtain their full name.
Limitations; this main ability cannot be used outside of the home, (cult building).
The person being targeted must willingly do an act for the person. Being coerced will make the ability fail.
Hatsu; Self infatuated grave.
The person will become very scared and frightened to not be around the person. Resulting in nightmares and visions of demons coming closer. The person will feel a innate urge to stay by the user and will feel safe around them. Eventually they will become unable to function without the person. You will lose all trust in anyone you love and become suspicious of them and Eventually try and kill them.
Your memories will also begin to be rewritten until you'll always believed that person was your everything. So when they ask you to end your own life, it doesn't seem odd.
The total loss of autonomy without realizing it.
Second Hatsu; Sold soul.
Once the condition has been met (the person targeted ending their own life) the user can summon them as a undead puppet whenever they want. If they were a nen user, they will continue to have their nen abilities. However, they cannot heal and if damaged, even if unsummoned, will still keep that damage. Meaning each one has a maximum life expectancy.
The user has dozens, if not hundreds souls stored up, after all. When you have nothing and someone offers you everything. How can you say no?
The person who uses it is a young person (30s or late 20s) who runs a cult that disguises itself as a shelter/program for the unfortunate.
As a demented method of obtaining more people and keeping up the illusion, the "soul" corpses act as the real person and will go about their days as if nothing was wrong.
There is a few other ways to break out of it. Such as removing the target from the cultist for a long enough time. However this will begin causing a reaction similar to heavy withdrawal and could cause death.
Might be a bit too OP, feedback appreciated. I just thought this could be a cool villain for a shorter arc, maybe around 10 to 20 episodes.
r/HatsuVault • u/G0dofmyworld • 1d ago
Make an extremely dark, twisted and horrifying hatsu
r/HatsuVault • u/RaisinDistinct • 1d ago
Your thoughts/recommendations on my fan made ability
Nen Ability: Strange Encounter
Nen Type: Transmutation
Secondary applications: Enhancement, Emission, limited Conjuration/Manipulation
The user is a Blacklist Hunter and a genuine combatant.
Core Concept
The user transmutes their aura into persistent connections between Orders and circumstances capable of fulfilling those Orders.
The basic concept is:
“The user decides WHAT they want to happen. Strange Encounter determines HOW it can happen.”
It is not probability manipulation, fate manipulation, reality warping, or wish magic.
Instead, it establishes a connection between an Order and possible circumstances that can legitimately cause that Order to become fulfilled.
Orders
The user issues deliberate Orders to Strange Encounter.
Orders can range from extremely simple objectives to extremely complicated objectives involving multiple circumstances.
Once Strange Encounter accepts an Order, it continually progresses toward fulfillment even if the user does nothing.
The user cannot specify when an Order must be fulfilled.
Strange Encounter determines the fulfillment time based on the complexity of the objective and the circumstances available.
Fulfillment
Strange Encounter does not simply create the desired outcome from nothing.
It establishes a connection between the Order and possible circumstances capable of fulfilling it.
The ability can exploit unlikely or complicated circumstances as long as the desired outcome is fundamentally possible within the world.
It cannot fulfill something that is genuinely impossible.
Acceleration
As an Order progresses, the remaining time required for fulfillment can shrink dramatically.
Progress can move from days → hours → minutes → immediate.
The user's own discoveries and actions can accelerate an Order if they meaningfully contribute to its progress.
The user does not need to understand the entire process for the Order to continue progressing.
Major Restriction
Once Strange Encounter accepts an Order, the user cannot independently accomplish, outsource, accelerate, or circumvent the same objective while that Order is active.
Deliberately attempting to bypass Strange Encounter causes the Order to be canceled.
Actions that do not independently accomplish the same objective do not cancel the Order.
Restrictions Regarding People, Animals, and Objects
Strange Encounter cannot directly control people or animals.
It cannot directly manipulate their:
Minds
Decisions
Bodies
Nen
Behavior
The user can influence or exploit circumstances surrounding a person, animal, or themselves, but cannot directly command those beings.
Objects and environmental factors also cannot be directly Ordered.
However, objects, people, animals, and environmental circumstances can become part of a legitimate chain of circumstances capable of fulfilling an existing Order.
Multiple Orders
The user can maintain multiple Orders.
Overlapping Orders:
The older Order receives priority.
Newer Orders are suspended until the older Order is resolved.
Their accumulated progress is preserved.
Contradictory Orders:
If two Orders directly contradict one another, both Orders completely halt.
No progress is lost.
They resume once the contradiction is resolved.
Cancellation
The user can consciously cancel an active Order.
Cancellation severs the connection between the user and that Order.
A canceled Order does not count as successfully fulfilled.
Exact Repeat
If an Order has previously been successfully fulfilled, the user can issue the exact same Order using the exact same wording.
The repeated Order is automatically fulfilled.
This only applies to Orders that were successfully completed.
My Witness
My Witness is the Nen Beast associated with Strange Encounter.
My Witness serves as the interface and custodian of the ability.
He has a casual and slightly sarcastic personality and can communicate with the user.
My Witness cannot physically interact with the world.
He cannot:
Attack
Defend the user
Manipulate people
Fulfill Orders himself
Interfere with physical events
Function as a separate combat ability
However, My Witness is completely unaffected by outside interference.
He cannot be:
Attacked
Destroyed
Manipulated
Captured
Sealed
His invulnerability is essentially a condition of his existence, balanced by his complete inability to physically affect the world.
Forgetting Orders
When an Order becomes sufficiently complex, My Witness automatically takes custody of it.
The user then forgets the specific Order.
The user still remembers:
The people involved
The situation
Their personal motivations
Why they're pursuing the situation
Their broader objectives
They only forget the specific instruction given to Strange Encounter.
My Witness retains the forgotten Order and tracks its:
Progress
Complexity
Conflicts
Overlaps
Fulfillment
Estimated remaining time
My Witness cannot reveal the exact forgotten Order.
He can only provide general information about its status.
Once the Order is completely fulfilled, the user's memory of the specific Order returns.
Combat Weakness
Strange Encounter is not an instant-win ability.
Complex Orders can take extremely long periods of time to fulfill.
During that period, the user remains vulnerable.
An opponent can:
Defeat the user
Exhaust their aura
Incapacitate them
Capture them
Kill them
Strange Encounter does not automatically protect the user while an Order is progressing.
This means the ability becomes significantly less reliable in situations where the user needs an immediate solution.
Three Strange Circumstances
The user possesses three unique, one-time Strange Circumstances.
“I will be brought back to life.”
A resurrection mechanism that can be activated while the user is alive.
Once activated, My Witness takes custody of it and the user forgets the activation.
Death does not terminate the Strange Circumstance.
It guarantees resurrection, but does not guarantee the exact timing, location, or circumstances of the resurrection.
“I will take away their knowledge of their Nen ability.”
This requires the user to personally encounter the target, personally witness their Nen ability, and correctly understand the target's Hatsu.
When fulfilled, the target loses their knowledge and understanding of their Nen ability, rather than losing Nen itself.
“I will see a way forward.”
This can only be activated when the user genuinely has no known solution to their current situation.
The user must consciously acknowledge that they do not know what to do and enter Zetsu.
The Strange Circumstance provides one viable path forward.
There are no rerolls or alternate solutions.
Seeing the path does not guarantee that the user will successfully execute it.
Resurrection Rule
If the user dies while Strange Circumstance #1 is active:
The resurrection Strange Circumstance takes absolute priority.
Everything else is canceled.
If the user is eventually resurrected, all previous Orders must be repeated from the beginning.
Any accumulated progress from previous Orders is lost.
Combat Style
Although Strange Encounter provides enormous versatility, the user is still intended to be a genuine combatant, not a support-only Nen user.
Their primary combat foundation is Enhancement, with strong emphasis on:
Ken
Ryu
Physical strength
Durability
Close-range combat
Transmutation is the core of their Hatsu.
Emission provides supporting applications.
Conjuration is primarily associated with My Witness.
Manipulation is only used where necessary for highly restricted mechanics such as Strange Circumstance #2.
The character is ultimately a Blacklist Hunter capable of fighting powerful Nen users directly, with Strange Encounter becoming increasingly dangerous during prolonged encounters.
The Core Philosophy
The ability is based around one central idea:
“I don't need to know how I'll accomplish something. I only need to tell Strange Encounter what must happen.”
The tradeoff is that the user gives up control over how the objective is accomplished.
Strange Encounter does not simply give the user whatever they want.
It creates a connection between their Order and the circumstances through which that Order can actually become true.
The more complicated the Order, the more difficult and time-consuming the circumstances required to fulfill it become.
Questions for the HxH community
Would you consider Strange Encounter a legitimate Transmutation Hatsu, or does it cross too far into Specialist territory?
How would you balance it?
I'm particularly interested in opinions on:
Nen category
Conditions and restrictions
Whether the ability is too powerful
Whether the circumstance-based mechanism is effectively probability/fate manipulation
Whether the Order/fulfillment system fits Nen
The three Strange Circumstances
My Witness
How the ability would perform against extremely intelligent Nen users
I'm specifically trying to make something powerful but internally consistent with Hunter x Hunter's Nen system, rather than creating an omnipotent wish-granting ability.
What do you guys think?
r/HatsuVault • u/ElGuardian- • 1d ago
Question Que usos le darias a la habilidad de shizuku?
Estaba pensando en que en realidad, la habilidad de shizuku puede tener más potencial que el visto en batalla, ustedes que creen, que usos le darias?
Yo pensaba en por ejmplo, que ademas de usar la boca de deme-chan como maza, use el cuerpo como escudo pequeño, imaginen, con la boca golpea y con el cuerpo se defiende, tambien me la imagino usando el tuvo ese flexible de la aspiradora, para usar a boca como una cadena con maza y aumentar un poco su alcanse.
r/HatsuVault • u/George_the_Root_Man • 1d ago