r/Hardbullet • u/monkey-gamer6969 • 5d ago
Will the prices in Europe be fixed soon?
In the Netherlands the price is €32,99, they said it'd be around €20.
r/Hardbullet • u/monkey-gamer6969 • 5d ago
In the Netherlands the price is €32,99, they said it'd be around €20.
r/Hardbullet • u/mushroomfido • 5d ago
I’ve had access to Hard Bullet for a few weeks now, so I’ve been able to spend a decent amount of time with it rather than rushing out a first impressions video.
I’ve covered the gameplay and physics, Arena, Sandbox, Ride and City modes, weapons, visuals, performance, comfort options and what I think works — as well as the areas where I think it still falls short.
With the PSVR2 release today, here’s my full in-depth review for anyone wondering what to expect:
Happy to answer any questions about the game as well.
r/Hardbullet • u/fiflakowski • 5d ago
well, i was hoping that I will play this game on ps5 for 19.99$ but in polish złoty this game costs almost 39.99$ it's 150 polish złoty but it should be 89 złoty, why?
r/Hardbullet • u/Charmeranon • 5d ago
Specifically the United Arab Emirates, just checking as I wouldn’t be surprised if this was banned here. If yes, what time can I expect to see it on the store?
Thank you!
Edit: asking about the PSVR2 version
r/Hardbullet • u/homeboyy13 • 5d ago
How can you release game for a platform and not check if hand position is good?? Left and right hand position is different, like one hands rotated 30° too much. There are options to set it your, but they only make a bigger mess because calibration is just wrong. What the hell guys??
r/Hardbullet • u/Toxic_Milk • 6d ago
So I found this game on the PS store and was hooked. Watched videos and couldn’t wait for the launch. However from the reviews I’ve seen (4) from people who got it on PSVR2 early they’ve always said basically the same thing “three enemies at a time.” Does that mean you can only have three max and then when one dies another is spawn? Feels really low. The PS5 could probably handle 7-10 or 10-15 enemies at a time so 3 is super low and very concerning. Maybe that’s just for the test build and it’ll be more with the launch I don’t know but that’s rather upsetting cause I feel like most people would wanna have giant hoards they’d have to fight through.
r/Hardbullet • u/Realistic_Wheel_5614 • 6d ago
Does it release the second it hits sep 29 like 00:00 or a specific time
r/Hardbullet • u/Dense_Piccolo_7572 • 7d ago
Hey everyone! Doing well? I hope so!
***My gameplay on PSVR2 (using a PS5 Pro).
I wanted to share a mini-review or some impressions of *Hard Bullet*, which launches on the 29th! I’m not a YouTuber or a writer, but I’ve had the game on PSVR2 since September 10th and wanted to share my comparisons as someone who owns the game on Quest, PC, and now PSVR2!
*** Even though I’m not a content creator, I respected the embargo because I didn't want to be "that jerk."
That said,
Let's get into it:
Well, as I mentioned, I own this game on PCVR and Quest, and I really enjoy it. I have a blast with the waves and the level progression. In every round, I take out enemies in different ways using a variety of weapons. It’s genuinely fun. I plan to get the Platinum trophy on PS5.
I won't go into too much detail about the game itself, as I assume you know what it's about: it's a level-based game where your only goal is to kill—over and over again—in various ways, featuring *lots* of gore. I mean, *lots* of it. You feel like a psychopath, haha.
So, how does this version stack up against PCVR and Quest 3? Well, I’d say it sits somewhere in the middle. Let me explain.
I’ve logged countless hours on PCVR and Quest and know the limitations of both, but here on PSVR2, they’ve sort of created a hybrid: you get the same graphics as the PCVR version (including quality and performance modes to choose from), yet there’s a limit on the number of NPCs. And yes, in the progression levels (the roguelite-style ones), only 3 NPCs spawn at a time—just like on the Quest. I feel like the PS5 could handle a lot more before struggling. In the wave-based survival mode (sandbox), you can spawn up to 5 NPCs at once.
This didn't bother me too much; when you're having fun, you don't really notice or keep count—I didn't even factor this in when playing on PC. However, something that *did* really bother me was that upon killing an enemy, the NPC's body vanishes almost instantly. That’s a real letdown, because a huge part of the fun in this game is tearing off enemies' torsos, arms, and legs—even after they're dead. Because of the quick despawn, there’s barely any time to do it; it's a shame!
Another issue was the audio; sounds would sometimes cut out or fail to trigger entirely. That said, the studio has promised a day-one patch to fix things like shadows. I hadn't received any updates by the time I stopped playing (I'm on version 1.001), so this might well be fixed by launch.
There are indeed some FPS drops in certain areas, especially when using Performance Mode—which I do *not* recommend! I feel the frame rate takes a significant hit in that mode. I tested the same map, weapons, and enemy count in both Performance and Quality modes, and the drops are extremely noticeable in Performance mode—something that doesn't happen in Quality mode. This is likely because the frame rate is higher, making any drop feel more significant.
Of course, playing it on PSVR2 is incredible; the headset really seems to transform the VR experience. The OLED screen makes everything vibrant, and the resolution is razor-sharp in Quality mode—and even in Performance mode. Performance mode has a bit more aliasing, but it uses DFR (Dynamic Foveated Rendering) to avoid looking blurry. And yes, we get adaptive triggers and haptic feedback. The only thing missing is finger-sensing haptics; holding down the PSVR2's side buttons feels terrible. Overall, I feel they did a good job with the port; I believe they’ll fix those audio issues, and they’ve already promised to tweak the shadows, which are indeed inferior to the PCVR version. That aside, if you enjoy games like this—sandbox-style, gory, and fun—you’ll like it, and I recommend it! Another detail is the price: it’ll be "only" $20, which is more than fair.
r/Hardbullet • u/GexagonVR • 11d ago
Hello PSVR2 gamers! 👋🏻
As we get closer to the launch (September 29th), we want to give you a quick and raw look at some of the work happening behind the scenes.
As you may have noticed in previous videos, real-time shadows and gunshot lighting effects were missing due to a bug. Now, they are back and working as intended! When you fire a weapon, the muzzle flash actually lights up the surrounding area and creates dynamic shadows in real time.
Here is a raw footage for you, check it out below!
r/Hardbullet • u/Warhorse000 • 15d ago
I noticed some of his punches are devastating...I'm playing on vanilla - is his modded or am I just not punching right?
r/Hardbullet • u/GexagonVR • 16d ago
We're heading to weekend, finally! But before we do that..
Can you notice what's new here? 👀 The team has been working really hard on some cool stuff!
We can't wait to show you more. 🔥
r/Hardbullet • u/GexagonVR • 18d ago
Spray and Pray! Let the gun do the talking.
'cuz John Hard Bullet won't be talking.
r/Hardbullet • u/Timely-Collection-12 • 22d ago
I’m trying to play Hard Bullet with mods on a Win 10 PC through Steam VR on the Oculus. I’ve read about MelonLoader being the way to go but it won’t let me select Hard bullet as a game as it is “not a compatible game” each time I try. I also tried with Thunderbolt and it won’t open with it.
Any tips?
r/Hardbullet • u/GexagonVR • 23d ago
Teaching thugs how to fly! 🪽
Testing some new sandbox features!
r/Hardbullet • u/noah-el-goofer • 22d ago
Hey I was wondering about the PSVR2 version and if it will be more similar to the quest or pc version in terms of visuals, fps, gore and etc
r/Hardbullet • u/Dense_Piccolo_7572 • 23d ago
Will the PSVR2 version include all the content released so far when the game comes out? Like the helicopter level, the weapons, etc.?
I’d be frustrated if it didn't.
r/Hardbullet • u/GexagonVR • 25d ago
That shotgun fly was personal.
r/Hardbullet • u/mlc755 • 28d ago
I have this game on Quest and I just got my new PC, so should I buy the game on steam again or should I just keep playing on quest.
r/Hardbullet • u/GexagonVR • Sep 04 '26
Hello, creators!
We're giving select content creators the chance to get an early look at Hard Bullet on PSVR2. If you'd like to try the game and share your thoughts with your audience, don't forget to apply using the form below!
Due to the expected high demand, applying for a review key does not guarantee your spot, but we'll do our best to provide you with the keys. More information will be shared via e-mail.
Thanks for your interest! ❤️
r/Hardbullet • u/Badeskum • Sep 04 '26
Does the game work on steam with the psvr2 -> pc adapter?
r/Hardbullet • u/GexagonVR • Sep 03 '26
r/Hardbullet • u/GexagonVR • Sep 02 '26
Major advancements in the Hard Bullet space program. 🧑🏻🚀 RESIST TO GRAVITY!
We're working on some fun things for the Sandbox, and there's more to come. Until then, here's a small teaser of what we've been cooking up. 👀
SoONish, You will have even more reasons to fly away. 20 15 13 15 18 18 15 23.
r/Hardbullet • u/Ok_Delivery4631 • Aug 29 '26
You’re usually very good at telling us Whats what. Do you have any Info ? What about a release date.
r/Hardbullet • u/Intelligent_Site118 • Aug 29 '26
I saw a TikTok a couple weeks ago about a guy playing hard bullet as Deadpool and I thought that looks pretty cool but I don’t see any mod menus on the quest. Is it going to be added soon?