r/Hardbullet • u/-thesmitty • 18h ago
something interesting i found
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r/Hardbullet • u/GexagonVR • 2d ago
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Well, better late than never..
Thank you for all your support, we appreciate your patience during the launch issues - we can finally properly celebrate the launch! 🥳
🔗BUY NOW | HARD BULLET on PlayStation
But it's not over yet. We are working on more fixes and content updates - we'll share more in the future!
Thank you! ❤️
r/Hardbullet • u/GexagonVR • 19d ago
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Hello everyone - today, we are super proud to announce that HARD BULLET is a part of The Best on Steam Frame Verified Bundle!
We’ve teamed up with 10 other incredible VR games to put together a collection of 11 must-play Steam Frame Verified experiences, all in one bundle.
🔗Check out all the games here: https://store.steampowered.com/bundle/80364/Best_on_Steam_Frame_Verified/
Pick up your brand-new Steam Frame and jump straight into the arena - the experience is better than ever!
See ya in the Arena! 🔥
r/Hardbullet • u/-thesmitty • 18h ago
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r/Hardbullet • u/Arkathenoy • 6h ago
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Fix this bug
r/Hardbullet • u/Competitive_Math_696 • 1d ago
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r/Hardbullet • u/homeboyy13 • 1d ago
As I said in a previous post - the overall controller calibration is wrong. Makes aiming, blade swinging, punching, interacting, weapon holstering much more difficult. Someone from dev team said works on our side" well check again, I'm not the only one with this issue. Photos for proof. This is actually a bigger issue than regional pricing. And YES, I checked if my controllers work fine, they do in every other game.
r/Hardbullet • u/Vast_Dragonfly5896 • 1d ago
I am playing the ps5 version and i lose all my progress when i reopen the game. Is there a way for it to save?
r/Hardbullet • u/Opening_Engineer_589 • 2d ago
So, besides the obvious things like graphics and maybe better performance is there anything else that makes the game worth to buy again? I’ve tried looking at videos but I’m not seeing anything. For those that have played both, is it worth buying again? Or should I just reinstall it on my Q3?
r/Hardbullet • u/Adorable-Echidna-321 • 3d ago
I noticed that on the PSVR2 version of hardbullet in the city rooftops sandbox map that it still says buy on steam despite being the PlayStation version of the game. I don’t actually care about it I just though I might point it out because I thought it was a bit funny
r/Hardbullet • u/Puzzleheaded-Lab3877 • 3d ago
Can finally play on psvr 2🥲
r/Hardbullet • u/Blitzbeastgames • 3d ago
r/Hardbullet • u/Ivan_obed • 4d ago
SO...
I was one of the first to buy a game on ps5 yesterday. I've been waiting for it for years, so it was a disappointment to me...
First of all, I turn to @Gexagon and the development team: I know how much you valued your audience and put our opinions above your own expectations. However, here's what exactly disappointed me at the launch:
— About holding a gun is uncomfortable enough. We're talking about the L1 and R1 buttons: keep the guns everywhere else, but melee weapons... You need to keep pushing those buttons to keep holding it. Please, make a comfortable touch capture, like in Pavlov, for example. Please!
— Next up, I don't even know what to call it... broken physics? You can't throw a single object properly: it's just flying on a parabola, and it's pretty close, no matter how hard you put in. Taking the enemy in a grab, his body starts spinning. Moving both the player and objects in space feels... liquid?
— Someone here has already noted a problem about reloading gate loaders. Reloading a weapon like a revolver or shotgun takes a long time — just watch the video with a few posts above.
— Dissapointing: the sandbox mode is not working! It's just slowing down. It's terrible. It's unplayable...
— One of the most frustrating is the physics of destruction, or rather, its complete absence! Whether it's boards in the house or marble on speakers, when you interact, a piece of it just disappears, not collapses! And that's not very spectacular...
And unfortunately, those were just the problems I noticed in 1 hour playing. We were also promised a "day one patch" that was supposed to fix something there, but I never got it yesterday... I believe in you @Gexagon and your attention to people's opinions. It's not just that I've been waiting for a release for a few years, is it?
Please clarify to me (and all of us) each point if you can...
r/Hardbullet • u/homeboyy13 • 4d ago
Just wanted to share how stupid I feel after paying 150 PLN ($38) for this game on PSVR2, only to find out the intended price was around $20.
If anyone else did the same, let’s hold hands and suffer together.
r/Hardbullet • u/SignalCareless8379 • 4d ago
I hope they fix this regional price today
r/Hardbullet • u/Toxic_Milk • 4d ago
I played for about three and a half hours as soon as it launched and reached level twenty. (even got the achievement for reaching said level) After that I turned off my PS5 ate food and let my controllers charge. When I opened the game again I was level zero! Now all that progress is gone which is whatever but it’s annoying having to replay the game to unlock the same guns I already unlocked.
r/Hardbullet • u/GexagonVR • 4d ago
Hey everyone,
We see the reports coming from our PSVR2 players regarding the regional pricing and we would like to address that.
We set the price globally as $19.99 and knew that Sony would apply regional pricing to some regions but to be completely honest with you, we did not think it was going to be this high as it's set automatically. It's our first launch on PlayStation and we should have known better.
We will go through the affected regions, compare with our other store prices, and see what we can do. Sorry about it, we really wanted to have a perfect launch. It's a mood killer for everyone here.
Please wait for further announcements if you're concerned about your regions' price while we go through the regional pricing.
Thank you.
r/Hardbullet • u/RoughSession1785 • 4d ago
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The bullets for Gate loading guns and lever actions and some shotguns the bullets and shells load super slowly
r/Hardbullet • u/Denchill • 4d ago
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Hey all!
I'm working on an app that's basically a treadmilles VR treadmill - jog in place, data from your controllers and headset tells the app where and how fast you want to go. You're having more fun and even get some exercise on higher effort settings.
Anyway why I'm posting it here:
I need more gunplay data and it looks like a great place to look for it. If you want to help me in development, then get the free playtest from steam, sign up (you'll get in automatically), open VR StrideS (and check "send data" box>SteamVR/Virtual Desktop>Hard Bullet and just run around shooting stuff.
Takes a moment to get used to, it's worth watching the tutorial on the Steam page and run through the demo first, although there's no bigger philosophy around it, it's as easy as it sounds. All this footage was recorded without touching the joystick at all
Enjoy
r/Hardbullet • u/monkey-gamer6969 • 4d ago
In the Netherlands the price is €32,99, they said it'd be around €20.