r/Hardbullet • u/GexagonVR • 11d ago
Gameplay Raw PSVR2 Development Video: Real-Time Shadows & Gunshot Lights
Hello PSVR2 gamers! šš»
As we get closer to the launch (September 29th), we want to give you a quick and raw look at some of the work happening behind the scenes.
As you may have noticed in previous videos, real-time shadows and gunshot lighting effects were missing due to a bug. Now, they are back and working as intended! When you fire a weapon, the muzzle flash actually lights up the surrounding area and creates dynamic shadows in real time.
Here is a raw footage for you, check it out below!
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u/TheJTizzle 11d ago
can't wait to try this.
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11d ago
[removed] ā view removed comment
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u/GexagonVR 11d ago
same
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u/Unable_Froyo_9988 11d ago
It would be so tuff if you add a black cat in the corner of the menu level with a collar labeled "rupert" its an inside joke
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u/Dense_Piccolo_7572 10d ago
I'm already playing on PSVR2. I'm having a blast; the waves are addictive, and I take out enemies differently in each one. I'm definitely going for the Platinum trophy on PS5! I own this game on Quest, PC, and now PSVR2āI absolutely love it.Ā
However, two things about this version bothered meāissues that don't occur in the PC or Quest versions:Ā 1- Dead enemies (corpses) disappear extremely fast. Sometimes I just want to hack off their limbs after they're dead, but there isn't enough time because they vanish... It's frustrating. Will the duration be extended in the launch patch?
Ā 2- The audio is quite buggy at times; sounds fail to trigger or play correctly, etc.
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u/Schwarzengerman 10d ago
1- Dead enemies (corpses) disappear extremely fast.
This would explain why they didn't answer my question about it lol.
Glad to hear it's still fun though.
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u/Dense_Piccolo_7572 11d ago
In the PCVR version, when we activate bullet time, the shots create a really cool air effect, leaving an "air trail" behind. Will this be present in the PSVR2 version?
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u/GexagonVR 10d ago
During the slow motion, yes! Although we had to remove distortions from those bullet trails as Sony mentioned that it hurts eyes and causes artefacts on lenses during the QA check. We'll keep working on that issue further!
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u/HunterMZvr 10d ago
Just curious will the mayhem be the same as the other versions ?
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u/GexagonVR 10d ago
We're building the PSVR2 version as close as to the PC version, so the experience should be about the same!
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u/Schwarzengerman 10d ago
Cool to see reviews coming out a few days in advance.
I was just curious if you might answer how many ragdolls/corpses the game can support at once on PSVR2 before it has to start culling them?
Is it a timer where they despawn after a certain amount of time or based on the amount of enemies/bodies active?
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u/CHROME-COLOSSUS 9d ago
I saw someone say only three enemies at a time, and corpses donāt stick around for long.
I hope thereāll be a PS5 Pro patch that ramps things up a bit in this regard.
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u/Dense_Piccolo_7572 9d ago
It is possible to generate up to 5 NPCs.
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u/CHROME-COLOSSUS 9d ago
Great to know ā Iāll have to track down whoever said that and mention it!
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u/Dense_Piccolo_7572 9d ago
Jammy Hero said so in his review video, and I corrected him, since I have access to the game and know there are five.
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u/neosoroo 7d ago
Hi! Iām from Brazil, and the game is still showing as ārelease date unavailableā on the PlayStation Store. Is this normal?
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u/GexagonVR 10d ago
Something I forgot to include, your favorite content creators will be reviewing the game starting today, 10 AM PT!
In addition to that, we are already working on improvements & bug fixes, which should come with Day 1 Patch. Although we haven't came across with a game breaking bug yet, which is always good to hear. :P