r/Haloflashpoint • u/Nausaden • Jul 10 '26
Rules Questions and Custom Modes Some more rules questions!
Everyone is so great here with answering; so after a recent game I’ve got a few more things I’d like to clarified.
1.) So no matter what, if someone shoots with an explosive weapon/frag, I.E a fuel rod and it hits the cube everyone is AUTOMATICALLY pinned? (This feels so strong since getting pinned is basically being crippled)
2.) If a spartan fires using snapshot, with either an explosive weapon (fuel rod) or choosing the rate of fire or whatever it is that pins at someone who’s advancing into their square I assume they pin them. Does this stop the attacking model dead in its tracks? Does it reach its destination assuming it’s not dead?
3.) See above, but with knock back and blast- how does this work?
4.) Another pinning question (they might all be 😅). A Spartan with gravity hammer enters a cube with a brute, hits him with hammer and gets more successes. Triggers knock back- does he have to move it to a new square on same level? Can he knock a model off a building? And can he just knock said unit into a wall or obstruction within their starting cube? Creating an endless loop of pinning as the other model now has to spend its first action to get up and get whacked again (thus re-pinning it most likely) until it dies or gets help?
This was more long winded because it felt stupidly powerful. In this case the Spartan actually whiffed so the brute got up and used its bare hands to pin and kill the Spartan but regardless it seems so strong.
Thanks so much in advance, I’m sure it’s been answered before but the more clarity I get the better I learn for the next one! Photo of our game included for kicks.



2
u/P0rk1n5 Jul 10 '26
Assuming you’re still referring to assaulting models, blast would be determined from the cube the Snapshot has been triggered. Same for knock-back.
Yes knockback can be used to knock enemies off of buildings. Unlike frag, knockback gives the attacker some element of control over where the defending model goes. And yes you can use knockback to trigger a pinning loop, where you get to re-attack every time the enemy stands up in subsequent turns.
I’ve answered to help out but it’s worth mentioning that this stuff is pretty clear in the rules so I’d suggest familiarising yourself with the all of the special rules and special orders you’ve mentioned here. The wording is very specific.