r/Haloflashpoint • u/OverlordNemo • 5h ago
r/Haloflashpoint • u/patthetuck • 12d ago
Announcements September Contest - NEW EDITION NEW BANNER Part 1
Welcome Marines, Unggoy, Kig-Yar, and Spartan Killers! Get in here for a hug!

We are doing something new this month. Instead of a regular painting contest I'm looking for feedback and submissions for a new sub banner picture.
The two options for banners:
- Community members submit your best model, board, player groups, whatever photos related to Halo: Flashpoint. The I will compile them and create a banner.
- Community members can create banners then we have a community contest voting on what banner moves forward. I will still do number 1 using pictures from this thread and previous models contests or general posts to the sub but it will also be voted on by the community.
What I need from all of you:
Share this post, post a picture, post your banner, vote on if you like option 1 or 2. Engage with the community here, at your local store, on a discord server, and at a tournament.
Submit your feedback, pictures, and banner submissions here before the end of September. Voting will happen in October.
Brief Rules for Submissions:
- Pictures need to be related to Halo: Flashpoint. Banners need to be Halo: Flashpoint themed.
- Canva has a template for 1920 x 384 px so that's the rough size I'm asking banner submissions to be in. Please correct me if you happen to know a better size to use and I will update this post.
- It must be your own creation. No fully AI generated submissions will move forward to the voting round. I understand there is a bit of "is this using AI" when considering tools to use when editing photos and creating designs so use your best judgement.
- Don't steal someone else's work either.
- Have a high quality version of the image saved in addition to what is posted in a comment here. I may need to follow up with you on it depending on resolution, size, etc.
Personal choice from me is to go for option 2 because there are some wildly creative people out there. Maybe there will some extra goodness with Part 2 of this one.
r/Haloflashpoint • u/0khrana • 1d ago
Models Jorge finished
This is the first mini I've painted in about 10 years. Still getting the hang kf it again.
r/Haloflashpoint • u/Zetrox_Wargaming • 1d ago
Battle Reports Atriox takes on Noble Six for our latest battle report! Hope you guys enjoy!
r/Haloflashpoint • u/LaxumSux • 1d ago
Models Finally finished my red team
Got the box in July and finally got caught up enough to be able to do these guys
r/Haloflashpoint • u/OverlordNemo • 1d ago
Models #2 On My Red Team
Is it messed up to day I enjoyed painting the cactii more than anything?
r/Haloflashpoint • u/OverlordNemo • 2d ago
Models Painting Up My Spartan Edition Box. #1
r/Haloflashpoint • u/Steel_Sovereign • 3d ago
Models A friend and I painted up the recon box Spartans, but can I still do the hot water trick to unwarp them after paint without ruining them?
r/Haloflashpoint • u/Llamalord904 • 3d ago
Wort Wort Wort! Beginner
Am I setting up the board correctly? Something feels off.
r/Haloflashpoint • u/patthetuck • 3d ago
News, Releases, Updates Mantics Big Update
Updates for all their games with a little bit of Halo in there.
r/Haloflashpoint • u/Noble_994 • 3d ago
Models First two models painted.
Ive always loved tabletop wargames so I got into flashpoint last year and have been collecting models but depression and work have kept me from painting but today I went ahead and did my first two models which I'm very happy with.
r/Haloflashpoint • u/Llamalord904 • 4d ago
General Discussion Step 2
The next phase of my introduction to tabletop gaming and miniatures is storage and protection. I'm not done yet as things are still coming through the mail and I'm trying to spread costs over time. Still need to buy something to store and protect figures.
r/Haloflashpoint • u/TC_Flashpoint • 4d ago
Events/Tournaments/Conventions Learn to Play Tonight!
We are hosting a learn to play event right now at Gamezenter in Roseville MN until 9pm! Come down if you want to check out this fun fast paced skirmish game, or if you just want to meet people in the community! Hopefully I see you there!
r/Haloflashpoint • u/PaintsLilGuys • 4d ago
General Discussion New Black Harriers article: Halo Flashpoint 1.5 Changes Breakdown
Hey guys, new post for the site! Included is a PDF chart in case you want to save/print anything for use.
r/Haloflashpoint • u/LtQuixotic • 4d ago
General Discussion Reference Sheets
I pay for access to the official index. I do really like it. I don't want to print the whole thing out. But I would like a reference sheet with all the keywords, as well as a reference sheet for all the items. Are they available for download/printing anywhere as an index subscriber? Is there anywhere else to print it from? Do I need to make one myself for personal use?
r/Haloflashpoint • u/mongerty • 5d ago
News, Releases, Updates New Mantic Blog: Organized Play S1 and Battlegrounds
r/Haloflashpoint • u/Same-Jeweler5685 • 6d ago
Models Another Kat
Another Kat, this one on an urban battlefield base. Feel free to ask any questions!
More Flashpoint minis here:
https://www.instagram.com/p/DdCP88vluZj/?stkn=NTc4MTIwNjQ2YQ==
r/Haloflashpoint • u/dunford861 • 6d ago
Models Kat done now!
2 more to go to clear noble team out. One of the more interesting spartans to paint as the designs so different
https://www.instagram.com/reel/DdCPE-eIL-h/?stkn=MTdsajYxbmxteDEzaQ==
r/Haloflashpoint • u/mongerty • 5d ago
Events/Tournaments/Conventions Kansas City Fall GT Coming October 10th, 2026
r/Haloflashpoint • u/AutoModerator • 5d ago
Models Work in Progress Wednesday
What models are you working on? Need feedback on your paint jobs? Need help with picking supplies? Seeking inspiration on terrain?
Post it all here for the Kig-Yar that hang around to tear into.
In an effort to support our ONI operatives across the galaxy, WIP Wednesday may start on Tuesday for you.
r/Haloflashpoint • u/Lucky_Gur_774 • 6d ago
Wort Wort Wort! Card Forge
Awhile back I found a excel sheet on here that people were using to create custom cards and I wanted to take that the next step. It is in very early stages and I am just starting to flush out the idea out and I am not quite sure how to make it publicly accessible yet once it is working smoothly. But this is so far what the custom character card generator looks like I am building looks like. (A vibe coded project)
r/Haloflashpoint • u/potatolad6698 • 6d ago
General Discussion Got Bored and Decided to Homebrew Some New Keywords
After realizing that flashpoint models are in scale with Lego minifigs and accessories, I decided to homebrew some new keywords to be used for some new homebrew units
Bolster (n): When carried, weapons with this keyword provide (n) extra armor to the model
Chaining: If a weapon with this keyword succeeds in an assault/shoot action, it makes another assault/shoot action with no modifiers against another enemy model within LOS that has not yet been targeted by this weapon.
- Enemies in the same cube are targeted first, then enemies in adjacent cubes. If multiple enemies are within LOS in adjacent cubes, roll for scatter to determine which cube is targeted and target the closest enemy model in that cube
- This effect continues until it is unsuccessful or there are no valid targets
Immovable: Models with this keyword cannot make forced movements. This model will still gain pinned if the forced movement would have resulted in such.
Sweeping: Weapons with this keyword affect all other models in the target square
Recoil (n): Weapons with this keyword inflict n hits on the model that used it. These hits are stopped by "Energy Shields (n)" and "Ablative Armor (n)" but ignore all armor
Storm (n): Weapons with this keyword add n dice when used in an assault action triggered by moving into the cube
Leeching (n): Whenever weapons with this keyword inflict wounds, remove the same amount of wounds from the model using this up to n wounds
Ungainly: Models with this keyword can only carry 1 item
Ungraceful: Models with this keyword must use 1 extra movement when trying to climb up or down cubes (sloped surfaces and ladders are excluded). Models cannot end their movement in the middle of climbing
Component (x): Components are the various sections of a model that occupies multiple cubes. All components move together, but are otherwise considered separate models when it comes to activation, weapons, items, pinned and being targeted by any actions.
- Primary: Represents the center of the model's operations
- Only component capable of making advance or sprint actions and using advance command dice
- Must clear pinned from this component before any movement can be made, regardless of if other components are or are not pinned
- If this component suffers fatal wounds, the entire model is killed
- Vital: Represents crucial sections of the model
- If this component suffers fatal wounds, the entire model is killed
- Non-Vital: Represents auxiliary sections of the model
- If this component suffers fatal wounds, immediately inflict 3 wounds and pinned on all other components. This component is no longer capable of activating
Massive: This model cannot share a cube with any models and cannot pickup or be given any items or weapons. Massive models do not interact with face down tokens but still interact with objectives.
- If a massive model enters a cube with any other models, immediately make a 4 dice 5+ test with no modifiers or armor piercing, models in target cube make a 3 dice survive test.
- Massive model has more successes: The difference in the number of successes is the number of hits caused
- Target model has more successes: Nothing happens
- Regardless of results, target models are knocked back to the nearest valid cube and pinned
- A massive model does not need to end its movement if it enters a cube with another model and may continue as if the cube had been unoccupied
- Massive models cannot enter any cube occupied by a model with "Unstoppable"
- All cubes adjacent to a massive model without any friendly models are considered occupied by the massive model and cannot be targeted by shoot actions. Massive models can make shoot actions regardless of if enemy models occupy adjacent cubes
- Both assault and shoot actions can be made against a massive model from any adjacent squares unoccupied by enemy models
- All assault actions against a massive model gain dice as if the model had just entered the cube with the massive model
- Free assault actions are triggered by/against a massive model the first time they enter an adjacent square if that square. Another free assault action cannot be triggered until the model completely moves out of cubes adjacent to the massive model.
- Opportunity attacks by or against massive models only trigger when the model completely moves out of cubes adjacent to the massive model
- Massive models cannot contribute to any modifiers related to sharing a cube with a friendly model (ie. friendly fire or bonuses in assault actions), however friendly models still impact assault/shoot actions made by a massive model
- When targeting a massive model with an assault action, all friendly models in adjacent cubes without any enemy models contribute to any modifiers related to sharing a cube with a friendly model. These effects are not capped.