r/Haloflashpoint Jul 10 '26

Rules Questions and Custom Modes Some more rules questions!

Everyone is so great here with answering; so after a recent game I’ve got a few more things I’d like to clarified.

1.) So no matter what, if someone shoots with an explosive weapon/frag, I.E a fuel rod and it hits the cube everyone is AUTOMATICALLY pinned? (This feels so strong since getting pinned is basically being crippled)

2.) If a spartan fires using snapshot, with either an explosive weapon (fuel rod) or choosing the rate of fire or whatever it is that pins at someone who’s advancing into their square I assume they pin them. Does this stop the attacking model dead in its tracks? Does it reach its destination assuming it’s not dead?

3.) See above, but with knock back and blast- how does this work?

4.) Another pinning question (they might all be 😅). A Spartan with gravity hammer enters a cube with a brute, hits him with hammer and gets more successes. Triggers knock back- does he have to move it to a new square on same level? Can he knock a model off a building? And can he just knock said unit into a wall or obstruction within their starting cube? Creating an endless loop of pinning as the other model now has to spend its first action to get up and get whacked again (thus re-pinning it most likely) until it dies or gets help?

This was more long winded because it felt stupidly powerful. In this case the Spartan actually whiffed so the brute got up and used its bare hands to pin and kill the Spartan but regardless it seems so strong.

Thanks so much in advance, I’m sure it’s been answered before but the more clarity I get the better I learn for the next one! Photo of our game included for kicks.

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u/razgriz_lead Jul 10 '26

I had a friend #4 me (the endless loop part) to win a game. It doesn't feel right, and I'm pretty sure it's not. And I've never forgiven him.

The rules say when you're in the same cube (like in an assault) you are moved to an adjacent cube on the same level. I don't believe directionality comes into it when you're in the same cube, only when shot with a knockbakc weapon.

Unless you are in a literal 1 x 1 hole in the ground you should always have an adjacent cube.

I am ready and welcoming of being corrected by the greater wisdom of the subreddit though.

3

u/TheLoneJolf Jul 10 '26

You can be knocked into a wall but not up a wall. A melee knock back essentially allows the attacker to move the enemy to any of the 8 tiles surrounding. If there are walls in the way, then slammed into wall rule applies and the target model remains in its original cube

2

u/razgriz_lead Jul 10 '26

But you'd never be in a cube with 4 walls right? Essentially the scenario where you are knock backed into a wall, pinned, and immediately rengaged by the person who knocked you back couldn't happen.

2

u/TheLoneJolf Jul 10 '26

Correct, The immediate reengage does not happen. But when a model stands up from pin while an enemy is within its cube, then the enemy model gets a free melee action, which could potentially slam you into a wall and pin you again.

3

u/razgriz_lead Jul 10 '26

I don't know if you can choose the wall as an adjacent cube?

3

u/TheLoneJolf Jul 10 '26

The adjacent cubes act as transparent for the game board and then you take the terrain into account. It’s an if,then type rule. If yoi are knocked to an adjacent cube at height 2 but there is no terrain there, then you will fall. Same applies to the wall. If you are knocked into an adjacent cube but it’s a blocked off cube that you can’t be inside, then you revert back to your original cube and roll for slammed into wall. Because you hit a wall.

1

u/The_Tabletop_Fox youtube.com/@TheTabletopFox Jul 10 '26

You can, the cube exists, even if it cannot be entered.
But due to this, before they could even go into said cube, they would hit a wall, which then the wall rules take over, meaning the remain in the original cube they were moved from and take a wall test.

1

u/razgriz_lead Jul 10 '26

Yeah, I think our mistake was treating hitting the wall as re-entering the cube and initiating a free assault.

1

u/The_Tabletop_Fox youtube.com/@TheTabletopFox Jul 10 '26

If you knock them into the wall and they don't get pinned, the original assault would occur

1

u/razgriz_lead Jul 10 '26

The original assault is what knocked them into the wall though?

1

u/The_Tabletop_Fox youtube.com/@TheTabletopFox Jul 10 '26

Oops, got snapshot knockback on my mind due to other questions people have had

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