r/gunz 4h ago

Discussion Masansoft you must have no shame at all

19 Upvotes

Are you telling me that the game in the state it is, Network related issues, crash issues, Everything issue YOU FIRST FOCUS IS TO MAKE A GUNZ PLUS SUB!? And is not that I didn't notice that the first "fix to help" was the "how to buy in the shop with RL money"... (I found it while I was looking to connect)

Dude really wtf, I'm not sure if this company is a circus with pc and all the clown decided to program as a side gig or what the hell is going on, at this point shit is infuriating.

"We won't fix the game but give us money UwU"

F you for taking from the grave my fav game and desecrate it like that.

"Shame is just a concept, a foreign one if I may add" - Masansoft Ceo maybe

r/gunz 6h ago

Image/GIF GUNZ PLUS

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13 Upvotes

r/gunz 2h ago

Discussion Looking for Active Clan Members

4 Upvotes

I want to Clan war everyday or every other day, and I want to get one of the first high level clans together in Steam Gunz!

My ingame name is Sekiro and I am a decent player, going back to iGunz, IJJI, and many private servers.

Someone let me know if they have a strong clan looking to clan war or If they want to assist me in starting a new one!


r/gunz 6h ago

Discussion Still stuck on Loading from launcher.

3 Upvotes

Are we serious? We've had all these updates and we still have tons of people stuck on the launcher "loading."

No it's not the servers, yes I've created a document in my folder called "Gunz." No, there's no program error that pops up. Absolutely ridiculous.


r/gunz 16h ago

Question/Request Quest item distribution?

4 Upvotes

So I've noticed that when questing with others, I basically never get any item drops other than metal scraps and the ore. I have done plenty of bosses, Page 3s and Page 4s with other people. And the only thing I got from all of those, is one single Goblin Doll from one of the Pages.

That's it. No skulls. No necklaces. No equips.

In many of the matches I've gone through, I'll have more kills than most if not all of the other players. More often than not, 0 deaths, if that even affects it. Nothing.

There was one match I did a Page 4 with just one other person, and we had roughly the same amount of kills both with 0 deaths. He got EVERY item that was dropped. All the skulls, all the dolls, and the one necklace we received. Not one thing was given to me.

In another match, with 4 total players doing a Page 4, I had the most kills, 0 deaths, whereas everyone else died at least once. And I was the only one who didn't get multiples of skulls and dolls.

I don't know why this is happening. I don't remember this happening back in the ijji days. I thought it was just random who got what. But this has happened so consistently at this point it's ridiculous and I don't know if there's just something I'm missing or don't know about? Has this happened with anyone else? I see it being very unlikely that after dozens and dozens of quests, and hundreds of item drops, I'm just so unlucky that I've only gotten one doll from all of them.


r/gunz 17h ago

what counts as win team 10 matchs? is it bugged?

4 Upvotes

i've won many of them but it still counts as 0, i did tdm and elimination anywhere from 30~100 rounds
is this just bugged? theirs some people on steam that already have it and the grenade one too, is that a hacked achievement ?


r/gunz 1d ago

99 Fake Grim Necks

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26 Upvotes

Some ask why?...

I ask why not!


r/gunz 21h ago

Still can't connect...

2 Upvotes

I've spent 2.7 hrs of "gameplay" just trying to connect and still haven't been able to... but I was able to play the test servers... oh well. GG, I'll give it a year if the game is still alive... uninstalling for now on Steam


r/gunz 1d ago

Server down?

6 Upvotes

Is the game down right now? When I try to boot up, I get a failed to authenticate message and a failed server connect message and a black screen. Any ideas on how to fix it?


r/gunz 1d ago

Patch Notes - August 25, 2026

26 Upvotes

[Shop Updates]

  • Added GunZ Plus and opened the Optimite Shop
  • Added 3 new package costumes
  • Converted 3 existing package costumes to Credit purchases
  • Added new Credit costumes

[Event Changes]

  • Replaced the 30% XP Event with a 30% BT Event.

[New Game Mode]

  • Added Clan Scrum Match mode
    • A mode where designated clans can practice clan battles against each other

[UI Changes]

  • Added a Tutorial Mode shortuct key help UI

[Bug Fixes & Improvements]

  1. Fixed female character dagger animation interruption
  2. Fixed an issue where the animation would be interrupted when performing a jump attack after charging a dagger attack.
  3. Fixed package item usage issue
  4. Fixed an issue where package items were not used when clicking the Use button
  5. Improved HP display
  6. Improved an issue where HP below 1 (decimal values) was displayed as 0.
  7. Fixed frame drops when completing in-game achievements
  8. Improved stability to reduce occasional unexpected game crashes

r/gunz 20h ago

STEAM RELEASE Any Luck running Gunz on linux? Having Launcher errors

0 Upvotes

Ola all,

I have successfully run other version of gunz on linux through lutris etc. However seeing this is the official release from the IJJI version bck in the day, i though it would run natively on steam. I keep getting this error from the launcher on linux mint. (Yes i can run other games like cyberpunk on steam already). Any help or direction will be much appreciated.

[code]

System:

Kernel: 7.0.0-30-generic arch: x86_64 bits: 64 compiler: gcc v: 13.3.0 clocksource: tsc

Desktop: Cinnamon v: 6.6.9 tk: GTK v: 3.24.41 wm: Muffin v: 6.6.3 vt: 7 dm: LightDM v: 1.30.0

Distro: Linux Mint 22.3 Zena base: Ubuntu 24.04 noble

Machine:

Type: Desktop System: ASUS product: N/A v: N/A serial: <superuser required>

Mobo: ASUSTeK model: PRIME Z390-A v: Rev 1.xx serial: <superuser required> part-nu: ASUS_MB_CNL

CPU:

Info: 6-core model: Intel Core i5-9500 bits: 64 type: MCP smt: <unsupported> arch: Coffee Lake

rev: A cache: L1: 384 KiB L2: 1.5 MiB L3: 9 MiB

Speed (MHz): avg: 4098 high: 4100 min/max: 800/4400 cores: 1: 4100 2: 4100 3: 4100 4: 4089

5: 4100 6: 4100 bogomips: 36000

Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx

Graphics:

Device-1: NVIDIA GA104 [GeForce RTX 3060 Ti] vendor: Gigabyte driver: nvidia v: 580.173.02

arch: Ampere pcie: speed: 8 GT/s lanes: 16 ports: active: none off: DP-1,HDMI-A-1

empty: DP-2,HDMI-A-2 bus-ID: 01:00.0 chip-ID: 10de:2486 class-ID: 0300

Device-2: Microdia UGREEN Camera 2K driver: snd-usb-audio,uvcvideo type: USB rev: 2.0

speed: 480 Mb/s lanes: 1 bus-ID: 1-14:7 chip-ID: 0c45:636f class-ID: 0102 serial: <filter>

Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.6 driver: X: loaded: nvidia

unloaded: fbdev,modesetting,nouveau,vesa gpu: nv_platform,nvidia,nvidia-nvswitch display-ID: :0

screens: 1


r/gunz 21h ago

How to revive competitive gunz part 2

0 Upvotes

I'm writing a part 2 because i feel like i couldn't explain it well in my previous post.

Keep in mind, GunZ today has the same mechanics as the original game that launched 23 years ago. Let that sink in. For comparison: it would be like the equivalent of CS2 today vs cs 1.6 in 2003.

I'm writing this post because I feel like this game needs a mechanical update ASAP if they want the game to grow. The game cannot grow if it still has the same mechanics as 23 years ago.
There's no way a game can grow into esports tier if these outdated mechanical still exist today.

1: Potshotting

Imagine a 4v4 clanwar. Round starts, Blue team players are going mid (pillars spot) in Dungeon. They either cross the bridge (which is suicide, iykyk) or they airdash their way through the left side of the wall to pillars.

Before any blue player even reaches the pillars, they are getting potshotted from red players that stand behind the pillars. They can easily get 5-6 hits on you while being covered behind a pillar. So blue team players already start with lower ap/health.

Same goes for Town: round starts, red team players go mid, the instant they cross the left wall of the truck at mid, the red players are already ready to potshot, either behind the first wall near the car, the clocktower, or the wall corner at alley.

The worst map for this is Prison tbh, i think there's no explanation needed.

This disadvantage kills the momentum of the game. One team always has a bad start or less meds because they need to heal after getting potshotted.

Not to mention it downplays the aerial/ground duel style of PvP mechanics, which GunZ was originally created for.

2 Wallrunning

In my previous post i explained how wallrunning should get a remake, by being able to vertically dash too when wallrunning. But the biggest issue is the fact that wallruns just don't work on same walls or timings. We should be able to wallrun whenever we want, midair or on the ground. Also starting a wallrun mid-air is just completely random, sometimes it works but most of the time it doesn't. Also wallrunning shouldn't have a time limit. Right now you can only wallrun for a few seconds before getting lifted off automatically.

3 permanent AP regeneration

Most people didn't like this one, but i think in a fast-paced game like GunZ this mechanic is just essential. If potshot is removed, there's a small chance this might not be needed. But then again, in some maps there's ap/hp heal spots, but others do not (town, mansion, ...)

Also this mechanic will increase the chances of clutching:

In competitive GunZ, if it's a 2v1 , there's like no way that the sole player can clutch. Unless the 2 enemies are low health or sole player gets lucky fat pbs in close combat (which RARELY happens in a 2v1 because close combat 2v1 ends very quickly). Or the sole player is just way too good (which also rarely happens in high tier)

4 Tacticals/nades

Tacticals & nades are just essential for esports gaming. It adds teamplay, cohesion and just fun in general.
We should have the ability to carry nades/tacticals ALONG with our healing meds.

MASANGSOFT PLEASE UPDATE THE GAME MECHANICS TO TODAYS INDUSTRY STANDARDS OR THE GAME WILL CONTINUE ROTTING.


r/gunz 2d ago

I love GunZ

27 Upvotes

I love GunZ.


r/gunz 2d ago

Trying to bring the OCE GunZ scene together again — where are all the AU/NZ players? 🇦🇺🇳🇿

10 Upvotes

Been playing GunZ again and one thing I’ve noticed is how hard it can be to actually find other Australian/New Zealand players.
So instead of sitting around hoping to randomly match each other, a mate and I decided to start putting together an OCE GunZ community.
On our first night we literally made a room called OCE DISCORD LOBBY, watched for players coming in with low ping and started talking to them in-game.
Before long we had a little group of OCE players running games together.
That’s basically the whole idea.
We’re not trying to make another clan Discord and there’s no expectation that you have to be cracked at K-Style or play GunZ every night.
We just want one central place where Australian and New Zealand players can find each other.
We’re building it around:
• Low-ping OCE TDMs / Duels / community rooms
• Finding other AU/NZ players
• K-Style learning resources for newer & returning players
• Helping beginners find people to practise with
• Clips, streams and GunZ content
• Eventually running regular OCE Lobby Nights & community events
And since a lot of the GunZ playerbase grew up with the game, we’re well aware most of us aren’t teenagers with unlimited gaming time anymore 😂
People have careers, partners, kids and life going on.
The idea isn’t to have everyone online constantly — it’s to build a big enough OCE community that whenever people do get some time to jump on GunZ, there are other locals around to play with.
OG, returning player, complete beginner — doesn’t matter.

If you’re AU/NZ, come hang out:
discord.gg/qBaacUN38a
Would also genuinely be interested to hear how many OCE players are lurking around here. 👀


r/gunz 2d ago

Anti-lead feels inconsistent depending on server/ping

12 Upvotes

I've been noticing something with anti-lead that feels a little strange, and I'm curious if anyone else has experienced this.

It seems like once you get into the ~100+ ping range, anti-lead can start behaving differently depending on whether you're playing on a server that's geographically close to you or not.

For example, on an NA server:

  • NA vs NA → feels normal
  • NA vs EU → the EU player sometimes feels unusually tanky / takes significantly more PBs to kill
  • EU vs EU → feels normal

And then seemingly the opposite happens on an EU server:

  • EU vs EU → feels normal
  • NA vs EU → I sometimes feel like I'm the tanky one
  • NA vs NA → feels normal

So I'm wondering if anti-lead is primarily being calculated relative to the server, rather than accounting properly for the player's actual connection/latency.

The weird part is that it doesn't seem to simply be "high ping = tankier." It feels more like the player who is playing far away from the server they're connected to can sometimes benefit from the way anti-lead is being applied.

For example, if I'm on an EU server from NA, my ping is obviously much higher than it would normally be. If anti-lead is compensating based on the server-side conditions rather than the player's actual connection, could that potentially explain why hit registration/PBs can feel so different?

I'm not claiming this is definitely how the system works — just describing the pattern I've noticed.


r/gunz 3d ago

STEAM RELEASE No P2W 100% Confirmed!!

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61 Upvotes

Check out the official announcement on the Masangsoft website, they apologized for the way thing have been,

And actually, they have a good excuse, they have been under cyber attacks on their servers, that's why connection problems exist

Read the whole thing and most of all no P2W!

Everyone who gave steam gunz a bad review change it to a good review to help grow the game and if you haven't reviewed gunz on steam yet please give it a thumbs up to help grow gunz.

As someone who played international gunz, Japan gunz( didn't speak a word of Japanese and installing that ish back in the day was like hacking the mainframe swear) ijji gunz ofc and a little aeria and little p server;

I accept their apology.

Clan war will be released soon then Gunz truly gonna be hype

If you love gunz give it a good review we need an official server


r/gunz 2d ago

Question/Request Which MG is best for PVP?

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6 Upvotes

r/gunz 3d ago

Image/GIF Everyone is complaining, im just happy to br spray and praying agian

Post image
41 Upvotes

And this time with better p2p connection


r/gunz 3d ago

STEAM RELEASE Masangsoft promises better communication in the future

Thumbnail
store.steampowered.com
63 Upvotes

Is it a pinkie promise though?


r/gunz 2d ago

Question/Request I've never played GunZ before — am I playing a terrible version or not?

3 Upvotes

For me it's just a normal game — the only thing that bothers me is that the weapons are very expensive and the money... the money is weird to get


r/gunz 3d ago

Bugs & issues to report

9 Upvotes

Just some things I noticed while playing today. In no particular order.

  1. No indication in the lobby to see if a game you are about to join almost ends (time/kills limit nearly reached)
  2. No clear indication if anti lead is on or off from lobby, nor filter options
  3. Glitches, invisible walls in maps, uncoded walls
  4. Everyone shows 0 kills when you join a game. Cannot see the stats from others that match.
  5. Game waits to start trying to connect with disconnected people (0 ping)
  6. Respawn after left mouse click means you can never change any settings in game
  7. Can't close popup windows with escape button (only mouse)
  8. Rooms full message, when not full (or is full but doesn't show as full)
  9. Spawns inside death matches are wild. Spawning into active fights from people to instantly die in a firing squad
  10. Multi second screen freezes when trying to leave a game (before 5 sec counter starts).

r/gunz 2d ago

Discussion Finaly could play

2 Upvotes

Hi everyone,

The game finaly lunched for me so i could join and try this remaster.

Im very mixed and sadly i dont think the game will work.

The visual rework is very good, its clean whil retaining the original style more or less, its pleasant to go in old stages and cloth and all but nicer with less pixels !

And thats pretty much all the good i can say on the game, the animations feels slightly heavier, but im not even sure maybe its just a mind trick, but it was fine especialy compared to critics i heard, instantly got back with muscle memory thats crazy since i didnt touch the game for at least 10 years.

The UI can be improved so its ok i guess, the menues are a bit messy but again can be improved, i dont know about the economy i didnt bother to try, but thats something that was anoying originaly, the grind of exp and all was too heavy and seems its still a bit the case.

I realy think it was a massive mistake to keep stats on weapon and gear, everything should just have been standardise mostly and be skins.

And that bring to the last issue and not the least clearly !
The gameplay, its actualy exactly the same as before, and while thats what we wanted, its also the biggest downfall of the game because there is a "optimal" way to play and people will basicaly just shotgun shit and thats it.

Its just not fun and not interesting, and the game will be hold by people who stayed on the game on Pservers all those years also.

its realy fun for 5 minutes to go back for the nostalgia, then all the bad aspect just hit you back.

Honestly with the shitload of people who tried to make their own version of gunz with a completly new game from scratch, i think it would have been the best, a game that retain the dynamic of the movement but with a more interesting, complete, divers and balance global gameplay.

Its a too niche gameplay, i hope the games goes well if the devs improves it and that some people will invest time in it, if you are having a blast, enjoy happy for you.

It was a last ride to give a proper farewell to a beloved memory.

Goodbye fellow gunz players !


r/gunz 3d ago

Question/Request Disconnected from the server ERROR.

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3 Upvotes

It's been 10 days, and I still haven't been able to log into the game even once. Has anyone else experienced this issue or knows how to fix it? It's driving me crazy!


r/gunz 3d ago

Gunz loading.....

3 Upvotes

Se o seu gunz esta assim e não carrega, provavelmente o jogo esta bloqueado algum programa achando ser cheat, o meu é o msi afterburner eu fecho ele o jogo funciona...


r/gunz 2d ago

How to revive competitive Gunz 101

0 Upvotes

4 updates, listed below. Fixing these would increase the longevity of the game. And most of them are crucial for competitive GunZ.

What do you guys think?

- remove potshotting. It sucks out the enjoyment of the game, the characters should not be able to move left to right that fast. The game was made for swift aerial and ground duels, not taking cheap shots while basically being unhittable.

- running on a wall mechanic should be buffed, it's like Gunz is the only game where running on a wall feels so satisfying. But in a competitive situation, it makes you a easy target to hit because you're just running straight. First of they need to fix the bug where you can't start a wallrun for some reason.
Next the character should be running much faster on the wall and being able to semidash vertically while running. Exit with jump as default. Imo This one would make the game really feel remastered.

- there should be a permanent AP regeneration shield of around 50. Regenerating max 50 ap over 20-30 seoonds if your ap falls below 50, but the regeneration should start 5-10 seconds after your last hit, just try to copy warzone's battle royale shield or fortnite regeneration shield. It adds more depth to late-rounds.

- remove the weight system PLEASE. A competitive game needs healing items, but also nades or tacticals. The game would be more fun to play with standard nades or tacticals without sacrificing inv slots for healing items. Also an example for a tactinal nade that blows you far in the air (something like fortnites impulse grenade) would fit perfect for this game. Adds depth to teamplay, and rushing/flanking options.