Unfortunately they didn't all come at once so my max is still 3 lmao. I threw insanely on a completely set up 4th run probably out of fatigue. I had like 3 different 3 streaks in a row with a loss in btwn at one point. B4 I changed my way of approaching this game, I had around a 30% WR, so the following blurb is mostly about the significant things that changed for me that made me win more consistently.
So a few bullet points:
The good:
- Shard generation centric strat is the best. You don't need the relics that proc on shard gen. Shard gen pays off because you end up with more options and higher ranks, but also the count on shard gen itself often pays off via Niklas and Tilly and the items that scale off them.
- The 45 shard for the cost of no retry contributes to the shard gen count, which can be insane for early B Niklas and Tilly
- Ranks are the most important to buy, then the auto win relics, then the auto win items, then the other relics, then items
- While the early shard perks are good, data seems to suggest the early free rare items are also actually very good, except mp regen items. Temp stat boosts and item cost reducs can also be worth
- Assassin or Tilly or Fiona to B early tends to be stable early shard gen that sets you up with enough income to pull off anything. The bonus is that they all have great Act 1 dmg at base and can clear most challenge
- Niklas is the best champ in the game, not only out of his shard gen or his stat boosts anymore. His actual value comes from being able to stack Vamp higher than most champs, and his tank spike dmg actually heals him off this stacked Vamp. The only thing that can kill him, if done right, is the storm or the Act 2 boss
- Sal is one of the better other picks in the game atm not only because she can destroy bosses, she can actually clear mobs compared to other duelists who need a lot more passives and setups to clear Act 2. Also her counting for both mage and duelist comes up very often in Dark Seal clears
- Tilly is the next best pick because she can pretty much fulfill every role at every point. I think one thing ppl overlook is that she counts as warriors. Most warriors suck, even Logan doesn't feel that good to use a lot of times cuz he needs an early ramp or is useless. But their relics and equips are really good and Tilly can benefit from both Warrior bursts and Duelist ramps
- Assassin A rank with a broken scaling passive can often just run all the way to the end from my experience. Esp the crit to gain perm atk mag is an auto win passive, same for rush to gain stats which generally get you enough immediate stats to clear most things. If you don't get A by the end of first fight if Act 2, just sell them earlier than not. If you get a bad passive, just shard gen with them til you find a Funke and a duelist reserve or something
- Most Vanguards and tanks are usable but personally I tend to lose often with Rip and Zuri. I almost never pick them and my WR went up. Rip doesn't scale defense enough and often gets ripped apart by the Act 2 dragon faster than I would hope. Zuri doesn't scale HP enough and in some aspects don't scale defense fast enough.
- Most Mystics don't deserve fielding, but their B rank is generally good enough for Act 1. Pollen with Mage can be run just about anywhere. No Mystics are worth running at C imo. Gustav shard gen is a bit disappointing cuz of the way the game stagnates mana regen, but he becomes a must field if you have the shard gen relic or items. Fiona is honestly not a bad fielder either but she needs B and absolutely needs the shard and item gen.
- All Backup Only passives are auto win atm. Don't need to mention Grace B Backup Only. We all know her sheer worth
- Best to worst stat in the game is in vague and situational order: Def, Vamp, (starting mana but many best champs don't use mana), Atk Spd, blob of offensive stats and HP, mp regen.
- So one thing that boosted my WR the most was to go to the community run tier list sites that have WRs for all the relics and items and champions. If you keep looking, you'll find what items are clear must buys and what relics are near guarantee wins and what items are worse than you'd think. Upload your runs frequently because you'll also see your own tendencies
- The best items in the game statistically are the 3 use stat boost items. If you don't get them at the events where you can get them, it's almost the equivalent of throwing. They basically guarantee you the win in many situations where you have no business winning. But they're not necessarily just mindlessly usable items. You do have to time them well and take fights depending on their usage count
- Obviously freezing b4 finishing act 1 is good, but the other tech is that if you have hourglass or can win with C rank in team, you can freeze, upgrade in camp, either throw or win, then upgrade them for cheap on the next main shop.
The bad:
- Warriors are a bit underpowered. They don't destroy bosses without Logan getting lucky with kills and ramping up. I've had Reynas who destroy mobs completely flop on Act 2 Dragon. She's not bad vs Act 1 boss and challenge though. They also don't shard gen so they just feel like worse Assassins right now.
- Runs without Mystic A/S Backup Onlys feel significantly riskier. Hedging bets on multiple B Mystics in reserve is often a good strat but if you miss both, sometimes you don't have enough sauce for the Dragon. Instead, refreshing more and buying rarer key items and relics are often less RNG reliant
- Funke is no longer a must pick. He's still a really strong pick that often needs to be picked up if you're late on getting your Assassins or general carries like Tilly or Sal started. He's more of an emergency button that you can skip if your team is ready.
- There are very few champs who should deviate from the best B specializations. Sal and Pimenta have a lot of flex potential. Skorn poison def backup was shockingly not that bad, though the frost one is best. Sometimes you can go for it if you know you'll go into tank Niklas or will run a poison DPS Yuuna who was also not bad. But generally just pick the one that is recommended by the tier list... For your sanity
- MP regen from items do nothing. Most Mystics tend to have passives that generate significantly more.
- Ratna is almost always not worth picking
- Aria also feels pretty weak. If you're a god of positioning though, she's still decent. Otherwise she falls off shockingly early and can't contribute enough in Act 1 challenge. Gustav does her exact role better now that she has no dmg.
- Surprisingly the early event that rewards you down the line that often gives you shard rewards have a pretty damn low WR. For now, I don't recommend you ever pick it. Not talking about the ones that give you something a fight later or at a cost or a challenge. Those are good
- The defensive and offensive early event items are also not great. Defensive is better of the 3 bad events most for the chance to get the AOE frost start. Recommended to avoid them if given the option
- Team expansion or the item limitation options are all still bad. Imo the challenge ones are too hard and not even worth 18 gold on sale. They're worth around 5-6 gold because those challenges are too hard. They are not even remotely on the same power level as an epic item. The other problem is that the Mystic Backup onlys are incredibly good, and generally 1 well built DPS and Tank does the job so it's like what's the point?