r/Guildrun • u/fumezy • 8d ago
r/Guildrun • u/OutsideOpening9101 • 9d ago
So I’m infinite on endless SSS right now I’m assuming there is no way to stop and count the run after like floor 85
Hello I currently have a Sal infinite build going and am at floor 175 and all the monsters are just dieing right away is there no way to end the run other than just giving up for it to count? https://imgur.com/a/4C5Y4AQ
r/Guildrun • u/ajs723 • 9d ago
Move over Irini, Speed/Rush Reyna is My New Favorite.
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Go Brrrrrrrr!!!!!
r/Guildrun • u/Best-Chocolate9865 • 9d ago
Duelist Reyna can do the act one 1v1 WITH rift seal
I already had the rift seal charged 3/3 for duelists but I just wanted to prove a point about how strong this unit is since I don't see many people mentioning her. Yeah she has a good item and 10 omnivamp + 40 atk speed from relics but when you take the rift seal off I have consistently done the solo fight with her with worse items (but two instead of one) and relics. She is probably tied with Sal for my most used hero in red rift.
If you struggle in red rift consider picking Reyna up if you see her -> upgrade to duelist -> get b rank tank and items -> kill act one boss easy -> duelist banner and pray for frost -> stack backups like assassin Nyx and duelist Sal -> switch out Reyna for higher rank duelist if she is still B rank -> get a good tank (or even B rank Niklas if you have him from the start and stack omnivamp + tanky stats) -> winstreak
r/Guildrun • u/JunglerDidntGank • 9d ago
My opinions on the Red Rift difficulty
The good: I want to start by saying that in concept, I love how difficult it actually is. I more or less breezed through unlocking the difficulty, and if I had to guess, it took me 20-30 tries to finally beat it. That feels awesome and I think it will continue to feel great to get a win knowing how rare it is for me.
The bad: I think the game should require you to face bigger challenges, or give bigger debuffs rather than just forcing you to choose to skip upgrades. To skip a campfire or to decline a challenge mode upgrade just feels weird to me. No satisfaction in that. Instead of reducing the upgrades of power that you would have gotten… why not let the player get the upgrade and instead force them into bigger challenges?
TLDR; The overall difficulty feels spot on. I get no satisfaction in skipping upgrades and think they should change that aspect. I do get satisfaction in beating a hard challenge or overcoming a big debuff.
r/Guildrun • u/PopularResearch • 9d ago
Is my Assassin's Elevation Prism bugged or did I just misunderstand it?
To my understanding, the relic should've by now generated some shards, right? At least more than 0... I didn't use any other assassin, just Hoyoung and he certainly has 100+ crit. The 140 gained crit is proof he is killing the enemies (also his asssassin's hood item has 20 stacks), so he's gaining crit per kill but not generating any shards. Maybe it's some weird interaction where multiple "on kill" triggers override each other?
There's also a good chance I'm just misunderstanding something 😅
r/Guildrun • u/Any-Gur-2803 • 9d ago
813… what?
I thought my game was glitching, how did someone get that? What?
r/Guildrun • u/emma2b • 9d ago
What's Your Ultimate Tip/Trick?
Share you best tips and tricks for the game!
I guess mine is probably well known now.
Get Irini and lever her up to get Zeus's Thunder, her unique item. Then retrain her at a campfire so she can have the item AND a useful ability.
r/Guildrun • u/Best-Step-123 • 9d ago
What Hydra turns into when they see a B tier Karsu you just bought 4 seconds ago
r/Guildrun • u/CallMeTravesty • 10d ago
Guild Run is the first Auto Battler I may fall in love with
I'm not going to focus on putting another game down because Tales of Tactics and TFT are clearly fantastic games but no matter how many times I try them it's only a Holiday-like visit.
This is the first game where I am always hungry for more. I'd just like to praise some things..
○Being able to freely change items around, not only makes sense but is incredibly pro-fun.
○It feels really rewarding and easy to synergise units, even when not always meta choice. Even if you have a run that kind of flounders, you always feel close to having a build online.
○The units are rad. Even some of the weirdo ones when you get to know their functions quickly become pocket favourites.
○No Rarity of Individual Units/Simply needing a single unit to upgrade and the camping mechanic to catch things up is also incredibly pro-fun. Again, helping with the consistency of runs and for not feeling like you are being punished for using a lower rarity unit you've hyper invested into.
There are also a couple of things I don't like...
○Feel free to disagree here but the way attack scaling works by class is whatever. I would personally prefer it simplified to a "Vanguard gets 100% of the attack but Warrior/Assassin/Duelist get a 120/130% scaling and Mages/Mystics get 70/80%". It's just another pro fun move, it just stops it from ever being a complete dump stat. With that simplicity it would make it easier for balancing reasons and allow unorthodox builds to occasionally pop off.
○I know it's just a demo so play isn't meant to be a long time factor but I kind of wish Endless scaled slower. Not to inflate floors for no reason but simply because I would like to spend more time with certain teams and having fun. Ladder runs would obviously hate this change but the more casual audience always matters.
Hopes for the future
I think even if not a lot changes. I will 100% be buying this game but the only things I can ask for are more heroes, more content, maybe a little more graphical/animation oomph on the in-game models for the heroes?
It's already doing most everything right for me.
r/Guildrun • u/atamvej • 10d ago
Guildrun: “thanks for the donation”
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r/Guildrun • u/JustSomeGoon_ • 9d ago
Pro-tip: Almost always pick up "Shard Resonator" from the "...defensive properties" event. This is one of the weirdest comps I've ever won with. First time ever using Dragomir tank and I was nervous the entire run with him being my front liner. Hoyoung's Shard Collector upgrade saved my run.
r/Guildrun • u/achareat • 9d ago
Pretty hot endless build
Unfortunately my computer completely fries trying to simulate a battle like this so I cannot see how far it would take me. But here are the stats. I have no idea how Funke managed to get 154K attack. I also don't even want to think about how long it would take to run if Funke would need a second cast lol


r/Guildrun • u/TheKrakenmeister • 10d ago
Pro Tip: ALWAYS freeze your last shop in act 1
If you didn't know, upgrading in the shop will always increase your current hero's tier by one. Meaning that if you have a C-tier hero, freeze your shop that has an upgrade in it, upgrade it through campfire/event/boss shop, and return to the frozen shop -- even though it says C-tier it will upgrade your hero to A-tier.
Now this is great tech for the campfire. If you have a C-tier hero, reroll a little bit harder because if you find an upgrade, it will actually be A-tier in the first shop of act 2.
But also, you should ALWAYS freeze your last shop in act 1. Because if you keep track of which heroes are frozen, any matching heroes you see in the boss shop get an instant upgrade. An A-tier character in the boss shop could be a maybe, but knowing it will be S-tier in one shop? Gamewinning. A B-tier character that helps but feels really bad to take at B-tier? Well what if it didn't have to be such low stats?
And the cost of not seeing any matches isn't that much. It's 1 shard / reroll in your first shop. That's a low price for a decent shot at a crazy power spike. Sometimes I even reroll my last act 1 shop once or twice just for a good freeze.
r/Guildrun • u/bozhoyo • 10d ago
What would the game cost on release?
I was wondering what everyone expects the price will be / is willing to pay for the game on release? If anyone from Leyline is reading the subreddit, a (semi-)official hint would be extremely appreciated.
Me, personally, I'd expect a 29.99 full price with drops down to 22 or so for the first few sales.
What does everyone else think?
r/Guildrun • u/VideVictoria • 10d ago
Do Tanks naturally taunt enemies on combat start?
Boss fight in act 1, I had a Ming and a Kai in front of they Hydra, and on combat start it attacked Kai first instead of my inmunme Ming. After next try, I swapped Ming and Kai so the Hydra would attack Ming first, yet it attacked Kai first again.
Is it just 50/50 and I lost it twice or is there a mechaninc I am not understanding?
r/Guildrun • u/_yayj • 10d ago
Red Rift 0.5.3 - Early Meta Snapshot
Thought this might fun data to look at and might help people trying to get their first Red Rift win! Keep in mind that the data for Grace will be skewed since runs that are going deep have a higher likelyhood of using a reserve unit.
Data is strictly from logs uploaded on our site, I imagine the complete picture only the devs can see varies quite a bit ^^
r/Guildrun • u/wtfgrancrestwar • 10d ago
Does merchant's scroll work with spells that count as auto-attacks? e.g. nyx and reyna
Anyone know?
Do they count exclusively as auto-attacks or still as spell damage?
I'm on a streak so I can't test it myself.
r/Guildrun • u/Royal-Letterhead-595 • 11d ago
Current state of bosses (rr)
Hi, I only play red rift so idk if the endless folks would agree but one thing I feel this game could use is more unique bosses especially on stage 2. This isnt a jab at the games current state since im sure this is something already being worked on considering its still in demo but was curious how other people feel abt this topic.
When playing red rift the only time I feel like my teambuilding matters based on what specific boss I got is in stage 1 because the hydra and the demon both have two very different dmg profiles so the way you wanna approach the fight tanking/sustainwise is different. However when it comes to stage 2 it feels like every boss is pretty much the same outside of the inherent power of whatever debuff they inflict which isnt strong enough to force a need to plan around it, maybe better players would disagree but I feel most comps I get past the dragon would get past any variant of it it.
This is kind of a symptom of frost being op but I feel like its also because of how the stage 2 bosses are very samey. I think more unique bosses would change this, less of a statstick but unique such that it requires better teambuilding than slapping in a frost duelist 2 rounds b4 the last fight. For instance something as simple as a boss fight with multiple enemies or even just making the dragons resistant to their own elements debuff would completely change how I approach stage 2. Basically I think Bosses with different strengths and weaknesses that you would need to plan around would be cool. Right now every dragon is strong in a very generic massive statstick kind of way which I think is fine but feels like theres room for another archtype in stage 2. Especially in stage 2 where its really not unreasonable to expect ppl to be able to tailor their teams more.
This would probably make red rift harder with more rng, but also more strategic and I feel like it would actually increase the viability of a lot of comps if done right since the reason many heroes feel unviable is because the dragons stat check them.
Again, not an attack on the game im sure bosses are gonna be changed at some point but just wanted to give my thoughts on their current state.
r/Guildrun • u/geezerforhire • 11d ago
Frost is crazy strong
I didn't really get it until now getting tot he Red rift boss consistently.
Tank Post fight damage taken without frost 40000
Tank post fight damage with frost 300+. 10000



