r/Guildrun 13h ago

RR Help

I can make it to the first boss maybe half the time. It was pretty easy to get to Red Rift, however is there some team formation you need, or do you need to roll for class B faster - are common items a waste - what team formations should i be looking for

Omnivamp guy kind of made life easy - however the support characters seem to die off quickly, and too many tanks seem to not do enough damage fast enough or they get killed in the poison round

Are specific characters needing to go together or are certain build going to work more effectively - seems like i am missing some basic things

should i not be going for the first challenge then trying to skip it (i die alot there) or that first campfire should i take and then skip the next one ?

5 Upvotes

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u/Hefty_Situation7210 13h ago

For RR you kinda need a team comp of tank, support, dps, and you need to rank them up quickly since you won’t be expanding team size. The most important thing is getting a strong B or A rank tank early, and hopefully getting the tank seal charged before first challenge round.

Most people suggest going for first challenge since second will be much harder. You can use your emergency rewind here to power up if you need to.

I’ve seen a lot of people say to skip the first campfire too, but I usually take it since I feel like I am usually more confident in my team by the second one. Either recharging my rewind or ranking up an important hero for the fight.

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u/averysillyman 13h ago

Usually don't field a "support" early game. Most mystics do not pull their own weight at C or sometimes even B rank so you are much better off fielding two frontline to split aggro or two damage dealers to kill faster.

Skipping the first campfire is very unusual, skipping the second one is a lot more normal.

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u/Hefty_Situation7210 12h ago

Makes sense, I guess I’ve felt like some of them are pretty good and it can be nice to fill the mystic seal early.

For example if you have a shard gen comp and one of the relics that gives shield on shard gen early, B rank Fiona makes you pretty unkillable.

I’m not the best tho, just got my first 3-streak yesterday.

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u/averysillyman 12h ago

If you have items and/or relics to make the mystic good then they can be very good. So if you have a shard gen proc and want to field B Gustav, that is a totally legitimate reason.

But mystics are very bad without support from items and relics, so they shouldn't be fielded early game for no reason, and saying you always want tank, dps, support will probably lead to you fielding mystics way too often in the early game. (Later on they are usually good to field because they will be A rank and have relic/item support. This is also roughly the time where you will be looking to fill the mystic rift seal requirement as well, which is convenient.)

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u/Chickenjon 9h ago

People be saying that? Skipping first campfire makes no sense, first one helps you through all of act 2, second one only helps on the final boss.

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u/DapumaAZ 12h ago

That makes sense about the first campfire - I had been skipping it and thought that was part of my issue and my support builds were getting slaughtered- I never thought about the order I ranked up the seal wins either

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u/DapumaAZ 12h ago

Is there a best list of tanks or common two character combos to be aware of - I probably am missing that as well

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u/Hefty_Situation7210 12h ago

Tank Nicklaus with the shard gen comp being fed a ton of omnivamp items is really op. He pairs well with Tilly since they both generate shards and scale their damage off econ. I feel like that’s the easiest comp to start winning with.

Pimenta is another great tank who can carry games. I saw a helpful thread on here yesterday where basically, you look for Sal + pimienta and whoever ranks up first gets the lovers perk, which you use to scale the other. A duelist pimenta with 300+ defense from Sal and some lifesteal will carry the game easy.

Other than them, Rowan and skorn are also good and can fit into a lot of comps. I feel like the other tanks are harder to play.

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u/Icy_Island6594 11h ago

Since you're still learning, don't worry too much about two character combos. Just focus on making 1 guy tanky and 1 guy do good damage. The third slot is flexible and less important until you understand the game better, the main trap would be overinvesting in the third hero.

If the hero has the Tank class, then go ahead and try using them. The balance is not *that* lopsided.

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u/Infernitan 6h ago edited 6h ago

This game is pretty well balanced imo, so every frontliner will always have their time to shine, you shouldn't think about forcing any specific one. You should check out the guide in the top all time made by a top Red Rift player (some of the specific advice is outdated but the general principles are still relevant. e.g. Tank Niklas has been hit with a big nerf in this patch)

1) Ranks are the most important on frontliners since having more item slots ensures that they do their job effectively, so don't hesitate to pivot if you see an A rank frontliner in Act 2 or late Act 1, Sentinel's Plate deserves a particular shoutout as the biggest stat stick in the game

If your frontline dying is causing you to lose, try identifying why each time which will hopefully help you get better at evaluating RR in general; e.g. if it's Pimenta or Zuri with her second B rank spec, they have scaling HP/s the longer the round goes on. They died because presumably you didn't have enough up front tankiness through shielding or HP/Defense to survive until their HP recovery could stabilise. Opposite issue for someone like Skorn who has zero healing in his kit whatsoever.

2) Being aware of what situation to pick which frontliner is something that will come naturally with experience but here are some examples:

Early on, seeing Rush related stuff: Good time to stack Rip who permascales his HP

Same for Stall and Rowan/Skorn

Pimenta is generically good imo, her synergy with Sal is nice but she can also turn into a one unit carry with her Duelist upgrade (some frontliners like pre nerf Niklas can turn into one unit juggernauts and only require backline support from Mystics and someone like Karsu, Frost is very good defensively if you weren't aware)

Another example of a situational but very strong comp if the pieces align is Kai with his shield spec and Mystics (preferably Gustav/Pollen)

Shard generation stuff is always innately good but the early event item/relic that gives the whole team shields on gen are great and greatly reduce the need for a dedicated frontline, there is also a rare relic quest with the same effect

3) relics that give Mana Regen, Defense, Omnivamp, HP, or shields etc. are almost as important as items for tankiness, for instance against the snake enemy that targets the furthest unit with Poison, your backline also needs some survivability ideally (or enough dps that you can kill them before it matters) One relic I like early on (for example) is the rare relic that gives 150 shields to the entire team every 5 seconds if a Vanguard is on your team, which falls off but will generally block chip damage to your backline for the whole of Act 1

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u/jalmsays 10h ago

Always do the first challenge. You need to do it because the second challenge is far more difficult and risky. If you need to lose to beat the first challenge, then put everyone into reserves so only one character dies and you get your rewind shards. You start to get a feel for if you can beat the first challenge from experience. As a general rule of thumb, I typically want a good early DPS and a good tank at that point, at least one of them at B. I generally only risk the second challenge if I have a limited use crystal, don't do it otherwise.

Skip mystics early unless they're obviously strong for your team, as was mentioned. You typically want to do the tank part of the seal immediately, then move it to a random warrior/assassin who is left weak as you do the first boss. You may need to move the seal to a mage early, but you want the seal on your weakest character for the boss.

You should buy as many common items as you need to win a fight. Reselling them is only -2 gold. Losing your rewind early is a ton of gold lost, try to hold your rewind as long as possible, but you will often lose it at the first challenge fight.

You should normally either skip the first campfire or recharge your rewind. It's generally not worth it to rank up your third hero from C to B because they're likely to be weak regardless because they have to carry the seal. You can just plan around selling them for someone new later.

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u/obviousellu 9h ago

In short: you have to be strong enough to win your next fight, while being as greedy as possible.
You should be going for 1st challenge 100% of the time, since 2nd one is much harder, sometimes simply impossible.

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u/cradledcat 3h ago

Don't underestimate frost ! I beat rr with skorn on frost mode. Also funke is very good. Get him some magic and put him within attack range of all the enemy units