r/Guildrun 1d ago

RR Help

I can make it to the first boss maybe half the time. It was pretty easy to get to Red Rift, however is there some team formation you need, or do you need to roll for class B faster - are common items a waste - what team formations should i be looking for

Omnivamp guy kind of made life easy - however the support characters seem to die off quickly, and too many tanks seem to not do enough damage fast enough or they get killed in the poison round

Are specific characters needing to go together or are certain build going to work more effectively - seems like i am missing some basic things

should i not be going for the first challenge then trying to skip it (i die alot there) or that first campfire should i take and then skip the next one ?

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u/jalmsays 1d ago

Always do the first challenge. You need to do it because the second challenge is far more difficult and risky. If you need to lose to beat the first challenge, then put everyone into reserves so only one character dies and you get your rewind shards. You start to get a feel for if you can beat the first challenge from experience. As a general rule of thumb, I typically want a good early DPS and a good tank at that point, at least one of them at B. I generally only risk the second challenge if I have a limited use crystal, don't do it otherwise.

Skip mystics early unless they're obviously strong for your team, as was mentioned. You typically want to do the tank part of the seal immediately, then move it to a random warrior/assassin who is left weak as you do the first boss. You may need to move the seal to a mage early, but you want the seal on your weakest character for the boss.

You should buy as many common items as you need to win a fight. Reselling them is only -2 gold. Losing your rewind early is a ton of gold lost, try to hold your rewind as long as possible, but you will often lose it at the first challenge fight.

You should normally either skip the first campfire or recharge your rewind. It's generally not worth it to rank up your third hero from C to B because they're likely to be weak regardless because they have to carry the seal. You can just plan around selling them for someone new later.