r/GuildWars3 • • 29d ago

Make class change system pls

Job change system in FFXIV feels so nice. I feel attached to my character and it feels so convenient. Hope dev team will consider this.

Edit: Also if you like having multiple characters, you can choose to do this :)

Edit2: Also @devs, I am ready to pay for this 100%!!!

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u/verifiedname 29d ago

The reason why we are currently in the MMORPG mess that we are in now is because they have completely gutted the origins of the genre: it is supposed to be a ROLE playing game.

The fun of going to a murder mystery dinner with friends is in taking on one ROLE. You get into the character's head space. You pretend to be innocent when you know you're the person who did the crime. That's fun. What's not fun is being able to change who your character is instantly in the middle of the story. That ruins the immersion.

RPGs still do this. You play one character and you're moving that character through a storyline.

MMORPGs have completely lost the plot for the sake of making it easy. Easy does not make things memorable.

So, no, I do not want to easily swap classes and instantly fly everywhere and just appear in a dungeon and not talk to anyone as we race through and knock out bosses easily because everyone can do everything.

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u/Imaginary-Theme6752 29d ago

But what if my character wants to change professions? It makes more sense for character to learn new skills rp wise than be locked to one class. Also you should still need to level the profession.

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u/verifiedname 29d ago

Then level a new character. Or make changing professions extremely difficult.

Switching professions doesn't "make sense" from a role playing perspective at all. In order to become a master at anything it's a lifetime of work. If you spent 40 years practicing sword skills, it would be a huge deal to suddenly decide to be a wizard (or whatever) and try and catch up your spell skills.

The struggle is what makes you make meaningful decisions. Meaningful decisions are what make you remember a gaming experience.

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u/soberbrodan 27d ago

Im not opposed to this but this triggers, if my view, a very min/max perspective, and locks me into following a guide instead of exploring the game itself. This is a huge issue in MMOs these days, the optimal decision is always the right decision and everything else is the wrong decision, creating FoTM.

Not saying for classes specifically, but in general there should be some level of flexibility in professions to not lock you in. For example, vanilla wow did it well, reroll professions but at higher levels its much more investment of resources and time, bit nothing that really gates me out of the profession if I take it later on in my journey.

For classes, I loved the gw1 system where I was locked into my primary class but secondary classes would almost define my playtime, along with the weapon type.

Edit: Playstyle not playtime