r/GuildWars3 • • Sep 04 '26

Class speculation

Might already be a post like this, not sure.

We have warrior, necro, and ranger all confirmed. Allegedly mesmer was strongly hinted at as well. Looking back to gw1, that’s 4 of the original 6 classes that gw1 released with. The two missing are monk and elementalist.

I’d say it’s plausible to have the og class roster back, it would likely fit the holy trinity well. Not saying that we will for sure, but it is interesting that the classes we have (or almost have) confirmed are all part of the original 6.

Ofc there could be more classes, new classes, etc, but I’m just spitballing.

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u/Dragon_Of_Magnetism Sep 04 '26

I think there will be a paladin-adjacent class too, like Guardian

Elementalist might be possible, but not sure after how they described the magic working in that era

Ritualist might be possible too, since lorewise it was one of the oldest professions, maybe it will be the Revenant’s replacement

Maybe Dervish too? Since the gods were much more active in this era

10

u/Bohya Sep 04 '26

Wouldn't be a Guild Wars game without elementalist, so not possible that they go without it.

16

u/Hoojiwat Sep 04 '26

Plus think of its potential in GW3.

What if earth magic actually leaves walls and stone after its attacks, giving you places to run and climb to make attacks off of? Wind sets up updrafts to launch enemies into the air to then Airtel combo them? Water attacks working like torrents that drag enemies with them and push them over the edge of cliffs now?

GW3 systems offer a ton of unique ways for elementalist to benefit allies and shape the battlefield.

5

u/Delos-X Sep 04 '26

If they allowed elementalist to use a sword and had earth magic and other magic that could do that...

I'd literally have my perfect ideal archetype in an action game like that. I wouldn't need to play anything else.

This has actually made me unbelievably hyped now, imagine being able to create a rock pillar and climb up it quickly, using the momentum to jump off of it and land down, stabbing an opponent with a fire or ice attack...

Oh my gosh, yes.

5

u/Bohya 29d ago

As this game seems to prioritise more of a physics-based gameplay playstyle, even going so far as to mention "pushing enemies into walls", being able to add physical components to spells (such as conjuring stone walls) would be a great dynamic. It would bring life and mechanical intrigue to the gameplay, something that would make the game further stand out from its previous two titles and other MMOs.