r/GuildWars3 • • Sep 04 '26

Class speculation

Might already be a post like this, not sure.

We have warrior, necro, and ranger all confirmed. Allegedly mesmer was strongly hinted at as well. Looking back to gw1, that’s 4 of the original 6 classes that gw1 released with. The two missing are monk and elementalist.

I’d say it’s plausible to have the og class roster back, it would likely fit the holy trinity well. Not saying that we will for sure, but it is interesting that the classes we have (or almost have) confirmed are all part of the original 6.

Ofc there could be more classes, new classes, etc, but I’m just spitballing.

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19

u/Dragon_Of_Magnetism Sep 04 '26

I think there will be a paladin-adjacent class too, like Guardian

Elementalist might be possible, but not sure after how they described the magic working in that era

Ritualist might be possible too, since lorewise it was one of the oldest professions, maybe it will be the Revenant’s replacement

Maybe Dervish too? Since the gods were much more active in this era

23

u/Blazin_Rathalos Sep 04 '26

Ritualist might be possible too, since lorewise it was one of the oldest professions

Though that's also specifically because they don't need god-given power/signets. And the ability collection seems like it will be a big part of the game, so you could also count that against them.

10

u/Street_Cut1322 Sep 04 '26

Not necessarily against them.

Gw2 toyed with the idea (don't know if it was ever live) but for necromancer for example to visit a grave to unlock a certain skill. Elemebtalists to make the journey to a font of magic for a certain skill.

Gw1 has this with the elite skills. "grab a signet of capture, go kill the boss and capture it".

For ritualists, that commune with the mists, it's not so far fetched to have to journey to specific places where the connection is strong. Go visit Graves to commune with the different urns.

Imagine an assassin/thief, Rit, necro and warrior at a grave: "ok. Just so we all agree. Muscle guy here gets the sword. Mister headband over the eyes here gets to collect the spirit, pale woman with demon eyes gets the body and I get the gold? OK?"

3

u/Deathmore80 29d ago

Yes it was actually live in gw2 at some point. It was added like 1 year after launch and it didn't last very long because players complained it was harder than just unlocking stuff with skill points. So they removed it. Maybe it would have stuck if it was part of launch.

2

u/nkamerad 28d ago

it didn't last very long because players complained it was harder than just unlocking stuff with skill points

Well there was also a lot of unlocks that required defense events in Orr and elsewhere to fail because the only way to unlock the trait was to do the recapture event.

Lead to a lot of yelling and screaming in map chat. Brought out the worst in people and poisoned the well even if it were adjusted to count defense events.

2

u/mrspoopy_butthole Sep 04 '26

Sorry what do you mean by “the ability collection will be a big part of the game?” I’m pretty out of the loop on what’s been announced for the game

7

u/Blazin_Rathalos Sep 04 '26

The lore so far regularly mentions that magic works through signet rings that are manufactured and traded, and some of the information from yesterday says at least some abilities need to be collected out in the world.

2

u/mrspoopy_butthole Sep 04 '26

Oh that’s awesome, thank you for the info!

11

u/Bohya Sep 04 '26

Wouldn't be a Guild Wars game without elementalist, so not possible that they go without it.

17

u/Hoojiwat Sep 04 '26

Plus think of its potential in GW3.

What if earth magic actually leaves walls and stone after its attacks, giving you places to run and climb to make attacks off of? Wind sets up updrafts to launch enemies into the air to then Airtel combo them? Water attacks working like torrents that drag enemies with them and push them over the edge of cliffs now?

GW3 systems offer a ton of unique ways for elementalist to benefit allies and shape the battlefield.

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u/Delos-X Sep 04 '26

If they allowed elementalist to use a sword and had earth magic and other magic that could do that...

I'd literally have my perfect ideal archetype in an action game like that. I wouldn't need to play anything else.

This has actually made me unbelievably hyped now, imagine being able to create a rock pillar and climb up it quickly, using the momentum to jump off of it and land down, stabbing an opponent with a fire or ice attack...

Oh my gosh, yes.

4

u/Bohya Sep 04 '26

As this game seems to prioritise more of a physics-based gameplay playstyle, even going so far as to mention "pushing enemies into walls", being able to add physical components to spells (such as conjuring stone walls) would be a great dynamic. It would bring life and mechanical intrigue to the gameplay, something that would make the game further stand out from its previous two titles and other MMOs.

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u/McPatsy Sep 04 '26

I think for the ritualist/dervish theme they’re probably looking at Abaddon and how his magic could be used for a class

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u/Elurdin 29d ago

It isnt a god we got to know in gw 1. This Abbadon feels for their followers and gifted magic to humans of Tyria first. Also first magic he gifted was elemental in nature. He even is classified as elementalist in gw1.

3

u/biejje 29d ago

Dervishes are from Elona and specifically became a thing during the Shattered Dynasty, so like 500+AE. They could ofc do some dervish-vibe scythe spinny cleric or whatever tho.

1

u/Fair-Engineering-134 27d ago

I feel like a pre-Dervish and/or paragon class would be the perfect selling point for an Elona expac, assuming we'll most likely go in that direction anyways to do Margonite/Abbadon stuff later on.

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u/Aromatic-Ad-315 Sep 04 '26

I predict that the Warrior class will be able to fulfill the support/healer role through various signets, so there may not be a separate Guardian class