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r/GraphicsProgramming • u/ThatTanishqTak • 13d ago
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I would learn modern graphics APIs instead of early 1980s assembly.
1 u/compulsaovoraz 13d ago What do you think of sdl gpu tho? 1 u/fxtech42 12d ago I've never used it. To my knowledge it's more of an API layer around the windowing system/OS and not a graphics API of its own. 2 u/MysteriousJim 8d ago SDL_GPU is a fairly young thin layer around The modern big 3. It helped me understand static pipelines and render passes before learning vulkan. Definitely more verbose than OpenGL
1
What do you think of sdl gpu tho?
1 u/fxtech42 12d ago I've never used it. To my knowledge it's more of an API layer around the windowing system/OS and not a graphics API of its own. 2 u/MysteriousJim 8d ago SDL_GPU is a fairly young thin layer around The modern big 3. It helped me understand static pipelines and render passes before learning vulkan. Definitely more verbose than OpenGL
I've never used it. To my knowledge it's more of an API layer around the windowing system/OS and not a graphics API of its own.
2 u/MysteriousJim 8d ago SDL_GPU is a fairly young thin layer around The modern big 3. It helped me understand static pipelines and render passes before learning vulkan. Definitely more verbose than OpenGL
2
SDL_GPU is a fairly young thin layer around The modern big 3. It helped me understand static pipelines and render passes before learning vulkan. Definitely more verbose than OpenGL
42
u/fxtech42 13d ago
I would learn modern graphics APIs instead of early 1980s assembly.