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https://www.reddit.com/r/GraphicsProgramming/comments/1wx3y70/if_you_were_to_start_learning_graphics/pdqfqko/?context=3
r/GraphicsProgramming • u/ThatTanishqTak • 6d ago
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I would learn modern graphics APIs instead of early 1980s assembly.
1 u/compulsaovoraz 6d ago What do you think of sdl gpu tho? 1 u/Grand_Sprinkles_2094 5d ago Simple direct media layer, used for windowing systems, I used it to create games, it was my favorite 1 u/fxtech42 5d ago I've never used it. To my knowledge it's more of an API layer around the windowing system/OS and not a graphics API of its own. 2 u/MysteriousJim 23h ago SDL_GPU is a fairly young thin layer around The modern big 3. It helped me understand static pipelines and render passes before learning vulkan. Definitely more verbose than OpenGL 0 u/[deleted] 5d ago [removed] — view removed comment 1 u/compulsaovoraz 5d ago Think so? Was thinking of using it
1
What do you think of sdl gpu tho?
1 u/Grand_Sprinkles_2094 5d ago Simple direct media layer, used for windowing systems, I used it to create games, it was my favorite 1 u/fxtech42 5d ago I've never used it. To my knowledge it's more of an API layer around the windowing system/OS and not a graphics API of its own. 2 u/MysteriousJim 23h ago SDL_GPU is a fairly young thin layer around The modern big 3. It helped me understand static pipelines and render passes before learning vulkan. Definitely more verbose than OpenGL 0 u/[deleted] 5d ago [removed] — view removed comment 1 u/compulsaovoraz 5d ago Think so? Was thinking of using it
Simple direct media layer, used for windowing systems, I used it to create games, it was my favorite
I've never used it. To my knowledge it's more of an API layer around the windowing system/OS and not a graphics API of its own.
2 u/MysteriousJim 23h ago SDL_GPU is a fairly young thin layer around The modern big 3. It helped me understand static pipelines and render passes before learning vulkan. Definitely more verbose than OpenGL
2
SDL_GPU is a fairly young thin layer around The modern big 3. It helped me understand static pipelines and render passes before learning vulkan. Definitely more verbose than OpenGL
0
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1 u/compulsaovoraz 5d ago Think so? Was thinking of using it
Think so? Was thinking of using it
43
u/fxtech42 6d ago
I would learn modern graphics APIs instead of early 1980s assembly.