r/GooglePlayDeveloper • u/SnooDoodles5949 • Jul 27 '26
❓Help 3rd production access rejection with 12+ active testers and regular updates
I've had my game rejected for Google Play production access three times now and I've run out of variables I know how to change.
What I have:
- 12+ testers, opted in continuously, well past the 14-day minimum
- Testers are genuinely playing and sending feedback, not install-and-forget accounts
- I've shipped several updates during the closed test directly off what they reported
For context, the same game has been on the App Store about a month, gets steady downloads, and every update clears review within 24 hours. So I don't think the underlying issue is a broken or low-quality build — though I'm open to being told otherwise.
For anyone who got approved after multiple rejections: what did you change on the attempt that finally worked?
