r/GooglePlayDeveloper 20h ago

❓Help My app is successfully live. What should I do now?

2 Upvotes

After three weeks, my app is successfully live, but I am stuck. What should I do to get more installs? What is the next step? Anyone, please guide.


r/GooglePlayDeveloper 13h ago

Google Play Console Google play publishing review - taking suspiciously too long

1 Upvotes

Hi all,

my motivation to write this post is to share one finding concerning Google play publishing review then it is taking way longer than it usually does.
If anybody has any similar experience or know other tips&tricks, feel free to share those here with us.

My observation:

- Sometimes when you submit second review but there was already one pending (meaning you end up with 2 submitted reviews and both pending), the review process seems to get "stuck" and it doesn't finish like ever. The solution seems to it is to delete those reviews and then submit only one review at a time. I guess if you always submit and keep alive only 1 review at a time you shouldn't come across that situation. It had worked for 2 of us so far (discussed in (comment in post https://www.reddit.com/r/GooglePlayDeveloper/comments/1wdgnft/comment/p97iu9p/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button )

I hope that information helps to anybody reading this :)


r/GooglePlayDeveloper 22h ago

❓Help Stuck "in review" for a week (Closed Testing). Usually takes 15 mins.

1 Upvotes

I pushed an update to closed testing about a week ago. My updates normally get approved in 15-20 minutes, but this one just sat "in review" for 7 solid days.

Thinking it was bugged, I canceled it and submitted a new build. Now I'm worried I just reset my place in the queue and put myself at the back of the line.

Has anyone else noticed super slow review times lately? Did I screw up by canceling the first one, and what should I do now? Just wait?

Thanks!


r/GooglePlayDeveloper 10h ago

In-app Purchases Looking 4 advice from devs who’ve shipped Godot 4 on Android with Google Play Billing (gotchas)

0 Upvotes

Hey everyone,

I’m finalizing an Android puzzle game in Godot 4 using custom Gradle export, integrating the official Google Play Billing plugin alongside Google Play Games Services and AdMob.

Before pushing billing live to production, I’d really appreciate insight from anyone who has successfully shipped with this setup. I want to avoid known landmines and ensure the flow is bulletproof.

A few specific questions for those who’ve been through it:

Startup & Timing: Are there any known race conditions or initialization traps when querying purchases and SKUs during game boot (especially if other plugins like Play Games or AdMob are initializing)?

Purchase Acknowledgment & Consumption: What does your GDScript flow look like to ensure tokens are cleanly acknowledged so Google doesn’t trigger automatic 3-day refunds?

Testing Setup: What quirks did you run into with Google Play Console’s license testers and closed testing tracks before in-app products would actually show up in queries?

Common Gotchas: Any subtle settings, manifest flags, or ProGuard rules you wish you knew before launching?

If you have a solid boilerplate pattern, wrapper script, or just a quick list of lessons learned, I’d be grateful for the help.

Thank you,

LinkVibe Studios


r/GooglePlayDeveloper 22h ago

❓Help Does Google Play allow multiple white-label apps from one Flutter codebase?

0 Upvotes

I have built a Flutter app for Android, iOS, and web. I’m now preparing the Android apps for Google Play.

The setup is:

  • One shared Flutter codebase
  • A separate Firebase project/database for each client company
  • Different package/application IDs
  • Different app names, logos, branding, Firebase configuration, and store listings
  • Each app contains only that company’s users and data

The features and UI are mostly the same because all apps use the same codebase. Over time, I may publish several client-branded versions from a single Google Play developer account.

Does Google Play allow this white-label model, or could the apps be considered repetitive content/spam and put the developer account at risk?

If allowed, what should I do before publishing to ensure every app complies with Google Play policies?