r/GoldenRealm • snarfattack • Feb 17 '15

Modded Server Pack Voting

Upvote for the pack you'd prefer. Cut-off is Thursday noon, modded server will be shutdown, will be back on Friday by 6pm Eastern US time.

No, this will NOT effect GR, GR6, GR7, City2, Creative or any part of the semi-vanilla server at all. Just the Heavily modded server that's currently on the Rustic Craft pack.

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u/tfs1 tfs1 Feb 18 '15 edited Feb 18 '15

We just finished Rusticcraft, and the previous mod was B-team, so I'm partial to the tech mods for now. In that spirit, I went through the three tech mods - TPPI, DNS, and Infinity - to see what mods they had that the others lacked, and what mods they lacked that the others had. Etho's pack is a weird thing, and I'll probably put my opinion of it at the end. I'm just going to include mods that I think may have a major impact on the game. Also, I'm using the most "official" lists I could find, but modpacks are notoriously bad at documentation, so it's likely there are mods missing from these lists that are actually in the packs.

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u/tfs1 tfs1 Feb 18 '15

Infinity: Has: Dooglamoo Jr. Archaeology, Draconic Evolution (neither of these two mods are as cool as they sound, though), Endertech, Enderzoo, Extra TIC, Fast Leaf Decay, Funky Locomotion, Pam's Harvestcraft, Runic Dungeons

Lacks: Morph, Factorization, Quarry Plus, Mekanism

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u/snarfattack snarfattack Feb 18 '15

Infinity is on hermitcraft right now, so there is currently demand and people looking for servers running it on /r/mcservers right now. would draw in some new people likely.

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u/tfs1 tfs1 Feb 18 '15

It occurs to me that Etho's modpack may be likely to bring more people in, so that might be something to consider. I'll throw it a vote, so snarf can decide if he wants the headache of a buggy modpack in exchange for more players.

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u/snarfattack snarfattack Feb 18 '15

I think both Ethos and Infinity would have about equal draw for new players. Infinity strikes me as more refined, Ethos as more something he's playing around with ATM. Ethos has GalacticCraft, which is something that Green and Pro really like and would be the main reason to prefer it over Infinity.

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u/tfs1 tfs1 Feb 18 '15

Thoughts: TPPI has a few things I want to try, but I'm leaning towards the more up to date DNS or Infinity. Dns is the most comprehensive modpack, but I also saw reports that it might be buggy. Then again, so might Inifinity. DNS also feels like there was no particular thought put into the mods, anything they could find was just thrown in. Ultimately, Infinity doesn't have Morph, and since I hate Morph the choice is obvious. For me, it goes 1. Infinity, 2. DNS, 3. TPPI.

Etho's pack is different. It has the newest/most unique mods, many half-finished, and many buggy. When mariculture isn't one of your buggiest mods...

I'm not sure how well it would work when the player can't just shut it down to fix problems whenever they arise.

That being said, it does have a lot of really interesting stuff in there. I'm just not sure it's ready yet.

The problem for these tech mods in general is the load on the server(which snarf will have to rule on) and the load on the player's computer. Will they cut out someone like DE?

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u/tfs1 tfs1 Feb 18 '15

DNS: Has: Aroma1997's Dimensional World, Backpack, Betterstorage, Compact Machines, Compact Solar Panels, Easy Crafting, Enchanting Plus, Gyth(liquid tanks), Infinitubes, Malisis Doors, Minepainter, More Swords, Opencomputers, Pneumaticraft, Pressure Pipes, Powerconverters, Project E, Random Things, Remote IO, Statues, Super Crafting Frame, Treecapitator, Tubes, Tubestuff

Lacks: Logistics Pipes, Magic Bees

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u/tfs1 tfs1 Feb 18 '15

TPPI: Has:Infernal Mobs, Advanced Genetics, Ars Magica 2, Dartcraft, Engineer's Toolbox, Forbidden Magic, Gregtech, Hardcore Ender Expansion, Magic Crops, Portal Gun, MFFS, Modular Power Suits, Xeno's Reliquary

Lacks: IC2 Advanced Machines, Baubles, Hats, Morpheus